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* Minor bug fixes and balance adjustments
 
* Minor bug fixes and balance adjustments
 
| Prev = 3.0.3
 
| Prev = 3.0.3
| Next = 3.1
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| Next = 3.1 ''Speculated''
 
| Related=
 
| Related=
 
*'''[[Patch 3.0.8 (undocumented changes)|Undocumented Changes]]'''
 
*'''[[Patch 3.0.8 (undocumented changes)|Undocumented Changes]]'''

Revision as of 08:10, 18 December 2008

Icon-patch-22x22 Patch 3.0.8
Release date December 11, 2008 (PTR)
Initial version 9328
Interface .toc 30000
Highlights & notes
  • Minor bug fixes and balance adjustments
Official links
Patch chronology
← Previous Next →
Patch 3.0.3
(Undocumented changes)
Patch 3.1 ''Speculated''
Useful links
PatchesPatches category

Patch 3.0.8 is currently in testing, and was released to the test servers on December 11, 2008. Undocumented changes can be found on Patch 3.0.8 (undocumented changes).

General

  • Players may now create death knights on any realm once they reach level 55.
  • Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Ability racial bearform [Bear Form], Ability racial bearform [Dire Bear Form], or Spell deathknight frostpresence [Frost Presence].
  • Racial restrictions on mounts have now been lifted. Night elves on mechanostrider? Tauren on raptor? You’re not seeing things.
  • Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
  • A new mailbox is now available at the Crows Tavern in the Dalaran Sewers.
  • We have added over 60 new graveyards to Kalimdor and the Eastern Kingdoms.
  • The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at 75% speed.

Achievements

PvP

  • Arenas
    • All rage and runic power are set to 0 when an Arena begins and the preparation period is over.
  • Battlegrounds
    • Lake Wintergrasp
      • Spell frost wizardmark [Wintergrasp Commendations] can now also be purchased for the low low price of 9 Inv jewelry ring 66 [Wintergrasp Marks of Honor]. Players can visit their respective Wintergrasp vendors and put those Marks of Honor to use!
      • Elementals should now always despawn when the battle begins.
      • Wintergrasp now extends farther south so that more revenants can be reached.
      • There are now three ranks in Wintergrasp: Recruit, Alliance Achievement pvp a 02 [Corporal], and First Lieutenant.
      • Players will be eligible for participation rewards after two honorable kills.
      • Players will receive increased honor with increased rank.
      • Players will receive additional Marks of Honor at Corporal or higher rank.
      • Players will receive corporal rank at 5 honorable kills instead of two.
    • Strand of the Ancients
      • Antipersonnel Turrets will now gain vehicle immunities, use falloff damage, and damage increased to 4000 + 200 per level to compensate for falloff.
      • Seaforium charges have been moved closer to the graveyards on the 2nd tier.

Class Changes

Death Knight

  • All multi-rune abilities generate 15 runic power.
  • Spell shadow antimagicshell [Anti-Magic Shell]: The cooldown has been lowered to 45 sec from 60 sec.
  • Spell deathknight bloodpresence [Blood Aura] now grants 2/4% instead of 1/2% healing.
  • Spell deathknight bloodpresence [Blood Presence] now grants 2/4% instead of 1/2% healing.
  • Spell deathknight deathstrike [Bloody Strikes] will receive extra bonus damage from Spell deathknight necroticplague [Pestilence].
  • Inv chest leather 13 [Bone Shield]: The mitigation has been reduced from 40% to 20%.
  • Ability creature disease 02 [Corpse Explosion]: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.
  • Spell nature shamanrage [Dark Command]: Range increased to 30 yards.
  • Spell shadow deathpact [Death Pact] now grants 40% instead of 20% healing.
  • Spell deathknight frostpresence [Frost Presence]: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
  • Inv weapon shortblade 40 [Heart Strike] no longer has a haste debuff but will now be able to strike two targets.
  • Inv misc horn 02 [Horn of Winter] now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.
  • Spell deathknight iceboundfortitude [Icebound Fortitude] now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).
  • Spell deathknight armyofthedead [Night of the Dead] now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
  • Spell deathvortex [Outbreak] will no longer receive bonus damage from Pestilence. The bonus from Spell deathknight empowerruneblade [Plague Strike] and Spell deathknight bloodboil [Blood Boil] has been increased slightly.
  • Pestilence no longer has a 10 seconds cooldown.
  • Raise Dead has now been split into two spells:
    • Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
    • Spell shadow deadofnight [Raise Ally] now raises a fallen party member and has no reagent. Available at level 72.
  • Inv sword 130 [Rune of the Stoneskin Gargoyle] (two-handed only) now grants 25 Defense and 2% Stamina.
  • Spell deathknight darkconviction [Rune Strike]: Damage decreased from 200% to 150% but threat increased to 150% from 100%.
  • Spell shadow coneofsilence [Shadow of Death]: The duration has been changed from 45 seconds to 25 seconds.
  • Spell shadow contagion [Unholy Blight] had had its cost reduced from 60 to 40 runic power.
  • Ability creature disease 02 [Wandering Plague] will now properly reset after being cast.
  • Spell shadow lifedrain [Vampiric Blood]: In addition to its current effects, also adds 20% health temporarily.
  • Achievement boss kelthuzad 01 [Will of the Necropolis] will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded.

