Activate and defend a Flameward.
- Flameward Activated
- Flameward Defended
The Arch Druid has tasked me with setting up a series of flamewards around the perimeter of the area. Once these are active, we can prevent further attacks from the fire elementals that left this valley in ruins.
It's time to begin. Find one of the five flamewards I've marked on your map, activate it, and defend it from counterattack until its magic kicks in. It won't take more than a minute.
Are the wards up?
That's good! Between your work and the work of a few others, that valley is secure from a counter-attack.
I've done all I can. It's all up to you and the Arch Druid now.
Pick a Flameward and clear the area before activating it. will spawn in increasing speed for a minute and have initial aggro on the flameward. They are level 80 flamewakers with ~15,000 health each. The flameward has only ~11,000 health, but a damage reduction shield. It still can't take many hits. s
- Defend the flameward!
If it dies, the the event fails, so peel them off before they do any damage to the flameward.
- Defeat! The flameward has been destroyed.
Once the timer has passed, the ward will kill all charbringers in the area.
- Victory! The flameward has been defended.
Patches and hotfixesEdit
- Patch 4.0.3 (15-Nov-2010): Added.