Legendary Pictures has just released the San Diego Comic-Con Exclusive character art of Durotan and Lothar from the upcoming Warcraft film.
"The peaceful realm of Azeroth stands on the brink of war as its civilization faces a fearsome race of invaders: Orc warriors fleeing their dying home to colonize another. As a portal opens to connect the two worlds, one army faces destruction and the other faces extinction. From opposing sides, two heroes are set on a collision course that will decide the fate of their family, their people and their home. Warcraft will be released in June 2016."
Directed by Duncan Jones (Moon, Source Code) and written by Charles Leavitt and Jones, the film starring Travis Fimmel, Paula Patton, Ben Foster, Dominic Cooper, Toby Kebbell, Ben Schnetzer, Rob Kazinsky and Daniel Wu is a Legendary Pictures, Blizzard Entertainment and Atlas Entertainment production.
This fall, World of Warcraft players around the globe will clash with the legends of Warcraft’s brutal past when Warlords of Draenor charges into stores worldwide. Azeroth’s heroes can prepare for the coming onslaught today by pre-purchasing the expansion digitally. Players who answer this call to arms will receive their character boost to level 90 immediately†, allowing them to join friends on the battlefield or experience the latest content from a whole new perspective.
The fifth expansion to Blizzard Entertainment’s acclaimed massively multiplayer online role-playing game leads players to the untamed world of Draenor, where the orc warchief Grommash Hellscream is forging his twisted Iron Horde into a world-shattering weapon of conquest. Faced with seemingly insurmountable odds, the champions of the Horde and the Alliance must establish a base of operations on Draenor and seek out courageous allies to make a stand against Hellscream’s mighty war machine.
“We’re sending players deep into uncharted territory with Warlords of Draenor,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “New features like the Garrison will give players a commanding role in the Warcraft saga like never before, and everyone can get in on the action right away with the included level-90 boost. There’s never been a better time to go to war for the Horde or the Alliance.”
When Warlords of Draenor launches this fall, it will introduce a wide variety of epic features and content for players of every kind, whether they’re longtime veterans or new recruits. With the expansion, players will be able to:
Explore a Savage World: Explore the hostile world of Draenor, home of the orc and draenei races, as it once existed, and adventure in all-new zones alongside characters central to Warcraft history.
Build a Garrison: Construct, command, and expand your own customizable stronghold on Draenor, and gather NPC followers to collect resources and embark on missions on your orders.
Instantly Upgrade to Level 90: Upon pre-purchasing the expansion, boost one character of your choosing to level 90, making it easier than ever to enjoy the latest content together with your friends.
Step Into New Character Models: Character models and animations for World of Warcraft’s original playable races are being fully revamped while maintaining the game’s iconically epic style.
Adventure to Level 100: Reach new heights of power and unlock bonuses to further enhance your abilities on your way to the new level cap of 100.
And More: Take on a wide array of Dungeons, Raids, Scenarios, Battlegrounds, Challenge Modes, and more, no matter what kind of content you enjoy, new adventures await.
Warlords of Draenor will come in a Standard Edition (physical and digital versions available), which players can pre-purchase now at a suggested retail price of $49.99. Players also have the option to upgrade their pre-purchase to the Digital Deluxe Edition (SRP $69.99), which contains the following in-game bonuses for World of Warcraft and other Blizzard games (each available in-game at the time of pre-purchase):
World of Warcraft—Dread Raven Mount and Dread Hatchling Pet: Swoop down from the dark of night on the black-winged Dread Raven, a mortal progeny of Anzu, and devour your prey in your next Pet Battle with the adorably ferocious Dread Hatchling.
StarCraft® II—Warchief Portraits: Summon the strength of two of the most fearsome Iron Horde warchiefs—Grommash Hellscream and Blackhand—as you clash in the Koprulu sector in StarCraft II.
Diablo® III—Warsong Pennant: Brandish this battle-torn pennant on your back, and channel the rage of the Warsong Clan against the demonic forces of Sanctuary in Diablo III.
Players who pre-purchase either the digital Standard Edition or Digital Deluxe Edition from Blizzard will be able to immediately boost one character of their choosing to level 90, allowing them to experience the latest World of Warcraft content alongside their friends. Players who wish to boost multiple characters to level 90 also now have the option to purchase additional level-90 character boosts directly through the game at $60 apiece. Boosted characters will receive:
If a boosted character was already level 60 or above, their existing Primary Professions and First Aid are bumped up to level 600, as mentioned above
A faction-specific flying mount—a traditional Wind Rider for Horde or Gryphon for Alliance
Artisan flying—that’s one rank below max flight speed
Northrend, Kalimdor/Eastern Kingdoms, and Pandaria regional flying skills trained
Warlords of Draenor will also be available in a retail-exclusive Collector’s Edition, which comes equipped with the digital bonus items from the Digital Deluxe Edition as well as a full-color hardcover art book, a behind-the-scenes two-disc Blu-ray/DVD set, a CD soundtrack, and a Warlords of Draenor mouse pad. The Collector’s Edition will be available at select retailers for a suggested retail price of $89.99. Players should check their local retailer for details and availability and be sure to lock in their preorder, as supplies are limited.
