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{{Stub/Ability}}
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{{Lockpicking}}
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<onlyinclude>{{Infobox ability
 
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|name=Retribution Aura
 
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|image=Spell_Holy_AuraOfLight.png
 
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|description=Causes X Holy damage to any enemy that strikes a party or raid member within 40 yards. Players may only have one Aura on them per Paladin at any one time.
 
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|class=[[Paladin]]
 
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|type=Offensive, Defensive
 
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|school=Holy
 
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|range=40 yds
 
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|cast_time=Instant
 
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|cooldown=N/A
 
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|improvement=[[Improved Retribution Aura]], [[Aura Mastery]], [[Swift Retribution]], [[Sanctified Retribution]]
 
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|ranks=7
 
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|buff_desc=Does X Holy damage to anyone who strikes you.
 
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}}</onlyinclude>
 
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:''Retribution looms for those beyond redemption.''{{cite|TCGHoA|71}}
 
   
  +
'''Lockpicking''' is a [[rogue]] [[class]] [[skill]]. The trained ability, {{ability|Pick Lock}} (learned at level 16 or above from any [[Rogue Trainer]]), allows [[rogue]]s to use Lockpicking to open [[locked]] [[door]]s, [[chest]]s, and [[lockbox]]es. Lockpicking operates like a [[profession]]; the rogue begins with a minimal initial lockpicking skill, and must raise lockpicking skill through practice by picking locks. There are no profession-like [[proficiency]] levels to be trained; rather lockpicking skill is capped at five times the rogue's current level. Like [[Profession#Gathering|gathering skills]] (such as [[Fishing]], [[Herbalism]], or [[Mining]]) the rogue must have at or above a certain level to open locks of that level of difficulty, and only locks near the rogue's current skill level have a chance to provide a [[skillup]]. This skill typically doesn't advance quickly enough with casual use; rogues must occasionally go out on runs to improve their lockpicking. Fortunately, your rogue trainer can point you to areas which contain [[footlocker]]s at your skill level. '''''Italic text''' Okay I haven't gotten all of the details but esentially this entry is now completely outdated. It looks like lockpicking is now an automatically scaling skill that rises with your level. You don't have to do anything to level the skill. not sure if there is a way to gain additional skill early or what the end status of the lockpicking quests will be or if there is any purpose to the various groupings of footlockers previously u sed by rogues to level this skill other than for the minimal loot contained in them. For now, there seems to be no need to level, will post more as learned.''
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'''Retribution Aura''' is an instant cast aura that surrounds the paladin, learned at level 26 for {{cost||60}}. If an enemy hits the paladin or a party member within 40 yards of the paladin, the attacker will take Holy damage. The aura gains an additional 1 damage per 30.3 of the paladin's spell power.
 
   
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== Rank table ==
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== Gear ==
  +
{{item|icon=|Dark Leather Gloves}}, created through [[Leatherworking]], increase lockpicking skill by 5. They reduce the chance of a lockpicking attempt failing and also can be used to pick locks slightly out of your skill range.
{| class=darktable style="text-align: center;"
 
  +
  +
== Pickable Locks ==
  +
=== Crafted Items ===
  +
{|- class="darktable" style="margin: 4px; text-align:center;"
  +
! colspan="7" | Crafted Items
 
|-
 
|-
−
! Level !! Damage Done
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! Item Level
  +
! Item
  +
! style="color:#ff8000" | Orange
  +
! style="color:#ffff80" | Yellow
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! style="color:#1eff00" | Green
  +
! style="color:#9d9d9d" | Grey
 
|-
 
|-
  +
| 20 || {{loot|common|Practice Lock}} || 1 || 30 || 60 || 80
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| 16 || 6
 
 
|}
 
|}
   
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== Talent Improvements ==
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=== Locked Items ===
  +
{{:Junkbox}}
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[[Image:RetributionAura.jpg|thumb|right|Retribution Aura]]
 
  +
{{:Lockbox}}
  +
{{:Chest}}
  +
{{clr}}
   
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==Tips & Tricks ==
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=== Footlockers ===
  +
{{:Footlocker}}
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* During 3.0.x, Retribution Aura was the Aura of choice for the Retribution Paladin thanks to the major overhaul of the class in the lead up to the Wrath of the Lich King expansion. Fully talented through [[Sanctified Retribution]] and [[Swift Retribution]] all party and raid members received a 3% increase to all damage dealt and 3% melee, casting and ranged haste respectively while under the influence of the paladin's Retribution Aura. In 3.1, these talents were changed so that these bonuses would be given to all party an raid members while under the influence of '''any''' of the paladin's Auras.
 
