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m (Cleanup; Elinks message per WW:BR request AWB)
 
(Removed "usability" section, as it was based on the existence of Block Value)
 
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{{this|blocking damage|preventing another player from contacting you|Ignore}}
<onlyinclude>{{tooltip
 
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<onlyinclude>{{Infobox ability
|mode={{{mode|}}}
 
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|name=Block
|arg={{{arg|}}}
 
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|image=Ability Defend
|durability=50
 
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|description=Gives a chance to block enemy melee and ranged attacks.
|sell={{cost||24|66}}
 
  +
|cost={{text|gray|Passive}}
|armor=81
 
  +
|cast_time=Instant
|icon=INV_Helmet_15
 
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|class=[[Warrior]], [[Paladin]], [[Shaman]]
|quality=Uncommon
 
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|type=Defensive
|bind=BoE
 
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|school=[[Physical]]
|type=Leather
 
  +
|requirements=Requires Shield
|slot=Head
 
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|cooldown=n/a
|itemid=15339
 
 
}}</onlyinclude>
|ilvl=34
 
|name=Pathfinder Hat
 
|level=29
 
|attrib=<span class="qc-uncommon">&lt;Random Enchantment&gt;</span>}}</onlyinclude>
 
   
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'''Block''' is the ability of a [[shield]] to absorb [[melee]] damage in addition to its armor value. When a shield is equipped, you have a certain chance to perform a block, which reduces the damage you take by 30%. The chance to block an attack from an attacker of the same level is indicated on your character sheet under the Defense category; if you hover over this value, the exact percentage against attackers 0, 1, 2, or 3 levels higher than yourself will be displayed. Fighting a mob of lower level than yourself increases your chance to block, and vice versa.
==Random enchantments==
 
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{| class="darktable"
 
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==Mob rules==
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While it is clear that a Blocked attack made against a ''player'' cannot be a crit, it is possible that mobs have different rules for determining whether an incoming attack is blocked or not, which includes the possibility of a "blocked crit". (c.f. [[Attack table]])
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It should be noted, however, that only special attacks&mdash;i.e. yellow-damage instant attacks such as Claw, Overpower, and Sinister Strike, and yellow-damage on-next-swing attacks such as Heroic Strike and Raptor Strike&mdash;have been observed as inflicting blocked crits. Normal white-damage auto-attacks have never been seen inflicting a blocked crit, and are probably subject to the same mutually-exclusive-attack-result rules that attacks made against players are.
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  +
Note too, that unlike player characters, mobs sometimes block attacks even though they have no shield equipped.
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== Chance to block ==
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{| class="darktable" style="text-align: center; float: right;"
  +
|+ Block rating conversion for 1%
 
|-
 
|-
  +
! Level !! Rating
!Item Suffix
 
!Stats Bonus
 
 
|-
 
|-
| of Arcane Wrath
+
| 60 || 5
| +19-20 Arcane Spell Damage
 
 
|-
 
|-
  +
| 70 || 7.8846153846
| of the Whale
 
| +8-9 Stamina, +8-9 Spirit
 
 
|-
 
|-
  +
| 80 || 16.394993895
| of the Owl
 
| +8-9 Intellect, +8-9 Spirit
 
|-
 
| of Defense
 
| +13-14 Defense Rating
 
|-
 
| of Healing
 
| +31 Healing Spells and +11 Damage Spells, +29 Healing Spells and +10 Damage Spells
 
