- These massive creatures are the first sight greeting those who find their way from Blackrock Depths into the Molten Core.  ( )
Molten Giants are a type of fiery and molten mountain giants found in the Molten Core. Molten giants are huge fiery creatures that reside in the darkest hottest places of Azeroth and the Firelands of the Elemental Plane (. Their skin is a deep red, and they are affiliated with fire elementals, which often coexist with them. Their largest numbers can currently be found in Molten Core. )
First two mobs in the instance. These always come in pairs, and are impossible to pull alone. As you progress through the Molten Core, Molten Giants will gradually be replaced with Molten Destroyers, starting with one Destroyer and one Giant, and eventually two Destroyers. The easiest way to deal with them is to put a tank on each and separate them so their stomps do not hurt the same group. Finish one then the other.
This mob spawns in pairs. The giants are very tough beasts with high HP.
- Normally hits a tank for 600 - 800 damage.
- Knockback - An attack that punts the target back a bit and aggro. Deals about 600 damage. This attack has two separate aggro reducing components; one in that it reduces threat, but it also knocks you out of melee with the giant. Suddenly you must be much much higher in the threat than everyone else for your hold on aggro to continue, and usually you'll lose it.
- Stomp - An AoE melee range attack
Each giant has a tank with one or two healers each to keep them up through the stomps. Hunters can use their instant shots to pull the giants to each tank. The giants are then kept separated and away from the main raid. DPS begins after 2 to 3 sunders, focusing first on giants and then destroyers.
Note to tank: Since the Knockback is threat reducing, you might lose aggro on the giant. So once you tank the giant, do not use the taunt. Just as the giant hit you with a knockback, taunt him back, and build the threat up again. Also, tanking him with your back to a wall is helpful, since the knockback won't knock you out of melee range.
The main focus of the giants in the zone seems to be to slow players down, and pace the speed at which the zone is cleared. They are the high hp meat-and-potatoes of the initial clear.