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{{Npcbox
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{{npcbox
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|name = Maiden of Virtue
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|name = Alysrazor
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|image = MaidenOfVirtue.jpg
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|image = Alysrazor.jpg
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|sex = Female
+
|race = Fire hawk
  +
|creature =
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|race = Stone giant
 
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|level = ??
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|gender = Female
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|type = Boss
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|type = Boss
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|level = ??
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|creature = Uncategorized
 
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|location = [[Guest Chambers|The Guest Chambers]], [[Karazhan]]
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|location = [[Firelands]]
  +
|faction=Combat
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|health = 420,000
 
  +
|health = 10 Normal: 51535K<br/>10 Heroic: 77M<br/>25 Normal: 154M<br/>25 Heroic: ???
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|mana = 67,740
 
  +
|instance=Firelands
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|money = {{cost|38|90|61}}
 
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|faction=Combat
 
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|instance=Karazhan
 
 
}}
 
}}
  +
:"''Are you ready to fly the fiery skies? Catch her singed feathers and use them to soar above the inferno, or perish at the whim of this swift [[fire hawk]].<ref>[http://us.battle.net/wow/en/blog/2682944#blog| Patch 4.2 Preview: The Firelands]</ref>''
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The '''Maiden of Virtue''' is a [[stone giant]] Boss in the '''Guest Chambers''' wing of [[Karazhan]]. She is, ironically, being the Maiden of ''Virtue'', put behind the rooms full of ladies of the night. The Maiden is optional; it is not necessary to kill her in order to reach other bosses.
 
  +
  +
When [[Ragnaros]]'s Forces surged into [[Mount Hyjal]], [[Alysra]] betrayed her allies and helped liberate the traitorous archdruid [[Fandral Staghelm]]<ref>[[Quest:Through the Dream]]</ref>. As a reward, she was purified with fire and reborn as a fearsome [[fire hawk]].<ref>[[Quest:The Fallen Guardian]]</ref><ref>[[Encounter Journal]]</ref>
   
 
==Abilities==
 
==Abilities==
  +
*{{abilities|Firestorm|At the beginning of the battle Alysrazor ascends into the sky, inflicting 30000 Fire damage to players and knocking them back. Alysrazor continues to inflict 10001 Fire damage to players every 1 sec. for 10 sec.|image=SPELL_SHAMAN_STORMEARTHFIRE}}
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* '''Melee''': on 14k armor: normally 2500&ndash;3500 every 1.8 sec, 4000-4800 crushing
 
  +
*{{abilities|Volcanic Fire|A massive eruption creates patches of Fire which block escape from Alysrazor's domain. Volcanic Fire patches inflict 100000 Fire damage to players within 6 yards every 1 sec.|image=SPELL_FIRE_INCINERATE}}
−
* '''Immune to Taunt'''
 
  +
−
* '''Holy Ground''': permanent 240&ndash;360 holy damage every 3 sec [[AoE]] 12 yards around her. Also silences for 1 second.
 
  +
===Stage One: I Will Burn You From the Sky!===
−
* '''Holy Fire''': 1 second cast, 3238&ndash;3762 fire damage up front and 1750 fire damage every 2 seconds for 12 seconds. The DoT is a Magic effect and can be dispelled.
 
  +
Alysrazor flies around the arena, allowing her minions to corner her foes far below. She periodically flies through the center of the arena to claw at foes.
−
* '''Holy Wrath''': AoE chained holy damage, instant cast, 20 second cooldown. Cast on a random target. Does not target or chain onto /off of pets.
 
  +
*{{abilities|Blazing Claw|Alysrazor claws her way through the center of the arena, inflicting 100000 Physical damage to enemies in a 25 yard long 90 degree cone every 1.5 seconds. Each swipe also increases the Fire and Physical damage dealt to the target by 10% for 15 sec.|id=99844|image=spell_fire_flameblades}}
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* '''Repentance''': Deals 1750&ndash;2250 holy damage and incapacitates the whole raid for 12 seconds. Thirty second cooldown. Dispellable only by [[Divine Shield]] and [[Ice Block]], but broken by any damage taken. Does not hit the Maiden's target.
 