In addition to the English version, Warlords of Draenor will be fully localized into Latin American Spanish, Brazilian Portuguese, French, German, Italian, European Spanish, Russian, Korean, Traditional Chinese, and Simplified Chinese.
Continuing our coverage with a semi-late blog Time flies when you're scrambling to different panels for different games - here's some of the info we had yet to blog about, but thanks to our hard working community here, is likely already placed on their respective home pages!
Though the same system will remain in place regarding farming honor for gear, they're adding in a "bonus random" component as well, meaning the gear you're working for? It may be rewarded to you earlier.
Greetings from Anaheim! We've managed to survive the first bit of BlizzCon and have some great news about the next Warcraft expansion: Warlords of Draenor (ps - The Dark Below was a hoax). I know everyone just wants to get to the meat of the news, so here we go!
Remember Garrosh? Yeah, who doesn't? Well, if you thought he would roll over and stay imprisoned indefinitely, you are dead wrong. Garrosh escapes imprisonment and, thanks to a "friend" that can bend time, hops back to where it all began: before the opening of the Dark Portal.
To what end, though? One might think his motives pure (if one hadn't met him) as he wants to prevent the orcs from drinking the blood of Mannoroth. That's all well and good, but his true reason? To unite the orc clans within Draenor, arm them with modern-day technology, and then bring them through a Dark Portal that is tweaked to dump this new Iron Horde into our time. Not to have tea, but to crush the Horde and Alliance.
You may be rolling your eyes and sighing just a touch if you think he'll be the main boss of the expansion again, but fear not: Chris Metzen has been kind enough to shoot that theory down. There is a "man behind the man" that we'll be meeting.
New Connected Realms Coming *Updated | 2013-10-17 00:00 |Bashiok
As a part of our ongoing Connected Realms implementation, we will be connecting additional pairs of realms as listed below. We don’t have a specific date yet on when these connections will occur, but we’ll provide another update once we do. Please be aware that as a part of the connection process realm times may change to match each other.
Next Realm Connection Pairs:
Balnazzar and Warsong
Gurubashi and Aegwynn
Dalvengyr and Dark Iron
Garithos and Chromaggus
Onyxia and Burning Blade
Maiev and Bloodscalp/Boulderfist
We're currently evaluating further realm connections and will provide updates as they're available.
Victory against (some) botters! Blizzard won a major victory against a botting company to the tune of $7 million and the immediate dismantling of the company's botting program. It may slow at times - but keep in mind this case took two years to pursue.
BlizzCon 2013 is right around the corner, and today Blizzard Entertainment opened doors to the pre-sale the Blizzard Store. The assortment of items includes a Diablo III backpack, a WoW mahjong set, a handful of cute plushies, and various art books, among other things. If you were lucky enough to get a physical ticket or purchased a virtual ticket, the sale will run from October 11 through November 9; remember additional items will be added as time goes on.
If you are lucky enough to be an attendee, consider heading over to the Meeting Stone to see who else is going, plan any meetups, or gloat (well, maybe not that...). There will also be a physical Meeting Stone at the conference:
Find Your Friends at The Meeting Stone | 2013-10-08 00:00 |Zarhym
BlizzCon is a great place to meet up with friends, guildmates, and other cohorts, and this year we’re providing you with the perfect space right on the show floor. Located between Halls B and C, The Meeting Stone is an easy and recognizable gathering point as it will literally contain a giant life-sized Meeting Stone. No more hiking upstairs to squint at each other in a well-lit room, this year you’ll be able to meet up at this central location and be just a scant few meters away from the main stage, demo areas, and other attractions.
The Blizzard Community Team and other staff members will be on-hand to interact with those summoned to the Meeting Stone (and to mitigate potential corpse camping). We’ll be putting together a schedule to reserve space and times for larger groups, to also be displayed at the event.
Blizz is rolling this out slowly, measuring the technical limitations and adjusting accordingly. Once they have it nailed down and the bumps smoothed out you can bet they'll be quicker with these sorts of things.