   
  +
Typically, unguarded footlockers have a lower skill range than guarded ones. When lockpicking, nearby mobs may also become hostile when they are otherwise outside your aggro range.
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*Retribution Aura is affected by +spell damage.
 
   
  +
=== Locked Treasure Chests ===
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*Retribution Aura can work well for tanks, as it is a permanent costless source of threat. As it works "on-hit", it is especially suitable for multi-mob scenarios, as they will hit a lot for (usually) little damage per hit.
 
 
{| class="darktable" style="text-align:center;"
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|-
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!colspan="6"|<span style="float:right;">[[Chest/table2|<small;>&tau;</small>]]</span>Common Loot-containing [[locked]] chests
  +
|-
  +
!align="left" style="width:11em;"|Name
  +
! style="color:#ff8000" | Orange
  +
! style="color:#ffff80" | Yellow
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! style="color:#1eff00" | Green
  +
! style="color:#9d9d9d" | Grey
  +
!!align="left"|Location(s)
  +
|- valign="top"
  +
|align="left"|{{loot|common|Large Iron Bound Chest}}|| 25 || ? || ? || ? ||align="left"|[[Blackfathom Deeps]], [[Gnomeregan]], [[Razorfen Downs]], [[Razorfen Kraul]], [[Scarlet Monastery]], [[Shadowfang Keep]] and [[The Stockade]]
  +
|- valign="top"
  +
|align="left"|{{loot|common|Large Mithril Bound Chest (Lockpicking 175)|Large Mithril Bound Chest}}|| 175 || ? || ? || ? ||align="left"|[[Uldaman]]
  +
|- valign="top"
  +
|align="left"|{{loot|common|Large Mithril Bound Chest (Lockpicking 250)|Large Mithril Bound Chest}}|| 250 || ? || ? || ? ||align="left"|[[Blackrock Spire]], [[Dire Maul]] and [[Stratholme]]
  +
|- valign="top"
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|align="left"|{{loot|common|Bound Fel Iron Chest}}|| 300 || ? || ? || ? ||align="left"|{{bc-inline}} [[Hellfire Ramparts]], [[Mana-Tombs]], [[The Blood Furnace]], [[The Slave Pens]] and [[The Underbog]]
  +
|- valign="top"
  +
|align="left"|{{loot|common|Bound Adamantite Chest (Lockpicking 325)|Bound Adamantite Chest}}|| 325 || ? || ? || ? ||align="left"|{{bc-inline}} [[Auchenai Crypts]], [[Hellfire Ramparts]], [[Mana-Tombs]], [[Sethekk Halls]], [[Shadow Labyrinth]], [[The Blood Furnace]], [[The Botanica]], [[The Mechanar]], [[The Shattered Halls]], [[The Slave Pens]], [[The Steamvault]] and [[The Underbog]]
  +
|- valign="top"
  +
|align="left"|{{loot|common|Bound Adamantite Chest (Lockpicking 350)|Bound Adamantite Chest}}|| 350 || ? || ? || ? ||align="left"|{{bc-inline}} [[Hellfire Ramparts]], [[The Blood Furnace]], [[The Botanica]], [[The Mechanar]], [[The Shattered Halls]], [[The Slave Pens]], [[The Steamvault]] and [[The Underbog]]
  +
|}
  +
  +
=== Doors ===
  +
{|- class="darktable" style="margin: 4px;"
  +
! colspan="7" | Doors
  +
|-
  +
! Location
  +
! Door
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! style="color:#ff8000" | Orange
  +
! style="color:#ffff80" | Yellow
  +
! style="color:#1eff00" | Green
  +
! style="color:#9d9d9d" | Grey
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! Note
  +
|-
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| [[The Deadmines]] || Gate || 1 || ? || ? || ? || Can also be opened with [[Defias Gunpowder]]
  +
|-
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| [[Gnomeregan]] || Workshop Door || 150 || 175 || ? || ? || Can also be opened with [[Workshop Key]]
  +
|-
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| [[Scarlet Monastery]] || Armory and Cathedral Doors || 175 || 200 || 225 || 275 || Can also be opened with [[Scarlet Key]]
  +
|-
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| [[Searing Gorge]] || Searing Gorge Gate || 225 || 250 || 275 || ? || Can also be opened with [[Key to Searing Gorge]]
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|-
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| [[Blackrock Depths]] || East Garrison Door || 250 || 275 || 300 || ? || Can also be opened with [[Shadowforge Key]]
  +
|-
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| [[Blackrock Depths]] || Prison Cells || ? || 250 || 300 || ? || Can also be opened with [[Prison Cell Key]]
  +
|-
  +
| [[Blackrock Depths]] || Shadowforge Gates || 250 || 275 || 300 || ? || Can also be opened with [[Shadowforge Key]]
  +
|-
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| [[Blackrock Depths]] || Shadowforge Mechanism || 250 || 275 || 300 || ? || Can also be opened with [[Shadowforge Key]]
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|-
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| [[Scholomance]] || Scholomance Door || 280 || 323-336 <!-- at least, could turn yellow sooner. --> || 341 <!-- confirmed green at 341, could be sooner --> || ? || Can also be opened with [[Skeleton key (Blacksmith)|Skeleton Key]]
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|-
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| [[Stratholme]] || Stratholme Gates || 300 || ? || ?-334 <!-- green through at least 334 --> || ? || Can also be opened with [[Key to the City]]
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|-
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| [[Dire Maul]] || Crescent Door || 300 || ? || ?-334 <!-- green through at least 334 --> || ? || Can also be opened with [[Crescent Key]]
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|-
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| [[Shattered Halls]] || Shattered Halls Door || 350 || 375 || 400 || 425 || Can also be opened with [[Shattered Halls Key]]
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|-
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| [[Shadow Labyrinth]] || Shadow Labyrinth Gate || 350 || ? || ? || ? || Can also be opened with [[Shadow Labyrinth Key]]
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|-
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| [[The Arcatraz]] || Arcatraz Door || 350 || ? || ? || ? || Can also be opened with [[Key to the Arcatraz]]