  +
*On heroic mode, Blazing Claw is replaced with Firestorm:
  +
**{{abilities|Firestorm|Alysrazor faces the center of the arena and kicks up a powerful, fiery wind. After 5 seconds the arena is bathed in flames, inflicting 100000 Fire damage every 1 seconds to all players within line of sight for 10 sec.|id=100744|type=heroic|image=spell_shaman_stormearthfire}}
  +
*{{abilities|Molting|Alysrazor molts, creating Molten Feathers nearby.|id=100837|image=inv_feather_16}}
  +
**{{abilities|Molten Feather|Players can pick up to three Molten Feathers. While holding a Molten Feather, all spells can be cast while moving and movement speed increases by 30% per feather. Once a player obtains three Molten Feathers, they gain Wings of Flame.|id=97128|type=dps|type2=important|image=spell_fire_burningspeed}}
  +
***{{abilities|Wings of Flame|The Wings of Flame allow the player to fly for 20 sec.|id=98619|image=inv_shoulder_leather_firelandsdruid_d_01}}
  +
*{{abilities|Flying|Players with Wings of Flame contend with additional elements of the battle.}}
  +
**{{abilities|Blazing Power|Alysrazor periodically creates rings of fire which last for 3 seconds. Players passing through the ring gain Blazing Power, increasing haste by 4%. This effect stacks up to 25 times. Each stack of Blazing Power restores mana, rage, energy, runic power, and holy power, and refreshes the duration of Wings of Flame.|id=99461|image=spell_fire_incinerate}}
  +
**{{abilities|Alysra's Razor|If a player gains 25 stacks of Blazing Power, they gain Alysra's Razor. This increases the player's critical strike chance by 50% for 30 sec.|id=100029|image=ability_warlock_fireandbrimstone}}
  +
**{{abilities|Incendiary Cloud|Alysrazor periodically creates an increasing number of Incendiary Clouds lasting for 3 seconds. Players that pass through the cloud suffer 50000 Fire damage every 1.5 sec. In Heroic Difficulty, Alysrazor always creates three Incindiary Clouds.|id=100731|image=spell_fire_incinerate}}
  +
  +
*{{abilities|Blazing Talon Initiate|Blazing Talon Initiates periodically fly in to assist Alysrazor in defeating enemy forces on the ground.}}
  +
**{{abilities|Brushfire|The Blazing Talon Initiate conjures a fiery ball that moves across the arena, inflicting 40000 damage every 1 sec to players within 4 yards.|id=98885|image=spell_shaman_firenova}}
  +
**{{abilities|Fieroblast|The Blazing Talon Initiate hurls a fiery boulder at an enemy, inflicting 40000 Fire damage and 10000 Fire damage every 3 seconds for 12 sec.|id=101223|type=interruptable|type2=magic|image=spell_fire_fireball02}}
  +
**{{abilities|Fire it Up!|When a Blazing Talon Initiate casts Fieroblast, they gain a stack of Fire it Up! This effect increases the Initiate's damage dealt by 10% and casting speed by 10%.|id=100093|image=achievement_firelands raid_ragnaros}}
  +
**{{abilities|Blazing Shield|The Blazing Talon Initiate calls upon a familiar flame for protection from Alysrazor's Firestorm.|id=101484|type=heroic|image=ability_warrior_shieldmastery}}
  +
  +
*{{abilities|Voracious Hatchling|Early in Stage 1, two Blazing Broodmothers drop off two Molten Eggs. After several seconds the eggs hatch into Voracious Hatchlings. Voracious Hatchlings throw a Tantrum if not fed Plump Lava Worms.|type=tank}}
  +
**{{abilities|Imprinted|Upon hatching, Voracious Hatchlings imprint on the nearest player. The hatchling only attacks that player, but they gain 1000% additional damage against the hatchling.|id=99389|image=spell_brokenheart}}
  +
**{{abilities|Satiated|The Voracious Hatchling will not throw a Tantrum when Satiated, which lasts for 15 sec. Voracious Hatchlings hatch Satiated, and can become Satiated again if a player feeds them Plump Lava Worms.|id=99359|image=spell_misc_emotionhappy}}
  +
**{{abilities|Hungry|A Voracious Hatchling that is no longer Satiated becomes Hungry. When Hungry, hatchlings have a 20% chance on hit to throw a Tantrum.|id=99361|image=spell_misc_emotionsad}}
  +
**{{abilities|Tantrum|The Voracious Hatchling throws a Tantrum, increasing damage dealt by 100% and haste by 100%.|id=99362|image=spell_misc_emotionangry}}
  +
**{{abilities|Gushing Wound|The Voracious Hatchling strikes all targets within a 10 yard 60 degree cone, causing them to bleed for 3000 Physical damage every 0.2 seconds for 1 min. or until the target's health falls below 50% of their maximum health.|id=99308|type=healer|image=ability_warrior_bloodnova}}
  +
  +
*{{abilities|Plump Lava Worm|During Stage 1, two sets of four Plump Lava Worms erupt from the molten ground. Players cannot attack Plump Lava Worms. Voracious Hatchlings near a Plump Lava Worm rush to devour it, becoming Satiated.|type=tank}}
  +
**{{abilities|Lava Spew|Plump Lava Worms spew a molten cone of fire, dealing 40000 damage every 1 sec to all enemies within a 18 yard 35 degree cone.|id=99336|image=spell_shaman_lavasurge}}
  +
  +
*{{abilities|Herald of the Burning End|During Stage 1, a Herald of the Burning End periodically appears and begins casting Cataclysm. The Herald is immune to all damage, but dies when he casts Cataclysm.|type=heroic}}
  +
**{{abilities|Cataclysm|The Herald of the Burning End summons a powerful Molten Meteor, inflicting 500000 Flamestrike damage to enemies within 5 yards.|id=99274|type=heroic|image=spell_shadow_rainoffire}}
  +
***{{abilities|Molten Meteor|Molten Meteors roll in one of 8 random directions, dealing 500000 Flamestrike damage to enemies within 5 yards every 1.5 sec. If the meteor reaches a wall, it will break apart into three Molten Boulders, which ricochet back in the opposite direction. If destroyed before reaching a wall, the Molten Meteor becomes temporarily stationary and blocks line of sight.|id=99274|type=heroic|image=spell_shaman_lavaburst}}
  +
***{{abilities|Molten Boulder|Three Molten Boulders form when a Molten Meteor hits a wall and breaks apart. Molten Boulders knock back and inflict 32000 Flamestrike damage to players within 3 yards every 1.5 sec.|id=99275|type=heroic|image=spell_shaman_lavaburst}}
  +
  +
===Stage Two: The Skies are Mine!===
  +
Alysrazor flies in a tight circle, removes Wings of Flame from all players after 5 seconds, and then begins her ultimate attack.
  +
  +
*{{abilities|Fiery Vortex|A Fiery Vortex appears in the middle of the arena, inflicting 50000 Fire damage every 0.5 seconds to players within 15 yards.|id=99794|type=deadly|image=ability_mage_firestarter}}
  +
*{{abilities|Harsh Winds|Alysrazor's powerful wingstrokes cause harsh winds to scald the landscape around her nest, inflicting 50000 Fire damage every 1 seconds for 5 sec to players greater than 60 yards from the Fiery Vortex. This effect stacks.|id=100640|type=deadly|image=spell_fire_playingwithfire}}
  +
*{{abilities|Fiery Tornado|Fiery Tornadoes erupt from the Fiery Vortex and begin moving rapidly around Alysrazor's arena, inflicting 40000 Fire damage every 1 sec to enemies within 4 yards.|id=99816|type=important|image=ability_mage_firestarter}}
  +
*{{abilities|Blazing Power|Alysrazor continues to create rings of fire that appear on the ground of the arena and last for 3 seconds. Players passing through the ring gain Blazing Power, increasing their haste by 4%. This effect stacks up to 25 times. Each stack of Blazing Power also restores mana, rage, energy, runic power, and holy power.|id=99461|image=spell_fire_incinerate}}
  +
  +
===Stage Three: Burnout!===
  +
Alysrazor crashes to the ground with 0 Molten Power and becomes vulnerable. This stage lasts until Alyrazor's energy bar reaches 50 Molten Power.
  +
  +
*{{abilities|Burnout|Alysrazor's fire burns out, immobilizing her and increasing her damage taken by 100%. When struck with a harmful spell Alysrazor emits Essence of the Green.|id=99432|type=dps|type2=important|image=spell_holiday_tow_spicecloud}}
  +
**{{abilities|Essence of the Green|If Alysrazor is struck by a harmful spell she emits Essence of the Green, restoring 10% of the caster's maximum mana.|id=99433|type=healer|type2=important|image=inv_misc_head_dragon_green}}
  +
  +
*{{abilities|Spark|A bright spark burns within the heart of Alysrazor, restoring 3 Molten Power every 2 seconds.|id=99921|image=inv_elemental_mote_fire01}}
  +
  +
*{{abilities|Blazing Talon Clawshaper|At the start of stage 3, two Blazing Talon Clawshapers fly in and re-energize Alysrazor.|type=tank}}
  +
**{{abilities|Ignition|Blazing Talon Clawshapers channel molten energy into Alysrazor, restoring 1 Molten Power every 1 sec.|id=99919|type=interruptable|image=spell_fire_soulburn}}
  +
  +
===Stage Four: Reborn in Flame!===
  +
Alysrazor's fire reignites at 50 Molten Power. This stage lasts until Alysrazor reaches 100 Molten Power.
  +
  +
*{{abilities|Ignited|Alysrazor's fiery core combusts once again, rapidly restoring her Molten Power. The core restores 2 Molten Power every 1 seconds.|id=99922|image=inv_elemental_primal_fire}}
  +
*{{abilities|Blazing Buffet|Alysrazor's fiery core emits powerful bursts of flame, inflicting 10000 Fire damage to all players every 1 seconds while Alysrazor remains Ignited.|id=99922|image=spell_shaman_lavaburst}}
  +
*{{abilities|Blazing Claw|Alysrazor claws at her current target, inflicing 100000 Physical damage to enemies in a 25 yard long 90 degree cone every 1.5 seconds. Each swipe also increases the Fire and Physical damage dealt to the target by 10% for 15 sec.|id=99844|type=tank|image=spell_fire_flameblades}}
  +
*{{abilities|Full Power|When Alysrazor reaches 100 Molten Power, she is at Full Power. This deals 50000 Fire damage to all players and knocks them back. Alysrazor then begins her Stage 1 activities again.|id=99925|type=healer|image=spell_shaman_improvedfirenova}}
   
 
==Strategy==
 
==Strategy==
−
The Maiden of Virtue does not have phases in her fight. She behaves the same from the start of the fight to the end.
 
   
  +
===Raid composition===
−
The Maiden uses all her abilities at random, not on a strict timer. For example, when the Repentance cooldown is over, she does not always cast it immediately; it just means that it's ''possible'' for her to cast it. However, she does not cast Holy Fire while Repentance is active.
 
   
  +
*1 (3 in 25man) Flyboy gets 3 Molten Feathers and attacks Alysrazor in the air.
−
Wipes occur at this boss for mainly two reasons - either the tank dies while the healers are incapacitated from a Repentance, or too many raid members die from Holy Fire. A wipe is also possible due to poor positioning which leads to a chained Holy Wrath. Once these risks are managed correctly, this is a fairly easy fight.
 
  +
*1 spare healer picks up healing slack throughout the raid while not getting strafed by Alysrazor.
  +
*2 teams of tanks, heals and dps. Each team is assigned one half of the arena divided by Alysrazor's strafing lane.
   
