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| Version = 9464
 
| Version = 9464
 
| toc = 30000
 
| toc = 30000
  +
| api = 1
 
| Highlights =
 
| Highlights =
 
* Minor bug fixes and balance adjustments
 
* Minor bug fixes and balance adjustments
 
| Prev = 3.0.3
 
| Prev = 3.0.3
  +
|Current=3.0.8
 
| Next = 3.0.8a
 
| Next = 3.0.8a
 
| Related=
 
| Related=
*'''[[Patch 3.0.8 (undocumented changes)|Undocumented Changes]]'''
 
 
*[http://www.worldofwarcraft.com/patchnotes/ Official patch notes]
 
*[http://www.worldofwarcraft.com/patchnotes/ Official patch notes]
 
}}
 
}}
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* The {{achievement|Loremaster of Kalimdor}} achievement has had its quest amount reduced.
 
* The {{achievement|Loremaster of Kalimdor}} achievement has had its quest amount reduced.
 
* The {{achievement|Perma-Peddle}} Achievement is no longer a part of the {{Achievementlong|Fool For Love}} [[meta-achievement]].
 
* The {{achievement|Perma-Peddle}} Achievement is no longer a part of the {{Achievementlong|Fool For Love}} [[meta-achievement]].
* [[The Winds of the North]] has had its requirements changed. This achievement is now earned by getting {{Exalted}} with the [[Alliance Vanguard]] or [[Horde Expedition]].
+
* {{achievementlong|faction=|The Winds of the North (Horde)}}/{{Achievementlong|faction=|The Winds of the North (Alliance)}} has had its requirements changed. This achievement is now earned by getting {{reputation|exalted}} with the [[Alliance Vanguard]] or [[Horde Expedition]].
   
 
==PvP==
 
==PvP==
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===Death Knight===
 
===Death Knight===
 
* All multi-rune abilities generate 15 [[runic power]].
 
* All multi-rune abilities generate 15 [[runic power]].
* [[Anti-Magic Shell]]: The cooldown has been lowered to 45 sec from 60 sec.
+
* {{ability|Anti-Magic Shell}}: The cooldown has been lowered to 45 sec from 60 sec.
* [[Blood Aura]] now grants 2/4% instead of 1/2% healing.
+
* {{ability|Blood Aura}} now grants 2/4% instead of 1/2% healing.
* [[Blood Presence]] now grants 2/4% instead of 1/2% healing.
+
* {{ability|Blood Presence}} now grants 2/4% instead of 1/2% healing.
* [[Bloody Strikes]] will receive extra bonus damage from [[Pestilence]].
+
* {{ability|Bloody Strikes}} will receive extra bonus damage from {{ability|Pestilence}}.
* [[Bone Shield]]: The mitigation has been reduced from 40% to 20%.
+
* {{ability|Bone Shield}}: The mitigation has been reduced from 40% to 20%.
* [[Corpse Explosion]]: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.
+
* {{ability|Corpse Explosion}}: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.
* [[Dark Command]]: Range increased to 30 yards.
+
* {{ability|Dark Command}}: Range increased to 30 yards.
* [[Death Pact]] now grants 40% instead of 20% healing.
+
* {{ability|Death Pact}} now grants 40% instead of 20% healing.
* [[Frost Presence]]: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
+
* {{ability|Frost Presence}}: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
* [[Heart Strike]] no longer has a haste debuff but will now be able to strike two targets.
+
* {{ability|Heart Strike}} no longer has a haste debuff but will now be able to strike two targets.
* [[Horn of Winter]] now has no cost and grants 10 runic power in addition to its stat buff, but has a 20 second cooldown.
+
* {{ability|Horn of Winter}} now has no cost and grants 10 runic power in addition to its stat buff, but has a 20 second cooldown.
* [[Howling Blast]]: 5 second Cooldown.
+
* {{ability|Howling Blast}}: 5 second Cooldown.
* [[Icebound Fortitude]] now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).
+
* {{ability|Icebound Fortitude}} now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).
* [[Night of the Dead]] now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
+
* {{ability|Night of the Dead}} now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
* [[Outbreak]] will no longer receive bonus damage from Pestilence. The bonus from [[Plague Strike]] and [[Blood Boil]] has been increased slightly.
+
* {{ability|Outbreak}} will no longer receive bonus damage from Pestilence. The bonus from {{ability|Plague Strike}} and {{ability|Blood Boil}} has been increased slightly.
* [[Pestilence]] no longer has a 10 seconds cooldown.
+
* {{ability|Pestilence}} no longer has a 10 seconds cooldown.
* [[Raise Dead (death knight ability)|Raise Dead]] has now been split into two spells:
+
* {{ability|Raise Dead (death knight ability)|Raise Dead}} has now been split into two spells:
** [[Raise Dead]] now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
+
** {{ability|Raise Dead}} now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
** [[Raise Ally]] now raises a fallen party member and has no reagent. Available at level 72. This should now last for 4 minutes.
+
** {{ability|Raise Ally}} now raises a fallen party member and has no reagent. Available at level 72. This should now last for 4 minutes.
* [[Rune of the Stoneskin Gargoyle]] (two-handed only) now grants 25 Defense and 2% Stamina.
+
* {{ability|Rune of the Stoneskin Gargoyle}} (two-handed only) now grants 25 Defense and 2% Stamina.
* [[Rune Strike]]: Damage decreased from 200% to 150% but threat generation has increased from 100% to 150%.
+
* {{ability|Rune Strike}}: Damage decreased from 200% to 150% but threat generation has increased from 100% to 150%.
* [[Shadow of Death]]: The duration has been changed from 45 seconds to 25 seconds.
+
* {{ability|Shadow of Death}}: The duration has been changed from 45 seconds to 25 seconds.
* [[Unholy Blight]] has had its cost reduced from 60 to 40 runic power.
+
* {{ability|Unholy Blight}} has had its cost reduced from 60 to 40 runic power.
* [[Wandering Plague]] will now properly reset after being cast.
+
* {{ability|Wandering Plague}} will now properly reset after being cast.
* [[Vampiric Blood]]: In addition to its current effects, also adds 20% health temporarily.
+
* {{ability|Vampiric Blood}}: In addition to its current effects, also adds 20% health temporarily.
* [[Will of the Necropolis]] will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded.
+
* {{ability|Will of the Necropolis}} will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded.
   
 
===Druid===
 
===Druid===
* [[Aquatic Form]] is now available from druid trainers at level 16.
+
* {{ability|Aquatic Form}} is now available from druid trainers at level 16.
* Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
+
* [[feral attack power|Feral Attack Power]]: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
* [[Abolish Poison]] can now be used in [[Moonkin form]].
+
* {{ability|Abolish Poison}} can now be used in {{ability|Moonkin Form}}.
* [[Genesis]]: Now works with [[Tranquility]] and [[Hurricane]].
+
* {{ability|Genesis}}: Now works with {{ability|Tranquility}} and {{ability|Hurricane}}.
* [[Growl]]: Range increased to 30 yards.
+
* {{ability|Growl}}: Range increased to 30 yards.
* [[King of the Jungle]] - The Bear effect is now physical, and thus cannot be dispelled.
+
* {{ability|King of the Jungle}} - The Bear effect is now physical, and thus cannot be dispelled.
* [[Moonglow_(Druid_talent)|Moonglow]]: This talent now also benefits [[Nourish]].
+
* {{ability|Moonglow (Druid talent)|Moonglow}}: This talent now also benefits {{ability|Nourish}}.
* [[Nature's Grace]] - Now also effects [[Revive]].
+
* {{ability|Nature's Grace}} - Now also effects {{ability|Revive}}.
* [[Nourish]]: Wild Growth applied to a target now increases the healing done by this spell by 20% like other heal over time effects.
+
* {{ability|Nourish}}: Wild Growth applied to a target now increases the healing done by this spell by 20% like other heal over time effects.
 
