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ā | <onlyinclude>{{ |
+ | <onlyinclude>{{Infobox ability |
+ | |name=Hibernate |
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ā | |mode={{{mode|}}} |
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+ | |image=Spell Nature Sleep |
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ā | |arg={{{arg|}}} |
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+ | |description=Forces the enemy target to sleep for up to X sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin. |
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ā | |durability=65 |
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+ | |class=[[Druid]] |
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ā | |sell={{cost|1|1|68}} |
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+ | |type=Offensive, Utility |
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ā | |icon=INV_Weapon_Rifle_01 |
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+ | |school=[[Nature]] |
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ā | |quality=Poor |
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+ | |cost=7% of [[base mana]] |
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ā | |type=Gun |
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+ | |range=30 |
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ā | |slot=Ranged |
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+ | |rangeunit=yd |
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ā | |itemid=13825 |
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+ | |cast_time=1.5 sec |
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ā | |ilvl=57 |
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+ | |improvement=[[Nature's Reach]] |
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ā | |name=Primed Musket |
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ā | | |
+ | |ranks=3 |
+ | |debuff_type=Magic |
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ā | |speed=1.8 |
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+ | |debuff_desc=Asleep. |
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ā | |dps=23.89 |
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+ | |debuff_dur=X sec. |
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ā | + | }}</onlyinclude> |
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+ | :''"Let sleeping beasts lie." - Eriun Moonglow''{{Citation needed}}<!-- Cited as TCG - but what page? --> |
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+ | '''Hibernate''' is a [[Druid]] [[crowd control]] spell, usable on [[beast]]s and [[dragonkin]]. As with most crowd control effects, any damage done to the target will end the spell. Unlike [[Polymorph]], it does not heal the target. |
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ā | ==Source== |
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ā | {{Stub/Item}} |
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ā | == |
+ | == Rank table == |
ā | {{elinks-item|13825}} |
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+ | {| class="darktable zebra" style="text-align:center" |
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⚫ | |||
+ | |- |
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ā | [[Category:World of Warcraft poor items]] |
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+ | ! Rank !! Level !! Sleep duration !! Cost |
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+ | |- |
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+ | | 1 || 18 || 20 sec. || {{cost|S=19}} |
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+ | |- |
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+ | | 2 || 38 || 30 sec. || {{cost|G=1|S=20}} |
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+ | |- |
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+ | | 3 || 58 || 40 sec. || {{cost|G=3|S=20}} |
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+ | |} |
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+ | |||
+ | == Notes == |
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+ | * Hibernate is only usable on beasts and dragonkin. This includes [[hunter]] pets and [[shaman]]s and druids in [[shapeshift]] forms. |
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+ | * Both [[Nature's Grace]] and [[Nature's Swiftness (druid ability)]] reduce the casting time of this spell. |
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+ | * The listed duration is the maximum, and Hibernate has a chance to break early, especially on higher level targets. |
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+ | |||
+ | [[File:Hibernate TCG.jpg|thumb|left|In the [[World of Warcraft: Trading Card Game]].]] |
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+ | == Tips and tactics == |
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+ | * In a [[PvE]] setting, Hibernate gives druids a tremendous advantage as it allows you to take on beasts much more powerful than yourself. A good druid can kill an elite beast mob of his or her own level and even one or two levels higher by alternating Hibernate and [[Starfire]]. |
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+ | * Used in combination with [[Soothe Animal]], [[Entangling Roots]] and, where permitted, [[Flight Form]], Hibernate makes the druid an impressive farming class, allowing you to get to [[herbalism|herbs]] and [[mining]] nodes without having to fight for them. |
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+ | * Hibernate can be used to help [[crowd control]] in instances where beasts or dragonkin are present. |
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+ | * Like most crowd control, Hibernate doubles in function as a spamable counterspell: Even though the target will not remain asleep while players are beating on it, any of its abilities in progress (with a cast time) will be interrupted. |
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+ | * In [[PvP]], It is good to use against a [[Hunter]]'s [[pet]], a [[Druid]] in Feral forms, and a [[Shaman]] in [[Ghost Wolf]] form. However, due to its cast time, a good player can often shift out of form before the spell is done casting to prevent it from being used on them. |
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+ | |||
+ | ==Patch changes== |
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+ | *{{Patch 4.0.6|note=Now has a PvP duration of 8 seconds.}} |
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+ | *{{Patch 1.2.0|note=Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.}} |
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+ | |||
+ | == External links == |
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+ | <!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here. |
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+ | Links that do not conform to the rules will be DELETED. |
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+ | Repeat violations may result in a BAN. |
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+ | Have a nice day. :) --> |
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+ | {{Elinks-spell|18658}} |
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+ | |||
+ | {{Classfooter|Druid}} |
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+ | |||
+ | [[es:Hibernar]] |
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+ | [[Category:Druid abilities]] |
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⚫ | |||
+ | [[Category:Nature spells]] |
Revision as of 07:44, 12 January 2011
Hibernate | |
---|---|
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Properties | |
Class | Druid |
School | Nature |
Cooldown | None/Global Cooldown |
Improvements | [Nature's Reach] |
Related debuff | |
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[[Category:druid abilities]][[Category:druid abilities]]
- "Let sleeping beasts lie." - Eriun Moonglow[citation needed]
Hibernate is a Druid crowd control spell, usable on beasts and dragonkin. As with most crowd control effects, any damage done to the target will end the spell. Unlike [Polymorph], it does not heal the target.
Rank table
Rank | Level | Sleep duration | Cost |
---|---|---|---|
1 | 18 | 20 sec. | |
2 | 38 | 30 sec. | |
3 | 58 | 40 sec. |
Notes
- Hibernate is only usable on beasts and dragonkin. This includes hunter pets and shamans and druids in shapeshift forms.
- Both [Nature's Grace] and Nature's Swiftness (druid ability) reduce the casting time of this spell.
- The listed duration is the maximum, and Hibernate has a chance to break early, especially on higher level targets.
Tips and tactics
- In a PvE setting, Hibernate gives druids a tremendous advantage as it allows you to take on beasts much more powerful than yourself. A good druid can kill an elite beast mob of his or her own level and even one or two levels higher by alternating Hibernate and [Starfire].
- Used in combination with [Soothe Animal], [Entangling Roots] and, where permitted, [Flight Form], Hibernate makes the druid an impressive farming class, allowing you to get to herbs and mining nodes without having to fight for them.
- Hibernate can be used to help crowd control in instances where beasts or dragonkin are present.
- Like most crowd control, Hibernate doubles in function as a spamable counterspell: Even though the target will not remain asleep while players are beating on it, any of its abilities in progress (with a cast time) will be interrupted.
- In PvP, It is good to use against a Hunter's pet, a Druid in Feral forms, and a Shaman in [Ghost Wolf] form. However, due to its cast time, a good player can often shift out of form before the spell is done casting to prevent it from being used on them.
Patch changes
- Patch 4.0.6 (2011-02-08): Now has a PvP duration of 8 seconds.
- Patch 1.2.0 (2004-12-18): Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
External links
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