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NeutralAdversarial Blood
Start Hazzik
End Hazzik
Level 70 (Requires 70)
Type group
Category Skettis
Reputation Sha'tari Skyguard +350
Rewards [Time-Lost Offering]
Repeatable Yes
Previous A Shabby Disguise
Next Terokk's Downfall

... in which you summon four of the descendants of Terokk's enemies and slay them.

Objectives

Find the Skull Piles in the middle of the summoning circles of Skettis. Summon and defeat each of the descendants by using 10 Time-Lost Scrolls at the Skull Pile. Return to Hazzik at Blackwind Landing.

Objectives:

Quest text

The descendants held prisoner by the Skettis talonpriests are listed in this book: Gezzarak the Huntress, Karrog the crystal giant, the heretic known as Darkscreecher Akkarai and Vakkiz the Windrager. They will all need to be slain before Terokk returns to this world.

You will need the scrolls carried by the time-lost arakkoa to call them forth at the summoning circles in Skettis. These are powerful beings you will be facing; you would do well to bring friends.

Progress

Have you completed your task, <Name>?

Completion

Excellent! Take this. I've prepared this bundle with items symbolizing the foes you've defeated. They will allow you to summon Terokk.

Beware, <name>. He is the most powerful arakkoa to ever exist. Do not underestimate him!

Rewards

Details and notes

For each of the 4 summonings:

  • you will need 10 Time-Lost Scrolls.
  • Every member of the party receives credit for the kill.

Any skull pile will allow you to summon any one of the 4 mini-bosses. (You are given a choice of which to summon.) You will need to wait for the skulls to reset before summoning another at that circle.

This quest is repeatable, requiring the player to summon and kill all four mini-bosses each time.

This quest was changed in patch 2.4, though no mention was made in the patch notes. The change removed the requirement to loot trophy items from each of the four mini-bosses, and replaced it with a kill requirement instead. This allows all members of the party to gain credit for the quest with a single summon of each boss. The change is especially beneficial because it allows a party to gain five time-lost offerings (and by extension, five chances to summon and kill Terokk) from a single collection of 40 scrolls. However, this change also means it is no longer possible to gather the quest items via auction or other means of trade as a shortcut to completing the quest. On a final note, if you still have the pre-patch version of the quest in your log, you will need to abandon it and return to Hazzik to pick up the new version.

Quest progression

NeutralTerokk's Downfall
Level range 70
Zone Terokkar Forest (Skettis)

Terokk's Downfall is a quest chain that begins in Skettis, leading to a final showdown with the arakkoa god Terokk.

Preamble

Note that these may not be prerequisites, but do lead into the main quest chain

Severin <Skyguard Medic> asks you to obtain 6 Inv misc dust 02 [Shadow Dust], so he can create Inv poison mindnumbing [Elixir of Shadows] for Sky Commander Adaris, who is recovering from a raid in Skettis. There is some left over, so he gives you the remainder.

Sky Commander Adaris, it turns out, was not raving after all. The clerics in command have been shadowy spirits that can't be seen without the elixir. The commander asks you to use the elixir and slay three of these clerics.

Terokk's Downfall

This quest chain is started by Inv misc book 06 [Ishaal's Almanac], a book you pick up off the body of Talonpriest Ishaal in Skettis, most often while completing N [15-30] Secrets of the Talonpriests.

Examining the almanac, you decide that Sky Commander Adaris should have a look at it.

Adaris is not well enough to try translating it, but an Arakkoa he trusts, Rilak the Redeemed, can. You take the book to him in the Lower City section of Shattrath City.

Rilak marvels at the book. It belonged to a talonpriest, beings he thought long gone. The almanac describes how a powerful and terrible Arakkoa king from the past will return. Your only choice, Rilak says, is to summon him prematurely. Rilak urges you speak to Adaris about this.

Upon returning, though, Adaris refuses to believe that attempting a premature summons is the best course. "Your job is done. This is a military matter, now."

A nearby Arakkoa prisoner, Hazzik, overhears these exchanges, and offers to help. He may be imprisoned by the Sha'tari, but under Terokk's reign, he would be a sacrifice. He asks that you pick up a package for him from his hut. Believing Rilak, you have little choice but to trust Hazzik, at least in this.

Hazzik proves true to his word. It seems that Hazzik has been helping the Ethereal smugglers who are looking for rare books. He has a truly pitiful disguise kit, something you'd have to be almost blind to be fooled by. Fortunately, the scribe who has a book with the information you need on bloodlines is almost blind. You don the disguise, travel to the scribe's hut, and buy a copy of the book from him.

  • N [70G] Adversarial Blood

To make Terokk's return possible, you have to have an offering to draw him to you. The offering Hazzik makes for you will require a token from each of four of the descendants of Terokk's adversaries.

Much easier said than done. The talonpriests have them captive. But to summon them, you need to capture scrolls from the time-lost Arakkoa. ... for which you need the Inv poison mindnumbing [Elixir of Shadows]. And your only way of getting the elixir is by having Severin, the Skyguard medic, make it for you from the Inv misc dust 02 [Shadow Dust] held by the various Arakkoa in Skettis.

So, after a great deal of work, you gather the scrolls, and summon and defeat each of the descendants in turn. On returning to him, Hazzik gives you a bundle of items that symbolize each descenant you defeated, all ready to go for you to summon Terokk.

From the tokens that are taken from each dead descendant, Hazzik also offers to use these items to make another bundle for you, should you need it.

Weak as he is, Adaris gives his blessing to your venture. Bundle in hand, you return once again to the center of Skettis, with the great bone pile upon it. Terokk answers your summons, and with the help of the Skyguard, you manage to defeat him.

Adaris assures you of the lasting gratitude of the Skyguard, and even provides some tangible expression of that gratitude.

Rewards

Just from the quest rewards:

Your choice of:
Inv wand 11 [Jeweled Rod] Inv throwingknife 02 [Scout's Throwing Knives]
Inv staff 32 [Severin's Cane] Inv spear 05 [Windcharger's Lance]


In the process of completing these quests you will have gained a great deal more reputation from killing the Arakkoa, turning in shadow dust for more Inv poison mindnumbing [Elixir of Shadows], and collected drops from the various mini-bosses.

Summary

  1. N [15-30] Ishaal's Almanac
  2. N [15-30] An Ally in Lower City
  3. N [15-30] Countdown to Doom
  4. N [15-30] Hazzik's Bargain
  5. N [15-30] A Shabby Disguise
  6. N [70G] Adversarial Blood
  7. N [15-30G5] Terokk's Downfall

External links

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