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|
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|-
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| [[Karazhan]] || Karazhan Door || 350 || ? || ? || ? || Can also be opened with [[The Master's Key]]
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|-
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| [[Dalaran]] || Violet Hold Door || 365 || ? || ? || ? || Can also be opened with [[The Violet Hold Key]]
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|}
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  +
Skill gains on doors not inside an instance are on a timer. They cannot be picked repeatedly for skill. A certain amount of time (about 5 min) must elapse before skill gains may be realized again. As of 5 August 2008, doors within instances must also be given time to cool down before getting another skill point, even if you reset the instance
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As of 16 December 2007, there seems to be a 50/50 chance that picking a junkbox will reset the skill gain timer on either or both [[Scarlet Monastery]] doors. Zoning into any of the four instances and pickpocketing at least three mobs also seems to give a 50/50 chance of reseting the SM door timer on both doors.
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== Alternatives to Lockpicking ==
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If a rogue is unavailable, there are several alternatives.
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  +
Locks can be opened by various [[Skeleton key (Blacksmith)|Skeleton keys]] made by [[Blacksmith]]s. There are 6 types of skeleton keys, all of which can be learned from Blacksmithing trainers. Each recipe creates two keys, which are used up on a successful pick.
  +
  +
Additionally [[Engineer]]s can use [[Seaforium Charge]]s to open locked doors and chests.
  +
  +
In the early closed beta, [[mage]]s had a spell called [[Khadgar's Unlocking]] which could unlock lockboxes and doors by consuming a reagent, but this spell was removed in [[Patch 0.9]].
  +
  +
{|- class="darktable"
  +
|-
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! Source
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! Item
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! Unlocks
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|-
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! rowspan="6" | [[Blacksmith]]ing
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| {{loot|uncommon|Silver Skeleton Key}} || style="text-align:right;" | 25
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|-
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| {{loot|uncommon|Golden Skeleton Key}} || style="text-align:right;" | 125
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|-
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| {{loot|uncommon|Truesilver Skeleton Key}} || style="text-align:right;" | 200
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|-
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| {{loot|uncommon|Arcanite Skeleton Key}} || style="text-align:right;" | 300
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|-
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| {{loot|uncommon|Cobalt Skeleton Key}} || style="text-align:right;" | 375
  +
|-
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| {{loot|uncommon|Titanium Skeleton Key}} || style="text-align:right;" | 430
  +
|-
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! rowspan="4" | [[Engineer]]ing
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| {{loot|common|Small Seaforium Charge}} || style="text-align:right;" | 150
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|-
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| {{loot|common|Large Seaforium Charge}} || style="text-align:right;" | 250
  +
|-
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| {{loot|common|Powerful Seaforium Charge}} || style="text-align:right;" | 300
  +
|-
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| {{loot|common|Elemental Seaforium Charge}} || style="text-align:right;" | 350
  +
|}
  +
  +
== Lockpicking etiquette ==
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There is very little consensus on what standard policies for lockpicking are; Rogue expectations can vary wildly from server to server. Some expect a tip, and some gladly open locks for free. Common assumptions can be:
  +
* If the rogue is '''not''' sending messages via Trade, General [[chat]], or by [[yell]]ing, then it is never acceptable to open a trade with a rogue without first asking them if he can open a certain box. Among other things, it can disrupt a mail composition, an [[Auction House]] scan, or a profession crafting, and can be very irritating. Many rogues will automatically ignore people who open trade windows unsolicited. However, if the rogue is clearly stating that he/she is opening lockboxes, it can be considered even more irritating to the rogue who then has to deal with floods of whispers coming in, so simply open trade.
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* Rogues will generally offer their service for free; it is generally expected to offer a tip if you can afford it.
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* If a rogue expects a fee for lockpicking, he should negotiate it ahead of time. Otherwise, gracious players often tip anywhere between {{Cost|2}} and {{cost|5}} to the opening rogue, based on the type of lockbox opened. Locks under Thorium Lockboxes usually are tipped {{cost||50}} and [[Thorium]] and above are tipped {{cost|1}} on most servers. A generally good guideline to follow would be one silver for every skill on the lockbox (ex. Thorium Lockboxes would be {{cost|2|50}}.
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* If you ask a rogue before opening, he/she will often open it for free.
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* Always ask friends and guild mates before asking strangers. You are more likely to get it opened and more likely to get it done for free or a discounted price.
   
