Overview
Mind Soothe reduces the aggro radius of a target mob, which means you can tactically avoid pulling certain enemies. This is very useful to skip certain pulls, and thus comparable to a targeted version of [Stealth] in some situations. Beware that if the mob resists Mind Soothe you will aggro it and enter combat. Using Mind Soothe on players of the enemy faction is an aggressive action and will cause guards of neutral cities to aggro.
Functionality
Mind Soothe only works on humanoids. If it is resisted, it will aggro the target.
Rank | Level | Type | Mana Cost | Description | Cast Time | Duration | Cost |
---|---|---|---|---|---|---|---|
1 | 20 | Shadow Magic | 50 | Reduces aggro radius by 10 yards. Only affects Humanoid targets level 40 or lower. | Instant | 15 seconds | 23 |
2 | 36 | Shadow Magic | 70 | Reduces aggro radius by 10 yards. Only affects Humanoid targets level 55 or lower. | Instant | 15 seconds | Template:Gs |
3 | 52 | Shadow Magic | 90 | Reduces aggro radius by 10 yards. Only affects Humanoid targets level 70 or lower. | Instant | 15 seconds | Template:Gs |
About Aggro
The aggro radius of a mob with the same level as a player is about 20 yards, so if using Mind Soothe against the same level mob as the player, you will gain an extra 10 yards to move with.
Aggro radius is capped at a maximum of 45 yards, that is, when the mob is 25 or more levels higher than the player, again the mob will then have a 35yard aggro radius but has a higher chance of resiting Mind Soothe, then putting the player into combat.
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