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<onlyinclude>{{{{{tpl|tooltip}}}
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{{Lockpicking}}
 
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|mode={{{mode|}}}
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|arg={{{arg|}}}
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|itemid=18527
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|attrib=+5 Intellect <br />+5 Spirit <br />+5 Stamina
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|icon=INV_Gauntlets_10
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|quality=Rare
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|effect=Equip: Increases spell power by 27.
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|name=Harmonious Gauntlets
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|durability=40
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|bind=BoP
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|type=Mail
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|slot=Hands
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|armor=231
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|level=58
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|sell={{cost|1|79|88}}
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|ilvl=63
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}}</onlyinclude>
   
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'''Harmonious Gauntlets''' are rare mail gloves from [[Dire Maul]].
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'''Lockpicking''' is a [[rogue]] [[class]] [[skill]]. The trained ability, {{ability|Pick Lock}} (learned at level 16 or above from any [[Rogue Trainer]]), allows [[rogue]]s to use Lockpicking to open [[locked]] [[door]]s, [[chest]]s, and [[lockbox]]es. Lockpicking operates like a [[profession]]; the rogue begins with a minimal initial lockpicking skill, and must raise lockpicking skill through practice by picking locks. There are no profession-like [[proficiency]] levels to be trained; rather lockpicking skill is capped at five times the rogue's current level. Like [[Profession#Gathering|gathering skills]] (such as [[Fishing]], [[Herbalism]], or [[Mining]]) the rogue must have at or above a certain level to open locks of that level of difficulty, and only locks near the rogue's current skill level have a chance to provide a [[skillup]]. This skill typically doesn't advance quickly enough with casual use; rogues must occasionally go out on runs to improve their lockpicking. Fortunately, your rogue trainer can point you to areas which contain [[footlocker]]s at your skill level. '''''Italic text''' Okay I haven't gotten all of the details but esentially this entry is now completely outdated. It looks like lockpicking is now an automatically scaling skill that rises with your level. You don't have to do anything to level the skill. not sure if there is a way to gain additional skill early or what the end status of the lockpicking quests will be or if there is any purpose to the various groupings of footlockers previously u sed by rogues to level this skill other than for the minimal loot contained in them. For now, there seems to be no need to level, will post more as learned.''
 
   
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== Gear ==
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==Source==
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Harmonious Gauntlets drop from [[King Gordok]] in [[Dire Maul]] (north).
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{{item|icon=|Dark Leather Gloves}}, created through [[Leatherworking]], increase lockpicking skill by 5. They reduce the chance of a lockpicking attempt failing and also can be used to pick locks slightly out of your skill range.
 
   
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==Notes==
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== Pickable Locks ==
 
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The estimated drop rate is 20%.
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=== Crafted Items ===
 
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{|- class="darktable" style="margin: 4px; text-align:center;"
 
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! colspan="7" | Crafted Items
 
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|-
 
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! Item Level
 
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! Item
 
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! style="color:#ff8000" | Orange
 
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! style="color:#ffff80" | Yellow
 
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! style="color:#1eff00" | Green
 
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! style="color:#9d9d9d" | Grey
 
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|-
 
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| 20 || {{loot|common|Practice Lock}} || 1 || 30 || 60 || 80
 
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|}
 
   
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=== Locked Items ===
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==Patches and hotfixes==
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{{Patch 1.3.0|note=Added}}
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{{:Junkbox}}
 
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{{:Lockbox}}
 
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{{:Chest}}
 
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{{clr}}
 
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=== Footlockers ===
 
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{{:Footlocker}}
 
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Typically, unguarded footlockers have a lower skill range than guarded ones. When lockpicking, nearby mobs may also become hostile when they are otherwise outside your aggro range.
 
