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Revision as of 18:05, 17 August 2006


General Information

Background

Attacks and Abilities

  • Hits plate for 2.5-4k a hit. Been known to 1-shot cloth and leather wearers.
  • Immune to one school of magic. The school changes when the slime changes color.
- They have an ability called Plague Slime (Colour)
  Colour is what they are resistant to. Standard colour = school, i.e. Blue - frost, Red - fire, etc.
  • Immune to Taunt, but I think Mocking Blow works on it

Strategies

  • They are VERY slow in movement speed, so the best strategy is to have the tank grab aggro, throw a couple of sunders in, then just kite it, and occasionally throw more sunders/heroic strikes etc. to hold the aggro.

There has been rumors of the slimes taking only 50% of the damage cause, but that is not confirmed, at least yet.

They come with packs of other mobs, so the tanks should have time to get enough aggro to just kite him around as ranged and melee nuke him, as they should be killed last.

  • Alternatively, just tank it and kill it, as they are very easy. One or two healers should be sufficient to keep a tank up through the fight.
  • Another Strategy: Get two Hunters and kite the Slime. They normally need no Heal and get it down while the Raid concentrates Fire on the other Mobs.

We found that having hunters kite them around the room that you zone in to was a very easy way to kill them which required no healing whatsoever.

Reward

Reputation: No reputation.

Experience:

Quests

Notes

when you see the slime it will be a very distict color. the color of its skin represents the pool of magic that its currently immune to. just watch the color and adjust your spells accordingly and its a very easy fight


External Links