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*Since there is no resistance to Holy damage, the paladin's enemies will always take full damage (unless they fully resist it by the base miss chance).
 
   
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== Related Equipment ==
 
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*The Protection focused [[Tier 5]] Paladin Armor Set, [[Crystalforge Armor]] has a 2-piece set bonus that increases all damage done by Retribution Aura by 15.
 
   
 
== Patch changes ==
 
== Patch changes ==
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*{{Patch 4.0.1|note=Lockpicking now skills up as you level, you no longer need to practice.}}
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* {{patched|date=5/22/09|bluenote=The bonus damage from spell power on the Paladin ability Retribution Aura has been reduced by half. The threat generated by that damage has been doubled per point of damage to keep the threat generation about equal to before.|link=http://forums.worldofwarcraft.com/thread.html?topicId=16474158165&sid=1&pageNo=2#20}}
 
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* {{Patch 3.0.2|note=Damage increased and now gains damage based on Holy spell power.}}
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*{{Patch 3.0.2|note=Pick Lock no longer requires {{item|Thieves' Tools}}.}}
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*{{Patch 1.4.0|note=The Rogue trainers will now point the player to an appropriate area with boxes to unlock depending on the lockpicking skill of the player.}}
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*{{Patch 1.3.0|note=A number of areas in the world now have [[footlocker]]s in them. These areas are in place for rogues to visit to increase their lockpicking skills. The contents of these footlockers are only token amounts of treasure, but they should allow for a more interesting experience while increasing lockpicking skill. The difficulty of the locks in the area correspond to the level of the zone, so if your lockpicking skill is around 100, you would go to [[Durnholde Keep]] in [[Hillsbrad]]. But if your skill is 250, you might head to [[Tyr's Hand]] in [[Eastern Plaguelands]].}}
  +
*{{Patch 1.2.2|note=Rogues now correctly gain Lockpicking skill from items picked in the trade window.}}
   
