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|<math>b = \mbox{Base amount of the stat which is modified by DR}</math> |
|<math>b = \mbox{Base amount of the stat which is modified by DR}</math> |
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+ | (Note that standard algebraic operator precedence applies to the denominator. Multiply ''k'' by ''c'', then add ''b''.) |
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==Class specifics== |
==Class specifics== |
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+ | ==External links == |
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+ | Links that do not conform to the rules will be DELETED. |
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+ | Have a nice day. :) --> |
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[[Category:Formulas and game mechanics]] |
[[Category:Formulas and game mechanics]] |
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[[Category:Combat]] |
[[Category:Combat]] |
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+ | [[Category:Tanking]] |
Revision as of 01:12, 4 July 2010
Diminishing returns
Avoidance stats suffer from diminishing returns ("DR"), meaning the rate of return for each point contributed from gear is not constant. The in game tooltips will show the undiminished value, but the amount actually received is lower. Base stats and talents are not affected by DR, but stats from gear are diminished.
The basic formula to calculate the diminished part of a stat is as follows:
(Note that standard algebraic operator precedence applies to the denominator. Multiply k by c, then add b.)
Class specifics
These coefficients and were calculated by Whitetooth, the author of RatingBuster and TankPoints, primarily through his own personal research and research found on the ElitistJerks forums.
Class | k | Parry cap | Dodge cap | Miss cap | Lv80 Dodge%/Agi | Base Dodge% |
---|---|---|---|---|---|---|
Warrior | 0.9560 | 47.003525 | 88.129021 | 16 | 0.013600 | 3.463600 |
Paladin | 0.9560 | 47.003525 | 88.129021 | 16 | 0.019200 | 3.268500 |
Hunter | 0.9880 | 145.560408 | 145.560408 | 0.013300 | -5.450000 | |
Rogue | 0.9880 | 145.560408 | 145.560408 | 0.024100 | -0.590000 | |
Priest | 0.9530 | 0 | 150.375940 | 0.019200 | 3.183000 | |
Deathknight | 0.9560 | 47.003525 | 88.129021 | 16 | 0.013600 | 3.463600 |
Shaman | 0.9880 | 145.560408 | 145.560408 | 0.019200 | 1.675000 | |
Mage | 0.9530 | 0 | 150.375940 | 0.019500 | 3.457500 | |
Warlock | 0.9530 | 0 | 150.375940 | 0.019200 | 2.035000 | |
Druid | 0.9720 | 0 | 116.890707 | 0.024000 | 4.951000 |
Because dodge contributed from agility suffers from DR, and base dodge varies per class, these are shown as well. Avoidance stats from spells and talents do not suffer from DR, including dodge contributed from base agility.
Classes that show no parry cap are classes that do not have the parry ability.
"Lv80 Dodge%/Agi" is the undiminished rate of "percent chance to dodge" contributed for each point of agility.