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For the manga, see World of Warcraft: Mage.
Students gifted with a keen intellect and unwavering discipline may walk the path of the Mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners. To avoid interference with their spellcasting, magi wear only cloth armor, but arcane shields and enchantments give them additional protection. To keep enemies at bay, magi can summon bursts of fire to incinerate distant targets and cause entire areas to erupt, setting groups of foes ablaze.
Mage crest

The Mage is a DPS caster that specializes in burst damage and area of effect spells. Their primary role in a group is damage dealing and crowd control through the use of Polymorph, temporarily changing humanoids and beasts into harmless critters. At end-game levels, mages' damage is supplemented with spells like Counterspell, Remove Curse, and Spellsteal. Mages' utility spells also include conjuring food and drink and the ability to teleport to major cities and open portals for party members. In PvP, mages deal ranged damage while using snare effects and Polymorph to control enemy players.

Lore Edit

Mages, the most common of arcanists, are found all over Azeroth. They focus on magic that creates and changes things, most often with the purpose of damaging their enemies and boosting the power of their allies.[1] Such beings can obtain a familiar, which is a normal animal that gains new powers and becomes a magical beast when summoned to service by a Mage,[1] while others choose to become focused mages.[2] Mages also understand the workings of arcane energy so well they can counter most magic with great effectiveness. An adept Mage who has dedication to and natural predilection for one of the schools of specialization becomes more entrenched. At this point mages choose either evocation or transmutation as a preferred school and casts spells from their chosen school. The Mages of the Kirin Tor first mastered the art of casting spells using the elements of ice and fire. Mages are also known for being able to summon elementals, usually water elementals, but can also summon air, earth, and fire elementals.[3] The greatest mortal Mage ever to live is the naga Queen Azshara, who still lives. In fact, she may no longer be mortal.[4]

The first known mages on Azeroth were elves. They existed before the breaking of the Well of Eternity and the Exile of the High Elves, who lived on the shores of the Well of Eternity and wielded its tremendous magic powers.

Origins Edit


An elderly mage from the Warcraft II: Tides of Darkness manual.

Early kaldorei civilization was defined by direct manipulation of magic drawn from the Well of Eternity to create and sustain their society. The constant use of the Well attracted the attention of Sargeras and the Burning Legion; their coming resulted in a massive war known as the War of the Ancients. The war had grave consequences, for even though the combined might of Azeroth's mortal races were victorious, the continent of Kalimdor was shattered and a swirling, raging miasma of sea storms flowed into the vacant area where the Well of Eternity used to reside. This Great Sundering caused the Well's waters to dissipate into the atmosphere and spread magic all over the world.

This event convinced the majority of night elves to reject arcane magic and embrace Malfurion Stormrage's call for druidism. Many of the Highborne refused this lifestyle and went into self-imposed exile to Lordaeron where they eventually founded their kingdom of Quel'Thalas and became the high elves. When their kingdom came under siege by the trolls of Zul'Aman, the high elves agreed to teach one hundred humans the art of magic in exchange for military aid from Arathor. From these two races, the arcane arts have spread to various races all over Azeroth.

Dalaran Edit

Although masters of their art, the Conjurers of Azeroth who fell during the First War were unprepared for the rigors of warfare. A new breed of Mages, once students of the Conjurers, were determined to avoid a similar fate. This new order of mages was forced to discover untapped magical forces to command in their war against the ruthless orcs, dedicating themselves to the command of more aggressive and destructive magic at full disposal. Whether in their sanctum at the Violet Citadel in Dalaran or on the many battlefields of Lordaeron, the Kirin Tor are resolute in their efforts to defend the people.[5]

The most powerful Mages of the Eastern Kingdoms were perhaps the Archmagi of Dalaran. The city was transported to Northrend when the Mages believed they were in danger. It now hovers in the skies over Crystalsong Forest. The Kirin Tor are quick to recognize fellow Mages as allies, but outsiders must prove themselves.