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== External links ==
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== See also ==
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Rogues can learn the [[Pick Lock]] ability, which opens up the lockpicking skill to them.
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  +
==External links==
 
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
Links that do not conform to the rules will be DELETED.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
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Have a nice day. :) -->
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Have a nice day. :)
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{{Elinks-spell|7294}}
 
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Please do *not* put leveling guide elinks here, they belong on http://www.wowwiki.com/Tradeskill_leveling_guides
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-->
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: ''For leveling guides please visit [[Tradeskill leveling guides]]''
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{{elink|type=wowus|link= http://forums.worldofwarcraft.com/thread.html?topicId=11872172&sid=1|site=Rogues forum|desc=Lockpicking FAQ}}
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{{Elink|type=wowhead|link=http://www.wowhead.com/?spells=9.185}}
   
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{{Paladin auras}}
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{{professions}}
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{{Lockpicking tools}}
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{{classfooter|Paladin}}
 
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[[Category:Paladin abilities]]
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[[Category:Game terms]]
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[[Category:Holy spells]]
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[[Category:Rogues]]
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[[Category:Auras]]
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[[Category:Lockboxes| ]]
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[[Category:Lockpicking| ]]
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[[Category:WoW skills]]

Revision as of 00:10, 27 October 2010

Template:Lockpicking

Lockpicking is a rogue class skill. The trained ability, Spell nature moonkey [Pick Lock] (learned at level 16 or above from any Rogue Trainer), allows rogues to use Lockpicking to open locked doors, chests, and lockboxes. Lockpicking operates like a profession; the rogue begins with a minimal initial lockpicking skill, and must raise lockpicking skill through practice by picking locks. There are no profession-like proficiency levels to be trained; rather lockpicking skill is capped at five times the rogue's current level. Like gathering skills (such as Fishing, Herbalism, or Mining) the rogue must have at or above a certain level to open locks of that level of difficulty, and only locks near the rogue's current skill level have a chance to provide a skillup. This skill typically doesn't advance quickly enough with casual use; rogues must occasionally go out on runs to improve their lockpicking. Fortunately, your rogue trainer can point you to areas which contain footlockers at your skill level. Italic text Okay I haven't gotten all of the details but esentially this entry is now completely outdated. It looks like lockpicking is now an automatically scaling skill that rises with your level. You don't have to do anything to level the skill. not sure if there is a way to gain additional skill early or what the end status of the lockpicking quests will be or if there is any purpose to the various groupings of footlockers previously u sed by rogues to level this skill other than for the minimal loot contained in them. For now, there seems to be no need to level, will post more as learned.

Gear

[Dark Leather Gloves], created through Leatherworking, increase lockpicking skill by 5. They reduce the chance of a lockpicking attempt failing and also can be used to pick locks slightly out of your skill range.

Pickable Locks

Crafted Items

Crafted Items
Item Level Item Orange Yellow Green Grey
20 [Practice Lock] 1 30 60 80