−
=== Positioning ===
+
=== initial pull ===
−
Correct positioning of the raid is the key here, healer positioning in particular. Ranged and healers should be far enough away from the Maiden to be outside of the Holy Ground attack. At the same time, the whole raid needs to be in range and sight of a dispeller and be spread out far enough to avoid chaining Holy Wrath. These requirements are easily matched with the following setup:
 
   
  +
The first pull of the night will require a player to get Fandral's
−
There are eight pillars around the room. Put one non-melee raid member at the outside wall in each gap between two pillars. Place the healers next to each other. Melee and tank can start wherever they like.
 
  +
attention. Fandral will then pull all players to a single spot and root
  +
them while he monologues.
   
  +
When Alysrazor spawns she will cast Firestorm (30K damage plus a
−
Tank her in the center of the room, right where she stands. After the pull, the raid members all move to their assigned gap between the pillars, and take exactly one step up the stair leading to her. This puts the whole raid in [[LoS]], healing and dispel range of each other, but far enough apart to prevent the Holy Wrath from hitting more than the melee group.
 
  +
knockback, followed by 100K of DoT). The raid should move southeast
  +
to get out of the strafing path, then group up for AoE heals.
   
  +
Second and later pulls are triggered by touching the single feather at
−
Instead of standing between the pillars, it's just as good if the raid members stand with their backs to the pillars. Just synchronize so that everybody takes the left (or right) pillar, and no two people end up using the same one.
 
  +
northeast end of the battlefield. Players will not be relocated by
  +
Fandral this time, so before touching the feathers, players should
  +
group up near the "front" of the battlefield (toward the flame cavern
  +
containing Alysrazor) but outside of the strafing path (southeast is
  +
traditional). If you are too close to the "back" of the battlefield,
  +
Firestorm will knock you into the Volcanic Fire and you will probably
  +
die. After the knockback, stay grouped up for AoE heals.
   
−
=== Repentance ===
+
===Phase 1===
−
There are several ways to survive Repentance:
 
−
* A paladin healer casts and refreshes [[Blessing of Sacrifice]] (rank 1) on any melee character to constantly take damage, breaking the effect.
 
−
* A paladin uses [[Divine Shield]] to dispel repentance, then heals. This is usable only once per paladin.
 
−
* A healer (preferably one which cannot dispel) moves into the Holy Ground after the Repentance cooldown is over. Since it can take a while until she casts Repentance, this may effectively take the healer out of the combat for a while (due to the silence effect). This also increases the danger from a chained Holy Wrath. After she casts Repentance, the healer moves out of Holy Ground and resumes healing.
 
−
* The tank moves the Maiden towards a healer, to wake up the healer with damage from Holy Ground.
 
−
* The tank is loaded with [[HoT]] spells.
 
−
* The tank uses cooldown moves such as [[Last Stand]], [[Shield Wall]], potions, healthstones, and [[Nightmare Seed]]s.
 
−
* Melee damage-dealers that can heal (cat druids, retribution paladins, and enhancement shamans) run out to heal during Repentance.
 
−
All of these methods work well, and they work better in combination with each other.
 
   
  +
Alysrazor will fly along the strafing path while casting Blazing Claw.
−
=== Holy Fire===
 
  +
Don't get clawed. This strafing run will be repeated a few times during
−
Holy Fire will quickly kill its victim unless removed. It is imperative to deal with it.
 
  +
phase 1, so if you must enter the strafing lane (to collect feathers
  +
or switch sides) do not tarry.
   
  +
In her wake Molten Feathers will be dropped. Each healer should grab
−
The easiest method to deal with Holy Fire is to have [[Grounding Totem]]s up. With an alert Shaman and a little luck this one totem can absorb all Holy Fires targeted at that group. With one shaman in each group the fight actually becomes quite easy. Grounding totems have a limited range, so positions must be assigned carefully to make sure that everyone in the group is protected.
 
  +
one for the speed buff and the ability to cast while moving.
   
  +
The flyboy(s) (good classes for this role are Fire Mages, Spriests, Aff locks and Fury warriors) should grab 3 feathers to gain
−
Holy Fire is a Magic debuff, and thus can be removed by the following:
 
  +
Wings of Flame. With Wings of Flame you are able to fly around and
−
* Priests' [[Dispel Magic]]
 
  +
blast Alysrazor without having to worry about worms and hatchlings. However you do need to avoid cloud of flames thar she releases along with the flame rings.
−
* Paladins' [[Cleanse]] and [[Divine Shield]]
 
  +
While in the air fly through the flame rings to extend your air time
−
* Felhounds' [[Devour Magic]]
 
  +
indefinitely. If you lose the wings, grab another feather to regain
−
* [[Restorative Potion]]
 
  +
them.
−
* Warlocks' [[Spellstone]]
 
−
* Mages' [[Ice Block]]
 
−
* Rogues' [[Cloak of Shadows]]
 
   
  +
DPS and interruptors' first priority is the Blazing Talon Initiate.
−
Holy Fire can also be spell reflected.
 
  +
Brushfire can not be interrupted. Fieroblast ''must'' be interrupted.
  +
A missed interrupt gives the initiate a buff that speeds up later
  +
casts, making it eventually impossible to interrupt every fieroblast.
  +
The sooner you can kill the initiate, the sooner you can plink at the
  +
hatchlings. Be on the look-out for replacement initiates that spawn
  +
throughout the fight.
   
  +
Tanks have to pick up the Voracious Hatchlings. The player standing
−
Healers and dispellers must be very alert to deal with Holy Fire. Every raid member needs to be topped off at all times, and Holy Fires must be dispelled as quickly as possible. This cannot be stressed enough, as it is the most important aspect of the fight: ''Dispel as quickly as possible.'' Unless someone would die, cancel the spell you're currently casting to dispel immediately, so you spend less time and mana healing Holy Fire victims. Some raids place two dedicated dispellers on opposite sides of the room.
 
  +
closest to each hatchling will be Imprinted and aggro is permanent
  +
until that player dies. Only the tank should be close enough to
  +
become Imprinted. Imprinted also gives the tank +1000% damage. Tanks
  +
are expected to do the majority of the damage against the hatchlings.
   
  +
Hatchlings start out Satiated, but rather quickly convert to Hungry.
−
Holy Fire deals fire damage (not holy), thus [[Major Fire Protection Potion]]s are useful.
 
  +
While Hungry every time they land a blow there's a 20% chance to
  +
convert to Tantrum. When the hatchling throws a tantrum the tank
  +
should quickly kite it (strafing is preferable to backpedaling) into a
  +
Plump Lava Worm. Try not to walk through the Lava Spew. This is also
  +
a good time to pick up two Molten Feathers to get the speed buff.
  +
Don't pick up 3, or you will be launched into the air (and risk having
  +
the hatchling imprint on another player).
   
  +
Worms spawn shortly after the Hatchlings emerge from their eggs.
−
This is the first fight since [[Chromaggus]] where dispelling debuffs is critical. Priests and paladins that are new to this fight usually have some initial difficulty dispelling fast enough to avoid wipes. This is normal, so be patient. Once they have a little practice and figure it out, though, the Maiden is a fairly easy fight.
 
  +
There is an initial wave of four and after a set period of time,
  +
another four spawn. Tanks should memorize the spawn points of the
  +
worms so that they do not spawn under a hatchling (and "waste" a
  +
tantrum suppression opportunity). The worms can be divided between
  +
the two tanks using the strafing path as the dividing line (although
  +
the second wave of worms has ones very close to the strafing path that
  +
can cause confusion over dibs for tanks-in-training). Each tank can
  +
expect to have the use of four worms during phase 1, although the
  +
chaos of battle can mess this up.
   