Notable mages Edit

Races Edit

Main article: Mage races

The mage class can be played by the following races:

Race Strength Agility Stamina Intellect Spirit Armor Health Mana
Alliance 15 IconSmall Draenei MaleIconSmall Draenei Female Draenei 0200Bc icon 21 17 20 23 24 34 52 165
Alliance 15 IconSmall Dwarf MaleIconSmall Dwarf Female Dwarf 0400Cataclysm-Logo-Small 22 16 23 22 21 33 62 150
Alliance 15 IconSmall Gnome MaleIconSmall Gnome Female Gnome 15 22 20 27 22 44 52 225
Alliance 15 IconSmall Human MaleIconSmall Human Female Human 20 20 20 23 22 40 52 165
Alliance 15 IconSmall NightElf MaleIconSmall NightElf Female Night elf 0400Cataclysm-Logo-Small 17 25 19 23 22  ?  ?  ?
Both 15 IconSmall Pandaren MaleIconSmall Pandaren Female Pandaren 0500Mists-Logo-Small 20 18 21 22 24 37  ?? 40
Alliance 15 IconSmall Worgen MaleIconSmall Worgen Female Worgen 0400Cataclysm-Logo-Small 23 22 20 19 21  ?  ?  ?
Horde 15 IconSmall Blood Elf MaleIconSmall Blood Elf Female Blood elf 0200Bc icon 17 22 20 26 20 44 52 210
Horde 15 IconSmall Undead MaleIconSmall Undead Female Forsaken 19 18 20 21 27 36 52 135
Horde 15 IconSmall Goblin MaleIconSmall Goblin Female Goblin 0400Cataclysm-Logo-Small 17 22 20 26 20 33 52 210
Horde 15 IconSmall Orc MaleIconSmall Orc Female Orc 0400Cataclysm-Logo-Small 23 17 22 20 25  ?  ?  ?
Horde 15 IconSmall Troll MaleIconSmall Troll Female Troll 21 22 20 19 23 44 52 119

Gear Edit


A female blood elf mage in magister's gear with the Inv staff 06 [Staff of the Shadow Flame].

See also: Mage sets

Mages can use Wands, Daggers, One-Handed Swords, Staves. Wands go in the ranged slot and will continue to shoot once manually started, and do not require any form of ammunition. A Mage can only wear cloth armor. With the 0500Mists-Logo-Small Mists of Pandaria expansion, Wands are equipped as a main hand weapon and would be used interchangeably with any other main hand weapon.

Spell types Edit

  • Arcane spells include single-target damage spells and utility. Arcane spells allow mages to remove curses, provide crowd control, absorb damage, teleport themselves or others to major capital cities, Slow Fall, Counterspell, buff players' intellect stat, save mana for later use in the form of mana gems, conjure food and water for himself or others, and provide many other conveniences.
  • Fire spells are primarily damage-dealing spells, including direct single-target damage and area of effect damage. Many Fire spells include damage over time effects.
  • Frost spells are primarily single-target and area of effect damage-dealing spells, but with more emphasis on chilling effects. Nearly every frost spell has a chill or freeze effect that fully or partially immobilizes an enemy. This includes freezing it in place (called a root) or slowing its movement speed (called a snare). Frost specialized mages can further improve these chilling effects and increase frost damage output to respectable levels. Frost spells help the mage use kiting as a combat tactic.

Specializations/stats Edit

Manipulate the arcane, destroying enemies with overwhelming power.
- Official description
Stat priority
  • Intellect
  • Mastery
  • Multistrike/Haste
  • Critical Strike
  • Versatility


Arcane Blast

Ability Min Level
Arcane Charge (mage) 10
Arcane Blast 10
Arcane Barrage 12
Arcane Explosion 18
Presence of Mind 22
Arcane Missiles 24
Ability Min Level
Slow (mage) 36
Evocation 40
Arcane Power 62
Mage Armor 80
Mastery: Mana Adept 80
Arcane Mind 90
Ignite enemies with balls of fire and combustive flames.
- Official description
Stat priority
  • Intellect
  • Critical Strike
  • Mastery
  • Multistrike/Haste
  • Versatility



Ability Min Level
Pyroblast 10
Fireball 12
Scorch 22
Inferno Blast 24
Molten Armor 34
Critical Mass 36
Ability Min Level
Flamestrike 44
Dragon's Breath 62
Combustion 77
Mastery: Ignite 80
Incineration 90
Freezes enemies in their tracks and shatters them with Frost magic.
- Official description
Stat priority
  • Intellect
  • Multistrike
  • Versatility/Critical Strike
  • Mastery
  • Haste


Fingers of Frost

Ability Min Level
Summon Water Elemental 10
Frostbolt 12
Shatter 16
Ice Lance 22
Fingers of Frost 24
Icy Veins 36
Blizzard 52
Ability Min Level
Frost Armor 54
Frozen Orb (mage) 62
Deep Freeze 66
Brain Freeze 77
Mastery: Icicles 80
Ice Shards 90

Skills/Glyphs Edit

Tag Source
Inv misc book 07 [Book of Glyph Mastery] (requires 425 inscription skill)
T:# Learned from a trainer with # Inscription skill
M:# Minor Inscription Research (requires # Inscription skill)
N Northrend Inscription Research (requires 385 Inscription skill)
V:# Vendor (requires # Inscription skill)

