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Kul Tiras (also spelled as Kul'Tiras) is a human nation built on an island once located south-west of Lordaeron and west of Khaz Modan. During the Cataclysm, the island was shifted out to sea by shifting tectonic plates: both the land's and the city's current whereabouts are unknown.
During the Second War, the merchant nation pledged its fleets to the Alliance of Lordaeron; Lord Admiral Daelin Proudmoore, ruler of Kul Tiras, became the famed Grand Admiral of the Alliance. The city-state has fallen silent since Daelin's death in a Horde assault on the city of Theramore shortly after the Third War.
Kul Tiras was once a member of the Alliance. Its exact status remains a mystery at the current time. It is notably inaccessible in World of Warcraft, although its influence can be seen throughout the game.
Over one thousand years ago, the state of Kul Tiras was founded upon a large island west of Khaz Modan and in between Stormwind and Lordaeron. Kul Tiras developed a thriving economy based on fishing and exports. Over the years mighty fleets of merchant vessels were built and they sailed throughout the seas in search of exotic goods to trade and sell.
Over the many years the great nation of Kul Tiras thrived on exports of seafood, livestock, lumber, grain, gold, and other artifacts. Over the years, the kingdom ( ) ( ) ( has developed problems with pirates and raiders on the seas and on the coasts. )Murlocs constantly pose a problem to those on the island. These threats, however, have become larger and more serious especially since the Second War all the way to present day.
Always possessing a heavily armed and extremely powerful fleet, Kul Tiras solely used their war vessels to protect shipping passages between the mainland and the island. Upon the Second War, their war fleets were unleashed as Kul Tiras joined the Alliance - primarily achieved through the efforts of Grand Admiral Daelin Proudmoore, who took a vow to help his old friend Sir Anduin Lothar. Despite the failure of the first sea battle against the orcish war fleet (which resulted in the destruction of the human war ships), the armada of Kul Tiras proved to be an invaluable asset to the Alliance war effort. Throughout the war, Grand Admiral Daelin Proudmoore proved to be one of the most staunch supporters of the Alliance faction. Even though their fleets had triumphed substantially during the Second War, the devastation that the Horde ships left on the Kul Tiras fleet has resulted in it never recovering to its former strength. Daelin Proudmoore personally witnessed the horde dragon riders destroy not only the entire Kul Tiras fleet, but the very ship of which his son Derek commanded. For this reason, the people of Kul Tiras hold a dire hatred for the orcs. ( )
Several years after the Third War erupted. Kul Tiras had sent its fleets to combat the looming undead Scourge, but were unable to make much of a difference. Most of the city-state's ships were destroyed, heavily damaged, or retreated back to the safety of Kul Tiras. ( )
For reasons unknown to the people of Kul Tiras, Jaina Proudmoore - a powerful sorceress and daughter to Grand Admiral Daelin Proudmoore, sailed to west Kalimdor, taking half of the remaining Kul Tiras fleet with her. Several months later, the Grand Admiral found that he could not prevent Lordaeron’s fall, and decided that his daughter may require help in the western lands; he then took the remaining ships and sailed to meet her. Daelin Proudmoore died whilst in Kalimdor, and Jaina Proudmoore founded the city of Theramore. ( )
In the absence of his father, Admiral Tandred Proudmoore is now the current acting leader of Kul Tiras. In the four years since Daelin Proudmoore’s departure, Tandred has built the Kul Tiras fleet back up, but its strength is incomparable to former grandeur of the fleets of years past. With the help from his lady friend Captain Mishan Waycrest the admiral's efforts are directed at eradicating the Murlocs, Naga, and pirates that threaten the coasts and vessels of Kul Tiras. Tandred seemingly does whatever he can to the extent that the fewer ships and fewer men available can achieve, but these efforts hardly live up to the legacy left by his father. ( )
Four ruling houses EditThis section concerns content exclusive to Battle for Azeroth.
- House Proudmoore - rules Tiragarde Sound
- House Waycrest - rules Drustvar
- House Stormsong - rules Stormsong Valley
- House Ashvane - rules ?
Kul Tiras in Warcraft II EditThis section concerns content exclusive to Warcraft II: Tides of Darkness.
- Nation Color: Green
- Background: Before the First War, the far ranging merchant ships of Kul Tiras made it the most prosperous nation in the known world. When the Orcs began to raid the coastal settlements of Lordaeron, Admiral Proudmoore took it upon himself to construct an armada of warships. At the behest of his long time friend Anduin Lothar, Proudmoore has pledged the assistance of his merchant-nation to the Alliance. ( )
People and Culture Edit
The people of Kul Tiras are wealthy, especially compared to the ravaged northern lands, and proud of their nation. They wear traditional green and fly flags with Kul Tiras’s anchor emblem. Like Hillsbrad’s citizens, Kul Tiras’s people celebrate Hordefall every year. They hate the Scourge for wiping out the rest of their continent; they hate naga, murlocs and pirates for sinking their ships and stealing their resources; and they hate orcs for decimating their fleets in the Second War. They are staunch members of the Alliance and friends of Ironforge.