* [[Polearm]]s: Now trainable by Druids.
 
* [[Polearm]]s: Now trainable by Druids.
* [[Primal Tenacity]]: Now reduces the cost of Bear Form, [[Cat Form]], and Dire Bear Form by 17/33/50% in addition to its previous effects.
+
* {{ability|Primal Tenacity}}: Now reduces the cost of {{ability|Bear Form}}, {{ability|Cat Form}}, and {{ability|Dire Bear Form}} by 17/33/50% in addition to its previous effects.
* [[Protector of the Pack]]: No longer changes value based on party size.
+
* {{ability|Protector of the Pack}}: No longer changes value based on party size.
* [[Savage Roar]]: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
+
* {{ability|Savage Roar}}: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
* [[Starfall (druid ability)|Starfall]]: Instead of canceling shapeshifting, now cancels on shapeshifting into an animal form.
+
* {{ability|Starfall (druid ability)|Starfall}}: Instead of canceling shapeshifting, now cancels on shapeshifting into an animal form.
* [[Survival of the Fittest]]: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
+
* {{ability|Survival of the Fittest}}: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
* [[Swipe]]: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
+
* {{ability|Swipe}}: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
* [[Wild Growth]] now has a 6 second cooldown.
+
* {{ability|Wild Growth}} now has a 6 second cooldown.
   
 
===Hunter===
 
===Hunter===
* All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
+
* All {{ability|Hunter pet}} abilities with a [[cooldown]] of 30 seconds or more are no longer on the [[global cooldown]].
* [[Arcane Shot]]: Mana cost lowered to match the cost of Steady Shot.
+
* {{ability|Arcane Shot}}: Mana cost lowered to match the cost of Steady Shot.
* [[Aspect of the Wild]] - This aspect is now raid-wide.
+
* {{ability|Aspect of the Wild}} - This aspect is now raid-wide.
* [[Call of the Wild]]: The benefit from this pet talent now applies to only the Hunter and their own pet.
+
* {{ability|Call of the Wild}}: The benefit from this pet talent now applies to only the Hunter and their own pet.
* [[Deterrence]]: Design changed to grant 100% [[parry]] and 100% chance to "[[deflect]]" spells coming from the front, but prevents the [[Hunter]] from attacking. Lasts 5 sec. 60 sec. cooldown.
+
* {{ability|Deterrence}}: Design changed to grant 100% [[parry]] and 100% chance to "[[deflect]]" spells coming from the front, but prevents the [[Hunter]] from attacking. Lasts 5 sec. 60 sec. cooldown.
* [[Explosive Shot]]: Damage increased substantially, and additional scaling added to compensate Survival Hunters for the decrease in power of Steady Shot. No longer deals damage to secondary targets.
+
* {{ability|Explosive Shot}}: Damage increased substantially, and additional scaling added to compensate Survival Hunters for the decrease in power of Steady Shot. No longer deals damage to secondary targets.
* [[Improved Tracking]] (Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
+
* {{ability|Improved Tracking}} (Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
* [[Kill Shot]] – Cooldown reduced to 15 seconds, down from 35 sec.
+
* {{ability|Kill Shot}} – Cooldown reduced to 15 seconds, down from 35 sec.
* [[Kindred Spirits]]: This talent now grants only 3/6/9/12/15% pet damage.
+
* {{ability|Kindred Spirits}}: This talent now grants only 3/6/9/12/15% pet damage.
* The coefficient of [[Rake (pet)|Rake]] (Cat) and [[Scorpid Venom]] (Scorpid) has been lowered.
+
* The coefficient of {{ability|Rake (pet)|Rake}} (Cat) and {{ability|Scorpid Poison}} (Scorpid) has been lowered.
* [[Readiness]]: No longer resets the cooldown on [[Bestial Wrath]].
+
* {{ability|Readiness}}: No longer resets the cooldown on {{ability|Bestial Wrath}}.
* [[Steady Shot]]: Now gains 10% of attack power as damage instead of 20%.
+
* {{ability|Steady Shot}}: Now gains 10% of attack power as damage instead of 20%.
* [[Serpent's Swiftness]]: This talent now grants only 2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is unchanged.
+
* {{ability|Serpent's Swiftness}}: This talent now grants only 2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is unchanged.
* [[Tranquilizing Shot]] has had its cooldown reduced to 6 seconds, down from 15.
+
* {{ability|Tranquilizing Shot}} has had its cooldown reduced to 6 seconds, down from 15.
* [[Unleashed Fury]]: This talent now grants only 3/6/9/12/15% pet damage.
+
* {{ability|Unleashed Fury}}: This talent now grants only 3/6/9/12/15% pet damage.
* [[Viper Sting]]: Now drains a percentage of maximum mana.
+
* {{ability|Viper Sting}}: Now drains a percentage of maximum mana.
* [[Volley]]: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).
+
* {{ability|Volley}}: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).
   
 
===Mage===
 
===Mage===
* [[Arcane Blast]]: This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.
+
* {{ability|Arcane Blast}}: This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.
* [[Arcane Flows]]: Now also reduces the cooldown of Evocation by 1m/2m.
+
* {{ability|Arcane Flows}}: Now also reduces the cooldown of Evocation by 1m/2m.
* [[Elemental Precision]]: Renamed to Precision and now works on all spells.
+
* {{ability|Elemental Precision}}: Renamed to Precision and now works on all spells.
* [[Evocation]]: Cooldown reduced to 4 min.
+
* {{ability|Evocation}}: Cooldown reduced to 4 min.
* [[Improved Blizzard]]: The snaring effect has been reduced to 20/40/50%.
+
* {{ability|Improved Blizzard}}: The snaring effect has been reduced to 20/40/50%.
* [[Slow Fall]] is now castable on others.
+
* {{ability|Slow Fall}} is now castable on others.
* [[Torment the Weak]]: Now works with Arcane Blast and does bonus damage against targets afflicted with any type of slow (such as the combat slow from [[Thunder Clap]]).
+
* {{ability|Torment the Weak}}: Now works with Arcane Blast and does bonus damage against targets afflicted with any type of slow (such as the combat slow from {{ability|Thunder Clap}}).
   
 
===Paladin===
 
===Paladin===
* [[Avenging Wrath]]: [[Divine Shield]], [[Divine Protection]], and [[Avenging Wrath]] cannot be used within 30 seconds of each other anymore. [[Forbearance]] removed from [[Avenging Wrath]].
+
* {{ability|Avenging Wrath}}: {{ability|Divine Shield}}, {{ability|Divine Protection}}, and Avenging Wrath cannot be used within 30 seconds of each other anymore. {{ability|Forbearance}} removed from Avenging Wrath.
* [[Divine Protection]]: The 100% attack speed penalty has been removed.
+
* {{ability|Divine Protection}}: The 100% attack speed penalty has been removed.
* [[Divine Shield]]: The 100% attack speed penalty has been replaced by a 50% reduction to all damage caused.
+
* {{ability|Divine Shield}}: The 100% attack speed penalty has been replaced by a 50% reduction to all damage caused.
* [[Hand of Reckoning]] (NEW): Available on trainers at level 16. It's a 30 yard range taunt that causes Holy damage.
+
* {{ability|Hand of Reckoning}} (NEW): Available on trainers at level 16. It's a 30 yard range taunt that causes Holy damage.
* [[Judgements of the Pure]]: This Holy talent now increases the damage done by Seals and Judgements.
+
* {{ability|Judgements of the Pure}}: This Holy talent now increases the damage done by Seals and Judgements.
* [[Judgement of Wisdom]]: Now returns a percentage of base mana instead of a percentage of max mana.
+
* {{ability|Judgement of Wisdom}}: Now returns a percentage of base mana instead of a percentage of max mana.
* [[Sacred Duty]]: Interaction with [[Divine Shield]] and [[Divine Protection]] removed, but stamina bonus increased.
+
* {{ability|Sacred Duty}}: Interaction with {{ability|Divine Shield}} and {{ability|Divine Protection}} removed, but stamina bonus increased.
   
