There is a delicate situation that calls for the... objective discretion of an outsider.
You see, an unfortunate incident has upset some of our guests. Rest assured, our top men are sorting out the details.
In the meantime, it would be wonderful if you could calm some of our more squeamish visitors.
Were you able to put the guests' minds at ease, <race?>
Hmm, still a bit frazzled, are they?
Well, you know what they say. Time heals all wounds.
You will receive:
- 8 60
- 43900 XP
was attacked in the building he was in, and made his way out to the central area, leaving a blood trail to the center of the camp before dying. The four NPC targets are standing around Laurent's corpse.
- Someone, or something, seems to have done in the Ambassador!
- Who knows?
- He was becoming quite critical of this operation, but that's not proof of anything.
- Who, me?
- Why, I'd hardly consider myself qualified to, uh... No, I should think no.
- Wh-what?! Well, I...
- In the midst of such an exciting excavation, I'm not certain it would be appropriate to focus on such a thing.
- It would make for a most troubling story, you know.
- Don't - don't touch me...
- What's happening?!
- No! Of course I'm not alright!
- I-I've never seen an actual corpse before...
- He just came stumbling out of the bunker.
- I screamed for help, but the guards wouldn't even look at me!
- That sounds like a good idea.
- How unfortunate!
- Let's get this cleaned up, shall we?
- Wouldn't want to make any more of this than needs be...
- I'm curious, of course, but what's done is done.
- We wouldn't want to stir up any unnecessary panic. That simply wouldn't be prudent!
- Certainly not!
- I mean, I do have my entire fortune at risk here... and honestly, what good would a public crisis do anyone?
- What's happening out here!?
- Did you see the man's wounds?!
- What kind of monster DOES that?
- No, but I don't need to have seen it to know that we're all going to DIE!
- Do you hear me?
- Easy for you to say.
- I'm not cut out for this! I need to find a way out of here!
- Schnott's Bodyguard yells: Hide your vives! Hide your children! Zhey're killink everyone up in he'ah!
- Belloc Brightblade yells: What are you talking about, goblin? Speak!!
- Schnottz's Bodyguard yells: Zhe shtatues! Zhey're aliiive!
- Schnottz's Bodyguard yells: Zhey're runnink around killink everyzhink! Shtompink! Like zhis!!
- Belloc Brightblade yells: What are you waiting for? Get out there and stop them!
- Schnottz's Bodyguard yells: Of course, sir! At Vonce!
Quest progression Edit
Patch changes Edit
- Patch 4.0.3a (2010-11-23): Added.