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| Mokra the Skullcrusher|
"combat" is not in the list of possible values (Alliance, Horde, Neutral, Combat, Boss) for this property.
|Title||<Grand Champion of Orgrimmar>|
|Health||189,000 (Normal) / 315,000 (Heroic)|
|Location||Crusaders' Coliseum, Icecrown|
Like every horde champion, he is only encountered by alliance players.
Mokra the Skullcrusher uses warrior's abilities:
- Mortal Strike: The same as any boss mob's Mortal Strike, and no less dangerous. Good idea to rotate trinkets and cooldowns while the Warrior's up with other damage bosses on heroic.
- Bladestorm: Every bit as effective as the real deal, this can break a melee DPS group if they're not careful. If your heroic group in particular is melee-heavy, it's a good idea to save Mokra for last so the tank can keep him away from the melee for a while.
- Rolling Throw: Pretty much your standard boss knockback attack, though I think the flying tank might also deal damage to anyone in the airborne player's way.
- Intercept: Nothing special, but be prepared for heal disruption now and then.
Mokra the Skullcrusher is a very dangerous opponent. The big thing to watch out for is his Bladestorm ability which can, very quickly, kill all non-tanks in melee range when he starts spinning. Tanks will need to be careful not to accidentally drag him into another group member because even plate dps will be killed with just a few hits and the healer will most likely be focused on keeping the tank up. It's important to note that he moves as fast as you do when he Bladestorms so running is not an option.
The second thing to watch for with Mokra is your threat. Because of his Intercept ability, any ranged DPS or healer who manages to pull aggro will most likely immediately die when Mokra charges and one-shots them. Best case in this situation is Mokra kills the offending group member and bee-lines back to the tank. Worst-case he one-shots your healer in time for his Bladestorm cooldown to wipe out all your ranged DPS before they can even think about hitting their aggro-dumps.
An uncontrolled Mokra will kill your group by himself.
When dealing with Mokra it's usually best to target him anything other than first. He has more staying power than the other champions because of his shield, but deals less, and more predictable damage than Deathstalker Visceri. Additionally he lacks any form of CC, heals, or manner of disrupting your group which makes him strictly a secondary target regardless of who you're fighting.
If you have a Rogue in your group any melee burn on Mokra should be accompanied with a Dismantle. Getting rid of his shield will significantly increase the damage he takes.
Patches and hotfixesEdit
Patch 3.2.0 (04-Aug-2009): Added