|... Or Maybe We Don't|
or 12569 at Level 110
- Charge Level (10)
You'd think the guys making the power cells would've thought to power them up, but no, they've got to make it difficult for us.
Fine, we'll charge those cells the hard way. There's enough power in them to run the golem for a short time, but don't expect it to be any good in combat.
You see the lightning sentries that the irons have posted around the perimeter of Dun Argol? Bring the golem with you, take it close to them, and use the golem to absorb the power as the sentries die.
How's the charging going?
Finally, it's ready. I only hope it holds together long enough to get the job done. If we don't take out the thane leading Dun Argol, Captain Gryan'll be in for a nasty surprise.
Upon completion of this quest, you will gain:
- 20950 XP (or 12 57 at level 80)
The Lightning Sentries drop totems that attack for ~1k nature damage, so destroy them quick!