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<onlyinclude>{{Infobox ability
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{{Stub/Cataclysm}}{{questbox
 
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| name=Meetup with the Caravan
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|name=Chain Heal
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|image=Spell_Nature_HealingWaveGreater.png
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| start={{NPC|Alliance|Harrison Jones}} {{co|82.8|25.9|Stormwind City}}<br/>{{NPC|Horde|Belloc Brightblade}}
 
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|description=Heals the friendly target for X to Y, then jumps to heal the most injured nearby targets. If cast on a party or raid member, the heal will only jump to other members. Each jump reduces the effectiveness of the heal by 30%. Heals 4 total targets.
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| faction=Neutral
 
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|class=[[Shaman]]
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| id=28295
 
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|type=Defensive
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| level=83
 
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|school=Nature
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| category=Tanaris
 
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|cost=20% of base mana
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| end=[[Adarrah]] {{co|30.5|65.5|Tanaris}}
 
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|range=40 yd
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| reputation=
 
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|cast_time=2.5 sec
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| experience=4400
 
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|improvement=[[Ancestral Healing]], [[Blessing of the Eternals]], [[Healing Focus (Shaman talent)|Healing Focus]], [[Healing Grace]], [[Improved Chain Heal]], [[Nature's Blessing]], [[Nature's Swiftness]], [[Purification]], [[Thundering Strikes]], [[Tidal Force]], [[Tidal Mastery]], [[Tidal Focus]], [[Tidal Waves]]
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| previous={{quest|That's No Pyramid}}
 
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|ranks=7
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| next={{quest|Easy Money}}
 
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}}</onlyinclude>
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}}
 
   
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'''Chain Heal''' is a multi-target [[healing]] spell that can heal up to three targets. It works similarly to [[Chain Lightning]] in that each target in the 'chain' is healed for less than the one before. It is very mana efficient and is often seen as the trademark healing spell of [[Shaman talents#Restoration|Restoration]] shamans.
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== Objectives ==
 
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Speak with {{NPC||Adarrah}} at [[Thistleshrub Valley]] in [[Tanaris]].
 
   
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It is learned at level 40 for {{cost|1|20}}.<!-- verify cost then remove this notice -->
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== Description ==
 
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The pyramid inside of the [[Maker's Terrace]] in [[Uldum]] can be used as some kind of super weapon that will end all life on [[Azeroth (world)|Azeroth]].
 
   
 
== Notes ==
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<<{{NPC||Harrison Jones||Harrison}}/{{NPC||Belloc Brightblade||Belloc}}> thinks a moment.>
 
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Chain Heal is a '[[Smart Spell|smart]]' heal and always jumps to the eligible target with the largest [[health|hit points]] deficit in range. The bounce radius is 12.5 yards. Since the target are linked into a chain, the third target must be in range of the second target but does not have to be within range of the first target. The chain cannot jump back to heal the same target more than once. For each jump the healing done is reduced by 40%, meaning that the initial target gets healed for 100%, the second gets 60%, and the third gets 36%.
   
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Chain Heal has a separate chance to [[spell critical strike|crit]] on each target. The spell also has a separate chance to apply [[Earthliving Weapon|Earthliving]] on each target, and can potentially apply Earthliving to all three targets affected, greatly increasing the healing done by the spell.
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You need to continue the research you've begun. Head to the southern end of [[Kalimdor]], to the desert of Tanaris. There's a caravan there that's about to leave for Uldum.
 
   
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==Improvements==
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Adarrah's an old associate of mine. She'll take you under her wing.
 
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* [[Ancestral Healing]] causes the spell to reduce physical damage (9% on max rank) taken by any target it crits on.
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* [[Tidal Focus]] reduces the mana cost by 5% when fully talented.
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* [[Healing Focus]] reduces the chance of interruption by receiving damage while casting .
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* When activated, [[Tidal Force]] increases its critical effect chance by 60%, lessened by 20% each time you have a critical effect. [[Tidal Mastery]], [[Blessing of the Eternals]] and [[Thundering Strikes]] each increase your passive critical effect chance for Chain Heal.
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* [[Healing Grace]] reduces the threat caused by the spell by 15%. This can be a vital talent to invest in because Chain Heal can generate a lot of threat with its multi-target healing.
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* [[Nature's Swiftness]] can turn it into an instant cast spell, allowing you to save a lot of endangered party members in a moment's notice.
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* [[Purification]] increases the healing done by the spell by 10%. [[Improved Chain Heal]] increases the healing done by a further 10-20%. [[Nature's Blessing]] increases this by 5-15% of your Intellect.
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* [[Tidal Waves]] causes Chain Heal to decrease the casting time of your next two [[Lesser Healing Wave]] or [[Healing Wave]] spells if cast within 15 seconds.
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* [[Glyph of Chain Heal]] lets the spell heal 1 additional target.
   
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== Completion ==
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== Tips and tactics ==
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Chain Heal is a very mana efficient spell, and does not need all three targets to be more mana efficient than single target heals. If two nearby targets both need healing, Chain Heal is usually the most mana efficient spell to use.
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<Harrison/Belloc> sent you, hmm?
 