  +
It is not unusual to suffer a tantrum while there are no worms
−
== Additional Tips and Methods ==
 
  +
available. Tanks should have a major cooldown available to lighten
−
* If a Priest casts Shadow Word: Death on the Maiden during the 0.5 second cast of Repentance the backfiring damage will break the Repentance. This requires a timing mod, keeping the Maiden as the target (or using a [[HOWTO:_Make_a_Macro#Focus|focus macro]]) during the time she could cast Repentance and of course a fast reaction by the priest.
 
  +
the load on the healers in this event.
−
*Pets are not valid targets for Holy Fire or Holy Wrath, and may thus be sent into melee with no fear of causing a chain.
 
  +
−
*Melee should stand at the edge of Maiden's hit box, as far from each other as possible (forming a triangle or square around her). [[Major Holy Protection Potion|Holy Protection potions]] help diminish damage taken by melee significantly, and are recommended over health pots.
 
  +
Conversely, it is possible to get lucky and have spare worms near the
−
*Warriors who pop [[Berserker Rage]] can become immune to or break Repentance. Being immune to Repentance effect also prevents the 2k front-end damage.
 
  +
end of phase 1. If there are still worms up 15 seconds before the
−
*In contrast to some people's belief, paladin tanks can tank Maiden well despite Holy Ground's silence. The silence effect only lasts one second for every three seconds. As all of the paladin tanking skills used during the actual tanking are instant cast, the one second silence does not cause much problem usually.
 
  +
beginning of phase 2, use the hatchling to kill the worms so they are
−
*[[Dampen Magic]] on melee DPS reduces the Holy Ground tick damage to 150-200 so that a single HoT, shadow priest, or feral druid can keep them alive.
 
  +
not casting Lava Spew during phase 2.
−
*Amplify Magic is not a good idea at all; it appears to drastically boost her damage.
 
  +
−
*The rooms off the hallway prior to the Maiden do not need to be cleared. If you choose to skip them, be sure to hug the wall to your right or you risk drawing aggro from the mobs in the side rooms. The hallway and patrols are on a 60 minute timer. However, the servants quarters adds spawn quicker at 20-25 minutes.
 
  +
Tanks who are not yet overgeared may find it challenging to kill the
−
* The following macro is handy for warrior tanks to pull the Maiden to a healer under the effects of repentance:<br /><pre>/target <healer's name>&#x000D;/cast Intervene&#x000D;/targetlasttarget&#x000D;</pre>
 
  +
voracious hatchling before phase 2 starts. If DPS is able to quickly
−
* Priests, paladins, and warlocks may use a dispel assist add-on such as [http://wow.curse.com/downloads/details/3011/ Decursive], [http://wow.curse.com/downloads/details/3802/ Healbot], or [http://wow.curse.com/downloads/details/2071/ Smartbuff] to speed up removal of Holy Fire. The following simple macro is a reasonable replacement:<br /><pre>/stopcasting&#x000D;/cast [target=mouseover] Dispel Magic</pre>(Replace "Dispel Magic" with "Cleanse" or "Devour Magic" for paladins or warlocks.) Drag the group windows out of the raid panel before the fight. When the Holy Fire icon appears beside someone's name, just point at the name and hit the macro hotkey. No clicking or target switching is required.
 
  +
kill the Blazing Talon Initiate, they can assist by blasting the
−
* The following macro is useful for Paladins keeping up Blessing of Sacrifice on the Main Tank but are busy targeting other party members with cleanses and heals:<br /><pre>/cast [target=NAMEOFTANK] Blessing of Sacrifice</pre>The macro will not mess with your targeting at all. Max-rank BoS is recommended since the whole point is to keep the tank up and the pally won't take much damage anyway.
 
  +
hatchling until the next Initiate lands.
−
* The Maiden cannot be reset. She will pursue her targets all the way to the zone portal.
 
  +
−
* Since Maiden casts Repentance at specific intervals throughout the fight, certain mods exist that can warn the raid of an impending Repentance. This can allow a healer to walk into the Holy Ground effect just before the Repentance lands, instead of having to stand there taking damage for an extended period.
 
  +
Healers and DPS, be aware that the hatchlings periodically cleave a
−
* Beast Mastery Hunters can use [[Bestial Wrath]] just before a Repentance to negate its effect.
 
  +
Gushing Wound. Try not to be in the 60 degree cone. Healers,
−
* The [[Insignia of the Alliance]] and [[Insignia of the Horde]] can both be used while under the effects of Repentance to break its effect.
 
  +
understand that a player afflicted by this will bleed until they reach
  +
half health, or until 60 seconds pass. Trying to top off a player
  +
afflicted by this DoT is probably a waste of mana. Wait until they
  +
bleed down to 50% health and ''then'' heal them.
  +
  +
Do not let a worm spin its Lava Spew onto you. It causes 40K damage /
  +
second.
  +
  +
===Phase 2===
  +
  +
Hatchlings and worms should be dead at the beginning of phase 2. A
  +
skilled tank can dodge tornados and tank the hatchling, but it is
  +
rather difficult and healers are too busy dodging tornados to cast
  +
more heals.
  +
  +
Phase 2 is a brutal frogger minigame. The center of the arena and the
  +
outer edge of the arena are death zones because of the Harsh Winds
  +
AoE. In between there is a zone of less death filled with orbiting
  +
Fiery Tornados.
  +
  +
Experienced players will perceive that there are well-defined circular
  +
concentric lanes. Each lane is populated by tornados moving in the
  +
same direction at the same speed. Adjacent lanes have tornados moving
  +
in the opposite direction. Tornados move faster than players can run
  +
(even if they have Molten Feathers), so players must change lanes to
  +
avoid damage.
  +
  +
The simplest tactic is to chase a tornado in a single lane until a tornado
  +
passes you going in the opposite direction. Immediately change lanes
  +
and change directions to pursue the opposing tornado. If you were to
  +
stay in the same lane too long, a tornado would overtake you, but by
  +
changing lanes you are able to avoid this. It is possible to allow
  +
two tornados to pass in the adjacent lane and then change lanes while still avoiding being steamrolled by
  +
the pursuing tornado.
  +
  +
===Phase 3===
  +
  +
Alysrazor falls to the center of the arena, exhausted. All DPS and
  +
healers should begin blasting Alysrazor to take advantage of Essence
  +
of the Green (and the bonus damage of phase 3). Group up so you can avoid taking a cleave in Phase 4.
  +
  +
The two tanks must move to their assigned sides and interrupt the Ignition cast by Blazing Talon
  +
Clawshapers. Interrupting Ignition delays Alysrazor's revival. The cast interval on
  +
Ignition is such that pure interrupts aren't enough. The tanks should first use an interrupt, then a
  +
stun, then another interrupt. The fourth ignition is of no
  +
consequence because even with good interrupts Alysrazor will be reignited
  +
by her own Spark. After the third interrupt a tank should move into
  +
position to tank phase 4.
  +
  +
===Phase 4===
  +
  +
When Alysrazor reaches 50 energy she reactivates. A tank should taunt
  +
and immediately build threat. Alysrazor will perform Blazing Claw, a
  +
cleave that stacks a debuff on the tank. All DPS should already be
  +
grouped up behind Alysrazor. The second tank should take care not to
  +
be in the cone of Blazing Claw. Healers should be able to keep a
  +
single tank alive through 11 or 12 stacks of Blazing Claw (and tanks
  +
using a minor cooldown to reduce the damage helps) Once Alysrazor
  +
reaches 100 energy she will take to the air and return to Phase 1.
  +
  +
One notable exception is that if Alysrazor is pushed beneath 20%
  +
health during phase 4, she will become permanently grounded. This
  +
means the tank will continue suffering Blazing Claws. If the second
  +
tank does not taunt, the first tank will become unhealable. The
  +
second tank must not taunt from within the DPS pack, or they will
  +
suffer Blazing Claw as well, quickly leading to a wipe. The ideal
  +
configuration is to [[Triangulate]] the raid so that tanks can trade
  +
off as their Blazing Claw stacks fall off.
  +
  +
Normally phase 4 will usually end with Alysrazor taking flight. She will leave
  +
behind a pile of Molten Feathers which should be used by the healers
  +
and the flyboy.
  +
  +
===afterword===
  +
  +
If the flyboy has learned how to DPS and stay flying, and the raid is
  +
able to focus during phase 3, a properly geared raid can expect to
  +
kill Alysrazor in the air during phase 1 of the third cycle.
  +
Undergeared raids who can compensate with skill will take longer.
  +
  +
This fight is mostly about control and survival. If you have people
  +
dying, you need more power or more practice.
  +
  +
==Loot==
  +
{{lootbox|Normal Mode
  +
|Wings of Flame
  +
|Leggings of Billowing Fire
  +
|Alysra's Razor
  +
|Alysrazor's Band
  +
|Phoenix-Down Treads
  +
|Flickering Wristbands
  +
|Clawshaper Gauntlets
  +
|Moltenfeather Leggings
  +
|Craterflame Spaulders
  +
|Clutch of the Firemother
  +
|Greathelm of the Voracious Maw
  +
|Lavaworm Legplates
  +
|Spaulders of Recurring Flame
  +
|Eye of Blazing Power
  +
|Flametalon of Alysrazor
  +
}}
  +
  +
{{lootbox|Heroic Mode
  +
|Wings of Flame (heroic)
  +
|Leggings of Billowing Fire (heroic)
  +
|Alysra's Razor (heroic)
  +
|Alysrazor's Band (heroic)
  +
|Phoenix-Down Treads (heroic)
  +
|Flickering Wristbands (heroic)
  +
|Clawshaper Gauntlets (heroic)
  +
|Moltenfeather Leggings (heroic)
  +
|Craterflame Spaulders (heroic)
  +
|Clutch of the Firemother (heroic)
  +
|Greathelm of the Voracious Maw (heroic)
  +
|Lavaworm Legplates (heroic)
  +
|Spaulders of Recurring Flame (heroic)
  +
|Eye of Blazing Power (heroic)
  +
|Chest of the Fiery Conqueror
  +
|Chest of the Fiery Protector
  +
|Chest of the Fiery Vanquisher
  +
|Crystallized Firestone
  +
|Flametalon of Alysrazor
  +
}}
   
