Mortal Strike | |
---|---|
| |
Properties | |
Class | Warrior |
School | Physical |
Cooldown | 6 Seconds |
Improvements | [Impale], [Deep Wounds], [Improved Mortal Strike], Juggernaut |
Related debuff | |
|
[[Category:warrior abilities]][[Category:warrior abilities]]
Mortal Strike is a significantly powerful attack in the Mortal Strike warrior's arsenal and is usually relied on as one of the top sources of this kind of warrior's DPS; it delivers potent burst damage along with a significant debuff that reduces the effect of all healing abilities on that target by half, for the duration of the debuff (10 seconds).
Rank table
Rank | Rage Cost | Damage | Level | Cost |
---|---|---|---|---|
1 | 30 | Weapon damage +85 | 40 | Talent |
2 | 30 | Weapon damage +110 | 48 | 18 |
3 | 30 | Weapon damage +135 | 54 | 25 20 |
4 | 30 | Weapon damage +165 | 60 | 27 90 |
5 | 30 | Weapon damage +185 | 66 | 29 25 |
6 | 30 | Weapon damage +210 | 70 | 29 25 |
7 | 30 | Weapon damage +320 | 75 | 1 10 50 |
8 | 30 | Weapon damage +380 | 80 | 1 10 50 |
Talent improvement
- [Impale] increases the critical strike damage bonus of Mortal Strike by 20% from 100% to 120%.
- [Deep Wounds] leaves your target with a bleed debuff, dealing 60% of your melee weapon's average damage over 12 sec.
- [Improved Mortal Strike] reduces the cooldown of your Mortal Strike ability by 1 sec and increases the damage it causes by 5%.
- Juggernaut 100 % inceased crit chance after using [Charge]
Notes
Useful in organized PvP to stop enemy healers from healing a target your group is attempting to focus fire on.
The healing reduction effect does not stack with Rogues' [Wound Poison] or with Hunters' [Aimed Shot].
Requires a melee weapon equipped in the main hand.
Your Mortal Strike damage bonus depends on the rank of Mortal Strike you currently have. Currently, the highest rank gives a +210 damage bonus (without Improved Mortal Strike).
Base damage modified by +5% by a 4-piece set bonus from the warrior's Tier-6 set, Onslaught Battlegear.
Past changes
Mortal strike had its damage normalized.
- Bonus from attack power is calculated as followed: ATK_Power / 14 * weapon type multiplier
- Your weapon type multiplier, obviously, depends on your weapon type.
- All two-handers = 3.3
- All one-handers that are NOT daggers = 2.4
- Daggers = 1.7
Mortal Strike with one- and twohanded weapons
Your Mortal Strike will deal more damage when used in conjunction with a Twohander because it a) gets a higher attack power damage bonus (modifier 3.3 instead of 2.4) and b) the base weapon damage is higher than the one of a comparable onehand weapon. However this does not force you to choose a Fury build when dual wielding. A typical "season 1" character equipped with the S1 set, all non-set PvP epics, S1 weapons and adequate enchants/gems will suffer about 30% damage when changing from a Twohander to dual wield. This applies only to MS though. The total damage output besides MS is generally higher while dual wielding than with a Twohander.
External links
Rank 1 | Rank 2 |
---|---|
Rank 1 | Rank 2 |
---|---|
|