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If your flag went up for any other reason, will come down automatically, after that five-minute delay from when you last performed an action that would bring up the flag.
 
If your flag went up for any other reason, will come down automatically, after that five-minute delay from when you last performed an action that would bring up the flag.
   
On PvP servers, you must be in a land that your faction specifically controls, such as any of those lands that begin at level 10. Any lands after that are contested and will cause your flag to go up immediately upon entry. This is a passive declaration, so when you leave the land and return to safety, five minutes will pass and you will pull down your flag automatically.
+
You cannot turn off your PvP flag if you are in an enemy or contested territory, or a battleground. This is a passive declaration, so when you leave the hostile land and return to safety, five minutes will pass and you will pull down your flag automatically.
   
Your flag timer continues to run even if you die (although getting ganked counts as PvP activity, and resets it to five minutes), so if you're tricked into turning on your PvP (or otherwise engage in PvP combat with the other faction) in allied territory, and die, you can wait the five minutes while dead, so you can rez without your PvP flag up.
+
Your flag timer continues to run even if you die (although getting ganked counts as PvP activity, and resets it to five minutes), so if you're tricked into turning on your PvP (or otherwise engage in PvP combat with the other faction) in allied territory, and die, you can wait the five minutes while dead, so you can resurrect without your PvP flag up.
   
 
== Color scheme ==
 
== Color scheme ==

Revision as of 15:43, 20 July 2007

The PvP flag indicates whether or not you can engage or be engaged in PvP combat by a player of an opposing faction. If it is up, you are open for combat against the opposite faction. If it is not, you cannot be attacked by a player of an opposing faction. The PvP flag can be seen in the top corner of the screen next to your players portrait. You may see Horde or Alliance next to your portrait depending on your faction. If the icon appears, then your flag is up. If it does not, your flag is down.

If you use any mods that change your unit frames (your portrait, your target, and your party members), you may see that your name changes color according to your PvP flag status. Generally, your name (and others' names) will show as blue if the PvP flag is down, and green if it is up.


Putting up your flag

Your flag will be put up in any of these situations:

  • You put your PvP flag up permanently.
    This is done by the /pvp slash command. This sets your flag on permanently, until you turn it off again (by the same command).
  • You engage another player of an opposing faction in combat other than dueling.
    If you see someone that you would like to try to kill, the fair thing is to put your flag up. To attack someone before you put your own flag up is known as bluewalling and is considered very cowardly. It does not preclude getting yourself killed, however, and there are stories on the official Blizzard forums of some getting bluewalled and coming out on top.
  • You cast a spell on a player whose flag is up.
    If you cast a buff (for example, Spell holy wordfortitude [Power Word: Fortitude]) on your friend who has his PvP flag up, yours will also go up. If you cast a healing spell or resurrect a flagged player, your flag will go up.
  • You enter a territory controlled by the opposing faction. On PvE Realms, the only controlled territories are the faction's capital cities. On PvP Realms, controlled territories include the starting zones for all playable races and level 10-20 zones near them.
  • Only applies to PvP Realms: You enter a contested territory.
  • Only applies to PvE Realms. The Deeprun Tram is considered a neutral territory on PvE realms and it is possible to enter the Tram zone and wait out the PvP flag, although if you re-enter the Capital zone you will immediately be re-flagged.
  • You enter a battleground.
  • You attack a NPC marked by a PvP flag, like most quest givers, guards or vendors. This usually applies to NPCs of the opposite faction, but also to neutral factions if you are at war with them, and in rare cases your own faction.

Bringing down your flag

There is a five-minute delay to pulling down your PvP flag. After you type the /pvp command the second time, in order to pull it down, you will return to normal PvE mode without fear of those of the opposite faction. If your flag went up for any other reason, will come down automatically, after that five-minute delay from when you last performed an action that would bring up the flag.

You cannot turn off your PvP flag if you are in an enemy or contested territory, or a battleground. This is a passive declaration, so when you leave the hostile land and return to safety, five minutes will pass and you will pull down your flag automatically.

Your flag timer continues to run even if you die (although getting ganked counts as PvP activity, and resets it to five minutes), so if you're tricked into turning on your PvP (or otherwise engage in PvP combat with the other faction) in allied territory, and die, you can wait the five minutes while dead, so you can resurrect without your PvP flag up.

Color scheme

To help a player determine the status of players quickly, Blizzard has set a color scheme to make this obvious:

Your flag Disposition Other players' flag Other players' highlight
circle and name
Situation
On/Off Friendly
or hostile
Off blue The player is not aggressive; combat is impossible (outside of dueling)
On/Off Friendly On green The player is friendly to you, but hostile to the opposite faction
Off Hostile On yellow The player is hostile, but you are not; combat is impossible unless you intiate (see Bluewall)
On Hostile On red Both you and the other player are hostile; combat is perhaps imminent