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==Talent Overview== |
==Talent Overview== |
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− | *Increases the Paladin's chance to hit with melee weapons by 1-3%. |
+ | *Increases the Paladin's chance to hit with melee weapons by 1-3%. In [[Patch 2.3]], this talent was buffed to also increase spell chance to hit by 1-3% per point. |
*Precision is a talent in the Protection tree, you will need to spend 8 points in Protection to max it. |
*Precision is a talent in the Protection tree, you will need to spend 8 points in Protection to max it. |
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− | *With 3 points in this skill you will still need to attain 89 |
+ | *With 3 points in this skill you will still need to attain 89 hit rating at level 70 to be able to hit raid bosses without misses. Before [[Patch 2.3]], humans wielding swords or hammers only needed 81 hit rating at level 70, but these racial skills were transformed to increase critical strike chance instead of weapon skills. |
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[[Category:Paladin Talents]] |
[[Category:Paladin Talents]] |
Revision as of 00:01, 29 November 2007
Precision | |
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Requirements | |
Class | Paladin |
Properties | |
Affects | Melee Combat |
Rank | Bonus to Melee Chance to Hit |
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1 | 1% |
2 | 2% |
3 | 3% |
Talent Overview
- Increases the Paladin's chance to hit with melee weapons by 1-3%. In Patch 2.3, this talent was buffed to also increase spell chance to hit by 1-3% per point.
- Precision is a talent in the Protection tree, you will need to spend 8 points in Protection to max it.
- With 3 points in this skill you will still need to attain 89 hit rating at level 70 to be able to hit raid bosses without misses. Before Patch 2.3, humans wielding swords or hammers only needed 81 hit rating at level 70, but these racial skills were transformed to increase critical strike chance instead of weapon skills.
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