 
===Priest===
 
===Priest===
* [[Abolish Disease]] and [[Cure Disease (Priest)|Cure Disease]] can now be cast while in [[Shadowform]].
+
* {{ability|Abolish Disease}} and {{ability|Cure Disease (priest ability)|Cure Disease}} can now be cast while in {{ability|Shadowform}}.
* [[Holy]]: [[Circle of Healing]] now has a 6 second cooldown.
+
* Holy: {{ability|Circle of Healing}} now has a 6 second cooldown.
* [[Levitate]] is now castable on others.
+
* {{ability|Levitate}} is now castable on others.
* [[Mana Burn]]: Now burns a percentage of maximum mana.
+
* {{ability|Mana Burn}}: Now burns a percentage of maximum mana.
* [[Shadow]]
+
* Shadow
 
** Shadowform: You can now shift into Shadowform while mounted or sitting.
 
** Shadowform: You can now shift into Shadowform while mounted or sitting.
** [[Vampiric Embrace]]- Mana cost of this spell has been removed.
+
** {{ability|Vampiric Embrace}}- Mana cost of this spell has been removed.
   
 
===Rogue===
 
===Rogue===
* [[Fan of Knives]]: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped.
+
* {{ability|Fan of Knives}}: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped.
* [[Feint]]: Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects.
+
* {{ability|Feint}}: Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects.
   
 
===Shaman===
 
===Shaman===
* [[Fire Nova Totem]]: Now no longer generates threat.
+
* {{ability|Fire Nova Totem}}: Now no longer generates threat.
* [[Healing Way]]: Now only one application is required to reach full benefit. No longer stacks.
+
* {{ability|Healing Way}}: Now only one application is required to reach full benefit. No longer stacks.
* [[Improved Water Shield]]: [[Lesser Healing Wave]] now has a reduced chance to trigger this talent.
+
* {{ability|Improved Water Shield}}: {{ability|Lesser Healing Wave}} now has a reduced chance to trigger this talent.
* [[Magma Totem]]: The damage and scaling has been increased and no longer generates threat.
+
* {{ability|Magma Totem}}: The damage and scaling has been increased and no longer generates threat.
* [[Mental Quickness]] and [[Static Shock]] have switched positions in the talent tree.
+
* {{ability|Mental Quickness}} and {{ability|Static Shock}} have switched positions in the talent tree.
 
* Mental Quickness: Reduces the mana cost of instant cast [[Shaman]] spells by 2/4/6% and increases spell power by an amount equal to 10/20/30% of your attack power.
 
* Mental Quickness: Reduces the mana cost of instant cast [[Shaman]] spells by 2/4/6% and increases spell power by an amount equal to 10/20/30% of your attack power.
* [[Searing Totem]] (Rank 4) now does the proper damage for its rank.
+
* {{ability|Searing Totem}} (Rank 4) now does the proper damage for its rank.
* [[Tremor Totem]]'s duration has been increased from 2 minutes to 5 minutes.
+
* {{ability|Tremor Totem}}'s duration has been increased from 2 minutes to 5 minutes.
 
* Elemental
 
* Elemental
** [[Elemental Oath]]: In addition to existing effects, now increases spell damage done by the Shaman by 5/10% while Elemental Focus Clearcasting is active.
+
** {{ability|Elemental Oath}}: In addition to existing effects, now increases spell damage done by the Shaman by 5/10% while Elemental Focus Clearcasting is active.
** [[Elemental Mastery]]: Redesigned. Now increases the Shaman's critical strike chance by 20%, and decreases mana cost of Nature, Frost and Fire spells for 30 seconds. Cooldown remains at 3 minutes.
+
** {{ability|Elemental Mastery}}: Redesigned. Now increases the Shaman's critical strike chance by 20%, and decreases mana cost of Nature, Frost and Fire spells for 30 seconds. Cooldown remains at 3 minutes.
** [[Elemental Shields]]: This talent has been removed. It has now been merged with [[Elemental Warding]].
+
** {{ability|Elemental Shields}}: This talent has been removed. It has now been merged with {{ability|Elemental Warding}}.
** [[Elemental Warding]]: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
+
** {{ability|Elemental Warding}}: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
** New Talent: [[Shamanism_(Talent)|Shamanism]]-Your [[Lightning Bolt]] spell gains an additional 2/4/6/8/10% and your [[Lava Burst]] gains an additional 4/8/12/16/20% of your bonus damage effects.
+
** New Talent: {{ability|Shamanism (Talent)|Shamanism}}-Your {{ability|Lightning Bolt}} spell gains an additional 2/4/6/8/10% and your {{ability|Lava Burst}} gains an additional 4/8/12/16/20% of your bonus damage effects.
** [[Storm, Earth and Fire]]: This talent has been moved up in the tree, and it’s talent points have been reduced to 3 down from 5. [[Wind Shock]] is also included in the range increase (with [[Earth Shock]]). The damage bonus to [[Flame Shock]] has been increased, up from 10/20/30/40/50 to 20/40/60.
+
** {{ability|Storm, Earth and Fire}}: This talent has been moved up in the tree, and it’s talent points have been reduced to 3 down from 5. {{ability|Wind Shock}} is also included in the range increase (with {{ability|Earth Shock}}). The damage bonus to {{ability|Flame Shock}} has been increased, up from 10/20/30/40/50 to 20/40/60.
** [[Unrelenting Storm]]: point cost reduced to 3, down from 5. Now does 4/8/12%
+
** {{ability|Unrelenting Storm}}: point cost reduced to 3, down from 5. Now does 4/8/12%
   
 
===Warlock===
 
===Warlock===
* [[Demon Armor]] and [[Demon Skin]]: Armor increased by approximately 120%.
+
* {{ability|Demon Armor}} and {{ability|Demon Skin}}: Armor increased by approximately 120%.
* [[Demonic Circle]]: The teleport now clears all snare effects.
+
* {{ability|Demonic Circle}}: The teleport now clears all snare effects.
* [[Drain Mana]]: Now drains a percentage of maximum mana.
+
* {{ability|Drain Mana}}: Now drains a percentage of maximum mana.
* [[Emberstorm]]: Now works with [[Conflagrate]].
+
* {{ability|Emberstorm}}: Now works with {{ability|Conflagrate}}.
* [[Ritual of Summoning]]: Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes.
+
* {{ability|Ritual of Summoning}}: Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes.
   
 
===Warrior===
 
===Warrior===
* [[Bloodthirst]]: Charges have been decreased to 3, but the effect has been raised to 1% per charge.
+
* {{ability|Bloodthirst}}: Charges have been decreased to 3, but the effect has been raised to 1% per charge.
* [[Fury]]: [[Bloodsurge]]: Now has a chance to trigger from any hit with [[Heroic Strike]], [[Bloodthirst]], or [[Whirlwind]].
+
* Fury: {{ability|Bloodsurge}}: Now has a chance to trigger from any hit with {{ability|Heroic Strike}}, {{ability|Bloodthirst}}, or {{ability|Whirlwind}}.
* Fury:[[Titan's Grip]]: The hit chance penalty has been removed.
+
* Fury:{{ability|Titan's Grip}}: The hit chance penalty has been removed.
* [[Taunt (warrior ability)|Taunt]]: Range increased to 30 yards.
+
* {{ability|Taunt (warrior ability)|Taunt}}: Range increased to 30 yards.
   