 
==Quotes==
 
==Quotes==
  +
;Intro
−
'''Aggro:'''
 
  +
*{{text|yell|Majordomo Staghelm|What have we here - visitors to our kingdom in the Firelands?}}
−
*''Your behavior will not be tolerated.''
 
  +
''Staghelm knocks back the raid and immobilizes them in thorns.''
−
'''Repentance:'''
 
  +
*{{text|yell|Majordomo Staghelm|You mortals may remember Alysra, who spirited me to freedom in Mount Hyjal. She, too has been reborn. Born of flame!}}
−
*''Your impurity must be cleansed.''
 
  +
*{{text|yell|Majordomo Staghelm|I wish I could watch her reduce your pitiful band to cinders, but I am needed elsewhere. Farewell!}}
−
*''Cast out your corrupt thoughts.''
 
  +
''Majordomo Staghelm changes into his flight form, and flies back towards Sulfuron Spire. Alysrazor bursts from the volcano, inflicting some damage to the raid, and glides down.
−
*''Impure thoughts lead to profane actions.''
 
−
'''Player Death''':
 
−
*''Ah ah ah...''
 
−
*''This is for the best.''
 
−
'''Death:'''
 
−
*''Death comes. Will your conscience be clear?''
 
   
  +
;Aggro
−
== Loot ==
 
  +
*{{text|yell|I serve a new master now, mortals!}}
−
{{Lootbox|Maiden of Virtue Loot
 
−
|Boots of Foretelling
 
−
|Bands of Indwelling
 
−
|Bands of Nefarious Deeds
 
−
|Bracers of Maliciousness
 
−
|Gloves of Quickening
 
−
|Gloves of Centering
 
−
|Bracers of Justice
 
−
|Barbed Choker of Discipline
 
−
|Iron Gauntlets of the Maiden
 
−
|Mitts of the Treemender
 
−
|Shard of the Virtuous
 
−
|Totem of Healing Rains
 
−
|Badge of Justice}}
 
   
  +
;During the Encounter
−
==Trivia==
 
  +
*{{text|yell|Blazing Talon Initiate|Behold his master!}}
−
She shares model with [[Ironaya]].
 
  +
*{{text|yell|Blazing Talon Initiate|Let the unbelievers perish in fire!}}
  +
*{{text|yell|Blazing Talon Initiate|We call upon you, Firelord!}}
  +
*{{text|yell|Blazing Talon Initiate|Witness his majesty of flame!}}
  +
  +
;Fiery Vortex Phase
  +
*{{text|yell|These skies are MINE!}}
  +
*{{text|yell|I will burn you from the sky!}}
  +
  +
;Burn Out Phase
  +
*{{text|yell|Alysrazor|Fire... fire...}}
  +
*{{text|yell|Blazing Talon Clawshaper|Together we call upon the lord of fire!}}
  +
  +
;Reignite
  +
*{{text|yell|Reborn in flame!}}
  +
  +
;Killing a Player
  +
*{{text|yell|BURN!}}
  +
*{{text|yell|For his Glory!}}
  +
  +
;Death
  +
*{{text|yell|The light... mustn't... burn out...}}
  +
  +
==Videos==
  +
  +
===10-man Heroic===
  +
{{Youtubelink|vc7BdUNWvCY|desc=[http://www.vagrantcorps.com/ Vagrant Corps] - 1080p}}
  +
  +
===10-man Normal===
  +
{{Youtubelink|GTD2ciqd3CM|desc=[http://www.Learntoraid.com/ Learntoraid] Normal 10-man Strategy Guide}}
  +
{{Youtubelink|IokUa_rVqRg|desc=Greensock's guide to alysrazor}}
  +
  +
===25-man Normal===
  +
{{Youtubelink|dP19KW7D8mw|desc=[http://www.Learntoraid.com/ Learntoraid] Normal 25-man Strategy Guide}}
  +
{{Youtubelink|mIKV_VmxfNc|desc=Flying, Mage point of view. Game sounds and vent.}}
  +
  +
===25-man Heroic===
  +
  +
==References==
  +
{{reflist}}
  +
  +
==Patches and hotfixes==
  +
* {{Hotfix|date=2011-07-26|bluenote=
  +
** Alysrazor cannot dodge or parry attacks from players.
  +
** Alysrazor’s melee evasion angle has been adjusted so that players have a larger area to use abilities which require that they be behind their target.
  +
** Blazing Talon Clawshapers will now properly aggro a new target when threat is dropped.
  +
** On Heroic difficulty, Brushfires will despawn once Firestorm is cast, and since the Initiates shield themselves during Firestorm, none are cast again until it ends.
  +
** Molten Feather is removed once Alysrazor ignites at 50 energy, as opposed to when she burns out.|link=http://us.battle.net/wow/en/blog/3019413}}
  +
* {{Hotfix|date=2011-07-19|bluenote=
  +
** Collecting Blazing Power now refreshes Wings of Flame to its full duration each time.
  +
** Alysrazor will now always face the correct direction during Firestorm.
  +
** Imprinted should now be cleared from characters under all conditions when the encounter resets.
  +
** Interacting with a Molten Feather will now dismount characters, preventing the feather from being wasted.|link=http://us.battle.net/wow/en/blog/3019413}}
  +
* {{Hotfix|date=2011-07-12|bluenote=Voracious Hatchlings will now Imprint on a new target if their current target dies.|link=http://us.battle.net/wow/en/blog/3019413}}
  +
* {{Hotfix|date=2011-07-01|bluenote=
  +
** Blazing Talon Clawshapers and Blazing Initiates cannot be interacted with any longer prior to them shifting to human form.
  +
** The Molten Feather power bar is now reappearing when appropriate.|link=http://us.battle.net/wow/en/blog/3019413}}
  +
* {{Patch 4.2.0|note=Added.}}
   
