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<onlyinclude>{{Infobox ability |
<onlyinclude>{{Infobox ability |
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| name = Overpower |
| name = Overpower |
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− | | description = Instantly overpower the enemy, causing weapon damage. |
+ | | description = Instantly overpower the enemy, causing 125% weapon damage. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried. |
| image = INV_Sword_05.png |
| image = INV_Sword_05.png |
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| class = [[Warrior]] |
| class = [[Warrior]] |
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| school = Physical |
| school = Physical |
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| range = Melee |
| range = Melee |
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− | | improvement = [[Impale |
+ | | improvement = [[Impale]], [[Unrelenting Assault]] |
| requirements = [[Melee]] weapon, [[Battle Stance]] |
| requirements = [[Melee]] weapon, [[Battle Stance]] |
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}}</onlyinclude> |
}}</onlyinclude> |
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'''Overpower''' is a basic [[warrior]] counterattack. Once your opponent dodges an attack of yours, you have a chance to overpower. Overpower cannot be dodged/parried/blocked, but can miss. Overpower is instantaneous, so a high damage weapon is all that is needed here, not a high DPS weapon. |
'''Overpower''' is a basic [[warrior]] counterattack. Once your opponent dodges an attack of yours, you have a chance to overpower. Overpower cannot be dodged/parried/blocked, but can miss. Overpower is instantaneous, so a high damage weapon is all that is needed here, not a high DPS weapon. |
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+ | |||
+ | It is learned at level 22 for {{cost||10}}.<!-- verify cost then remove this notice --> |
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==Functionality== |
==Functionality== |
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===Talents=== |
===Talents=== |
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*[[Impale]]: Increases critical damage by 10/20%. |
*[[Impale]]: Increases critical damage by 10/20%. |
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− | *[[Improved Overpower]]: Increases critical chance by 25/50%. |
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*[[Taste for Blood]]: 33/66/100% Chance to allow the use of Overpower after a [[Rend]] tick, usable only every 6 seconds. |
*[[Taste for Blood]]: 33/66/100% Chance to allow the use of Overpower after a [[Rend]] tick, usable only every 6 seconds. |
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*[[Unrelenting Assault]]: Reduces cooldown by 2/4 seconds, and increases damage by 10/20%. |
*[[Unrelenting Assault]]: Reduces cooldown by 2/4 seconds, and increases damage by 10/20%. |
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− | ==Rank table== |
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− | {| class="darktable" style="text-align: center;" |
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− | |- |
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− | ! Rank !! Level !!Cost |
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− | |- |
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− | | 1 || 12 ||{{Cost||10}} |
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− | |} |
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==Tips and Tactics== |
==Tips and Tactics== |
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== Patch changes == |
== Patch changes == |
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+ | * {{Patch 4.0.3a|note=Now does 125% weapon damage, down from 150%.}} |
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* {{Patched|date=2009-04-24|link=http://forums.worldofwarcraft.com/thread.html?topicId=16474158165&sid=1|bluenote={{loot|common|Glyph of Overpower}} will now properly provide a 100% chance to enable Overpower after a [[parry]].}} |
* {{Patched|date=2009-04-24|link=http://forums.worldofwarcraft.com/thread.html?topicId=16474158165&sid=1|bluenote={{loot|common|Glyph of Overpower}} will now properly provide a 100% chance to enable Overpower after a [[parry]].}} |
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*{{Patch 3.0.2|note=Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).}} |
*{{Patch 3.0.2|note=Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).}} |
Revision as of 23:02, 23 November 2010
Overpower | |
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Properties | |
Class | Warrior |
School | Physical |
Cooldown | 5 seconds |
Other information | |
Requirements | Melee weapon, [Battle Stance] |
Improvements | [Impale], [Unrelenting Assault] |
[[Category:warrior abilities]][[Category:warrior abilities]]
Overpower is a basic warrior counterattack. Once your opponent dodges an attack of yours, you have a chance to overpower. Overpower cannot be dodged/parried/blocked, but can miss. Overpower is instantaneous, so a high damage weapon is all that is needed here, not a high DPS weapon.
It is learned at level 22 for 10.
Functionality
Overpower is a 5 Rage attack based on weapon damage with a 5 second cooldown. It instantly attacks the enemy for weapon damage. Rogues are especially vulnerable to it, as they rely on Dodge for much of their damage mitigation.
Talents
- [Impale]: Increases critical damage by 10/20%.
- [Taste for Blood]: 33/66/100% Chance to allow the use of Overpower after a [Rend] tick, usable only every 6 seconds.
- [Unrelenting Assault]: Reduces cooldown by 2/4 seconds, and increases damage by 10/20%.
Tips and Tactics
- Works best with large Two-Handed Weapons. Most efficient warrior ability, damage per rage, so use it as often as you can.
- Any warrior who uses Overpower often should consider the Arms talent [Improved Overpower]. It gives a bonus 25% crit chance for each of the two ranks, making a fully-Improved Overpower better than a 50/50 chance to crit. Combined with [Deep Wounds] and [Impale], this gives an Overpower a great chance of landing a Critical which will deal weapon damage plus 100%(crit) plus 20%(Impale), and 48% in bleed damage(Deep Wounds), making it the equivalent of 2.6 swings.
- The strategy is simple: If the enemy dodges, always use overpower. The only downsides are its limited use to Battle Stance, and while it can't be blocked, dodged, or parried, it can still miss.
- Overpower can be devastating towards Rogues, so consider using [Berserker Rage] when fighting them to mitigate possible interruptions from [Gouge].
Patch changes
- Patch 4.0.3a (2010-11-23): Now does 125% weapon damage, down from 150%.
- Template:Patched
- Patch 3.0.2 (2008-10-14): Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).
- Patch 1.8.0 (2005-10-10): Now uses normalized attack power.
- Patch 1.5.0 (2005-06-07): Fixed a bug where the ability was sometimes blocked.
- Patch 1.3.0 (2005-03-07): Should now be usable when a special attack is dodged.
External links
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