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("This quest" made explicit so include also works for Quest:Stop the Fires! articles)
(Added the fire-fighting tips section. Made Matron neutral.)
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* If my dad were alive, he would put out the fires!
 
* If my dad were alive, he would put out the fires!
   
{{Quest|"Let the Fires Come!" ({{{1|Alliance}}})|"Let the Fires Come!"}} and {{Quest|Stop the Fires! ({{{1|Alliance}}})|Stop the Fires!}} are essentially the same, except "Let the Fires Come!" initiates the Horseman's attack. The Horseman's attacks are not on a timer, they occur whenever anyone accepts the "Let the Fires Come!" from the local Costumed Orphan Matron.
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{{Quest|"Let the Fires Come!" ({{{1|Alliance}}})|"Let the Fires Come!"}} and {{Quest|Stop the Fires! ({{{1|Alliance}}})|Stop the Fires!}} are essentially the same, except "Let the Fires Come!" initiates the Horseman's attack. The Horseman's attacks are not on a timer, they occur whenever anyone accepts the "Let the Fires Come!" from the local Matron.
   
 
Successfully completing either one will give your character the credit for the {{achievement|The Savior of Hallow's End}} achievement. Failing to put out the fire leaves these in your quest log, and the next time you are present when a fire is put out, you can turn it in. It does not have to be at the same location (but you can only turn in to your faction's Matrons.) If you happen to come into town when the [[Large Jack-o'-Lantern]] is down, you can turn in the quest, even though you did not fight the fire.
 
Successfully completing either one will give your character the credit for the {{achievement|The Savior of Hallow's End}} achievement. Failing to put out the fire leaves these in your quest log, and the next time you are present when a fire is put out, you can turn it in. It does not have to be at the same location (but you can only turn in to your faction's Matrons.) If you happen to come into town when the [[Large Jack-o'-Lantern]] is down, you can turn in the quest, even though you did not fight the fire.
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{{Quest|Stop the Fires! ({{{1|Alliance}}})|Stop the Fires!}} can only be accepted when the town is under attack.
 
{{Quest|Stop the Fires! ({{{1|Alliance}}})|Stop the Fires!}} can only be accepted when the town is under attack.
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=== Tips ===
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{{For|tips on effective firefighting|Shade of the Horseman}}

Revision as of 21:23, 20 November 2009

To create a [Water Bucket] item in your inventory, loot the Water Barrel that is on the ground next to the Matron. Throwing the Water Bucket is a two step process; first you use the bucket to create a targeting circle, and then you left click the circle to throw the bucket, much like bombs and dynamite.

The Horseman mob associated with the village attacks is the Mob INV Helmet 21 Shade of the Horseman, not the Mob INV Helmet 21 Headless Horseman.

The touring Orphans will say things like

  • Matron! Is that bad man going to eat us?
  • If my dad were alive, he would put out the fires!

"Let the Fires Come!" and Stop the Fires! are essentially the same, except "Let the Fires Come!" initiates the Horseman's attack. The Horseman's attacks are not on a timer, they occur whenever anyone accepts the "Let the Fires Come!" from the local Matron.

Successfully completing either one will give your character the credit for the Money achievement The Savior of Hallow's End achievement. Failing to put out the fire leaves these in your quest log, and the next time you are present when a fire is put out, you can turn it in. It does not have to be at the same location (but you can only turn in to your faction's Matrons.) If you happen to come into town when the Large Jack-o'-Lantern is down, you can turn in the quest, even though you did not fight the fire.

Putting out the fires and defeating the Horseman causes the Large Jack-o'-Lantern to fall off the Horseman. This can be looted once daily for a symbol which can be turned in to the Matron for a [Crudely Wrapped Gift]. This is not part of the "Let the Fires Come!" and Stop the Fires! quests per se, but it is a major portion of the reward for the defense.

"Let the Fires Come!" is not available while the Large Jack-o'-Lantern is on the ground (it stays for several minutes after killing the Shade of the Horseman).

Stop the Fires! can only be accepted when the town is under attack.

Tips

For tips on effective firefighting, see Shade of the Horseman.