Zealvurte-gpuser (talk | contribs) mNo edit summary |
Metao37627@legacy41557623 (talk | contribs) (Ummm... you can use mounts in any arena at the moment...) |
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[[Image:WWI_Orgrimmar_Arena.jpg|Orgrimmar Arena|thumb]] |
[[Image:WWI_Orgrimmar_Arena.jpg|Orgrimmar Arena|thumb]] |
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[[Image:WWI_Orgrimmar_Arena_Design.jpg|Orgrimmar Arena Design|thumb]] |
[[Image:WWI_Orgrimmar_Arena_Design.jpg|Orgrimmar Arena Design|thumb]] |
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− | '''Orgrimmar Arena''' is an arena located in the [[Valley of Honor]] of [[Orgrimmar]], in [[Durotar]], replacing the [[Ring of Valor]]. It fills the currently long unused arena there. |
+ | '''Orgrimmar Arena''' is an arena located in the [[Valley of Honor]] of [[Orgrimmar]], in [[Durotar]], replacing the [[Ring of Valor]]. It fills the currently long unused arena there. |
Line of sight will be handled differently compared to Dalaran Arena. There will be two pillars in the arena to, moving up and down on timers to block line of sight. There will also be two sets of spikes on triggers for when the pillars move, which will deal damage and also block line of sight. A player can stand on the pillars and move up and down with them to escape melee combat. Players will be forced into decisions of taking damage from spikes for waiting in order to get to opponents. |
Line of sight will be handled differently compared to Dalaran Arena. There will be two pillars in the arena to, moving up and down on timers to block line of sight. There will also be two sets of spikes on triggers for when the pillars move, which will deal damage and also block line of sight. A player can stand on the pillars and move up and down with them to escape melee combat. Players will be forced into decisions of taking damage from spikes for waiting in order to get to opponents. |
Revision as of 07:02, 30 June 2008
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Orgrimmar Arena is an arena located in the Valley of Honor of Orgrimmar, in Durotar, replacing the Ring of Valor. It fills the currently long unused arena there.
Line of sight will be handled differently compared to Dalaran Arena. There will be two pillars in the arena to, moving up and down on timers to block line of sight. There will also be two sets of spikes on triggers for when the pillars move, which will deal damage and also block line of sight. A player can stand on the pillars and move up and down with them to escape melee combat. Players will be forced into decisions of taking damage from spikes for waiting in order to get to opponents.
Players will be hidden during the waiting period, but start right next to each other, 10 yards to be exact, as lifts bring them up through the floor. Spikes will surround the lifts for a few seconds before coming down, so you can see your opponents and react just before the fight starts.