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== Licensing ==
[[File:Orc Peon Face Coin.jpg|thumb|Copper coins with the face of a [[peon]].]]
 
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{{Licensing|Mob}}
 
'''Money''' is some amount of [[copper]] pieces ([[File:Copper.png]]), [[silver]] pieces ([[File:Silver.png]]), [[gold]] pieces ([[File:Gold.png]]), or a combination of any those types of coins. Your current total is shown at the bottom right of your open [[backpack]] window.
 
 
== Using money ==
 
You can spend it at a vendor [[NPC]], [[trade]], [[mail]] it to other [[player character]]s, pay for a flight from the [[flight master]], bid with it for an [[item]] at the [[Auction House]], use it as a deposit to auction at the Auction House, or just save it.
 
 
Other uses are to buy additional bag slots at the [[bank]] or [[hunter]]s can buy [[stable slot]]s for their [[pet]]s from a [[stable master]].
 
 
== Obtaining money ==
 
[[File:Gold Coins.jpg|thumb|Gold coins]]
 
 
{{Main|Guide to making money}}
 
 
You can get money by looting dead [[mob]]s, completing [[quest]]s, selling [[item]]s to vendor NPCs, via [[trade]] or [[mail]] from other player characters, or by selling an item at the [[Auction House]]. If you use money to put a deposit down for auctioning an item, you lose the deposit if it doesn't sell or if you cancel the auction, but any failed bids are returned via mail.
 
 
== Types of coins ==
 
* {{cost|||[[Copper]] coins – }} Also known as copper pieces or '''c'''.
 
* {{cost||[[Silver]] coins – }} Also known as silver pieces or '''s'''.
 
* {{cost|[[Gold]] coins – }} Also known as gold pieces or '''g'''.
 
 
"Coin" as a term can also refer to the currency of ''World of Warcraft'', though its use is mostly limited to questgivers giving out monetary rewards to players.
 
 
=== Conversion rates ===
 
* {{cost|||100}} = {{cost||1}}
 
* {{cost||100}} = {{cost|1}}
 
* {{cost|||10,000}} = {{cost|1}}
 
 
NOTE: You can never have more than {{cost|||99}} — if you get to {{cost|||100}}, it will automatically change to {{cost||1}} in the silver column. The same is true when you get to {{cost||99|99}}, if you add another copper then it will automatically change to {{cost|1}}. There is no conversion rate for gold coins, so you may have more than {{cost|99|99|99}}.
 
 
== Technical considerations ==
 
The amount of money on a server is not constant. From a technical point of view, money can be "created" (ie, added to the player economy) and "destroyed" (removed from the player economy).
 
 
'''Money is "created" when:'''
 
 
* A player sells an item to a vendor.
 
* A player loots money from a mob or chest.
 
* A player completes a quest with a monetary reward.
 
* A character joins that realm or moves to that realm via transfer.
 
* A player at the maximum level completes a quest with an experience reward component. The experience would be converted to money at {{cost|||6}} per experience point, and so a quest that would normally grant 10,000 exp would instead give the player {{cost|6}}.
 
 
'''Money is "destroyed" when:'''
 
 
* A player buys an item from a vendor or a skill from a trainer or takes a taxi flight.
 
* A player pays a deposit / cut to the Auction House.
 
* A player pays for repairs.
 
* A player completes a quest that has a monetary requirement (not so common).
 
* A player deletes a character (or otherwise stops using it).
 
* A character moves to another realm.
 
 
Money is also traded between players in exchange for items and services, but this does not itself affect the amount of money in circulation.
 
 
While leveling a character from 1 to 80, a player naturally "creates" hundreds of gold, though much of it is "destroyed/spent" by repair costs, training costs and personal spendings.
 
 
Since a character starts with no money, it is clear that a perfectly new server has no money in circulation. As the server ages, money will be "created" at a greater rate, as players kill mobs (monsters) that drop more money and do quest with larger rewards.
 
 
However, the amount of money "destroyed" also increases with age. Players obtain better gear which has higher repair cost. More players raid which means more total repairs, as raiding increases the average players chance of death. Older servers also see an increased significant one-time destruction's of money as people buy increased riding skills and expensive mounts.
 
 
== Deflation ==
 
There is also economic deflation on many realms since [[gold farmer]]s and [[Bot|bots]] have a dramatic effect on the local realm economy by selling items at reduced price on the Auction House. This is equally annoying to players as it means their own item value decreases over time. The launch of the new [[Burning Crusade]] patch had a predictable effect on the economy, as many level 70 players now have gold reserves in excess of 10,000 where before few players would have seen more than 1 or 2 thousand after quite some time at level 60. Auction house prices have soared as a result, and [[Twink]] items are even higher in price than usual. Another effect of the patch was that the market became flooded with "high"-level (level 60) items such as [[Brilliant Chromatic Scale]] which was already declining in price on certain realms pre-TBC (reportedly decreasing from 100g per scale to 5g per scale on some of the more economically manic realms.{{fact}}) These items are now worth much less than they were pre-TBC which has meant players who weren't able to sell them before the expansion have missed out on quite a lot of gold. Of course, the average wealth isn't affected by auction-house transactions, but a lot of players have been put out by the fluctuating prices.
 