Locked Items

Junkboxes
Item Skill Source
Inv box 01 [Battered Junkbox] 1 Pickpocketed from level ~20-30 mobs
Inv box 01 [Worn Junkbox] 70 Pickpocketed from level ~30-40 mobs
Inv box 03 [Sturdy Junkbox] 175 Pickpocketed from level ~40-50 mobs
Inv box 03 [Heavy Junkbox] 250 Pickpocketed from level ~50-60 mobs
Inv box 02 [Strong Junkbox] 300 Pickpocketed from level ~60-70 mobs
Inv box 04 [Reinforced Junkbox] 350 Pickpocketed from level ~70-80 mobs
Inv box 04 [Flame-Scarred Junkbox] 400 Pickpocketed from level ~80-85 mobs
Inv box 03 [Vine-Cracked Junkbox] 450 Pickpocketed from level ~85-90 mobs
Inv box 03 [Iron-Bound Junkbox] 525?
Lockboxes
Item Skill Source
Inv misc ornatebox [Ornate Bronze Lockbox] 1 Looted from level ~20-25 mobs
Inv misc ornatebox [Heavy Bronze Lockbox] 25 Looted from level ~25-30 mobs
Inv misc ornatebox [Iron Lockbox] 70 Looted from level ~30-35 mobs
Inv misc ornatebox [Strong Iron Lockbox] 125 Looted from level ~35-40 mobs
Inv misc ornatebox [Steel Lockbox] 175 Looted from level ~40-45 mobs
Inv misc ornatebox [Reinforced Steel Lockbox] 225 Looted from level ~45-50 mobs
Inv misc ornatebox [Mithril Lockbox] 225 Looted from level ~50-55 mobs
Inv misc ornatebox [Thorium Lockbox] 225 Looted from level ~55-60 mobs
Inv misc ornatebox [Eternium Lockbox] 225 Looted from level ~60-65 mobs
Inv misc ornatebox [Khorium Lockbox] 325 Looted from level ~65-70 mobs
Inv misc ornatebox [Froststeel Lockbox] 375 Looted from level ~70-75 mobs
Inv misc ornatebox [Titanium Lockbox] 400 Looted from level ~75-80 mobs
Inv misc enggizmos 17 [Tiny Titanium Lockbox] 400 Looted from Inv misc bag 07 blue [Bag of Fishing Treasures]
Inv misc ornatebox [Elementium Lockbox] 425 Looted from level ~80-85 mobs
Inv misc ornatebox [Ghost Iron Lockbox] 450 Looted from ~85-90 mobs
Inv misc lockboxghostiron [True Steel Lockbox] 500 Looted from Shattered Hand Lockbox
Inv misc lockboxghostiron [Leystone Lockbox] 550 Looted from ~98-110 mobs
Inv misc lockboxghostiron [Barnacled Lockbox] 600 Looted from mobs in Nazjatar
Locked Chests (from Fishing)
Item Level Item Orange Yellow Green Grey
20 [Small Locked Chest] 1 ? ? ?
30 [Sturdy Locked Chest] 70 ? ? ?
45 [Ironbound Locked Chest] 175 ? ? ?
55 [Reinforced Locked Chest] 250 ? 300 <300

Footlockers

Footlockers
Location Item Orange Yellow Green Grey Detail
Ghostlands [Burial Chest] 1 30 55 ? Amani Catacombs
Ghostlands [Primitive Chest] 20 30 55 > 110 Zeb'Nowa and Zeb'Tela
Redridge Mountains [Practice Lockboxes] 1 30 55 100 Alther's Mill
The Barrens [Buccaneer's Strongbox] 1 30 55 105 Ship off Merchant Coast
The Barrens [The Jewel of the Southsea] 25 <82 75 125 Ship off Merchant Coast
Redridge Mountains [Waterlogged Footlocker] 70 95 120 150 Lake Everstill
Ashenvale Forest [Waterlogged Footlocker] 70 95 120 150 Zoram Strand
Wetlands [Battered Footlocker] 70 <100 120 >160 Bluegill Marsh
Hillsbrad Foothills [Battered Footlocker] 110 135 160 175 Durnholde Keep (Lower Level)
Hillsbrad Foothills [Battered Footlocker] 110 135 160 200? Durnholde Keep (Upper Level)
Stonetalon Mountains [Battered Footlocker] 110 135 160 >195 Windshear Mine
Wetlands [Battered Footlocker] 70 95 120 170 Outside of Murloc camps
Wetlands [Battered Footlocker] 110 135 160 <205 In Murloc camps
Desolace [Waterlogged Footlocker] 150 175 200 >225 Sar'theris Strand
Desolace [Mossy Footlocker] 175 200 225 250 Sar'theris Strand [35, 13]VZ-DesolaceBlip
Badlands [Dented Footlocker] 175 200 225 >250 Angor Fortress - Downstairs
Swamp of Sorrows [Mossy Footlocker] 175 200 225 >255 Pool of Tears
Searing Gorge [Dented Footlocker] 200 225 250 300 The Slag Pit - Lower Quarry Area
Searing Gorge [Dented Footlocker] 225 250 275 >300 The Slag Pit - Upper Barracks Area
Tanaris Desert [Dented Footlocker] 225 250 275 >305 Lost Rigger Cove
Azshara [Mossy Footlocker] 225 250 ? ? Bay of Storms
Eastern Plaguelands [Scarlet Footlocker] 250 275 300 ? Tyr's Hand
Zangarmarsh [Wicker Chest] 300 325 350+ 400 Feralfen Village
Nagrand [Dented Footlocker] 325 - 350 Kil'sorrow Fortress