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=== Locked Treasure Chests ===
 
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{| class="darktable" style="text-align:center;"
 
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|-
 
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!colspan="6"|<span style="float:right;">[[Chest/table2|<small;>&tau;</small>]]</span>Common Loot-containing [[locked]] chests
 
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|-
 
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!align="left" style="width:11em;"|Name
 
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! style="color:#ff8000" | Orange
 
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! style="color:#ffff80" | Yellow
 
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! style="color:#1eff00" | Green
 
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! style="color:#9d9d9d" | Grey
 
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!!align="left"|Location(s)
 
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|- valign="top"
 
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|align="left"|{{loot|common|Large Iron Bound Chest}}|| 25 || ? || ? || ? ||align="left"|[[Blackfathom Deeps]], [[Gnomeregan]], [[Razorfen Downs]], [[Razorfen Kraul]], [[Scarlet Monastery]], [[Shadowfang Keep]] and [[The Stockade]]
 
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|- valign="top"
 
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|align="left"|{{loot|common|Large Mithril Bound Chest (Lockpicking 175)|Large Mithril Bound Chest}}|| 175 || ? || ? || ? ||align="left"|[[Uldaman]]
 
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|- valign="top"
 
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|align="left"|{{loot|common|Large Mithril Bound Chest (Lockpicking 250)|Large Mithril Bound Chest}}|| 250 || ? || ? || ? ||align="left"|[[Blackrock Spire]], [[Dire Maul]] and [[Stratholme]]
 
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|- valign="top"
 
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|align="left"|{{loot|common|Bound Fel Iron Chest}}|| 300 || ? || ? || ? ||align="left"|{{bc-inline}} [[Hellfire Ramparts]], [[Mana-Tombs]], [[The Blood Furnace]], [[The Slave Pens]] and [[The Underbog]]
 
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|- valign="top"
 
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|align="left"|{{loot|common|Bound Adamantite Chest (Lockpicking 325)|Bound Adamantite Chest}}|| 325 || ? || ? || ? ||align="left"|{{bc-inline}} [[Auchenai Crypts]], [[Hellfire Ramparts]], [[Mana-Tombs]], [[Sethekk Halls]], [[Shadow Labyrinth]], [[The Blood Furnace]], [[The Botanica]], [[The Mechanar]], [[The Shattered Halls]], [[The Slave Pens]], [[The Steamvault]] and [[The Underbog]]
 
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|- valign="top"
 
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|align="left"|{{loot|common|Bound Adamantite Chest (Lockpicking 350)|Bound Adamantite Chest}}|| 350 || ? || ? || ? ||align="left"|{{bc-inline}} [[Hellfire Ramparts]], [[The Blood Furnace]], [[The Botanica]], [[The Mechanar]], [[The Shattered Halls]], [[The Slave Pens]], [[The Steamvault]] and [[The Underbog]]
 
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|}
 
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=== Doors ===
 
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{|- class="darktable" style="margin: 4px;"
 
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! colspan="7" | Doors
 
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|-
 
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! Location
 
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! Door
 
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! style="color:#ff8000" | Orange
 
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! style="color:#ffff80" | Yellow
 
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! style="color:#1eff00" | Green
 
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! style="color:#9d9d9d" | Grey
 
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! Note
 
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|-
 
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| [[The Deadmines]] || Gate || 1 || ? || ? || ? || Can also be opened with [[Defias Gunpowder]]
 
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|-
 
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| [[Gnomeregan]] || Workshop Door || 150 || 175 || ? || ? || Can also be opened with [[Workshop Key]]
 
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|-
 
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| [[Scarlet Monastery]] || Armory and Cathedral Doors || 175 || 200 || 225 || 275 || Can also be opened with [[Scarlet Key]]
 
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|-
 
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| [[Searing Gorge]] || Searing Gorge Gate || 225 || 250 || 275 || ? || Can also be opened with [[Key to Searing Gorge]]
 
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|-
 
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| [[Blackrock Depths]] || East Garrison Door || 250 || 275 || 300 || ? || Can also be opened with [[Shadowforge Key]]
 
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|-
 
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| [[Blackrock Depths]] || Prison Cells || ? || 250 || 300 || ? || Can also be opened with [[Prison Cell Key]]
 
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|-
 
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| [[Blackrock Depths]] || Shadowforge Gates || 250 || 275 || 300 || ? || Can also be opened with [[Shadowforge Key]]
 
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|-
 
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| [[Blackrock Depths]] || Shadowforge Mechanism || 250 || 275 || 300 || ? || Can also be opened with [[Shadowforge Key]]
 