 
==Professions==
 
==Professions==
 
===[[Alchemy]]===
 
===[[Alchemy]]===
 
* All flasks no longer require an alchemy lab to create.
 
* All flasks no longer require an alchemy lab to create.
* The Cooldown on [[Transmute: Titanium]] has been reduced to 1 day, and the materials required have been simplified.
+
* The Cooldown on {{loot|enchant|Transmute: Titanium}} has been reduced to 1 day, and the materials required have been simplified.
* Reduced the cooldown on [[Northrend Alchemy Research]] from 7 days to 3 days.
+
* Reduced the cooldown on {{loot|enchant|Northrend Alchemy Research}} from 7 days to 3 days.
 
* The chance to discover a Northrend transmutation has been increased.
 
* The chance to discover a Northrend transmutation has been increased.
 
* Changed the {{item|Crazy Alchemist's Potion}} so it always gives health and mana. It also grants the benefit of another random potion effect.
 
* Changed the {{item|Crazy Alchemist's Potion}} so it always gives health and mana. It also grants the benefit of another random potion effect.
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===[[Enchanting]]===
 
===[[Enchanting]]===
 
* Many high level enchantment recipes have had the amount of {{item|Infinite Dust}} and {{item|Greater Cosmic Essence}} requirements significantly reduced, but with {{item|Dream Shard|Dream Shards}} being added to them.
 
* Many high level enchantment recipes have had the amount of {{item|Infinite Dust}} and {{item|Greater Cosmic Essence}} requirements significantly reduced, but with {{item|Dream Shard|Dream Shards}} being added to them.
* Increased the Fire damage inflicted by the [[Icebreaker]] weapon enchantment.
+
* Increased the Fire damage inflicted by the {{loot|enchant|Enchant Weapon - Icebreaker|Icebreaker}} weapon enchantment.
* Reduced the armor penalty granted by the [[Berserking]] weapon enchantment.
+
* Reduced the armor penalty granted by the {{loot|enchant|Enchant Weapon - Berserking|Berserking}} weapon enchantment.
* Increased the amount of healing from the [[Lifeward]] enchantment.
+
* Increased the amount of healing from the {{loot|enchant|Enchant Weapon - Lifeward|Liveward}} enchantment.
* Increased the amount of damage caused by the [[Icebreaker]] enchantment.
+
* Increased the amount of damage caused by the Icebreaker enchantment.
* Added a new recipe to enchant bracers with Stamina. You can buy this recipe from [[Vanessa Sellers]] in Dalaran.
+
* Added a new recipe to enchant bracers with Stamina. You can buy this recipe from {{NPC||Vanessa Sellers}} in Dalaran.
   
 
===[[Engineering]]===
 
===[[Engineering]]===
* Engineers may now be able to properly engineer [[Centrifuge Construct]]s.
+
* Engineers may now be able to properly engineer {{NPC||Centrifuge Construct}}s.
* Reduced the cooldown and increased the duration of the effect for Hyperspeed Accelerators.
+
* Reduced the cooldown and increased the duration of the effect for {{loot|enchant|Hyperspeed Accelerators}}.
 
* Added a new recipe for epic plate spell power goggles.
 
* Added a new recipe for epic plate spell power goggles.
* Weakness Spectralizers are now usable by druids.
+
* {{item|Weakness Spectralizers}} are now usable by druids.
 
* The {{item|Saronite Bomb}} recipe now creates a lot more bombs for the same material cost. While this breakthrough was discovered by goblins, all engineers can take advantage of it.
 
* The {{item|Saronite Bomb}} recipe now creates a lot more bombs for the same material cost. While this breakthrough was discovered by goblins, all engineers can take advantage of it.
 
* {{item|Gnomish Lightning Generator}} has had its cast time and cooldown reduced.
 
* {{item|Gnomish Lightning Generator}} has had its cast time and cooldown reduced.
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===[[Inscription]]===
 
===[[Inscription]]===
* [[Jessica Sellers]], a new vendor in the Dalaran inscription shop, will sell most inscription inks for the cost of one {{item|Ink of the Sea}}. She also sells {{item|Snowfall Ink}} for multiple Inks of the Sea.
+
* {{NPC||Jessica Sellers}}, a new vendor in the Dalaran inscription shop, will sell most inscription inks for the cost of one {{item|Ink of the Sea}}. She also sells {{item|Snowfall Ink}} for multiple Inks of the Sea.
 
* A new recipe for {{item|Glyph of Arcane Blast}} has been added to Master and Grand Master Inscription trainers.
 
* A new recipe for {{item|Glyph of Arcane Blast}} has been added to Master and Grand Master Inscription trainers.
 
* <font color="lightgreen">Glyph Changes moved to [[Patch 3.0.8#Glyphs|Items/Glyphs]]</font>
 
* <font color="lightgreen">Glyph Changes moved to [[Patch 3.0.8#Glyphs|Items/Glyphs]]</font>
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===[[Mining]]===
 
===[[Mining]]===
 
* Mining veins and deposits no longer require multiple hits to receive all the ore. Players will receive around the same amount of ore, stone, and gems they would have received from multiple hits.
 
* Mining veins and deposits no longer require multiple hits to receive all the ore. Players will receive around the same amount of ore, stone, and gems they would have received from multiple hits.
* [[Weakened Giant]]s and [[Iron Rune Sentinel]]s can now be correctly mined.
+
* {{NPC||Weakened Giant}}s and [[Iron Rune Sentinel]]s can now be correctly mined.
   
 
===[[Skinning]]===
 
===[[Skinning]]===
* Increased the critical strike rating granted by ranks 5 and 6 of [[Master of Anatomy]].
+
* Increased the critical strike rating granted by ranks 5 and 6 of {{ability|Master of Anatomy}}.
* [[Carrion Fleshstripper]]s are now skinnable.
+
* {{NPC||Carrion Fleshstripper}}s are now skinnable.
   
 
===[[Tailoring]]===
 
===[[Tailoring]]===
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* Simplified the materials required for {{item|Shining Spellthread}} and {{item|Azure Spellthread}}.
 
* Simplified the materials required for {{item|Shining Spellthread}} and {{item|Azure Spellthread}}.
 
* Reduced the eternals required to make {{item|Brilliant Spellthread}} and {{item|Sapphire Spellthread}}, but increased the number of {{item|Iceweb Spider Silk}}.
 
* Reduced the eternals required to make {{item|Brilliant Spellthread}} and {{item|Sapphire Spellthread}}, but increased the number of {{item|Iceweb Spider Silk}}.
* Greatly reduced the materials required to make the self-only tailoring leg enchants [[Master's Spellthread]] and [[Sanctified Spellthread]]), but these recipes no longer grant any skill gains.
+
* Greatly reduced the materials required to make the self-only tailoring leg enchants {{loot|enchant|Master's Spellthread}} and {{loot|enchant|Sanctified Spellthread}}), but these recipes no longer grant any skill gains.
 
* Reduced the training cost for the normal {{item|Flying Carpet}}.
 
* Reduced the training cost for the normal {{item|Flying Carpet}}.
 
* {{item|Ebonweave}} now requires the tailor to be in the [[Maw of Neltharion]] in [[Dragonblight]] to create it.
 
* {{item|Ebonweave}} now requires the tailor to be in the [[Maw of Neltharion]] in [[Dragonblight]] to create it.
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* {{item|Deadly Gladiator's Staff}} has had the [[Agility]] and [[Critical strike]] rating restored to ratios consistent with other instances of the Gladiator's Staff.
 
