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Paladin abilities are nearly all either mana-based or require holy power. They are split into three specializations.

Holy (healing)
Includes all healing spells, supportive seals, and spells.
Protection (tanking)
Includes spells that protect yourself and others.
Retribution (DPS)
Includes most damage-related skills.

Core abilities Edit

Note: Players technically start in Retribution spec; if a player chooses another specialization at level 10, Protection paladins lose Crusader Strike.
Crusader Strike TCG

Crusader Strike

Hammer of Justice TCG

Hammer of Justice

Ability Min Level
Crusader Strike Starts with
Judgment 3
Flash of Light 5
Hammer of Justice 8
Hand of Reckoning 12
Redemption 14
Divine Shield 18
Ability Min Level
Divine Steed 28
Blessing of Freedom 38
Heart of the Crusader 44
Blessing of Protection 48
Lay on Hands 55
Avenging Wrath 80

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