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|-
 
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| [[Scholomance]] || Scholomance Door || 280 || 323-336 <!-- at least, could turn yellow sooner. --> || 341 <!-- confirmed green at 341, could be sooner --> || ? || Can also be opened with [[Skeleton key (Blacksmith)|Skeleton Key]]
 
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|-
 
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| [[Stratholme]] || Stratholme Gates || 300 || ? || ?-334 <!-- green through at least 334 --> || ? || Can also be opened with [[Key to the City]]
 
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|-
 
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| [[Dire Maul]] || Crescent Door || 300 || ? || ?-334 <!-- green through at least 334 --> || ? || Can also be opened with [[Crescent Key]]
 
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|-
 
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| [[Shattered Halls]] || Shattered Halls Door || 350 || 375 || 400 || 425 || Can also be opened with [[Shattered Halls Key]]
 
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|-
 
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| [[Shadow Labyrinth]] || Shadow Labyrinth Gate || 350 || ? || ? || ? || Can also be opened with [[Shadow Labyrinth Key]]
 
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|-
 
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| [[The Arcatraz]] || Arcatraz Door || 350 || ? || ? || ? || Can also be opened with [[Key to the Arcatraz]]
 
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|
 
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|-
 
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| [[Karazhan]] || Karazhan Door || 350 || ? || ? || ? || Can also be opened with [[The Master's Key]]
 
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|-
 
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| [[Dalaran]] || Violet Hold Door || 365 || ? || ? || ? || Can also be opened with [[The Violet Hold Key]]
 
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|}
 
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Skill gains on doors not inside an instance are on a timer. They cannot be picked repeatedly for skill. A certain amount of time (about 5 min) must elapse before skill gains may be realized again. As of 5 August 2008, doors within instances must also be given time to cool down before getting another skill point, even if you reset the instance
 
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As of 16 December 2007, there seems to be a 50/50 chance that picking a junkbox will reset the skill gain timer on either or both [[Scarlet Monastery]] doors. Zoning into any of the four instances and pickpocketing at least three mobs also seems to give a 50/50 chance of reseting the SM door timer on both doors.
 
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== Alternatives to Lockpicking ==
 
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If a rogue is unavailable, there are several alternatives.
 
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Locks can be opened by various [[Skeleton key (Blacksmith)|Skeleton keys]] made by [[Blacksmith]]s. There are 6 types of skeleton keys, all of which can be learned from Blacksmithing trainers. Each recipe creates two keys, which are used up on a successful pick.
 
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Additionally [[Engineer]]s can use [[Seaforium Charge]]s to open locked doors and chests.
 
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In the early closed beta, [[mage]]s had a spell called [[Khadgar's Unlocking]] which could unlock lockboxes and doors by consuming a reagent, but this spell was removed in [[Patch 0.9]].
 
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{|- class="darktable"
 
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|-
 
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! Source
 
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! Item
 
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! Unlocks
 
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|-
 
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! rowspan="6" | [[Blacksmith]]ing
 
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| {{loot|uncommon|Silver Skeleton Key}} || style="text-align:right;" | 25
 
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|-
 
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| {{loot|uncommon|Golden Skeleton Key}} || style="text-align:right;" | 125
 
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|-
 
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| {{loot|uncommon|Truesilver Skeleton Key}} || style="text-align:right;" | 200
 
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|-
 
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| {{loot|uncommon|Arcanite Skeleton Key}} || style="text-align:right;" | 300
 
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|-
 
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| {{loot|uncommon|Cobalt Skeleton Key}} || style="text-align:right;" | 375
 
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|-
 
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| {{loot|uncommon|Titanium Skeleton Key}} || style="text-align:right;" | 430
 
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|-
 
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! rowspan="4" | [[Engineer]]ing
 
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| {{loot|common|Small Seaforium Charge}} || style="text-align:right;" | 150
 
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|-
 
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| {{loot|common|Large Seaforium Charge}} || style="text-align:right;" | 250
 
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|-
 
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| {{loot|common|Powerful Seaforium Charge}} || style="text-align:right;" | 300
 
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|-
 
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| {{loot|common|Elemental Seaforium Charge}} || style="text-align:right;" | 350
 
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|}
 
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== Lockpicking etiquette ==
 
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There is very little consensus on what standard policies for lockpicking are; Rogue expectations can vary wildly from server to server. Some expect a tip, and some gladly open locks for free. Common assumptions can be:
 