 
==External links==
 
==External links==
−
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
+
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
 
Links that do not conform to the rules will be DELETED.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
  +
{{elinks-NPC|54097}}
−
===Databases===
 
  +
{{elink|icon=L2R|site=LearnToRaid.com|link=http://www.learntoraid.com/2011/07/01/alysrazor-video-strategy-guide-25-normal/|desc=Alysrazor Video Strategy Guide}}
−
{{elinks-NPC|16457|tb=1058942}}
 
  +
{{elink|icon=25man|site=25man.com|link=http://25man.com/firelands/alysrazor|desc=Alysrazor Tactics & Strategy Guide}}
−  
  +
{{elink|icon=icyveinscom|site=Icy Veins|link=http://www.icy-veins.com/alysrazor-detailed-strategy|desc=Comprehensive Alysrazor strategy guide (includes perspective guides for tanks, healers, and DPS, as well as Heroic mode)}}
−
===Strategy Guides===
 
−
{{elink|type=ampwow|link=http://www.ampwow.com/wow/viewnewzones/Karazhan.php!default=strat|desc=AmpWoW Karazhan Boss Strats Page}}
 
−
{{elink|type=bosskillers|link=http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=bosspage&bossid=122|desc=Maiden of Virtue Collection}}
 
−
{{elink|icon=mmochampion|site=MMO-Champion.com|link=http://www.mmo-champion.com/index.php?page=113|desc=Maiden of Virtue Raid Strategy}}
 
−
{{elink|site=The Pillage Guide (Horde-Garona)|link=http://www.uber.com/karazhan_bosses_maiden|desc=Maiden of Virtue Complete Walkthrough}}
 
−
{{elink|site=AlmostGaming.com|icon=almostgaming|link=http://www.almostgaming.com/wowguides/karazhan-raid-guide-karazhan-strategy-guide|desc=Karazhan Raid Guide}}{{
 
−  
−
===Video===
 
−
{{elink|type=video|site=WarCry.com|link=http://wow.warcry.com/news/view/70500-Instance-Video-Karazhan-Maiden-of-Virtue|desc=Melee view kill}}
 
−
{{elink|type=video|site=FileFront|link=http://files.filefront.com/Maidenwmv/;7159699;/fileinfo.html|desc=Maiden Kill (Hunter PoV)] Fist of Entropy, Wildhammer-US (High quality video)}}
 
−
{{elink|link=http://feeds.feedburner.com/BossSlayersPresentedBySolarShockPictures|site=Boss Slayers|desc=Instructional videos on all the KZ bosses.}}
 
   
−
[[Category:Stone giants]]
+
[[Category:Fire hawks]]
  +
[[Category:Fire elementals]]
 
[[Category:Bosses]]
 
[[Category:Bosses]]
−
[[Category:Karazhan mobs]]
+
[[Category:Firelands mobs]]
−
[[Category:Unique voices]]
 

Revision as of 23:39, 5 September 2011

MobAlysrazor
Image of Alysrazor
Gender Female
Race Fire hawk
Level ?? Boss
Location Firelands
"Are you ready to fly the fiery skies? Catch her singed feathers and use them to soar above the inferno, or perish at the whim of this swift fire hawk.[1]

When Ragnaros's Forces surged into Mount Hyjal, Alysra betrayed her allies and helped liberate the traitorous archdruid Fandral Staghelm[2]. As a reward, she was purified with fire and reborn as a fearsome fire hawk.[3][4]

Abilities

  • Spell shaman stormearthfire Firestorm — At the beginning of the battle Alysrazor ascends into the sky, inflicting 30000 Fire damage to players and knocking them back. Alysrazor continues to inflict 10001 Fire damage to players every 1 sec. for 10 sec.
  • Spell fire incinerate Volcanic Fire — A massive eruption creates patches of Fire which block escape from Alysrazor's domain. Volcanic Fire patches inflict 100000 Fire damage to players within 6 yards every 1 sec.

Stage One: I Will Burn You From the Sky!

Alysrazor flies around the arena, allowing her minions to corner her foes far below. She periodically flies through the center of the arena to claw at foes.

  • Spell fire flameblades Blazing Claw — Alysrazor claws her way through the center of the arena, inflicting 100000 Physical damage to enemies in a 25 yard long 90 degree cone every 1.5 seconds. Each swipe also increases the Fire and Physical damage dealt to the target by 10% for 15 sec.
  • On heroic mode, Blazing Claw is replaced with Firestorm:
    • Spell shaman stormearthfire Firestorm Heroic Difficulty — Alysrazor faces the center of the arena and kicks up a powerful, fiery wind. After 5 seconds the arena is bathed in flames, inflicting 100000 Fire damage every 1 seconds to all players within line of sight for 10 sec.
  • Inv feather 16 Molting — Alysrazor molts, creating Molten Feathers nearby.
    • Spell fire burningspeed Molten Feather Damage Dealer Alert Important — Players can pick up to three Molten Feathers. While holding a Molten Feather, all spells can be cast while moving and movement speed increases by 30% per feather. Once a player obtains three Molten Feathers, they gain Wings of Flame.
      • Inv shoulder leather firelandsdruid d 01 Wings of Flame — The Wings of Flame allow the player to fly for 20 sec.
  • Flying — Players with Wings of Flame contend with additional elements of the battle.
    • Spell fire incinerate Blazing Power — Alysrazor periodically creates rings of fire which last for 3 seconds. Players passing through the ring gain Blazing Power, increasing haste by 4%. This effect stacks up to 25 times. Each stack of Blazing Power restores mana, rage, energy, runic power, and holy power, and refreshes the duration of Wings of Flame.
    • Ability warlock fireandbrimstone Alysra's Razor — If a player gains 25 stacks of Blazing Power, they gain Alysra's Razor. This increases the player's critical strike chance by 50% for 30 sec.
    • Spell fire incinerate Incendiary Cloud — Alysrazor periodically creates an increasing number of Incendiary Clouds lasting for 3 seconds. Players that pass through the cloud suffer 50000 Fire damage every 1.5 sec. In Heroic Difficulty, Alysrazor always creates three Incindiary Clouds.
  • Blazing Talon Initiate — Blazing Talon Initiates periodically fly in to assist Alysrazor in defeating enemy forces on the ground.
    • Spell shaman firenova Brushfire — The Blazing Talon Initiate conjures a fiery ball that moves across the arena, inflicting 40000 damage every 1 sec to players within 4 yards.
    • Spell fire fireball02 Fieroblast Interruptible Magic Effect — The Blazing Talon Initiate hurls a fiery boulder at an enemy, inflicting 40000 Fire damage and 10000 Fire damage every 3 seconds for 12 sec.
    • Achievement firelands raid ragnaros Fire it Up! — When a Blazing Talon Initiate casts Fieroblast, they gain a stack of Fire it Up! This effect increases the Initiate's damage dealt by 10% and casting speed by 10%.
    • Ability warrior shieldmastery Blazing Shield Heroic Difficulty — The Blazing Talon Initiate calls upon a familiar flame for protection from Alysrazor's Firestorm.
  • Voracious Hatchling Tank Alert — Early in Stage 1, two Blazing Broodmothers drop off two Molten Eggs. After several seconds the eggs hatch into Voracious Hatchlings. Voracious Hatchlings throw a Tantrum if not fed Plump Lava Worms.
    • Spell brokenheart Imprinted — Upon hatching, Voracious Hatchlings imprint on the nearest player. The hatchling only attacks that player, but they gain 1000% additional damage against the hatchling.
    • Spell misc emotionhappy Satiated — The Voracious Hatchling will not throw a Tantrum when Satiated, which lasts for 15 sec. Voracious Hatchlings hatch Satiated, and can become Satiated again if a player feeds them Plump Lava Worms.
    • Spell misc emotionsad Hungry — A Voracious Hatchling that is no longer Satiated becomes Hungry. When Hungry, hatchlings have a 20% chance on hit to throw a Tantrum.
    • Spell misc emotionangry Tantrum — The Voracious Hatchling throws a Tantrum, increasing damage dealt by 100% and haste by 100%.
    • Ability warrior bloodnova Gushing Wound Healer Alert — The Voracious Hatchling strikes all targets within a 10 yard 60 degree cone, causing them to bleed for 3000 Physical damage every 0.2 seconds for 1 min. or until the target's health falls below 50% of their maximum health.
  • Plump Lava Worm Tank Alert — During Stage 1, two sets of four Plump Lava Worms erupt from the molten ground. Players cannot attack Plump Lava Worms. Voracious Hatchlings near a Plump Lava Worm rush to devour it, becoming Satiated.
    • Spell shaman lavasurge Lava Spew — Plump Lava Worms spew a molten cone of fire, dealing 40000 damage every 1 sec to all enemies within a 18 yard 35 degree cone.
  • Herald of the Burning End Heroic Difficulty — During Stage 1, a Herald of the Burning End periodically appears and begins casting Cataclysm. The Herald is immune to all damage, but dies when he casts Cataclysm.
    • Spell shadow rainoffire Cataclysm Heroic Difficulty — The Herald of the Burning End summons a powerful Molten Meteor, inflicting 500000 Flamestrike damage to enemies within 5 yards.
      • Spell shaman lavaburst Molten Meteor Heroic Difficulty — Molten Meteors roll in one of 8 random directions, dealing 500000 Flamestrike damage to enemies within 5 yards every 1.5 sec. If the meteor reaches a wall, it will break apart into three Molten Boulders, which ricochet back in the opposite direction. If destroyed before reaching a wall, the Molten Meteor becomes temporarily stationary and blocks line of sight.
      • Spell shaman lavaburst Molten Boulder Heroic Difficulty — Three Molten Boulders form when a Molten Meteor hits a wall and breaks apart. Molten Boulders knock back and inflict 32000 Flamestrike damage to players within 3 yards every 1.5 sec.