* {{item|Deadly Gladiator's Staff}} has had the [[Agility]] and [[Critical strike]] rating restored to ratios consistent with other instances of the Gladiator's Staff.
 
* [[Dreamwalker Battlegear]]: The [[Rip]] bonus is now 4 seconds instead of 3.
 
* [[Dreamwalker Battlegear]]: The [[Rip]] bonus is now 4 seconds instead of 3.
* Druid Feral Tier 7 Set: The 4 piece bonus now also decreases the cooldown on [[Tiger’s Fury]] by 3 seconds.
+
* Druid Feral Tier 7 Set: The 4 piece bonus now also decreases the cooldown on [[Tiger's Fury]] by 3 seconds.
 
* Druid Restoration Tier 7 Set: The Rejuvenation bonus has been changed to affect [[Lifebloom]] instead.
 
* Druid Restoration Tier 7 Set: The Rejuvenation bonus has been changed to affect [[Lifebloom]] instead.
 
* Gifts and Pledges of Adoration for the capital cities are now soulbound.
 
* Gifts and Pledges of Adoration for the capital cities are now soulbound.
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* [[Mind Flay]] - Fixed a bug with targeting where you would not deal damage if not facing the target while channeling. Also corrected an issue where the damage from this ability was slightly delayed.
 
* [[Mind Flay]] - Fixed a bug with targeting where you would not deal damage if not facing the target while channeling. Also corrected an issue where the damage from this ability was slightly delayed.
 
* [[Prayer of Mending]]: Will now only benefit from the healing talents of the priest who cast the original spell.
 
* [[Prayer of Mending]]: Will now only benefit from the healing talents of the priest who cast the original spell.
* <s>[[Rapture]]: This talent will now correctly return mana for Power Word: Shield based on the caster's mana poll instead of the target's mana pool.</s><ref>Rapture bug fix apparently didn't make it or get verified: http://forums.worldofwarcraft.com/thread.html?topicId=14498461043&postId=144760906864&sid=1#12</ref>
+
* <s>[[Rapture]]: This talent will now correctly return mana for Power Word: Shield based on the caster's mana poll instead of the target's mana pool.</s> <ref>{{ref web
  +
|url=http://forums.worldofwarcraft.com/thread.html?topicId=14498461043&postId=144760906864&sid=1#12
  +
|title=Re: [BUG] Rapture still bugged
  +
|author={{Blizz}} [[Maaven]]
  +
|date=2009-01-21
  +
|accessdate=2009-06-12
  +
|archiveurl=http://www.wowblues.com/us/bug-rapture-still-bugged-14498461043.html
  +
|archivedate=2009-01-21
  +
}}</ref>
 
* [[Shadow Weaving]]: [[Shadow Word: Death]]: Will now only apply one copy of this buff per cast.
 
* [[Shadow Weaving]]: [[Shadow Word: Death]]: Will now only apply one copy of this buff per cast.
 
* [[Shadow Word: Pain]] now will gain the correct damage modifiers for the creature type of the target.
 
* [[Shadow Word: Pain]] now will gain the correct damage modifiers for the creature type of the target.
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== References ==
 
== References ==
  +
{{Reflist}}
<references/>
 
   
   
 
{{Patches}}
 
{{Patches}}
 
 
[[Category:World of Warcraft patches|3.0.8]]
 
[[Category:World of Warcraft patches|3.0.8]]
  +
  +
[[fr:Patch 3.0.8]]

Revision as of 16:11, 28 March 2010

Icon-patch-22x22 Patch 3.0.8
Release date January 20, 2009
Initial version 9464
Interface .toc 30000 (changes)
Highlights & notes
  • Minor bug fixes and balance adjustments
Official links

Patch chronology
Useful links
PatchesPatches category

Patch 3.0.8 was released on January 20, 2009. Undocumented changes can be found on Patch 3.0.8 (undocumented changes).

General

Achievements

PvP

  • PvP vehicles are no longer immune to most player spells, are immune to all CC and snares, but can be diseased, poisoned, and cursed.

Arenas

  • Arena rating requirements for all Deadly Gladiator's Arena items have been reduced by 100.
  • All rage and runic power are set to 0 when an Arena begins and the preparation period is over.
  • Ring of Valor: The small pillars will now rise immediately once the arena begins.

Battlegrounds

Lake Wintergrasp

  • Spell frost wizardmark [Wintergrasp Commendations] can now also be purchased for the low low price of 9 Inv jewelry ring 66 [Wintergrasp Marks of Honor]. Players can visit their respective Wintergrasp vendors and put those Marks of Honor to use!
  • Wintergrasp PvP vehicles have had their health increased.
  • Wintergrasp Tower cannons have had their health increased.
  • The Wintergrasp Fortress Exterior walls have had their health increased.
  • The Fortress Keep door now has had its health decreased.
  • The Orb is now instantly clickable.
  • Elementals should now always despawn when the battle begins.
  • Wintergrasp now extends farther south so that more revenants can be reached.
  • There are now three ranks in Wintergrasp: Recruit, Alliance Achievement pvp a 02 [Corporal], and First Lieutenant.
  • Players will be eligible for participation rewards after two honorable kills.
  • Players will receive increased honor with increased rank.
  • Players will receive additional Marks of Honor at Corporal or higher rank.
  • Players will receive corporal rank at 5 honorable kills instead of two.

Strand of the Ancients

  • Antipersonnel Turrets will now gain vehicle immunities, use falloff damage, and damage increased to 4000 + 200 per level to compensate for falloff.
  • The Strand of the Ancients Demolisher has had its health increased.
  • The Strand of the Ancients tower cannon has had its health increased.
  • Seaforium charges have been moved closer to the graveyards on the 2nd tier.

Class Changes

Death Knight

  • All multi-rune abilities generate 15 runic power.
  • Spell Shadow AntiMagicShell [Anti-Magic Shell]: The cooldown has been lowered to 45 sec from 60 sec.
  • [Blood Aura] now grants 2/4% instead of 1/2% healing.
  • Spell Deathknight BloodPresence [Blood Presence] now grants 2/4% instead of 1/2% healing.
  • [Bloody Strikes] will receive extra bonus damage from Spell deathknight necroticplague [Pestilence].
  • Inv chest leather 13 [Bone Shield]: The mitigation has been reduced from 40% to 20%.
  • Ability creature disease 02 [Corpse Explosion]: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.
  • Spell Nature ShamanRage [Dark Command]: Range increased to 30 yards.
  • Spell shadow deathpact [Death Pact] now grants 40% instead of 20% healing.
  • Spell Deathknight FrostPresence [Frost Presence]: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
  • Inv weapon shortblade 40 [Heart Strike] no longer has a haste debuff but will now be able to strike two targets.
  • Inv misc horn 02 [Horn of Winter] now has no cost and grants 10 runic power in addition to its stat buff, but has a 20 second cooldown.
  • Spell Frost ArcticWinds [Howling Blast]: 5 second Cooldown.
  • Spell DeathKnight IceBoundFortitude [Icebound Fortitude] now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).
  • Spell deathknight armyofthedead [Night of the Dead] now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
  • Spell deathvortex [Outbreak] will no longer receive bonus damage from Pestilence. The bonus from Spell DeathKnight EmpowerRuneBlade [Plague Strike] and Spell deathknight bloodboil [Blood Boil] has been increased slightly.
  • Spell deathknight necroticplague [Pestilence] no longer has a 10 seconds cooldown.
  • Inv pet ghoul [Raise Dead] has now been split into two spells:
    • Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
    • Spell shadow deadofnight [Raise Ally] now raises a fallen party member and has no reagent. Available at level 72. This should now last for 4 minutes.
  • Inv sword 130 [Rune of the Stoneskin Gargoyle] (two-handed only) now grants 25 Defense and 2% Stamina.
  • Spell DeathKnight DarkConviction [Rune Strike]: Damage decreased from 200% to 150% but threat generation has increased from 100% to 150%.
  • Spell shadow coneofsilence [Shadow of Death]: The duration has been changed from 45 seconds to 25 seconds.
  • Spell shadow contagion [Unholy Blight] has had its cost reduced from 60 to 40 runic power.
  • Ability creature disease 02 [Wandering Plague] will now properly reset after being cast.
  • Spell Shadow LifeDrain [Vampiric Blood]: In addition to its current effects, also adds 20% health temporarily.
  • Achievement boss kelthuzad 01 [Will of the Necropolis] will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded.