Typically, unguarded footlockers have a lower skill range than guarded ones. When lockpicking, nearby mobs may also become hostile when they are otherwise outside your aggro range.

Locked Treasure Chests

<small;>τCommon Loot-containing locked chests
Name Orange Yellow Green Grey Location(s)
[Large Iron Bound Chest] 25 ? ? ? Blackfathom Deeps, Gnomeregan, Razorfen Downs, Razorfen Kraul, Scarlet Monastery, Shadowfang Keep and The Stockade
[Large Mithril Bound Chest] 175 ? ? ? Uldaman
[Large Mithril Bound Chest] 250 ? ? ? Blackrock Spire, Dire Maul and Stratholme
[Bound Fel Iron Chest] 300 ? ? ? Bc icon Hellfire Ramparts, Mana-Tombs, The Blood Furnace, The Slave Pens and The Underbog
[Bound Adamantite Chest] 325 ? ? ? Bc icon Auchenai Crypts, Hellfire Ramparts, Mana-Tombs, Sethekk Halls, Shadow Labyrinth, The Blood Furnace, The Botanica, The Mechanar, The Shattered Halls, The Slave Pens, The Steamvault and The Underbog
[Bound Adamantite Chest] 350 ? ? ? Bc icon Hellfire Ramparts, The Blood Furnace, The Botanica, The Mechanar, The Shattered Halls, The Slave Pens, The Steamvault and The Underbog

Doors

Doors
Location Door Orange Yellow Green Grey Note
The Deadmines Gate 1 ? ? ? Can also be opened with Inv misc ammo gunpowder 01 [Defias Gunpowder]
Gnomeregan Workshop Door 150 175 ? ? Can also be opened with Inv misc key 06 [Workshop Key]
Scarlet Monastery Armory and Cathedral Doors 175 200 225 275 Can also be opened with Scarlet Key
Searing Gorge Searing Gorge Gate 225 250 275 ? Can also be opened with Inv misc key 14 [Key to Searing Gorge]
Blackrock Depths East Garrison Door 250 275 300 ? Can also be opened with Inv misc key 08 [Shadowforge Key]
Blackrock Depths Prison Cells ? 250 300 ? Can also be opened with Inv misc key 10 [Prison Cell Key]
Blackrock Depths Shadowforge Gates 250 275 300 ? Can also be opened with Inv misc key 08 [Shadowforge Key]
Blackrock Depths Shadowforge Mechanism 250 275 300 ? Can also be opened with Inv misc key 08 [Shadowforge Key]
Scholomance Scholomance Door 280 323-336 341 ? Can also be opened with Skeleton Key
Stratholme Stratholme Gates 300 ? ?-334 ? Can also be opened with Inv misc key 13 [Key to the City]
Dire Maul Crescent Door 300 ? ?-334 ? Can also be opened with Inv misc key 10 [Crescent Key]
Shattered Halls Shattered Halls Door 350 375 400 425 Can also be opened with Inv misc key 02 [Shattered Halls Key]
Shadow Labyrinth Shadow Labyrinth Gate 350 ? ? ? Can also be opened with Inv misc key 02 [Shadow Labyrinth Key]
The Arcatraz Arcatraz Door 350 ? ? ? Can also be opened with Inv datacrystal03 [Key to the Arcatraz]
Karazhan Karazhan Door 350 ? ? ? Can also be opened with Inv misc key 07 [The Master's Key]
Dalaran Violet Hold Door 365 ? ? ? Can also be opened with Inv misc key 02 [The Violet Hold Key]

Skill gains on doors not inside an instance are on a timer. They cannot be picked repeatedly for skill. A certain amount of time (about 5 min) must elapse before skill gains may be realized again. As of 5 August 2008, doors within instances must also be given time to cool down before getting another skill point, even if you reset the instance

As of 16 December 2007, there seems to be a 50/50 chance that picking a junkbox will reset the skill gain timer on either or both Scarlet Monastery doors. Zoning into any of the four instances and pickpocketing at least three mobs also seems to give a 50/50 chance of reseting the SM door timer on both doors.

