RocketBrother@legacy41567933 (talk | contribs) mNo edit summary |
(→Notes: This doesn't seem right at all. Almost every respected theorycraft for rogues states precision as an absolute necessary in raiding.) |
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==Notes== |
==Notes== |
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− | * Clearly most useful in the early levels when armors don't have any +hit rating stats, but as stated below, is useful later in the game as well. |
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* This talent really helps in instances where the enemies are often higher level than you are. |
* This talent really helps in instances where the enemies are often higher level than you are. |
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* In [[Patch 2.3]], this talent adds to chance to hit with ranged weapons as well. |
* In [[Patch 2.3]], this talent adds to chance to hit with ranged weapons as well. |
Revision as of 00:52, 5 November 2008
Precision | |
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Requirements | |
Class | Rogue |
Talent required | None |
Properties | |
Affects | Chance to hit |
Rank table
Rank | Chance to hit |
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1 | +1% |
2 | +2% |
3 | +3% |
4 | +4% |
5 | +5% |
Each percent decreases chance to miss in the attack table, stacking with hit rating.
Notes
- This talent really helps in instances where the enemies are often higher level than you are.
- In Patch 2.3, this talent adds to chance to hit with ranged weapons as well.
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