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Introduction

Hello, all!

I'm a sporadic contributor since October 2007. I don't normally have running projects, but just add things if I am looking for but can't find them, or see something else that I think I can improve (and am not feeling lazy at the moment).

I currently have no project, as usual.

WoW/MMO History

I started playing World of Warcraft back in July 2006 and am still playing my first character as my main. At that time, my character was a Tauren warrior named Ishotala on the Rexxar server.

At level 8, I joined a guild with my coworkers named Morbid Fury. We MFers were just starting to raid, but still PUGing to fill out 20-mans. I was told by a friend and more experienced player at lv 12 that the purpose of a warrior was not to do damage, and have been a tank since then, levelling Protection. While now I know more and realize that may have been erroneous (and certainly has changed since) I still haven't ever changed my primary and preferred role of tank. By level ~50, MF had merged with Solace and I raided ZG, AQ20, Onyxia, and MC pre-BC. I was attuned for BWL but we never quite got there (or Naxx or AQ40) as a guild, and I was something like the 7th tank anyway so when the leadership filled with PUGs I was never included.

After BC, the guild masters adopted some policies without informing the membership, and since I disagreed with both the policies and the behind-the-back behavior, I voiced my observations on the forums and left. Within a month of my post, the guild had stopped raiding and most of its membership had gone. I therefore claim credit for the destruction of Solace. The old GM transferred servers but kept the guild name locked with an alt toon until the end of BC. (The Solace guild currently on Rexxar is unrelated.) Most of the former MFers transferred to an Oceanic server, though some reverted to MF. I made my own guild to use as a bank and PUGed thing, but mostly played on first Firetree and then Smolderthorn. I was levelling toon to play with my brother (a draenei warrior on Firetree, and a tauren druid on Smolderthorn), but RL interfered on both his part and mine, and I eventually moved back to Rexxar.

Back on Rexxar, I joined the guild Ultimate Ownage via an online friend with whom I had levelled one of my alts. Ultimate Ownage either was already or soon went into a state of disarray when the guild founder gave up guild leadership and transferred with no warning, and after much deliberation a group of us split off to form Hand of Thrall, which would focuse on PvE raiding, leaving Ultimate Ownage to be our sister PvP guild. I ended up bringing my druid from Smolderthorn to heal when we had enough other tanks, but never enjoyed healing as much as tanking. There was unfortunately a lot of baggage and a lot of drama, and because of high player turnover we never really got past Kara, though for a few months we were regularly doing Gruul and Mags as a co-op with another guild before reverting to Kara when the partner guild fell apart. After much drama and rebuilding from scratch several times, both in BC and WotLK, my husband and I gave up on Hand of Thrall, doled out the bank to the members in guild at the time (at least those who bothered to log in and say what they wanted out of the vault), and left Rexxar.

During the fall of Hand of Thrall, in addition to checking out and applying to other guilds both on and off Rexxar, we also checked out other games, notably Warhammer Online and City of Heroes. Though Warhammer Online supported PvE raiding, the player base was largely uninterested and we were unable to find groups for the most part. City of Heroes had problems with instances being excessively broken - in the pieces sense, not the unfunctional sense (one had a loading screen between every room) - and, though interesting, ultimately unwieldy. Also, CoH had stated an intention to create PvE raids but had not yet implemented anything beyond 5-man instances. Since both my husband and I primarily wanted to play online games for PvE raid-level content, we came back to WoW. Beyond this brief foray, I have not played any other graphic-based MMORPGs (and very few text-based ones when I was in high school) and do not consider myself an experienced MMORPGer.

Upon our return to WoW, we transferred to Muradin, where an IRL friend and coworker of mine was playing, and we faction-changed and joined the guild he was in, Noble Blade. (We made low-level alts and spent a couple weeks in the guild to check it out beforehand, and were pleased with the attitude and activity of its members.) Since the faction change, my character has been named Tihikea, which is Taurahe for "traitor" in the in-game translator.

Character List

Muradin

  • Tihikea lv 80 IconSmall Human Female human Warrior Protection warrior tank (Arms bad pvp offspec)
    • Mining-sm Miner / Blacksmithing-sm Blacksmith
    • formerly Ishotala IconSmall Tauren Female on Rexxar
  • Thornapple lv 80 IconSmall Gnome Female gnome Warlock Destruction warlock
    • Tailoring-sm Tailoring / Jewelcrafting-sm Jewelcrafter
    • formerly Pushdugg IconSmall Orc Female on Rexxar
  • Sioji lv 80 IconSmall Dwarf Female Rogue Combat rogue fail dps - Alchemy-sm Alchemist (elixir) / Engineering-sm Engineering (goblin)
    • formerly Sioji IconSmall Troll Female on Rexxar
  • Eismyre lv 70+ IconSmall Dwarf Female dwarf Paladin Holy paladin healer (Protection tank offspec)
    • Blacksmithing-sm Blacksmith / Jewelcrafting-sm Jewelcrafter
  • Kalaiza lv 60+ IconSmall Draenei Female draenei Shaman Elemental shaman dps (probably Restoration healer offspec at lv 85)
    • Enchanting-sm Enchanter / Inscription-sm Scribe
  • Zinfalori lv 35+ IconSmall NightElf Female Hunter Beast Mastery hunter
    • Skinning-sm Skinner / Engineering-sm / Engineer (gnomish)
    • IconSmall Lynx Brazen - red lynx pet
    • IconSmall Crab Softshelled - blue crab pet
  • Boomsicle lv 20+ IconSmall Human Female humanMage Fire mage dps
    • Enchanting-sm Enchanter / Inscription-sm Scribe
  • Werechicken (pending Cataclysm) IconSmall Worgen Female worgen Druid Balance druid dps (probably Feral tank offspec)
    • Leatherworking-sm Leatherworker / Skinning-sm Skinner