Alternatives to Lockpicking

If a rogue is unavailable, there are several alternatives.

Locks can be opened by various Skeleton keys made by Blacksmiths. There are 6 types of skeleton keys, all of which can be learned from Blacksmithing trainers. Each recipe creates two keys, which are used up on a successful pick.

Additionally Engineers can use Seaforium Charges to open locked doors and chests.

In the early closed beta, mages had a spell called Inv misc key 05 [Khadgar's Unlocking] which could unlock lockboxes and doors by consuming a reagent, but this spell was removed in Patch 0.9.

Source Item Unlocks
Blacksmithing [Silver Skeleton Key] 25
[Golden Skeleton Key] 125
[Truesilver Skeleton Key] 200
[Arcanite Skeleton Key] 300
[Cobalt Skeleton Key] 375
[Titanium Skeleton Key] 430
Engineering [Small Seaforium Charge] 150
[Large Seaforium Charge] 250
[Powerful Seaforium Charge] 300
[Elemental Seaforium Charge] 350

Lockpicking etiquette

There is very little consensus on what standard policies for lockpicking are; Rogue expectations can vary wildly from server to server. Some expect a tip, and some gladly open locks for free. Common assumptions can be:

  • If the rogue is not sending messages via Trade, General chat, or by yelling, then it is never acceptable to open a trade with a rogue without first asking them if he can open a certain box. Among other things, it can disrupt a mail composition, an Auction House scan, or a profession crafting, and can be very irritating. Many rogues will automatically ignore people who open trade windows unsolicited. However, if the rogue is clearly stating that he/she is opening lockboxes, it can be considered even more irritating to the rogue who then has to deal with floods of whispers coming in, so simply open trade.
  • Rogues will generally offer their service for free; it is generally expected to offer a tip if you can afford it.
  • If a rogue expects a fee for lockpicking, he should negotiate it ahead of time. Otherwise, gracious players often tip anywhere between 2g and 5g to the opening rogue, based on the type of lockbox opened. Locks under Thorium Lockboxes usually are tipped 50s and Thorium and above are tipped 1g on most servers. A generally good guideline to follow would be one silver for every skill on the lockbox (ex. Thorium Lockboxes would be 2g 50s.
  • If you ask a rogue before opening, he/she will often open it for free.
  • Always ask friends and guild mates before asking strangers. You are more likely to get it opened and more likely to get it done for free or a discounted price.


Patch changes

  • Cataclysm Patch 4.0.1 (2010-10-12): Lockpicking now skills up as you level, you no longer need to practice.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Pick Lock no longer requires Inv misc gear 03 [Thieves' Tools].
  • WoW Icon update Patch 1.4.0 (2005-04-19): The Rogue trainers will now point the player to an appropriate area with boxes to unlock depending on the lockpicking skill of the player.
  • WoW Icon update Patch 1.3.0 (2005-03-07): A number of areas in the world now have footlockers in them. These areas are in place for rogues to visit to increase their lockpicking skills. The contents of these footlockers are only token amounts of treasure, but they should allow for a more interesting experience while increasing lockpicking skill. The difficulty of the locks in the area correspond to the level of the zone, so if your lockpicking skill is around 100, you would go to Durnholde Keep in Hillsbrad. But if your skill is 250, you might head to Tyr's Hand in Eastern Plaguelands.
  • WoW Icon update Patch 1.2.2 (2005-02-15): Rogues now correctly gain Lockpicking skill from items picked in the trade window.

See also

Rogues can learn the Spell nature moonkey [Pick Lock] ability, which opens up the lockpicking skill to them.

External links

For leveling guides please visit Tradeskill leveling guides