|Captives at Deatholme|
Requires Level 17
or 1170 at Level 110
Ah, yes. One of my finest creations. This draught will break most forms of alchemically induced stupor.
Side effects include confusion, nausea and - in rare cases - temporary blindness. All much preferable to whatever the Scourge plans to do to those prisoners in Deatholme, if you ask me.
Best of luck, brave <class>. You are going to need it.
What became of the prisoners in Deatholme? Have you ventured there yet?
Excellent job, <name>. Without your help those prisoners would've lost their minds and souls to the Scourge.