The citizens of Kul Tiras possess a deep-seated anxiety. Their eyes dart about. Often looking to the west, where the greatest leaders of Kul Tiras and many of their warriors vanished, they wonder if they will ever again see their missing families. They are glad to have a Proudmoore as their leader, but all know that Tandred is not the man his father was.
Kul Tiras is a large island off Khaz Modan’s west coast, between Stormwind and Lordaeron. The unsettled areas are covered with rolling hills and sparse evergreen woods. Nearby Crestfall, immediately off the northeast coast, and farther Tol Barad, in the same direction, are also parts of Kul Tiras.
Kul Tiras is temperate, though subject to sudden ocean storms. The nation is also very windy, which makes zeppelin rides perilous. Wild game includes few forest creatures such as foxes, squirrels and the occasional black bear. Kul Tiras’s shores possess good fishing and provide ample seafood. It is said that Kul Tiras has the best lobster and king crab in all the land.
Military EditThis section concerns content exclusive to Warcraft III.
Kul Tiras has a number of named military organizations:
- Kul Tiras Elite Corps (accompanied Jaina Proudmoore's forces to Kalimdor)
- Admiral's Elite Guard (guarded Admiral Daelin Proudmoore in battle on Theramore Isle)
- Kul Tiras Irregulars
- Kul Tiras City Guard
Along with the standard human, dwarven, gnomish and historically high elven soldiery of the Alliance, Kul Tiras has employed:
NPCs with tabard EditThis section concerns content exclusive to World of Warcraft.
In World of Warcraft, soldiers of Kul Tiras bearing its tabard include Lieutenant Benedict, Watch Commander Zalaphil, Kul Tiras Marines, and Kul Tiras Sailors.
Presence in World of Warcraft EditThis section concerns content exclusive to World of Warcraft.
Kul Tiras played a major part in the events of the Second and Third Wars (that is, Warcraft II: Tides of Darkness and Warcraft III: Reign of Chaos). However, according to the official World of Warcraft map, Kul Tiras is strangely missing and does not appear off the shores of Khaz Modan. According to the lore, it is still a thriving (if somewhat diminished) part of the Alliance, and had barely been touched by the Scourge. Its smaller navy patrols the islands against Naga, pirates and Murlocs, and the capital city of Boralus contains 4,000 people.
In the RPG book Lands of Conflict, and in a map in Lands of Mystery, Kul Tiras still appears on the map. For a long time Blizzard made no comments as to whether Kul Tiras would appear in World of Warcraft, and its absence remains a mystery to many Lore fans. It is still possible that Kul Tiras will be added in future expansions or content drops, such as Gilneas. Blizzard recently commented on this in a forum post stating that although there is the possibility of its inclusion later in the game, they have no plans for it at present due to the large amount of story they already want to cover.
Although Kul Tiras itself does not appear in the game at present, there are Kul Tiran settlements scattered across the eastern coast of Kalimdor, most notably at Tiragarde Keep in Durotar. The forces of Theramore Isle and Northwatch Hold wear the anchor of Kul Tiras on a white field instead of green, reflecting Theramore's semi-autonomy from Kul Tiras under Jaina Proudmoore's rule. Kul Tiras Marines are briefly mentioned in part of the quest chain.
In Cataclysm EditThis section concerns content exclusive to Cataclysm.
Kul Tiras seems to have lost control of the prison of Tol Barad, and indeed the island in general. The island is now a major site of conflict between the Alliance and the Horde, as well as a major daily quest hub.
The World of Warcraft expansion did not introduce Kul Tiras, in spite of the fact that the entire world is being revamped. According to Bornakk, Kul Tiras "will not be visible at the start of Cataclysm – something about tectonic plates shifting it out to sea...." We may yet get to experience Kul Tiras in later patches.
In Legion EditThis section concerns content exclusive to Legion.
In Azsuna, just Southeast of Illidari Stand, there is an area where captives of several different races are being forced into labor. The human captives include soldiers and shipwrecked captives who wear the colors and tabard of Kul Tiras.
In Battle for Azeroth EditThis section concerns content exclusive to Battle for Azeroth.
- As a hero of the mighty Alliance, journey to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore. Untangle a web of betrayal and dark magic as you encounter power-hungry pirates, witches wielding death magic, mystical sea priests, and more. Explore the stony peaks of Tiragarde Sound, trek across Drustvar’s high plains and red forests, and navigate the intricate inland canals of Stormsong Valley as you convince this fractured kingdom to join your cause.
This expansion will finally fully introduce the island nation to adventurers.
Location EditThis section concerns content exclusive to Battle for Azeroth.
Kul Tiras is located west of the Eastern Kingdoms and south east of the Broken Isles
Map EditThis section concerns content exclusive to Battle for Azeroth.