   
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This ability is a [[Smart Spell]].
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<Adarrah eyes you warily.>
 
   
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== Healing % per jump ==
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Well, you're here already. It can't hurt to have one more along for the trip.
 
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1st 100%
   
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2nd 60%
== Notes ==
 
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There's no friendly NPC offering to teleport players directly to her, so make the trek the old-fashioned way. Don't forget about the free teleport to the [[Caverns of Time]] from [[Shattrath City]] and [[Dalaran]]. Don't forget about the flight paths on either side of the [[Valley of the Watchers]] too. The entrance to Uldum is ''not'' at the Valley of the Watchers, however. Head just northwest to Thistleshrub Valley and say hi to Adarrah.
 
   
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3rd 36%
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== Quest progression ==
 
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{{To Uldum!}}
 
   
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4th 21.6%
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== Patches and hotfixes ==
 
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*{{Patch 4.0|note=Added.}}
 
   
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==External links==
 
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Non glyphed total 196% (100+60+36)
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Glyphed total 217.6% (100+60+36+21.6)
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== Patch changes ==
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* {{Patch 4.0.3a|note=Mana cost increased from 17% to 20% of base mana.}}
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* {{Patch 3.2.0|note=Jump distance increased by 25% to 12.5 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.}}
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* {{Patch 3.0.2|note=Spell graphics changed to look more nature-like and less holy.}}
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* {{Patch 1.6.0|note=Chain spells cast on PvP targets by an unflagged Shaman will now properly bounce to other PvP targets.}}
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== External links ==
 
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
Links that do not conform to the rules will be DELETED.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
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{{Elinks-spell|1064}}
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{|class=darktable
 
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!Alliance !! Horde
 
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{{Classfooter|Shaman}}
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|-
 
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[[Category:Shaman abilities]]
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|{{elinks-quest|28295}}
 
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[[Category:Nature spells]]
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|{{elinks-quest|}}
 
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|}
 

Revision as of 21:16, 23 November 2010

Chain Heal
Inv misc questionmark
  • Chain Heal (7 ranks)
  • Shaman ability
  • 40 yd range
  • 20% of base mana
  • 2.5 sec cast
  • Heals the friendly target for X to Y, then jumps to heal the most injured nearby targets. If cast on a party or raid member, the heal will only jump to other members. Each jump reduces the effectiveness of the heal by 30%. Heals 4 total targets.
Properties
Class Shaman
School Nature
Cooldown None/Global Cooldown
Improvements Spell nature undyingstrength [Ancestral Healing], Spell shaman blessingofeternals [Blessing of the Eternals], Healing Focus, Spell nature healingtouch [Healing Grace], Spell nature healingwavegreater [Improved Chain Heal], Spell nature natureblessing [Nature's Blessing], Spell nature ravenform [Nature's Swiftness], Spell holy dispelmagic [Purification], Ability thunderbolt [Thundering Strikes], Spell frost frostbolt [Tidal Force], Spell nature tranquility [Tidal Mastery], Spell frost manarecharge [Tidal Focus], Spell shaman tidalwaves [Tidal Waves]

[[Category:shaman abilities]][[Category:shaman abilities]]

Chain Heal is a multi-target healing spell that can heal up to three targets. It works similarly to Spell nature chainlightning [Chain Lightning] in that each target in the 'chain' is healed for less than the one before. It is very mana efficient and is often seen as the trademark healing spell of Restoration shamans.

It is learned at level 40 for 1g 20s.

Notes

Chain Heal is a 'smart' heal and always jumps to the eligible target with the largest hit points deficit in range. The bounce radius is 12.5 yards. Since the target are linked into a chain, the third target must be in range of the second target but does not have to be within range of the first target. The chain cannot jump back to heal the same target more than once. For each jump the healing done is reduced by 40%, meaning that the initial target gets healed for 100%, the second gets 60%, and the third gets 36%.

Chain Heal has a separate chance to crit on each target. The spell also has a separate chance to apply Earthliving on each target, and can potentially apply Earthliving to all three targets affected, greatly increasing the healing done by the spell.

Improvements

Tips and tactics

Chain Heal is a very mana efficient spell, and does not need all three targets to be more mana efficient than single target heals. If two nearby targets both need healing, Chain Heal is usually the most mana efficient spell to use.

This ability is a Smart Spell.

Healing % per jump

1st 100%

2nd 60%

3rd 36%

4th 21.6%


Non glyphed total 196% (100+60+36)

Glyphed total 217.6% (100+60+36+21.6)

Patch changes

  • Cataclysm Patch 4.0.3a (2010-11-23): Mana cost increased from 17% to 20% of base mana.
  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04): Jump distance increased by 25% to 12.5 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Spell graphics changed to look more nature-like and less holy.
  • WoW Icon update Patch 1.6.0 (2005-07-12): Chain spells cast on PvP targets by an unflagged Shaman will now properly bounce to other PvP targets.

External links