It turns out Vivendi, the company that owned majority stakeholder in Activision Blizzard for a bit o' time now, has been given the green light to sell most of their ActBlizz shares back to the game company as well as an investor group led by Bobby Kotick. The deal was stalled earlier this year and sent to court, as at least one minority shareholder thought other minority shareholders should be included in the decision. A lower court judge supported that, but now the higher court has overturned the verdict, and it's expected the sale will happen momentarily, before the Tuesday deadline.
Vivendi will still hold a 12% stake in the company.
If you were lucky enough to attend Comic-Con recently, Blizzard released a very short video blip about the Warcraft movie. Judging by news reports, it wasn't really a trailer as opposed to a "mood piece", but the excitement is building. No one's been permitted to show the clip online, but here's a short description:
Warrior roaming an empty desert with a shield on his back. Greenish sky is covered by dark clouds and lightning. He sees a pile of armor on the ground and lands down to pick up a shield. He then takes his sword and beats it against the shield, as though calling someone out. We then see a green beast from behind holding a giant hammer. The two circle each other and then both charge. As they are about to collide the title appears: Warcraft...
Forbes, among others, is in a constant state of wondering if Warcraft will move to the free-to-play option, considering their recent admission that they're working on an in-game store for players:
5.4 In Game Store 100% XP Buff/Transmog items? | 2013-07-08 00:00 |Bashiok
For players who are already interested in the in-game items we offer, such as Pet Store pets and mounts, the benefits of an in-game store are pretty clear. We think everyone would appreciate the convenience of being able to make such purchases without having to leave the game, and ultimately that’s our long-term goal for the system, though there’s quite a bit of work involved in retrofitting those existing items into the new system.
Items have already reported relating to xp buffs and an alternate means to acquire Lesser Charm of Good Fortune. It will be released to the Asian market first, but there's no reason or indication to believe it won't open up to other markets.
But does this mean Blizzard is moving to a free-to-play scheme soon? Not likely. Sure, subscriber numbers are down, but the game still supports a massive population. I suppose the cynic may point out that the company is looking for a back up once the inevitable happens, and maybe that's true, but it won't be for many years. And as for the pay-to-win argument? Blizzard already quashed those rumors a while back when the first in-game pet showed up at the store.
And now for the lighter side of things! Metzen has been thinking about doing this for a long time, and so has paired with artist Wei Wang to create a Warcraft children's book. Yes, it looks as if every character within will be a baby. Baby Varian! Baby Thrall!
Please comment on this blog with your favorite items from the Warcraft universe. The item HAS to be tangible — if it was real, you’d have to be able to hold it in your hands. Some good examples include:
Please nominate as many foods as you want via the comments. Remember: this is a menu for a gaming food-themed party. The more realistic the entries, the better. Be creative!
Here are the details:
1. Pick your favorite foods.
2. Post your nominations in the comments below. Remember, the more realistic and original- the better!
3. We will accept entries until December 2, 2013. Wikia staff members will vote on the top entries and will create a new blog with polls on Recipes Wikia for everyone to vote! Once the polls close, we will post the winning menu.
I know the way the wiki calculates the page count is a mystery and potentially sketchy, but when the number shows 99,000 (which happened yesterday, 30-October-2013) it is a ton of pages!
What does this mean? Not much in the larger scheme of things, but it does mean we're very close to the even bigger number: 100,000 pages. So you may get harassing notices from the admins about a push to 100K. We'll definitely try to make it part of a contest with some kind of prize or prizes. Most likely it will be some swag from BlizzCon 2013, but who knows?
WoWWiki hit around 50K pages in late 2007, only about 3 years after it started, so growth has clearly slowed since then. So many pages to add! After BlizzCon I'm going to look into ways to make adding content easier, especially filling in those super-complicated templates that make WoWWiki look so good, but also make it harder to add stuff that looks nice. Some ideas include better boilerplates (including new ones for things like battle pets, glyphs, etc.), third party tools that work with your browser to quickly fill-in stuff (on the Mac, I use TextExpander), and if possible, some in-wiki tools (like better pre-loads or template entry UI).
So how soon can we get to 100K? I'm guessing after BlizzCon, we will get there pretty fast just to keep up with announcements.
Over the past few months - actually since the beginning of the year and then some - we've been working on making improvements to the site. Some it is for aesthetics while others are for ease of use and greater functionality. Read on for a more detailed listing of what we've worked on!
Perhaps the biggest and most complicated project was working out how maps work on the site. Working heavily with code-wiz Pecoes, we mapped out how we wanted things to function and came up with some nice shiny tools that readers should find useful.
Click on the above maps to expand them into their own lightbox. The maps and legend respond to screen size. You can look via the legend or on the map itself; either way you'll get the location you need. You can also locate coordinates yourself by passing the mouse over the map. The symbols on the map are now standardized, so going from page to page you should be able to recognize at a glance those things most important to you.
