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MobMage Hunter Ascendant
Image of Mage Hunter Ascendant
Gender Both
Race(s) Blood elf, High elf, Human (Humanoid)
Level 59 - 80 Elite
Class Mage
Resource Mana
Reaction Alliance Horde
Affiliation(s) Blue dragonflight
Occupation Mage hunter
Location Hall of Stasis, The Librarium, The Nexus
Status Killable

Mage Hunter Ascendants are blood elves, high elves, and humans located in The Nexus. There are three different versions of this mob: One that casts Fire spells, one that casts Frost spells and one that casts Arcane spells.

Abilities[]

  • Spell arcane portalironforge Aura of Arcane Haste — Increases the casting speed of the caster by 15% and spell damage by 0[sic] for 1 min.

Fire version[]

  • Spell fire flamebolt Fireball — Inflicts Fire damage to an enemy.
  • Spell fire flameshock Immolation Trap — Place a fire trap that will burn the first enemy to approach for 144 Fire damage over 1 min. Trap will exist for 1 min. Only one trap can be active at a time.
  • Spell shadow rainoffire Rain of Fire — Calls down a molten rain, burning all enemies in a selected area for 1400 Fire damage every 3 sec. for 9 sec.

Frost version[]

  • Spell frost glacier Cone of Cold — Inflicts Frost damage to enemies in a cone in front of the caster, reducing their movement speed for 8 sec.
  • Spell frost chainsofice Freezing Trap — Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 1 min. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time.
  • Spell frost frostbolt02 Frostbolt — Inflicts Frost damage to nearby enemies, reducing their movement speed for 4 sec.

Arcane version[]

  • Spell nature wispsplode Arcane Explosion — Sends out a blast wave of magic, inflicting 50 Arcane damage to nearby enemies.
  • Spell arcane arcane04 Arcane Trap — Place an arcane trap that sends out a blast wave of magic, inflicting 150 Arcane damage to nearby enemies. Trap will exist for 1 min.
  • Spell nature polymorph Polymorph — Transforms an enemy into a sheep, forcing it to wander around for up to 6 sec. While wandering, the sheep cannot attack or cast spells. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on beasts, dragons, giants, humanoids, and critters.

Patch changes[]

External links[]

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