Other Servers

Rexxar:

  • Nemori lv 80 IconSmall Tauren Female Druid Feral druid tank (Restoration healer offspec)
    • Enchanting-sm Enchanter / Leatherworking-sm Leatherworker

Terenas:

Winterhoof

Sandbox

Page to build: Buff and Debuff Redundancies:

Personal Buffs and Debuffs are not included. If it lets YOU ignore armor, or if it increases YOUR damage, but not everyone else's, it will not be in this table.

Buffs

    • = looking for in-game confirmation

Primary Attributes

+5% to Strength, Agility, Stamina, and Intellect
Buff Name Source Class Source Spec Notes
Spell nature regeneration Mark of the Wild Druid Druid all see also Resistances
Spell magic greaterblessingofkings Blessing of Kings Paladin Paladin all see also Resistances
**Ability hunter pet spider Ability hunter pet spider [Embrace of the Shale Spider] Hunter Hunter Beast Mastery Beast Mastery Shale Spider pet

Strength and Agility

549 to Strength and Agility (at 85)
Buff Name Source Class Source Spec Notes
Inv misc horn 02 Horn of Winter Death_Knight Death Knight all
Ability warrior battleshout Battle Shout Warrior Warrior all
**Spell nature earthbindtotem Strength of Earth Totem Shaman Shaman all Earth Totem
**Ability hunter catlikereflexes Ability hunter catlikereflexes [Roar of Courage] Hunter Hunter all Cat or Spirit beast pet

Stamina

585 to Stamina (at 85)
Buff Name Source Class Source Spec Notes
Spell holy wordfortitude Power Word: Fortitude Priest Priest all
Ability warrior rallyingcry Commanding Shout Warrior Warrior all
Spell shadow bloodboil Spell shadow bloodboil [Blood Pact] Warlock Warlock all Imp pet
(usually Destruction Destruction spec)

Intellect

Spirit

Mana Regeneration

326 mana per 5 seconds
Buff Name Source Class Source Spec Notes
Spell holy greaterblessingofkings Blessing of Might Paladin Paladin all see also Attack Power

Melee and Ranged Haste

Attack Power

10% attack power
Buff Name Source Class Source Spec Notes
Spell holy greaterblessingofkings Blessing of Might Paladin Paladin all see also Mana Regeneration

Spell Haste

Pushback Reduction

35% less casting or channeling time lost
Buff Name Source Class Source Spec Notes
Spell holy mindsooth Concentration Aura Paladin Paladin all Holy Holy talent also grants immunity to silence and interrupt effects


Critical Strike Chance

5% increased critical chance
Buff Name Source Class Source Spec Notes
Ability warrior rampage Rampage Warrior Warrior Fury Fury

Resistances

97 to all resistances (at 85)
Buff Name Source Class Source Spec Notes
Spell nature regeneration Mark of the Wild Druid Druid all see also Primary Attributes
Spell magic greaterblessingofkings Blessing of Kings Paladin Paladin all see also Primary Attributes
195 frost, fire, and shadow resistance (at 85)
Buff Name Source Class Source Spec Notes
Spell fire sealoffire Resistance Aura Paladin Paladin all

Armor

2038 armor (lv 85)
Buff Name Source Class Source Spec Notes
Spell holy devotionaura Devotion Aura Paladin Paladin all Holy Holy talent raises to 4076 armor

Damage to Attackers

**129 Holy damage to attackers (lv 85)
Buff Name Source Class Source Spec Notes
Spell holy auraoflight Retribution Aura Paladin Paladin all Holy Holy talent raises to 258 Holy damage


Retribution Retribution talent also grants +3% damage done

Movement Speed

20% mounted speed
Buff Name Source Class Source Spec Notes
Spell holy crusaderaura Crusader Aura Paladin Paladin all

Debuffs

Prevent Action

These debuffs prevent most or all actions. Many of them are commonly used for crowd control, and most will be broken with damage. Stuns, however, do not break from damage but generally too short in duration to be effective crowd control for targets that will be killed later; instead they are generally used to keep a target from acting while it is killed.

