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(→‎Game mechanics: update concerning the area behind the entrance)
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* You're in a raid group and you try to enter a non-raid instance, or vice-versa.
 
* You're in a raid group and you try to enter a non-raid instance, or vice-versa.
* You entered the instance using the Dungeon Finder, it's hosted on a different server than your realm, and that server goes down while you're a ghost.
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* You try to enter an instance as a ghost when you didn't die in that instance, or when you died in a cross-realm (i.e. Dungeon Finder) instance whose server is down.
   
 
== Faction specific instances ==
 
== Faction specific instances ==

Revision as of 22:46, 8 January 2011

For a list of instances in World of Warcraft, see Instances by continent or Instances by level.
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Dungeons, keeps, and other confined areas can have sub-areas called instances (aka instance dungeons). These instances are special areas in the World of Warcraft where your group or raid party is able to interact with a dungeon privately; that is, without interference from other parties or raids. It is also a respite from the global PvP environment on a PvP server. The term instance is often conflated and interchanged with the term dungeon.

Instance dungeons tend to feature the most difficult and rewarding content, both in terms of enemies and items, but also in terms of level design. Most mobs inside the instance are elite, with the exception of some mobs, and perform well above their level. Instances usually feature multiple bosses, all with special abilities and immunities. Getting through an instance normally requires a well-trained and well-balanced group of players who are of an appropriate level for the challenge.

Lower level instances can be soloed by a higher level character. While an interesting challenge, the drops will not be particularly useful anymore. (although you could just sell the items you get, or trade the non-soulbound ones to players who need them and have gold to pay for it)

Farming for gear

Instances are often farmed for gear by having a high level character take a low level character through the instance; either a friend or for a fee. Boss drops typically BoP, so the lowbie has to be present.

The lower character is going to get a lot of XP in the instance. If building a twink you will need to plan for this; start farming as soon as you are able and be selective which instances you farm. XP is not your friend (twinks); you want as little as possible so that you can continue to farm without dinging past your goal level. You should focus on specific gear and bypass kills you don't need. Note, however, that this is less of an issue since patch 3.2 and the ability to turn off experience completely. Whereas formerly creating a twink took careful planning of gear attainment and experience gain, the main limiting factor now is initial experience gain to the desired level.

Game mechanics

Because instances are in effect separate from the actual main World of Warcraft maps such as Eastern Kingdoms, Kalimdor, Outland, and Northrend, much like the Battlegrounds, players too are literally moved from one part of the map to an artificial creation of the main map sections. However this is not to suggest that Blizzard did not go to the effort of re-creating instance geography and terrain within the main maps. Areas like Zul'Farrak are fully constructed within Tanaris though it is impossible for players to enter this area without any way to climb over the hills. This is a rarity since in order to save processing power and make the world smoother to run without rendering useless features that no one would ever see, Blizzard creates a "false" portrayal of the instances such as Shadowfang Keep where only what the player sees is worth rendering. Another difference worth noting is that within instances, the corpses of boss characters will remain intact for 1 hour to ensure that players do not miss out on loot.

The overworld includes a small area behind the instance entrance. For some 5-player dungeons, such as the ones in Icecrown Citadel, this is a copy of the first hallway except that it dead-ends after the first turn. Crossing the instance entrance (even with an ability such as Spell arcane blink [Blink]) automatically attempts to transfer you to the instance, but the attempt can fail -- placing you in this area -- in the following situations:

  • You're in a raid group and you try to enter a non-raid instance, or vice-versa.
  • You try to enter an instance as a ghost when you didn't die in that instance, or when you died in a cross-realm (i.e. Dungeon Finder) instance whose server is down.

Faction specific instances

Deadmines, Wailing Caverns, and Shadowfang Keep

  • The Deadmines: There are only alliance quests available for this instance.
  • Wailing Caverns: There are horde and neutral quests.
  • Shadowfang Keep: The only SFK Alliance quests are class specific for the Paladins and Warlocks only. Also it should be noted that as of BC there is a Horde Paladin quest that involves SFK.

Ragefire Chasm and Stormwind Stockade

These are instances located in the capital city for each faction (Ragefire Chasm in Orgrimmar and Stormwind Stockade in Stormwind), and as such it used to be very difficult for opposite faction characters to get to the entrance at an instance-appropriate level (about level 15 for Ragefire Chasm and level 25 for Stormwind Stockade) without the help of other max level characters. However, if they get there, they can enter through the portal. Since Patch 3.3.0 appropriate level characters can use the Dungeon Finder feature to gain access to these dungeons, regardless of faction.

There is an achievement called Classic Dungeonmaster which requires doing both of these. Unless the character used the opportunity to complete them at the appropriate level through the Dungeon Finder, this would typically be done at near max level or with the help of others at max level. While the instance will be trivial, getting in will not be. A group of max level characters can race past the guards. Fighting your way in is an option, but you are then essentially raiding the opposing capital, so be prepared. Rogues or druids can stealth in; and there are summoning stones near the entrance, so a small stealthed group can summon others.

See also other Dungeons & Raids achievements

Patch changes

Cataclysm Patch 4.0.3a (2010-11-23): To work more efficiently with the Dungeon Finder, quest givers for the instances will now be located within the actual instance.

See also

Related links Related categories

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