 
Gold farmers and bots does not only affect the economy via the prices of items, but also via the large amounts of gold they make (hence the name "gold farmer"). They have various ways of making gold, the Auction House merely being one of them. In February 21, 2008, Blizzard reported in an announcement regarding [[gold buying]] that an "alarmingly high" proportion of all gold bought originates from hacked accounts.<ref>http://en.wikipedia.org/wiki/World_of_Warcraft#Sale_of_virtual_goods_in_the_real_world</ref>
 
 
== Control by Blizzard ==
 
Blizzard often steps in to control the amount of gold in the game, usually in response to the excessive amounts of gold generated by gold farmers and bots. While gold selling and other similar actions such as character selling is illegal, Blizzard has also stated that the economy resulting from it negatively affects the gameplay of the players. An example is their announcement on October 12, 2006, in which they stated that they has banned over 76,000 accounts and removed 11 million gold from game economies in Europe, Korea, and the US during September. This was a continuation from previous incidents the same year in which Blizzard banned 59,000 accounts with 22 million gold in July and 30,000 accounts and 30 million gold in May<ref>http://www.playnoevil.com/serendipity/index.php?/archives/883-Blizzard-bans-76,000-accounts-and-removes-11-Million-Gold-from-World-of-Warcraft.html</ref><ref>http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6154708</ref><ref>http://www.betanews.com/article/Blizzard-Bans-30000-from-WoW/1150137990</ref>.
 
 
Other methods of control includes the [[money-sink]], also called "gold-sink". The term usually describes a system or factor which effectively "destroys" money, controlling the economy by preventing the in-game amount of money to accumulate out of control. An example would be the [[Mekgineer's Chopper]]{{Alliance}} and the [[Mechano-hog]]{{Horde}} which both require over 12,000 gold to craft. Another example would be the [[Reins of the Traveler's Tundra Mammoth]] which at minimum costs 16,000 gold. Notice how both examples are mounts.
 
 
== Economy summary ==
 
The WoW economy will always fluctuate, and large events such as the Burning Crusade launch will have a knock-on effect. The best advice to any player worried about an economic decline on their realm is not to buy any gold from gold sellers, as this will have a worse effect on the economy. Also, make sure you price your auctions based on market-value and not just stab-in-the-dark wishwork.
 
 
Although it is technically against the ToS to affect other's gameplay in a negative way (including the economy), it's generally accepted that under-pricing doesn't count as it doesn't affect the average wealth of players on your realm. It's also generally accepted that underpricing is very annoying, since other players will find it difficult to sell items at the correct price, and it may even lower the value of the item you're selling. Slight underpricing (up to around 10% of market value off) is acceptable, however.
 
Although little is known about the actual average WoW player's wealth, there is much speculation about it and wherever you look you'll find a different figure. Blizzard has yet to publish anything regarding the economic status of any of the servers in any country.
 
 
== Gold limit ==
 
The most money a single player can carry is {{cost|999,999|99|99}}, the same limit applies to guild banks. Before the 4.0.1 patch, the limit was {{cost|214,748|36|47}} (or {{cost|||2<sup>31</sup>-1}}), because Blizzard stored a player's money as a signed 32-bit integer. Screenshots of players reaching the previous gold limit have been taken on both [http://static.mmo-champion.com/mmoc/images/news/2008/january/691k3KN.jpg American] and [http://static.mmo-champion.com/mmoc/images/news/2008/january/goldlimit.jpg German] servers.
 
 
== History ==
 
In the past, all coinage was in gold. After three wars, silver and copper have come into use. Platinum coinage has not come to use yet. The [[Defias Brotherhood]] enjoys marring [[Stormwind]] minted coins creating "cross-eyed coins” which is a sign of treason to the throne. Some coins that are not minted any longer are worth more to some people.<ref>''[[Lands of Conflict]]'', pg. 26-27</ref>
 
 
== See also ==
 
[[Guide to making money]]
 
 
== References ==
 
{{Reflist}}
 
 
{{professions}}
 
 
[[fr:Monnaie]]
 
[[Category:Currency]]
 
[[Category:Game terms]]
 
[[Category:Lands of Conflict]]
 

Latest revision as of 17:22, 14 June 2011

Licensing