Stage Two: The Skies are Mine!

Alysrazor flies in a tight circle, removes Wings of Flame from all players after 5 seconds, and then begins her ultimate attack.

  • Ability mage firestarter Fiery Vortex Deadly — A Fiery Vortex appears in the middle of the arena, inflicting 50000 Fire damage every 0.5 seconds to players within 15 yards.
  • Spell fire playingwithfire Harsh Winds Deadly — Alysrazor's powerful wingstrokes cause harsh winds to scald the landscape around her nest, inflicting 50000 Fire damage every 1 seconds for 5 sec to players greater than 60 yards from the Fiery Vortex. This effect stacks.
  • Ability mage firestarter Fiery Tornado Important — Fiery Tornadoes erupt from the Fiery Vortex and begin moving rapidly around Alysrazor's arena, inflicting 40000 Fire damage every 1 sec to enemies within 4 yards.
  • Spell fire incinerate Blazing Power — Alysrazor continues to create rings of fire that appear on the ground of the arena and last for 3 seconds. Players passing through the ring gain Blazing Power, increasing their haste by 4%. This effect stacks up to 25 times. Each stack of Blazing Power also restores mana, rage, energy, runic power, and holy power.

Stage Three: Burnout!

Alysrazor crashes to the ground with 0 Molten Power and becomes vulnerable. This stage lasts until Alyrazor's energy bar reaches 50 Molten Power.

  • Spell holiday tow spicecloud Burnout Damage Dealer Alert Important — Alysrazor's fire burns out, immobilizing her and increasing her damage taken by 100%. When struck with a harmful spell Alysrazor emits Essence of the Green.
    • Inv misc head dragon green Essence of the Green Healer Alert Important — If Alysrazor is struck by a harmful spell she emits Essence of the Green, restoring 10% of the caster's maximum mana.
  • Inv elemental mote fire01 Spark — A bright spark burns within the heart of Alysrazor, restoring 3 Molten Power every 2 seconds.
  • Blazing Talon Clawshaper Tank Alert — At the start of stage 3, two Blazing Talon Clawshapers fly in and re-energize Alysrazor.
    • Spell fire soulburn Ignition Interruptible — Blazing Talon Clawshapers channel molten energy into Alysrazor, restoring 1 Molten Power every 1 sec.

Stage Four: Reborn in Flame!

Alysrazor's fire reignites at 50 Molten Power. This stage lasts until Alysrazor reaches 100 Molten Power.

  • Inv elemental primal fire Ignited — Alysrazor's fiery core combusts once again, rapidly restoring her Molten Power. The core restores 2 Molten Power every 1 seconds.
  • Spell shaman lavaburst Blazing Buffet — Alysrazor's fiery core emits powerful bursts of flame, inflicting 10000 Fire damage to all players every 1 seconds while Alysrazor remains Ignited.
  • Spell fire flameblades Blazing Claw Tank Alert — Alysrazor claws at her current target, inflicing 100000 Physical damage to enemies in a 25 yard long 90 degree cone every 1.5 seconds. Each swipe also increases the Fire and Physical damage dealt to the target by 10% for 15 sec.
  • Spell shaman improvedfirenova Full Power Healer Alert — When Alysrazor reaches 100 Molten Power, she is at Full Power. This deals 50000 Fire damage to all players and knocks them back. Alysrazor then begins her Stage 1 activities again.

Strategy

Raid composition

  • 1 (3 in 25man) Flyboy gets 3 Molten Feathers and attacks Alysrazor in the air.
  • 1 spare healer picks up healing slack throughout the raid while not getting strafed by Alysrazor.
  • 2 teams of tanks, heals and dps. Each team is assigned one half of the arena divided by Alysrazor's strafing lane.

initial pull

The first pull of the night will require a player to get Fandral's attention. Fandral will then pull all players to a single spot and root them while he monologues.

When Alysrazor spawns she will cast Firestorm (30K damage plus a knockback, followed by 100K of DoT). The raid should move southeast to get out of the strafing path, then group up for AoE heals.

Second and later pulls are triggered by touching the single feather at northeast end of the battlefield. Players will not be relocated by Fandral this time, so before touching the feathers, players should group up near the "front" of the battlefield (toward the flame cavern containing Alysrazor) but outside of the strafing path (southeast is traditional). If you are too close to the "back" of the battlefield, Firestorm will knock you into the Volcanic Fire and you will probably die. After the knockback, stay grouped up for AoE heals.

Phase 1

Alysrazor will fly along the strafing path while casting Blazing Claw. Don't get clawed. This strafing run will be repeated a few times during phase 1, so if you must enter the strafing lane (to collect feathers or switch sides) do not tarry.

In her wake Molten Feathers will be dropped. Each healer should grab one for the speed buff and the ability to cast while moving.

The flyboy(s) (good classes for this role are Fire Mages, Spriests, Aff locks and Fury warriors) should grab 3 feathers to gain Wings of Flame. With Wings of Flame you are able to fly around and blast Alysrazor without having to worry about worms and hatchlings. However you do need to avoid cloud of flames thar she releases along with the flame rings. While in the air fly through the flame rings to extend your air time indefinitely. If you lose the wings, grab another feather to regain them.

DPS and interruptors' first priority is the Blazing Talon Initiate. Brushfire can not be interrupted. Fieroblast must be interrupted. A missed interrupt gives the initiate a buff that speeds up later casts, making it eventually impossible to interrupt every fieroblast. The sooner you can kill the initiate, the sooner you can plink at the hatchlings. Be on the look-out for replacement initiates that spawn throughout the fight.

Tanks have to pick up the Voracious Hatchlings. The player standing closest to each hatchling will be Imprinted and aggro is permanent until that player dies. Only the tank should be close enough to become Imprinted. Imprinted also gives the tank +1000% damage. Tanks are expected to do the majority of the damage against the hatchlings.