Druid

  • Ability druid aquaticform [Aquatic Form] is now available from druid trainers at level 16.
  • Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
  • Spell Nature NullifyPoison 02 [Abolish Poison] can now be used in Spell nature forceofnature [Moonkin Form].
  • Spell nature preservation [Genesis]: Now works with Spell Nature Tranquility [Tranquility] and Spell Nature Cyclone [Hurricane].
  • Ability Physical Taunt [Growl]: Range increased to 30 yards.
  • Ability druid kingofthejungle [King of the Jungle] - The Bear effect is now physical, and thus cannot be dispelled.
  • [Moonglow]: This talent now also benefits Ability druid nourish [Nourish].
  • Spell nature naturesblessing [Nature's Grace] - Now also effects Ability Druid LunarGuidance [Revive].
  • Ability druid nourish [Nourish]: Wild Growth applied to a target now increases the healing done by this spell by 20% like other heal over time effects.
  • Polearms: Now trainable by Druids.
  • Spell druid primaltenacity [Mastery: Primal Tenacity]: Now reduces the cost of Ability racial bearform [Bear Form], Ability druid catform [Cat Form], and Ability Racial BearForm [Dire Bear Form] by 17/33/50% in addition to its previous effects.
  • Ability druid denmother [Protector of the Pack]: No longer changes value based on party size.
  • Ability druid skinteeth [Savage Roar]: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
  • Starfall: Instead of canceling shapeshifting, now cancels on shapeshifting into an animal form.
  • Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
  • Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
  • Ability Druid Flourish [Wild Growth] now has a 6 second cooldown.

Hunter

  • All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
  • Ability impalingbolt [Arcane Shot]: Mana cost lowered to match the cost of Steady Shot.
  • Spell nature protectionformnature [Aspect of the Wild] - This aspect is now raid-wide.
  • Inv bracer 36b [Call of the Wild]: The benefit from this pet talent now applies to only the Hunter and their own pet.
  • Ability Whirlwind [Deterrence]: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 60 sec. cooldown.
  • Ability hunter explosiveshot [Explosive Shot]: Damage increased substantially, and additional scaling added to compensate Survival Hunters for the decrease in power of Steady Shot. No longer deals damage to secondary targets.
  • [Improved Tracking] (Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
  • Ability hunter assassinate2 [Kill Shot] – Cooldown reduced to 15 seconds, down from 35 sec.
  • Ability hunter separationanxiety [Kindred Spirits]: This talent now grants only 3/6/9/12/15% pet damage.
  • The coefficient of Rake (Cat) and Ability PoisonSting [Scorpid Poison] (Scorpid) has been lowered.
  • Ability hunter readiness [Readiness]: No longer resets the cooldown on Ability druid ferociousbite [Bestial Wrath].
  • Ability hunter steadyshot [Steady Shot]: Now gains 10% of attack power as damage instead of 20%.
  • Serpent's Swiftness: This talent now grants only 2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is unchanged.
  • Spell Nature Drowsy [Tranquilizing Shot] has had its cooldown reduced to 6 seconds, down from 15.
  • Shaman talent unleashedfury [Unleashed Fury]: This talent now grants only 3/6/9/12/15% pet damage.
  • Ability hunter potentvenom [Viper Sting]: Now drains a percentage of maximum mana.
  • Ability hunter rapidkilling [Volley]: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).

Mage

  • Spell arcane blast [Arcane Blast]: This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.
  • [Arcane Flows]: Now also reduces the cooldown of Evocation by 1m/2m.
  • Spell Nature ElementalPrecision 1 [Elemental Precision]: Renamed to Precision and now works on all spells.
  • Spell nature purge [Evocation]: Cooldown reduced to 4 min.
  • Spell frost icestorm [Improved Blizzard]: The snaring effect has been reduced to 20/40/50%.
  • Slow Fall is now castable on others.
  • [Torment the Weak]: Now works with Arcane Blast and does bonus damage against targets afflicted with any type of slow (such as the combat slow from Spell nature thunderclap [Thunder Clap]).

Paladin

Priest

Rogue

  • Ability Rogue FanofKnives [Fan of Knives]: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped.
  • Ability rogue feint [Feint]: Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects.

Shaman

  • Spell Fire SealOfFire [Fire Nova Totem]: Now no longer generates threat.
  • [Healing Way]: Now only one application is required to reach full benefit. No longer stacks.
  • Ability Shaman WaterShield [Improved Water Shield]: Spell Nature HealingWaveLesser [Lesser Healing Wave] now has a reduced chance to trigger this talent.
  • Spell fire selfdestruct [Magma Totem]: The damage and scaling has been increased and no longer generates threat.
  • Mental Quickness and Spell Shaman StaticShock [Static Shock] have switched positions in the talent tree.
  • Mental Quickness: Reduces the mana cost of instant cast Shaman spells by 2/4/6% and increases spell power by an amount equal to 10/20/30% of your attack power.
  • Spell fire searingtotem [Searing Totem] (Rank 4) now does the proper damage for its rank.
  • Spell Nature TremorTotem [Tremor Totem]'s duration has been increased from 2 minutes to 5 minutes.
  • Elemental
    • Spell Shaman ElementalOath [Elemental Oath]: In addition to existing effects, now increases spell damage done by the Shaman by 5/10% while Elemental Focus Clearcasting is active.
    • Spell nature wispheal [Elemental Mastery]: Redesigned. Now increases the Shaman's critical strike chance by 20%, and decreases mana cost of Nature, Frost and Fire spells for 30 seconds. Cooldown remains at 3 minutes.
    • [Elemental Shields]: This talent has been removed. It has now been merged with Inv 10 elementalcombinedfoozles primordial [Elemental Warding].
    • Inv 10 elementalcombinedfoozles primordial [Elemental Warding]: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
    • New Talent: Shamanism-Your Spell Nature Lightning [Lightning Bolt] spell gains an additional 2/4/6/8/10% and your Spell Shaman LavaBurst [Lava Burst] gains an additional 4/8/12/16/20% of your bonus damage effects.
    • Spell nature giftofthewild [Storm, Earth, and Fire]: This talent has been moved up in the tree, and it’s talent points have been reduced to 3 down from 5. Spell Nature Cyclone [Wind Shear] is also included in the range increase (with Spell Nature EarthShock [Earth Shock]). The damage bonus to Spell Fire FlameShock [Flame Shock] has been increased, up from 10/20/30/40/50 to 20/40/60.
    • [Unrelenting Storm]: point cost reduced to 3, down from 5. Now does 4/8/12%

Warlock

Warrior

Professions

Alchemy

  • All flasks no longer require an alchemy lab to create.
  • The Cooldown on [Transmute: Titanium] has been reduced to 1 day, and the materials required have been simplified.
  • Reduced the cooldown on [Northrend Alchemy Research] from 7 days to 3 days.
  • The chance to discover a Northrend transmutation has been increased.
  • Changed the Inv potion 27 [Crazy Alchemist's Potion] so it always gives health and mana. It also grants the benefit of another random potion effect.
  • Inv alchemy elixir 03 [Potion of Nightmares] functionality changed. You can now move to interrupt the effect, and damage taken is no longer increased while you are under the effects of this potion.
  • Added a new recipe for Inv drink 11 [Ethereal Oil] to grand master alchemy trainers.
  • You can now discover a recipe for the Inv potion 166 [Elixir of Water Walking] with Northrend Alchemy Research.