Fear

He who uses Fear as a crowd control technique in PvE should be wary, as running mobs may run into friends who will join the fight. However, some fears hold a target in place instead of sending them running.

reduces movement speed by 50%
Buff Name Source Class Source Spec Notes
Ability golemthunderclap Intimidating Shout Warrior Warrior all 8 sec, multitarget

Turn Evil

Horror

Horror effects are outwardly similar to fear effects, though they are generally shorter. Perhaps more importantly, Horror effects cannot be prevented by Spell holy excorcism [Fear Ward] or removed by Spell nature tremortotem [Tremor Totem] or similar effects.

Stun

reduces movement speed by 50%
Buff Name Duration Source Class Source Spec Notes
Ability thunderbolt Concussion Blow 5 sec Warrior Warrior Protection Protection
Ability warrior shockwave Shockwave 4 sec Warrior Warrior Protection Protection multitarget (cone)
Ability rogue sprint Intercept 3 sec Warrior Warrior all Berserker Stance (usually Fury Fury spec)
Protection Protection warriors can use in any stance
Inv mace 62 Throwdown 5 sec Warrior Warrior Arms Arms Battle Stance only

Incapacitate

Repentance (pally)

Limit Movement

These debuffs slow or immobilize their targets. Some apparently redundant status markings affect subsequent abilities differently. For example, (mage spell vs Frozen vs merely Immobilized)

Run Speed

The "Daze" effect also reduces movement speed by 50%, but some abilities may have additional effects on Dazed targets.

reduces movement speed by 50%
Buff Name Source Class Source Spec Notes
Ability shockwave Hamstring Warrior Warrior all Battle or Berserker Stance only
(usually Arms Arms or Fury Fury spec)

Daze

reduces movement speed by 50%
Buff Name Source Class Source Spec Notes
Ability warrior shieldbash Shield Bash Warrior Warrior all Battle or Defensive Stance only
(usually Arms Arms or Protection Protection spec)
Spell shadow deathscream Piercing Howl Warrior Warrior all Fury Fury talent tree, but reachable by other specs


Damage Reduction

These debuffs are aimed at reducing the damage dealt by their targets.

Physical Damage

reduced by 10%
Buff Name Source Class Source Spec Notes
Ability warrior warcry Demoralizing Shout Warrior Warrior all

Attack Speed

increases time between attacks by 20%
Buff Name Source Class Source Spec Notes
Spell nature thunderclap Thunder Clap Warrior Warrior all Battle or Defensive Stance only
(usually Arms Arms or Protection Protection spec)

Vindication (pally)

Disarm

reduces movement speed by 50%
Buff Name Source Class Source Spec Notes
Ability warrior disarm Disarm Warrior Warrior all Defensive Stance only
(usually Protection Protection spec)

Spell Lock

Spell Locks prevent any spell in the same school from being cast, but spells from other schools may still be cast. Most interrupt effects also Spell Lock.

reduces movement speed by 50%
Buff Name Source Class Source Spec Notes
Ability warrior shieldbash Shield Bash Warrior Warrior all Battle or Defensive Stance only
usually Arms Arms or Protection Protection spec)
Inv gauntlets 04 Pummel Warrior Warrior all Battle or Berserker Stance only
usually Arms Arms or Fury Fury spec)

Rebuke 4 sec

Silence

Most Silence effects will still interrupt targets that are immune to Silence.

reduces movement speed by 50%
Buff Name Source Class Source Spec Notes
Ability warrior shieldbash Shield Bash Warrior Warrior Protection Protection Battle or Defensive Stance only
Inv axe 66 Heroic Throw Warrior Warrior Protection Protection


Damage Increase

These debuffs make the target take more damage in some way.

Armor

reduces armor by 4% per stack (up to 12%)
Buff Name Source Class Source Spec Notes
Ability warrior shatteringthrow Shattering Throw Warrior Warrior all 20%, does not stack (has cooldown)
Battle or Defensive Stance only
(usually Arms Arms or Protection Protection spec)
Ability warrior sunder Sunder Armor Warrior Warrior all


Healing Reduction

These debuffs reduce the healing received by the target.

reduced by 10%
Buff Name Source Class Source Spec Notes
Ability warrior savageblow Mortal Strike Warrior Warrior Arms Arms
Ability warrior furiousresolve Furious Attacks Warrior Warrior Fury Fury passive proc


Taunt

Note that some taunt effects do not actually raise threat level - when it expires, the mob(s) will return to their highest aggro target. If an ability is marked "sets threat" then the ability will also put the caster's threat level equal to the current highest threat level, so in lieu of any other aggro source the mob(s) will stay on the taunting character.

forces target to attack you
Buff Name Source Class Source Spec Notes
Spell nature reincarnation Taunt Warrior Warrior Protection Protection sets threat
Defensive Stance only
(usually Protection Protection spec)
Ability bullrush Challenging Shout Warrior Warrior all 6 sec, multitarget


Buff and Debuff Removal

reduces movement speed by 50%
Removes Buff Name Source Class Source Spec Notes
Invulnerabilities Ability warrior shatteringthrow Shattering Throw Warrior Warrior all Battle Stance only
(usually Arms Arms spec)
Magic Inv shield 05 Shield Slam Warrior Warrior Protection Protection

Combos

5-man (all buffs/debuffs)

5-man (all but one buff/debuff)

10-man (all buffs/debuffs)

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