|-
 
| of the Eagle
 
| +8-9 Intellect, +8-9 Stamina
 
|-
 
| of Stamina
 
| +13-14 Stamina
 
|-
 
| of Nature's Wrath
 
| +19-20 Nature Spell Damage
 
|-
 
| of the Bear
 
| +8-9 Stamina, +8-9 Strength
 
|-
 
| of the Falcon
 
| +8-9 Intellect, +8-9 Agility
 
|-
 
| of the Monkey
 
| +8-9 Stamina, +8-9 Agility
 
|-
 
| of the Wolf
 
| +8-9 Spirit, +8-9 Agility
 
|-
 
| of the Tiger
 
| +8-9 Strength, +8-9 Agility
 
|-
 
| of Intellect
 
| +13-14 Intellect
 
 
|}
 
|}
  +
Without talents or talent-tree specialization abilities, your base chance to block an attack is 5%. This is modified by a factor based on the difference between the attacker's level and the defender's level. For each point of difference between the attacker's level and the defender's level, the block chance is modified by 0.5% if the target is a mob and 0.2% if the target is a player. Mobs level 9 and lower do not block as frequently, just as they are not [[miss]]ed as frequently as they should be. Also, mobs cannot block more than 5% of attacks regardless of level difference. Finally, a player's block chance is increased by [[block rating]], and (if the character is a protection-specced warrior or paladin) by [[Mastery]].
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The formula:
  +
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'''Block%''' = 5% base chance + contribution from [[Block Rating]] + contribution from talents + contribution from Mastery (if so specced) + ((Defender's level - attacker's level) * 0.2)
  +
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Unlike [[Dodge]] and [[Parry]], your chance to block is not subject to diminishing returns.
  +
  +
In combat, you will notice that the percentage of incoming attacks that are Blocked matches the Block percentage shown in your tooltips. Miss chance and Critical chance are unmodified by your Block chance, so you're not "wasting" Blocks on misses nor are you able to Block a Critical. This may seem odd to some folks if they are expecting a "if hit, then check if Parry, then check if Block, then check..." type system. WoW, like many other games, uses a [[Attack table|combat results table]]-based combat scheme (where one roll determines outcome of an attack), so percentages are absolute.
  +
  +
Your parsed Block percentage won't necessarily match your tooltip if you're fighting creatures higher or lower in level to you. See the Defense formula above to understand.
  +
  +
== Damage reduction ==
  +
  +
When a block occurs, the target takes the same amount of damage (s)he would have taken from an ordinary hit (''not'' a [[critical hit]] or [[crushing blow]]), reduced by '''30%'''. For example, if a mob would normally hit you for 500 damage, you will see in your combat log:
  +
  +
"... hits you for 350 (150 blocked)."
  +
  +
=== Critical Block ===
  +
  +
The Protection Warrior's Mastery bonus, [[Critical Block]], gives the warrior a chance to block twice as much incoming damage. If a critical block occurs, the damage reduction is increased from 30% to '''60%'''.
  +
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==See also==
  +
*[[Combat]]
  +
*[[Combat rating system]]
 
*[[Defense]]
  +
*[[Glyph of Blocking]]
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*[[Weapon skill]]
  +
  +
==Patch changes==
  +
* [[Patch 4.0.1]]: [[Block value]] eliminated from the game; all blocks except critical blocks now reduce damage by 30%.
  +
*{{Patch 1.3.0|note=
  +
**All creatures will now report a Block on attacks from the front, reducing damage caused instead of converting the attack into a "Miss." Creatures will no longer be able to Block attacks from behind.
  +
**Blocking an ability that takes place on the next swing now blocks the normal amount of damage instead of all of it.}}
   
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==References==
  +
{{reflist}}
   
  +
{{Attack table}}
==Source==
 
{{Stub/Item}}
 
   
==External links==
 
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
{{elinks-item|15339}}
 
   
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[[fr:Formule:Blocage]]
[[Category:World of Warcraft uncommon items]]
 
[[Category:World of Warcraft leather head items]]
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[[Category:Game terms]]
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[[Category:Combat]]
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[[Category:Attributes]]
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[[Category:Tanking]]
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[[Category:Formulas and game mechanics]]

Revision as of 17:29, 11 January 2011

This article is about blocking damage. For preventing another player from contacting you, see Ignore.
Block
Ability defend
  • Block
  • Warrior, paladin, shaman ability
  • Passive
  • n/a cooldown
  • Instant
  • Gives a chance to block enemy melee and ranged attacks.
Properties
Class Warrior, Paladin, Shaman
School Physical
Cooldown n/a
Other information
Requirements Requires Shield

