Quest:Take No Prisoners

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Neutral 32 Take No Prisoners
StartStormcaller Mylra
EndStormcaller Mylra
Requires Level 81
Experience34,900 XP
or 2Gold9Silver39Copper at Level 110
Reputation+250 Earthen Ring
Rewards8Gold 20Silver
PreviousAll Our Friends Are Dead
NextSome Spraining to Do

Objectives Edit

Slay 6 Twilight Saboteurs.

Description Edit

It looks like the Twilight's Hammer's still on the ship. Go below decks and take them out.

Be careful, <name>. I've a feeling they're not here for a spiritual retreat, if you know what I mean.

Progress Edit

Is it done, <name>?

Completion Edit

Well done, <name>. The Twilight's Hammer is an evil that we must fight anywhere we find them.

Rewards Edit

You will receive:

Notes Edit

Pick up On Second Thought, Take One Prisoner before heading below decks. Plenty of cultists on the mid deck and the low deck.

Quest progressionEdit

  1. Alliance 15 [82] Hero's Call: Deepholm! / Horde 15 [82] Warchief's Command: Deepholm! (optional)
  2. Neutral 15 [82] The Maelstrom
  3. Neutral 15 [82] Deepholm, Realm of Earth
  4. Complete all of:
  5. Neutral 15 [82] Diplomacy First
  6. Complete all of:
  7. Neutral 15 [82] Take No Prisoners / Neutral 15 [82] On Second Thought, Take One Prisoner
  8. Neutral 15 [82] Some Spraining to Do
  9. Neutral 15 [82] Return to the Temple of Earth
  10. Neutral 15 [82] Deathwing's Fall
  11. Neutral 15 [82] Bleed the Bloodshaper
  12. Neutral 15 [82] Question the Slaves
  13. Neutral 15 [82] The Forgemaster's Log
  14. Neutral 15 [82] Silvermarsh Rendezvous
  15. Neutral 15 [82] Quicksilver Submersion
  16. Neutral 15 [82] The Twilight Overlook
  17. Neutral 15 [82] Big Game, Big Bait / Neutral 15 [82] To Catch a Dragon
  18. Neutral 15 [82] Testing the Trap
  19. Neutral 15 [82] Abyssion's Minions / Neutral 15 [82] Block the Gates
  20. Neutral 15 [82] The World Pillar Fragment

Patch historyEdit

0400Cataclysm-Logo-Small Patch 4.0.3a (2010-11-23): Added

External linksEdit

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