Druid

  • Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
  • Spell nature removecurse [Remove Curse] and Spell nature nullifypoison 02 [Abolish Poison] can now be used in Moonkin form.
  • Spell nature preservation [Genesis]: Now works with Spell nature tranquility [Tranquility] and Spell nature cyclone [Hurricane].
  • Ability physical taunt [Growl]: Range increased to 30 yards.
  • Ability druid kingofthejungle [King of the Jungle] - The Bear effect is now physical, and thus cannot be dispelled.
  • Spell nature naturesblessing [Nature's Grace] - Now also effects Ability druid lunarguidance [Revive].
  • Primal Tenacity: Now reduces the cost of Bear Form, Ability druid catform [Cat Form], and Dire Bear Form by 17/33/50% in addition to its previous effects.
  • Ability druid denmother [Protector of the Pack]: No longer changes value based on party size.
  • Ability druid skinteeth [Savage Roar]: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
  • Ability druid starfall [Starfall] will now be cancelled by any shapeshifting.
  • Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
  • Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
  • Ability druid flourish [Wild Growth] now has a 6 second cooldown.

Hunter

  • All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
  • Spell nature protectionformnature [Aspect of the Wild] - This aspect is now raid-wide.
  • Inv bracer 36b [Call of the Wild]: The benefit from this pet talent now applies to only the Hunter and their own pet.
  • Ability whirlwind [Deterrence]: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 60 sec. cooldown.
  • Ability hunter improvedtracking [Improved Tracking] (Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
  • Ability hunter assassinate2 [Kill Shot] – Cooldown reduced to 15 seconds, down from 35 sec.
  • Ability hunter separationanxiety [Kindred Spirits]: This talent now grants only 3/6/9/12/15% pet damage.
  • The coefficient of Ability druid disembowel [Rake] (Cat) and Scorpid Venom (Scorpid) has been lowered.
  • Ability hunter readiness [Readiness]: No longer resets the cooldown on Ability druid ferociousbite [Bestial Wrath].
  • Ability hunter steadyshot [Steady Shot]: Now gains 10% of attack power as damage instead of 20%.
  • Ability hunter serpentswiftness [Serpent's Swiftness]: This talent now grants only 2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is unchanged.
  • Shaman talent unleashedfury [Unleashed Fury]: This talent now grants only 3/6/9/12/15% pet damage.
  • Ability hunter potentvenom [Viper Sting]: Now drains a percentage of maximum mana.
  • Ability hunter rapidkilling [Volley]: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).

Mage

  • Spell arcane blast [Arcane Blast]: This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.
  • Ability mage potentspirit [Arcane Flows]: Now also reduces the cooldown of Evocation by 1m/2m.
  • Spell nature elementalprecision 1 [Elemental Precision]: Renamed to Precision and now works on all spells.
  • Spell nature purge [Evocation]: Cooldown reduced to 4 min.
  • Spell frost icestorm [Improved Blizzard]: The snaring effect has been reduced to 20/40/50%.
  • Slow Fall is now castable on others.
  • Spell arcane focusedpower [Torment the Weak]: Now works with Arcane Blast and does bonus damage against targets afflicted with any type of slow (such as the combat slow from Spell nature thunderclap [Thunder Clap]).

Paladin

Priest

Rogue

  • Ability rogue fanofknives [Fan of Knives]: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped.
  • Ability rogue feint [Feint]: Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects.

Shaman

Warlock

Warrior

Professions

Alchemy

  • All flasks no longer require an alchemy lab to create.

Blacksmithing

  • Reduced the spell power on the Inv mace 87 [Titansteel Guardian] to bring it in line with its item level.
  • Increased the material requirements to make high level frost resistance gear created with blacksmithing.

Engineering

Inscription

Leatherworking

  • Inv belt 02 [Iceborne Belt] pattern skill up range has been increased to the correct range.

Mining

Skinning

Quests

Dungeons and Raids

  • The Obsidian Sanctum
    • Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.

User Interface

  • For additional notes on Lua and XML changes please visit the UI & Macros forum.

Items

World Environment

Bug Fixes

  • Death Knight: Ability creature disease 02 [Corpse Explosion]: Fixed a bug where how much Runic Power the Death Knight had was affecting the damage done, and also increased the damage substantially.
  • Druid: Ability druid ravage [Savage Fury] - Ability druid mangle2 [Mangle] (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
  • Fixed a bug with a Inv misc herb 02 [Wild Mustard] plant that was under the ground in Dalaran.
  • Paladin: Spell holy prayerofhealing [Repentance]: Spell holy avengersshield [Avenger's Shield] no longer breaks Spell holy prayerofhealing [Repentance], but unfortunately, Spell holy sealofvengeance [Seal of Vengeance] and Corruption damage will break it again. This will be corrected in a future patch.
  • Paladin: Ability paladin shieldofvengeance [Shield of Righteousness] now properly shares a cooldown for both ranks.
  • Priest: Spell shadow siphonmana [Mind Flay] - Fixed a bug with targeting where you would not deal damage if not facing the target while channeling.
  • Shaman: Spell nature elementalshields [Elemental Shields] was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
  • Shaman: Ability shaman lavalash [Lava Lash] - Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used. Bug #147699.
  • Shaman: Fixed a bug where Spell shaman thunderstorm [Thunderstorm] (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.
  • The Wintergrasp Aura should now properly update in all instances, transferring the buff when the zone control changes.