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@DeletedUser40286997 (talk | contribs) (bot; splitting tree/tier in {{Infobox talent}}) |
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+ | {{Removedfromgame|patch=4.0.1}} |
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− | = Overview = |
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+ | <onlyinclude>{{Infobox talent |
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+ | |name=Combat Experience |
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+ | |image=Ability_Hunter_CombatExperience |
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+ | |description=Increases your total Agility and Intellect by X%. |
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+ | |class=Hunter |
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+ | |tree=Marksmanship |
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+ | |tier=6 |
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+ | |affects=[[Agility]], [[Intellect]] |
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+ | |ranks=2 |
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+ | |talent_req=None |
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+ | |doc= |
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+ | }}</onlyinclude> |
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+ | ==Rank table== |
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+ | {| class="darktable" style="text-align: center;" |
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+ | |- |
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+ | ! Rank !! +Agility and +Intellect |
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+ | |- |
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+ | | 1 || 2% |
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+ | |-class="alt" |
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+ | | 2 || 4% |
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+ | |} |
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+ | {{Classfooter|Hunter}} |
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− | A form of [[combat]] (usually physical) that requires the attacker to be relatively close (arm plus weapon length) to the target as opposed to a [[ranged]] attack. Sometimes also called "hand-to-hand" or "close combat". |
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− | |||
− | Close [[Weapon|weapon]] combat as opposed to [[Ranged|ranged]] weapon or [[Spell|spell]] combat. |
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− | |||
− | World of Warcraft typically defines 'Melee Range' as 5 Yards or closer. |
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− | |||
− | == Typical Melee Weapons == |
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− | |||
− | Typical melee weapons used: |
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− | * [[Axe]] |
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− | * [[Dagger]] |
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− | * [[Fist]] ([[Unarmed|unarmed]]) |
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− | * [[Hammer]] |
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− | * [[Mace]] |
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− | * [[Polearm]] |
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− | * [[Staff]] |
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− | * [[Sword]] |
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− | |||
− | |||
− | == Melee Ability Comparison By Class == |
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− | |||
− | Good: |
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− | These classes can perform extremely well in melee combat and make ideal party main tanks. |
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− | |||
− | * [[Warrior]] |
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− | * [[Paladin]] |
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− | |||
− | Fair: |
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− | These classes can comfortably hold their own in melee while soloing, but should only main tank if there is noone better available. |
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− | |||
− | * [[Shaman]] (Totems, Weapon Buffs, etc) |
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− | * [[Rogue]] (Ambush from stealth for a head start) |
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− | * [[Druid]] (Bearform) |
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− | |||
− | Average: |
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− | These classe can just about cope in melee, but should have more efficient means of combat at their disposal. |
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− | |||
− | * [[Priest]] (Self-Heals and PW:Shield take the edge off, but a group makes life easier for everyone) |
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− | * [[Hunter]] (Use the pet to tank and use Ranged combat) |
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− | |||
− | Bad: |
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− | These classes should avoid any kind of melee combat where possible; even running away rather than engaging in melee. |
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− | |||
− | * [[Mage]] (Use Frost and Sheep crowd control, back off and nuke.) |
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− | * [[Warlock]] (Use the pet to tank and DOT from a distance) |
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− | |||
− | [[Category:Game Terms]] |
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− | [[Category:Combat]] |
Revision as of 21:13, 15 April 2011
The subject of this article was removed from World of Warcraft in patch 4.0.1.
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Combat Experience | |
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Requirements | |
Class | Hunter |
Tree | Marksmanship |
Points required | 25 |
Talent required | None |
Properties | |
Affects | Agility, Intellect |
Rank table
Rank | +Agility and +Intellect |
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1 | 2% |
2 | 4% |
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