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NeutralThe Steamwheedle Cartel
Gadgetzan
Main leader Trade prince Steamwheedle (implied)
Secondary leaders Chief Engineer Bilgewhizzle, Gazlowe, Baron Revilgaz, Fleet Master Seahorn
Race(s) Goblins
Capital Gadgetzan (By way of Undermine)
Other major settlements Ratchet, Booty Bay, Everlook, Mudsprocket, Steamwheedle Port
Theater of operations Azeroth
Language(s) Goblin

The Steamwheedle Cartel is the largest and most successful of the Goblin Cartels in Undermine. It is a neutral organization that controls several cities and towns around the world, and has allied themselves with a number of other groups such as the Blackwater Raiders in Booty Bay. The Steamwheedle Cartel has made a great deal of profit from maintaining neutrality in the conflict between the Horde and the Alliance. Their services are always available to the highest bidder, employing anyone regardless of their affiliation if they can produce results.

During the Second War, a Horde ambassador met with a single trade prince and convinced him and his subordinates to join the Horde (while the rest of the goblin race stayed neutral).[1] This may have been Trade Prince Steamwheedle. Some Horde members have tried to improve relations with the Steamwheedle Cartel. Perhaps with enough persuasion, the goblins could be convinced to rejoin the Horde for the first time since the Second War.[2] This is unlikely to happen however, as the trade prince realized his mistake and left the Horde, and the goblin race remembers the mistake and remains neutral to this day.[3]

Insane in the Membrane

In patch 3.1.0, a new Feat of Strength has been added. Insane in The Membrane which when exalted with the four Steamwheedle Cartel cities, honored with Bloodsail Buccaneers, and exalted with Ravenholdt and Darkmoon Faire will give the player the title "<name> the Insane"

Callahan of Ysera has taken the time to write an extensive guide on how to do this achievement: Insane in the Membrane FoS Guide - By Callahan of Ysera-US

There is a section dedicated to reaching exalted with all of the Steamwheedle Cartel factions. It is recommended that you read this guide (in addition to this page) if you are serious about attempting to get "the Insane" title.

Places under their control

Towns run by the NeutralSteamwheedle Cartel
Town Name Zone Name Zone Level Range Location Within Zone Access
Bc icon Area 52 Netherstorm 67-70 West of Cosmowrench By foot or flight path.
Icon Cataclysm 18x18 Bogpaddle Swamp of Sorrows 52-54 Northeast of AllianceMarshtide Watch By foot or flight path.
Booty Bay Cape of Stranglethorn 30-35 South of HordeHardwrench Hideaway By foot or flight path.
Bc icon Cosmowrench Netherstorm 67-70 East of Area 52 By foot or flight path.
Edj Isle of Kezan ??-?? UNKNOWN UNKNOWN
Everlook Winterspring 50-55 Central By foot or flight path.
Faldir's Cove Arathi Highlands 25-30 Southeast of Stromgarde Keep By foot.
Icon Cataclysm 18x18 Fuselight Badlands 45-48 West of Fuselight-by-the-Sea By foot or flight path.
Icon Cataclysm 18x18 Fuselight-by-the-Sea Badlands 45-48 East of Fuselight By teleporter from Fuselight.
Gadgetzan Tanaris 45-50 West of Steamwheedle Port By foot or flight path.
Wrath-Logo-Small K3 The Storm Peaks 76-80 Southeast of AllianceFrosthold By foot of flight path.
Mudsprocket Dustwallow Marsh 35-40 Southwest of AllianceTheramore Isle By foot or flight path.
Ratchet Northern Barrens 10-20 Southeast of the HordeCrossroads By foot or flight path.
Steamwheedle Port Tanaris 45-50 East of Gadgetzan By foot.

They also control Smokywood Pastures.[4]

Arenas

The Steamwheedle Cartel also runs the Arena PvP System with the battlemasters all being goblins and the Arena Rewards vendors being in Area 52.

Cataclysm

Steamwheedle Cartel banner
Cataclysm This section concerns content related to Cataclysm.

Despite the Bilgewater Cartel - the new playable Goblin race in Cataclysm - joining the Horde, the Steamwheedle Cartel is expected to retain its neutrality.[5]

They have a footbomb team called the Steamwheedle Sharks.[6] They later leave their cartel to join Gallywix.

Playable Goblin Death Knights appear to originally be part of the Steamwheedle Cartel, as evidenced by Gally Lumpstain in A Special Surprise, although they later join the Bilgewater Cartel

Speculation

Questionmark-medium
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

Relationship with the Venture Company

The Steamwheedle Cartel runs Ratchet. The Venture Company has also been said to run Ratchet. The Venture Trading Company may be the cartel's parent company. If so, some fans speculate that the Steemwheedle Cartel has some members with internal conflicts of interest. Members of the Cartel sometimes give quests that go against some Venture Company's operations, and also are not as hostile as their parent company. However in the RPG the Venture Co is not as hostile as it is portrayed in the game, and is an independent group that has its hands in almost everything including a sizeable ownership of Ratchet, and Undermine. However, even in the RPG, it also has branches in various locations that are hostile to other groups (or rather other groups are hostile to it), usually in Horde lands.

Naming

It was likely named after Trade Prince Steamwheedle (who may be the Goblin Tinker Ratso Steamwheedle, a neutral hero in Warcraft III).

See also

Mobs that affect reputation

Patch changes

  • WoW Icon update Patch 1.6.0 (2005-07-12): If you resurrect after being killed by goblin guards, they will no longer re-attack.

References

External links

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