[[Category:warrior, paladin, shaman abilities]][[Category:warrior, paladin, shaman abilities]]

Block is the ability of a shield to absorb melee damage in addition to its armor value. When a shield is equipped, you have a certain chance to perform a block, which reduces the damage you take by 30%. The chance to block an attack from an attacker of the same level is indicated on your character sheet under the Defense category; if you hover over this value, the exact percentage against attackers 0, 1, 2, or 3 levels higher than yourself will be displayed. Fighting a mob of lower level than yourself increases your chance to block, and vice versa.

Mob rules

While it is clear that a Blocked attack made against a player cannot be a crit, it is possible that mobs have different rules for determining whether an incoming attack is blocked or not, which includes the possibility of a "blocked crit". (c.f. Attack table)

It should be noted, however, that only special attacks—i.e. yellow-damage instant attacks such as Claw, Overpower, and Sinister Strike, and yellow-damage on-next-swing attacks such as Heroic Strike and Raptor Strike—have been observed as inflicting blocked crits. Normal white-damage auto-attacks have never been seen inflicting a blocked crit, and are probably subject to the same mutually-exclusive-attack-result rules that attacks made against players are.

Note too, that unlike player characters, mobs sometimes block attacks even though they have no shield equipped.

Chance to block

Block rating conversion for 1%
Level Rating
60 5
70 7.8846153846
80 16.394993895

Without talents or talent-tree specialization abilities, your base chance to block an attack is 5%. This is modified by a factor based on the difference between the attacker's level and the defender's level. For each point of difference between the attacker's level and the defender's level, the block chance is modified by 0.5% if the target is a mob and 0.2% if the target is a player. Mobs level 9 and lower do not block as frequently, just as they are not missed as frequently as they should be. Also, mobs cannot block more than 5% of attacks regardless of level difference. Finally, a player's block chance is increased by block rating, and (if the character is a protection-specced warrior or paladin) by Mastery.

The formula:

Block% = 5% base chance + contribution from Block Rating + contribution from talents + contribution from Mastery (if so specced) + ((Defender's level - attacker's level) * 0.2)

Unlike Dodge and Parry, your chance to block is not subject to diminishing returns.

In combat, you will notice that the percentage of incoming attacks that are Blocked matches the Block percentage shown in your tooltips. Miss chance and Critical chance are unmodified by your Block chance, so you're not "wasting" Blocks on misses nor are you able to Block a Critical. This may seem odd to some folks if they are expecting a "if hit, then check if Parry, then check if Block, then check..." type system. WoW, like many other games, uses a combat results table-based combat scheme (where one roll determines outcome of an attack), so percentages are absolute.

Your parsed Block percentage won't necessarily match your tooltip if you're fighting creatures higher or lower in level to you. See the Defense formula above to understand.

Damage reduction

When a block occurs, the target takes the same amount of damage (s)he would have taken from an ordinary hit (not a critical hit or crushing blow), reduced by 30%. For example, if a mob would normally hit you for 500 damage, you will see in your combat log:

"... hits you for 350 (150 blocked)."

Critical Block

The Protection Warrior's Mastery bonus, Critical Block, gives the warrior a chance to block twice as much incoming damage. If a critical block occurs, the damage reduction is increased from 30% to 60%.

See also

Patch changes

  • Patch 4.0.1: Block value eliminated from the game; all blocks except critical blocks now reduce damage by 30%.
  • WoW Icon update Patch 1.3.0 (2005-03-07):
    • All creatures will now report a Block on attacks from the front, reducing damage caused instead of converting the attack into a "Miss." Creatures will no longer be able to Block attacks from behind.
    • Blocking an ability that takes place on the next swing now blocks the normal amount of damage instead of all of it.

References