Necrotic Strike is a death knight Honor Talent ability learned at level 83. It deals weapon damage and absorbs an amount of healing based on the attack power.

This ability is meant to bring back some of the old flavor from when death knights could dispel heal-over-time (HoT) effects. It also gives the class a bit more PvP utility without simply replicating a [Mortal Strike]-style effect.

Notes Edit

Patch changes Edit

  • Legion-Logo-Small Patch 7.1.5 (10-Jan-2017): Added back as an Honor Talent (PvP). Now costs 1 Rune, has a 45 sec cooldown, range increased to 5 yds from melee, and GCD increased to 1.5 sec from 1 sec. School changed to Nature, Shadow from Physical. Now deals 150% Plague damage instead of 100% weapon damage, absorbs the next X healing received by the target. No longer has has debuff that clouds the target's mind, slowing their casting speed by 50% (25% on player targets). No longer lasts 10 sec.
  • Warlords-Logo-Small Patch 6.0.2 (14-October-2014): Removed.
  • Mists-Logo-Small Patch 5.4.0 (10-Sep-2013) Necrotic Strike now deals 100% weapon damage (down from 150% weapon damage).
  • Mists-Logo-Small Patch 5.3.0 (21-May-2013): Necrotic Strike's healing absorption effect has been increased to 225% from attack power, up from 200%.
  • Cataclysm-Logo-Small Patch 4.0.6 (8-Feb-2011): Necrotic Strike’s absorption effect is now reduced by the target’s resilience. In addition, its debuff duration has been reduced to 10 seconds, down from 15.
  • Wrath-Logo-Small/ Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): Added.

External links Edit


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