Blacksmithing

  • Reduced the spell power on the Inv mace 87 [Titansteel Guardian] to bring it in line with its item level.
  • Increased the material requirements to make high level frost resistance gear created with blacksmithing.
  • Increased the materials required to make several recipes that require cobalt.
  • Added a new recipe for shield reinforcements that increases the block value of shields.

Cooking

Enchanting

  • Many high level enchantment recipes have had the amount of Inv misc dust infinite [Infinite Dust] and Inv enchant essencecosmicgreater [Greater Cosmic Essence] requirements significantly reduced, but with Inv enchant dreamshard 02 [Dream Shards] being added to them.
  • Increased the Fire damage inflicted by the [Icebreaker] weapon enchantment.
  • Reduced the armor penalty granted by the [Berserking] weapon enchantment.
  • Increased the amount of healing from the [Liveward] enchantment.
  • Increased the amount of damage caused by the Icebreaker enchantment.
  • Added a new recipe to enchant bracers with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran.

Engineering

Inscription

Jewelcrafting

  • Added a new recipe to convert a Spell frost frozencore [Frozen Orb] and some green quality gems into several superior quality gems.
  • Reduced the spell power granted by the use effect of "Inv jewelcrafting purpleserpent [Figurine - Twilight Serpent]", but reduced the cooldown significantly.

Leatherworking

  • Inv belt 02 [Iceborne Belt] pattern skill up range has been increased to the correct range.
  • The epic leg armor patches now require a Frozen Orb in addition to their other materials.

Mining

  • Mining veins and deposits no longer require multiple hits to receive all the ore. Players will receive around the same amount of ore, stone, and gems they would have received from multiple hits.
  • Weakened Giants and Iron Rune Sentinels can now be correctly mined.

Skinning

Tailoring

Quests

Dungeons and Raids

  • The Obsidian Sanctum
    • Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.

User Interface

  • Chat frames can now be made "Noninteractive". When in this state, they will ignore all clicks.
  • Various filters can now be applied to Achievements.
  • A special UI for chatting with GMs has been added. [1]
  • For additional notes on Lua and XML changes please visit the UI & Macros forum.

Items

Glyphs

World Environment

Bug Fixes

  • Fixed a bug with a Wild Mustard plant that was under the ground in Dalaran.

Racials

  • Racial troll berserk [Berserking]: Can now be used properly while under the affects of Spell holy sealofprotection [Hand of Protection].
  • Inv helmet 21 [Heroic Presence]: Now works properly in Ghost Wolf Form.
  • Ability ambush [Shadowmeld]: This ability will now properly restore threat when it is canceled. In addition, it will correctly remove a player from combat if it is active when that player is the last person left alive that the creature hates. This ability is now also unusable while affected by Spell nature faeriefire [Faerie Fire].
  • Spell shadow raisedead [Will of the Forsaken]: Using this ability while disoriented would trigger its cooldown to no affect; it is no longer usable while disoriented.

Classes

Death Knight

  • Spell deathknight bloodpresence [Blood Aura] Will now always do the correct amount of healing, based on the actual damage taken of the target.
  • Blood Caked Blade: Now does the proper damage amount when triggered by an off-hand weapon.
  • Spell deathknight deathstrike [Bloody Strikes]: The tooltip for this talent now has correct values.
  • Ability butcher cleave [Butchery]: Will now always grant 20 runic power, regardless of the creature type killed.
  • Spell frost chainsofice [Chains of Ice]: This ability is no longer able to land on death knights who have Anti-Magic Shell active.
  • Crypt Fever: It is no longer possible to have a duration longer than the disease which caused it. Will also no longer incorrectly increase Death and Decay damage.
  • Ability creature disease 02 [Corpse Explosion]: Fixed a bug where how much Runic Power the Death Knight had was affecting the damage done, and also increased the damage substantially.
  • Dancing Rune Blade: The weapon no longer echoes the Raise Dead and Army of the Dead spells. In addition it will now more closely match the master's damage and will cast Rune Strike when its master does.
  • Death Chill: The effect from this talent will no longer be consumed if Killing Machine is active.
  • Spell shadow deathpact [Death Pact]: This will no longer cause guards to attack the Death Knight.
  • Spell shadow shadowfiend [Desecration]: will no longer break stealth.
  • Ebon Plague: It is no longer possible to have a duration longer than the disease which caused it. It will no longer stack with Crypt Fever used by another character.
  • Spell deathknight frostfever [Frost Fever]: This talent now works properly when spell reflected.
  • Gnaw: This ghoul ability is now able to be set on autocast.
  • Icy Clutch: This will now be applied properly in all cases to targets that gain Frost Fever via the Pestilence ability.
  • Ability hunter rapidkilling [Mark of Blood] now works correctly with periodic damage.
  • Spell deathknight necroticplague [Pestilence]: The diseases will now spread correctly even when the damage from Pestilence kills the primary target.
  • Raise Dead no longer puts you in combat when you cast this spell.
  • Achievement dungeon icecrown frostmourne [Tundra Stalker] (Rank 1) will now work properly on Death and Decay.
  • Spell shadow contagion [Unholy Blight]: Will no longer cause spell pushback.

Druid

  • Ability racial bearform [Bear Form]: This ability will now grant the correct attack power per level for levels 71-80.
  • Spell nature stranglevines [Entangling Roots]: When determining if a new Entangling Roots should overwrite an old one, and will now calculate the correct damage modifiers for the creature type of the target.
  • Ability druid mangle [Maim]: Tooltip adjusted to match the duration the ability has always had.
  • Opening: Opening doors and objects should no longer cause shapeshifted forms to be canceled.
  • Ability druid disembowel [Rake]: The initial damage from this ability is now properly considered bleed damage, and will be increased by Mangle and Trauma.
  • Ability druid ravage [Savage Fury] - Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
  • Ability druid starfall [Starfall] will no longer cause nearby creatures to become hostile for no apparent reason while the Druid is affected by fear effects. In addition, it will no longer pick ambient creatures as targets.
  • Ability druid tigersroar [Survival Instincts]: The extra health from this ability now persists in all forms, but the ability can only be activated in Cat Form, Bear Form, or Dire Bear Form. This prevents the health gain from occurring multiple times if constantly shapeshifting.
  • Inv relics idolofrejuvenation [Swiftmend]: Riptide will no longer cause this ability to light up, and this ability will no longer sometimes consume Earthliving off the target.