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* If the rogue is '''not''' sending messages via Trade, General [[chat]], or by [[yell]]ing, then it is never acceptable to open a trade with a rogue without first asking them if he can open a certain box. Among other things, it can disrupt a mail composition, an [[Auction House]] scan, or a profession crafting, and can be very irritating. Many rogues will automatically ignore people who open trade windows unsolicited. However, if the rogue is clearly stating that he/she is opening lockboxes, it can be considered even more irritating to the rogue who then has to deal with floods of whispers coming in, so simply open trade.
 
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* Rogues will generally offer their service for free; it is generally expected to offer a tip if you can afford it.
 
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* If a rogue expects a fee for lockpicking, he should negotiate it ahead of time. Otherwise, gracious players often tip anywhere between {{Cost|2}} and {{cost|5}} to the opening rogue, based on the type of lockbox opened. Locks under Thorium Lockboxes usually are tipped {{cost||50}} and [[Thorium]] and above are tipped {{cost|1}} on most servers. A generally good guideline to follow would be one silver for every skill on the lockbox (ex. Thorium Lockboxes would be {{cost|2|50}}.
 
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* If you ask a rogue before opening, he/she will often open it for free.
 
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* Always ask friends and guild mates before asking strangers. You are more likely to get it opened and more likely to get it done for free or a discounted price.
 
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== Patch changes ==
 
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*{{Patch 4.0.1|note=Lockpicking now skills up as you level, you no longer need to practice.}}
 
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*{{Patch 3.0.2|note=Pick Lock no longer requires {{item|Thieves' Tools}}.}}
 
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*{{Patch 1.4.0|note=The Rogue trainers will now point the player to an appropriate area with boxes to unlock depending on the lockpicking skill of the player.}}
 
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*{{Patch 1.3.0|note=A number of areas in the world now have [[footlocker]]s in them. These areas are in place for rogues to visit to increase their lockpicking skills. The contents of these footlockers are only token amounts of treasure, but they should allow for a more interesting experience while increasing lockpicking skill. The difficulty of the locks in the area correspond to the level of the zone, so if your lockpicking skill is around 100, you would go to [[Durnholde Keep]] in [[Hillsbrad]]. But if your skill is 250, you might head to [[Tyr's Hand]] in [[Eastern Plaguelands]].}}
 
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*{{Patch 1.2.2|note=Rogues now correctly gain Lockpicking skill from items picked in the trade window.}}
 
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== See also ==
 
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Rogues can learn the [[Pick Lock]] ability, which opens up the lockpicking skill to them.
 
   
 
==External links==
 
==External links==
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<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
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Links that do not conform to the rules will be DELETED.
 
Links that do not conform to the rules will be DELETED.
 
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Have a nice day. :)
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Have a nice day. :) -->
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{{elinks-item|18527}}
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Please do *not* put leveling guide elinks here, they belong on http://www.wowwiki.com/Tradeskill_leveling_guides
 
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-->
 
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: ''For leveling guides please visit [[Tradeskill leveling guides]]''
 
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{{elink|type=wowus|link= http://forums.worldofwarcraft.com/thread.html?topicId=11872172&sid=1|site=Rogues forum|desc=Lockpicking FAQ}}
 
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{{Elink|type=wowhead|link=http://www.wowhead.com/?spells=9.185}}
 
   
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[[Category:World of Warcraft rare items]]
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{{professions}}
 
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[[Category:World of Warcraft mail hands items]]
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{{Lockpicking tools}}
 
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[[Category:Game terms]]
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[[Category:Dire Maul items]]
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[[Category:Rogues]]
 
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[[Category:Lockboxes| ]]
 
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[[Category:Lockpicking| ]]
 
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[[Category:WoW skills]]
 

Revision as of 17:55, 1 November 2010

Inv gauntlets 10

Harmonious Gauntlets are rare mail gloves from Dire Maul.

Source

Harmonious Gauntlets drop from King Gordok in Dire Maul (north).

Notes

The estimated drop rate is 20%.

Patches and hotfixes

WoW Icon update Patch 1.3.0 (2005-03-07): Added

External links