Zones EditThis section concerns content exclusive to Battle for Azeroth.
- Characters of level 108 or higher should be able to enter the Kul Tiras, but unless they are highly geared, they will likely have some trouble.
- Tiragarde Sound (level 110-120)
- Drustvar (level 110 - 120)
- Stormsong Valley (level 110 - 120)
- The Great Sea
Sites and Settlements EditThis section concerns content exclusive to the Warcraft RPG, and thus unlikely to be canon.
The main settlement on the island of Kul Tiras is Boralus, the capital city of the nation.
On the northern coastline of Kul Tiras, lies the remains of what used to be a town with a large amount of immigrants from Khaz Modan. It was a thriving community until the Third War, as a Scourge army arrived and moved to raid the town. The garrison was far too small to save the city and although Duke Falrevere was nearby with his fleet, he decided that even if he was able to save the town it would claim too many casualties, so he turned his ships and abandoned Kul Tiras.
Mowbry's Tavern Edit
A large island off Kul Tiras’s northeast coast, Crestfall boasts a sizable community of boaters and fishermen. These people do not like strangers—some visitors are nearly shot when approaching a town at night on this island. The riflemen are constantly on guard from the naga have been plaguing them recently. Rumors abound that a large naga force, under a warlord called Zethresh, hides near Crestfall’s west shore. Zethresh reputedly seeks to cleanse the ocean and her isles of human encroachment.
The humans of Kul Tiras also have control over the small, ruined fort of Tiragarde Keep in Durotar. Formerly the citadel of Grand Admiral Daelin Proudmoore during his invasion of Durotar, it is now lorded over by one Lieutenant Benedict who wishes to continue Daelin's desire to kill all orcs and take Durotar.
According to lore around Sen'jin and the Darkspear tribe, the Kul Tiras marines made their way into what was possibly an island in the Broken Isles, the homeland of the Darkspear. With a powerful archmage, they established an outpost on the island, becoming a threat to the trolls. Zar'jira and the murlocs spelled doom for both the trolls and humans. While the Darkspear were rescued by Thrall and later joined the Horde, nothing has been said about what happened to the marines.
The island was reportedly destroyed by Zar'jira the Sea Witch, so it is possible the remaining marines perished. Some may have escaped and gone on to join the force that later landed on the shores of Durotar.
During the second war, it was an island citadel of Stromgarde. Years later, after the second war, the island nation of Kul Tiras claimed the former stronghold and established a magic prison over the ruins of the old fortress. Its secret is kept from many of the world and most are never allowed to visit. Tol Barad was the site of many historic battles in the Second War. Wizards from both Dalaran and Stormwind oversee the complex, and prisoners include enemy mages, lesser and greater demons, warlocks and undead war criminals. The wizards do not allow anyone near the island and keep the prison’s existence a secret.
The Sea Edit
The biggest asset to Kul Tiras is also its greatest danger: the sea. To this end, Lieutenant Alverold was dispatched to scout the coasts of Kalimdor. In Kul Tiras, Murlocs and naga crawl from the sea to torment sailors and fishermen. Pirates roam the waters preying on merchant vessels. Captain Dannol Scurvgrin, a truly vile pirate lord, has ties to the Bloodsail Pirates of the South Seas and sees Kul Tiras as his next big prize.
The Undermine map contains a boat path to/from Kul Tiras.
The Tides of Darkness map places "Kul Tiras" on the eastern coast of the island. A city on the eastern side of the island is seen in Warcraft II: Beyond the Dark Portal, during the Horde's assault on Kul Tiras (the wording of the mission title and objectives is ambiguous). This may indicate the capital, Kul Tiras, in the same vein as the other human kingdoms. In the RPG, Kul Tiras' capital is Boralus, said to be on the western side of the island.
- ^ a b c d e LoC, 101
- ^ S&L, 48
- ^ APG, 158
- ^ W2Man, 43
- ^ CoH, #
- ^ Nethaera 2007-06-21. 6. Re: Lore Question: Kul Tiras? Where is it?. Web.Archive.org. Archived from the original on 2007-10-10. Well, I'm not sure this is really a lore question so much as a content question. As you are aware, there is a lot of lore that either exists now or is still waiting to be told. The logistics of including it all into the game is pretty expansive. Some things have obviously not been included in the game because we just couldn't get to it all. Some things have yet to be visited and included. I couldn't say for sure if a particular area will never be in game or not because as far as we're concerned, we still have a very long list of things we want to visit in the story and include.
- ^ Bornakk 2010-06-30. 0. Ask CDev #1 Answers - Round 1. WoWArchive.YG.com. Archived from the original on 2010-11-18.
- ^ Screenshot de World of Warcraft: Cataclysm - Portails à Hurlevent et Orgrimmar.. JudgeHype.com. Retrieved on 2012-05-04.
- ^ https://worldofwarcraft.com/en-us/battle-for-azeroth
See also Edit