Hunter

  • Aspects: All aspects now have a 1 second global cooldown.
  • Ability deathwing assualtaspects [Aspect of the Beast]: Will now increase Hunter pet attack power by the correct amount.
  • Ability hunter aspectoftheviper [Aspect of the Viper]: Ability physical taunt [Beast Lore], Ability druid cower [Scare Beast], and Ability hunter beasttaming [Tame Beast] will no longer trigger mana regeneration from this ability.
  • Inv bracer 36b [Call of the Wild]: Now only works on the pet and their own master.
  • Ability racial cannibalize [Carrion Feeder]: No longer causes extremely large amounts of threat when the pet gains happiness.
  • Ability hunter chimerashot2 [Chimera Shot]: The secondary effects of this shot will now still be triggered even when the target dies from the ability's damage.
  • Ability druid cower [Cower]: Now longer shares a cooldown with Ability physical taunt [Growl], but has its own separate cooldown.
  • Inv misc dust [Dust Cloud]: This pet ability will now be cast by the pet at the target instead of while they are moving toward the target.
  • Achievement bg killingblow berserker [Marked for Death]: Now works properly for Ability hunter steadyshot [Steady Shot] and Inv glyph primehunter [Glyph of Steady Shot].
  • Ability hunter masterscall [Master's Call]: Now makes the pet immune to roots and snares for the duration as well, allowing the pet to break roots on the target even when the pet is rooted.
  • Spell shadow soulleech 3 [Nether Shock]: Pets will now correctly use this ability on all targets, not just mana users.
  • Ability hunter potentvenom [Noxious Stings]: When this talent triggers Inv spear 02 [Wyvern Sting], the Wyvern Sting will now last the proper duration.
  • Ability hunter pet owl [Owl's Focus]: Free abilities will no longer consume this effect.
  • Ability druid prowl [Prowl]: This ability will no longer sometimes turn autocast on by itself.
  • Ability hunter longshots [Sniper Training]: Now increases the damage of Inv spear 07 [Aimed Shot] by the correct amount.
  • Spell nature starfall [Spirit Strike]: This pet ability's duration and period have both been reduced to 6 seconds.
  • Spell arcane massdispel [Spore Cloud]: This ability will now work properly.
  • Swipe: The tooltip has been adjusted.
  • Tracking: Entering an arena no longer disables tracking types.
  • Fixed a bug that allowed Viper's Sting to target death knights. They are now invalid targets.

Mage

Paladin

Priest

  • Spell shadow dispersion [Dispersion]: This ability can no longer be cast while affected by Spell nature earthbind [Cyclone]; doing so consumed the cooldown to no effect.
  • Spell holy guardianspirit [Guardian Spirit]: It is no longer possible for simultaneous killing blows to trigger the heal from this ability multiple times.
  • Improved Holy Concentration: The tooltip has been rewritten to indicate that this talent reduces cast time rather than providing haste.
  • Spell shadow siphonmana [Mind Flay] - Fixed a bug with targeting where you would not deal damage if not facing the target while channeling. Also corrected an issue where the damage from this ability was slightly delayed.
  • Spell holy prayerofmendingtga [Prayer of Mending]: Will now only benefit from the healing talents of the priest who cast the original spell.
  • Spell holy rapture [Rapture]: This talent will now correctly return mana for Power Word: Shield based on the caster's mana poll instead of the target's mana pool. [2]
  • Spell shadow blackplague [Shadow Weaving]: Spell shadow demonicfortitude [Shadow Word: Death]: Will now only apply one copy of this buff per cast.
  • Spell shadow shadowwordpain [Shadow Word: Pain] now will gain the correct damage modifiers for the creature type of the target.
  • Spell holy surgeoflight [Surge of Light]: Prayer of Mending will no longer sometimes cause Surge of Light to trigger on Priests who do not have that talent.
  • Spell shadow mindtwisting [Twisted Faith]: This talent will no longer sometimes cause Spell shadow shadowwordpain [Shadow Word: Pain] to fail due to a more powerful spell being in effect.

Rogue

  • Ability rogue disembowel [Envenom]: The tooltip values have been corrected to be accurate.
  • Ability rogue fanofknives [Fan of Knives]: All poisons will now trigger correctly when used with this ability.
  • Ability rogue honoramongstthieves [Honor Among Thieves]: The bug where stacking multiple rogues with this talent caused them all to gain additional combo points has been fixed. In addition, it no longer cancels eating and drinking if a party member gains a critical strike while it is active.
  • Ability rogue murderspree [Killing Spree]: This ability no longer breaks stealth if it fails due to all targets being out of range.
  • Ability rogue shadowstrikes [Mutilate]: this ability will no longer give poisons on the off-hand weapon two chances to be triggered.
  • Ability rogue waylay [Turn the Tables]: This talent no longer generates threat when it triggers.

Shaman

  • Spell nature healingwavegreater [Chain Heal]: This spell will now give an invalid target error message if the primary target is a totem.
  • Spell nature skinofearth [Earth Shield]: Now correctly uses the Shaman?s own spell critical strike chance to determine the chance of a critical heal.
  • Spell nature elementalshields [Elemental Shields] was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
  • Ability shaman lavalash [Lava Lash] - Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used.
  • Fixed a bug where Spell shaman thunderstorm [Thunderstorm] (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.
  • Spell fire selfdestruct [Magma Totem]: Fixed a bug that capped the damage of this ability at too low of a level.
  • Resistance Totems: Players will no longer see two copies of these buffs when two shamans cast the totems simultaneously.
  • Ability druid supriseattack [Spirit Walk]: This Feral Spirit ability will now properly clear roots and snares from the Shaman master.
  • Spell nature stoneclawtotem [Stoneclaw Totem]: The tooltip has been revised to indicate the damage absorb shield also works on the Stoneclaw Totem itself.

Warlock

  • Warlock Pets: Some pets were not properly classified to receive correct creature scaling for Wrath of the Lich King. Their health and damage done will now be higher.
  • Spell shadow abominationexplosion [Corruption] will now gain the correct damage modifiers for the creature type of the target.
  • Warlock healthstone [Create Healthstone]: Attempting to create a healthstone when you already have one no longer consumes mana or triggers the cooldown of this ability.
  • Spell shadow demoniccirclesummon [Demonic Circle]: Teleport: the button for this ability will now darken when the Warlock is out of range of the Demonic Circle and will light up when the Warlock is in range.
  • Demon Power Scaling: Spell power gained from spirit via the Spell shadow felarmour [Fel Armor] ability will now properly affect the scaling of spell power and attack power on summoned demons.
  • Spell shadow siphonmana [Drain Mana]: This spell will no longer cancel when the target's mana pool is low or the caster's mana pool is full. It also now generates a very small amount of threat instead of no threat.
  • Ability warlock everlastingaffliction [Everlasting Affliction]: Will now calculate correct damage values for Corruption when it is refreshed in all cases.
  • Haunt: Will now gain correct damage modifiers for the creature type of the target. In addition, this ability is now limited to a single target as intended. This also now works properly when refreshed on its current target.
  • Spell shadow manafeed [Mana Feed]: This talent will no longer sometimes fire for warlocks who do not have the talent.
  • Inv ammo firetar [Master Conjuror]: Tooltip revised to indicate it does not increase the damage bonuses of Firestones or Spellstones.
  • Metamorphosis: The bonus armor effect from this ability will now calculate properly and interact correctly with armor buffs and debuffs.
  • Warlock sacrificial pact [Ritual of Doom]: A Doomguard summoned with this spell will now scale properly from its master's stats.
  • Spell shadow shadowembrace [Shadow Embrace]: This ability will now create a separate debuff stack for each Warlock with the talent, and each warlock will benefit properly from his or her own debuff.
  • Ability warlock soulsiphon [Soul Siphon]: Will now gain the correct damage modifiers for the creature type of the target.
  • Unstable Afflcition: Will now gain the correct damage modifiers for the creature type of the target.

Warrior

PvP

  • The Wintergrasp Aura should now properly update in all instances, transferring the buff when the zone control changes.
  • Arena: Dalaran Sewer: The Flush effect which pushes players out will now also remove the ability to use Demonic Circles summoned during the arena start time.

Items

References

 
  1. ^ Boubouille 2009-01-07. GM Chat Request (JPG). Patch 3.0.8 and scamming, blue posts. MMO Champion. Retrieved on 2009-01-09.​ “When a player is being contacted by a Gamemaster, a new icon will blink at the top right of his screen”
  2. ^ Blizzard Entertainment Maaven 2009-01-21. Re: [BUG Rapture still bugged]. Archived from the original on 2009-01-21. Retrieved on 2009-06-12.