Hatchlings start out Satiated, but rather quickly convert to Hungry. While Hungry every time they land a blow there's a 20% chance to convert to Tantrum. When the hatchling throws a tantrum the tank should quickly kite it (strafing is preferable to backpedaling) into a Plump Lava Worm. Try not to walk through the Lava Spew. This is also a good time to pick up two Molten Feathers to get the speed buff. Don't pick up 3, or you will be launched into the air (and risk having the hatchling imprint on another player).

Worms spawn shortly after the Hatchlings emerge from their eggs. There is an initial wave of four and after a set period of time, another four spawn. Tanks should memorize the spawn points of the worms so that they do not spawn under a hatchling (and "waste" a tantrum suppression opportunity). The worms can be divided between the two tanks using the strafing path as the dividing line (although the second wave of worms has ones very close to the strafing path that can cause confusion over dibs for tanks-in-training). Each tank can expect to have the use of four worms during phase 1, although the chaos of battle can mess this up.

It is not unusual to suffer a tantrum while there are no worms available. Tanks should have a major cooldown available to lighten the load on the healers in this event.

Conversely, it is possible to get lucky and have spare worms near the end of phase 1. If there are still worms up 15 seconds before the beginning of phase 2, use the hatchling to kill the worms so they are not casting Lava Spew during phase 2.

Tanks who are not yet overgeared may find it challenging to kill the voracious hatchling before phase 2 starts. If DPS is able to quickly kill the Blazing Talon Initiate, they can assist by blasting the hatchling until the next Initiate lands.

Healers and DPS, be aware that the hatchlings periodically cleave a Gushing Wound. Try not to be in the 60 degree cone. Healers, understand that a player afflicted by this will bleed until they reach half health, or until 60 seconds pass. Trying to top off a player afflicted by this DoT is probably a waste of mana. Wait until they bleed down to 50% health and then heal them.

Do not let a worm spin its Lava Spew onto you. It causes 40K damage / second.

Phase 2

Hatchlings and worms should be dead at the beginning of phase 2. A skilled tank can dodge tornados and tank the hatchling, but it is rather difficult and healers are too busy dodging tornados to cast more heals.

Phase 2 is a brutal frogger minigame. The center of the arena and the outer edge of the arena are death zones because of the Harsh Winds AoE. In between there is a zone of less death filled with orbiting Fiery Tornados.

Experienced players will perceive that there are well-defined circular concentric lanes. Each lane is populated by tornados moving in the same direction at the same speed. Adjacent lanes have tornados moving in the opposite direction. Tornados move faster than players can run (even if they have Molten Feathers), so players must change lanes to avoid damage.

The simplest tactic is to chase a tornado in a single lane until a tornado passes you going in the opposite direction. Immediately change lanes and change directions to pursue the opposing tornado. If you were to stay in the same lane too long, a tornado would overtake you, but by changing lanes you are able to avoid this. It is possible to allow two tornados to pass in the adjacent lane and then change lanes while still avoiding being steamrolled by the pursuing tornado.

Phase 3

Alysrazor falls to the center of the arena, exhausted. All DPS and healers should begin blasting Alysrazor to take advantage of Essence of the Green (and the bonus damage of phase 3). Group up so you can avoid taking a cleave in Phase 4.

The two tanks must move to their assigned sides and interrupt the Ignition cast by Blazing Talon Clawshapers. Interrupting Ignition delays Alysrazor's revival. The cast interval on Ignition is such that pure interrupts aren't enough. The tanks should first use an interrupt, then a stun, then another interrupt. The fourth ignition is of no consequence because even with good interrupts Alysrazor will be reignited by her own Spark. After the third interrupt a tank should move into position to tank phase 4.

Phase 4

When Alysrazor reaches 50 energy she reactivates. A tank should taunt and immediately build threat. Alysrazor will perform Blazing Claw, a cleave that stacks a debuff on the tank. All DPS should already be grouped up behind Alysrazor. The second tank should take care not to be in the cone of Blazing Claw. Healers should be able to keep a single tank alive through 11 or 12 stacks of Blazing Claw (and tanks using a minor cooldown to reduce the damage helps) Once Alysrazor reaches 100 energy she will take to the air and return to Phase 1.

One notable exception is that if Alysrazor is pushed beneath 20% health during phase 4, she will become permanently grounded. This means the tank will continue suffering Blazing Claws. If the second tank does not taunt, the first tank will become unhealable. The second tank must not taunt from within the DPS pack, or they will suffer Blazing Claw as well, quickly leading to a wipe. The ideal configuration is to Triangulate the raid so that tanks can trade off as their Blazing Claw stacks fall off.

Normally phase 4 will usually end with Alysrazor taking flight. She will leave behind a pile of Molten Feathers which should be used by the healers and the flyboy.

afterword

If the flyboy has learned how to DPS and stay flying, and the raid is able to focus during phase 3, a properly geared raid can expect to kill Alysrazor in the air during phase 1 of the third cycle. Undergeared raids who can compensate with skill will take longer.

This fight is mostly about control and survival. If you have people dying, you need more power or more practice.

Loot

Normal Mode
Heroic Mode

Quotes

Intro
  • Majordomo Staghelm yells: What have we here - visitors to our kingdom in the Firelands?

Staghelm knocks back the raid and immobilizes them in thorns.

  • Majordomo Staghelm yells: You mortals may remember Alysra, who spirited me to freedom in Mount Hyjal. She, too has been reborn. Born of flame!
  • Majordomo Staghelm yells: I wish I could watch her reduce your pitiful band to cinders, but I am needed elsewhere. Farewell!

Majordomo Staghelm changes into his flight form, and flies back towards Sulfuron Spire. Alysrazor bursts from the volcano, inflicting some damage to the raid, and glides down.

Aggro
  • I serve a new master now, mortals!
During the Encounter
  • Blazing Talon Initiate yells: Behold his master!
  • Blazing Talon Initiate yells: Let the unbelievers perish in fire!
  • Blazing Talon Initiate yells: We call upon you, Firelord!
  • Blazing Talon Initiate yells: Witness his majesty of flame!
Fiery Vortex Phase
  • These skies are MINE!
  • I will burn you from the sky!
Burn Out Phase
  • Alysrazor yells: Fire... fire...
  • Blazing Talon Clawshaper yells: Together we call upon the lord of fire!
Reignite
  • Reborn in flame!
Killing a Player
  • BURN!
  • For his Glory!
Death
  • The light... mustn't... burn out...

Videos

10-man Heroic

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10-man Normal

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25-man Normal

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25-man Heroic

References

Patches and hotfixes

  • Cataclysm Hotfix (2011-07-26):
    • Alysrazor cannot dodge or parry attacks from players.
    • Alysrazor’s melee evasion angle has been adjusted so that players have a larger area to use abilities which require that they be behind their target.
    • Blazing Talon Clawshapers will now properly aggro a new target when threat is dropped.
    • On Heroic difficulty, Brushfires will despawn once Firestorm is cast, and since the Initiates shield themselves during Firestorm, none are cast again until it ends.
    • Molten Feather is removed once Alysrazor ignites at 50 energy, as opposed to when she burns out.
  • Cataclysm Hotfix (2011-07-19):
    • Collecting Blazing Power now refreshes Wings of Flame to its full duration each time.
    • Alysrazor will now always face the correct direction during Firestorm.
    • Imprinted should now be cleared from characters under all conditions when the encounter resets.
    • Interacting with a Molten Feather will now dismount characters, preventing the feather from being wasted.
  • Cataclysm Hotfix (2011-07-12): Voracious Hatchlings will now Imprint on a new target if their current target dies.
  • Cataclysm Hotfix (2011-07-01):
    • Blazing Talon Clawshapers and Blazing Initiates cannot be interacted with any longer prior to them shifting to human form.
    • The Molten Feather power bar is now reappearing when appropriate.
  • Cataclysm Patch 4.2.0 (2011-06-28): Added.

External links