This functionality also allows us to size the maps however we need on the page.
We figured it was hard using the coordinates template at times to see exactly what location was being pinpointed due to the size of the hover map. Now, when you click on the coordinates shown on a page, the same new map lightbox will open and the exact coordinate will show on the map.
Sometimes our table of contents can be rather large, or maybe they just look out of place on some screens. Even then, for really long pages, you'd have to either scroll through to where you want to continue reading or go back to the TOC at the top.
Here's what we did (you can test it with this page's TOC!):
Clicking on the small square icon within the TOC will detach the table. You can move this anywhere on the page you want, and the content shifts to accommodate the empty space.
Clicking the arrow button will return you to the top of the page.
Clicking the reset button will return the box to its original detached position.
Clicking the "x" will reattach the TOC as it would normally appear, docked, on the page.
When scrolling through the page, the box stays fixed, meaning no matter where you are, you'll always have it at your fingertips. This way you can click on any of the TOC links at any time, without having to scroll all the way back up to the top.
What if you don't want it detached? Well, click on the small icon immediately to the left of the edit link on any header and you'll be sent right back to the TOC.
We've had an enormous revamp of the class pages. Readers no longer have to go to a handful of pages to get the information they need. Instead, each class page will have the following information at minimum: Background/Introduction, Races, Specializations, Stats, Skills (Core abilities and talents), and Glyphs.
Other classes, such as pet classes, will have additional information. Some even have extended information, TCG images, racial advantages, etc.
Up in the top right of the site is the search bar. Now we have an image placed within that will reflect either the current expansion (so Mists of Pandaria for now) or the current in-game holiday. This dovetails nicely with the change in wordmark that occurs with each holiday.
As much press as hardcore players get around World of Warcraft, the difference in making money or not for Blizzard Entertainment is not the hardcore players. Hardcore players don't represent the majority of players, but use up a vast majority of the resources in the game. This is because it is obvious that Blizzard spends a majority of its time catering to hardcore players. They spend inordinate amounts of time creating, refining and tweaking top-level raids, creating and tinkering with itemization for top-level raids and heroic instances, and responding to complaints and support requests from raiders. Blizzard is falling into the squeaky wheel trap.
Because of this misplaced focus on hardcore players and their desire for top-level content, Blizzard is losing casuals. Casuals is what separates World of Warcraft from most MMOs. When the game first came out it was by far the most casual friendly MMO with the most depth and wise gameplay compromises. Blizzard has lost its way from this winning formula and so it is losing casuals at a rate too fast to maintain growth or even keeping at a plateau.
Why are casuals so important? Because they pay as much as hardcore players, but use far less of Blizzard's resources. If the trend continues, Blizzard will continue to spend more and more resources on less and less players. It could become a vicious cycle. This time is still probably quite far off, since Blizzard can probably justify and maintain adequate content release cycles as long as their player base remains in the multiple millions, but they appear to be on the downside of the game's life-cycle and are doing very little to really reverse the trend.
Commentary on twinks
Another group of players, some of whom could actually be considered "hardcore" in many respects, that Blizzard is also neglecting is the twink community. Blizzard has apparently long voiced its support for the twink community, but hasn't really delivered in their laser focus on end-game content. Although they acknowledge the problem, Blizzard has actually stated that their priority is on max-level PvP and that they apparently don't want to divert resources away from that. The twink community is less interested in immersion, lore, and quests than some of the casual community, but they definitely want focus on non-level cap, non-end game content. The twinks want attention to class balance and itemization at lower levels. So, as casuals will spend more time leveling at low levels, some of the benefits gained from aiding either twinks or casuals will benefit both.
Allow the use of rest as a sort of currency or pre-req for some content.
Remove as much grinding as possible. Basically, this means put something in dailies or other rep grind activities far more optional.
Dailies should give you something useful like profession ingredients, drink, food, potions, etc. and not just money and rep.
WoWWiki is a wiki dedicated to cataloging Blizzard Entertainment's Warcraft universe, including World of Warcraft, covering the entire Warcraft series of games, RPG reference books, strategy guides, novels and other sources.
Warcraft Adventures: Lord of the Clans is the defunct dark comical adventure game that Blizzard began production on soon after Warcraft II was complete, though they kept news of its existence from the public for quite a while.
It was an adventure game in the same style as Monkey Island and other classic LucasArts and Sierra adventure games. The graphics were all hand-drawn and cel-animated, and then scanned into the game. It was not produced in-house by Blizzard, though Blizzard artists were consulted.
The game had the tagline "An Adventure Game in the World of WarCraft", but it was cancelled before completion.