Major Glyph Source Major Glyph Source
Glyph of Arcane Explosion Spell holy magicalsentry APB Skill Inscription 335
Research: Ink of the Sea
Glyph of Arcane Power APB Skill Inscription 315
Research: Ethereal Ink
Glyph of Blink Learned at level 25 Glyph of Combustion Spell fire firebolt02 APB Skill Inscription 295
Glyph of Cone of Cold APB Skill Inscription 175
Research: Ink of Dreams
Glyph of Counterspell APB Skill Inscription 250
Research: Midnight Ink
Technique: Glyph of Counterspell
Glyph of Deep Freeze Spell frost frostbolt02 APB Skill Inscription 295
Book of Glyph Mastery
Glyph of Dragon's Breath Spell fire firebolt02 APB Skill Inscription 295
Scribe's Research Notes
Glyph of Frost Nova Learned at level 25 Glyph of Ice Block APB Skill Inscription 225
Research: Ink of Dreams
Glyph of Icy Veins Spell frost frostbolt02 APB Skill Inscription 295 Glyph of Ignite Spell fire firebolt02 Learned at level 75
Glyph of Inferno Blast Spell fire firebolt02 APB Skill Inscription 295
Research: Celestial Ink
Glyph of Polymorph Learned at level 50
Glyph of Rapid Displacement APB Skill Inscription 295
Research: Moonglow Ink
Glyph of Regenerative Ice APB Skill Inscription 295
Scribe's Research Notes
Glyph of Remove Curse APB Skill Inscription 295
Research: Ethereal Ink
Glyph of Slow Spell holy magicalsentry Learned at level 75
Glyph of Spellsteal APB Skill Inscription 295
Research: Moonglow Ink
Glyph of Splitting Ice Spell frost frostbolt02 APB Skill Inscription 375
Research: Midnight Ink
Glyph of Water Elemental Spell frost frostbolt02 Learned at level 75
Minor Glyph Source Minor Glyph Source
Glyph of Arcane Language APB Skill Inscription 295
Research: Celestial Ink
Glyph of Condensation Spell frost frostbolt02 APB Skill Inscription 500
Research: Midnight Ink
Technique: Glyph of Condensation
Glyph of Conjure Familiar APB Skill Inscription 295
Research: Ink of Dreams
Glyph of Crittermorph APB Skill Inscription 295
Glyph of Evaporation Spell frost frostbolt02 APB Skill Inscription 500
Research: Lion's Ink
Technique: Glyph of Evaporation
Glyph of Illusion APB Skill Inscription 295
Research: Moonglow Ink
Glyph of Momentum APB Skill Inscription 90
Research: Ethereal Ink
Glyph of Rapid Teleportation APB Skill Inscription 295
Research: Shimmering Ink
Glyph of the Unbound Elemental Spell frost frostbolt02 APB Skill Inscription 500
Research: Jadefire Ink
Technique: Glyph of the Unbound Elemental

Suggested professions Edit

Note: This is a generic section stub. You can help expand it by clicking Sprite-monaco-pencil Edit to the right of the section title.
  • IconSmall Tailoring [Tailoring] and IconSmall Enchanting [Enchanting] are logical choices for any cloth armor wearing class. This allows crafting decent armor as one levels and various enchants from [disenchanting] created items as one levels. Tailoring also increases cloth drops at higher levels.
  • IconSmall Alchemy [Alchemy] can be useful for mages who need quick potion heals and various buffs from elixirs and flasks. This profession is also good all around for making money and supplying guild runs.
  • IconSmall Herbalism [Herbalism] provides ingredients for IconSmall Alchemy [Alchemy] and IconSmall Inscription [Inscription],this profession is also good all around for making money.
  • IconSmall Cooking [Cooking] is good for non-combat health regeneration and provides good buff foods, but is less needed than other non-healing classes, since mages can conjure basic regen foods.
  • IconSmall First Aid [First Aid] is good for in-combat health regeneration and low downtime regeneration.
  • IconSmall Fishing [Fishing] is good for leveling cooking.

Endgame expectations Edit


A human mage in art.

In a group or raid environment, mages are usually tasked with ranged DPS, AoE, Counterspell, Spellsteal, Crowd Control and finally provide food.

The endgame mage also acts as a utility class, providing drink, food, buffs and portals. It is expected that mages provide their party or raid with food and drink for free.

PvP Edit

PvP-wise, mages are considered "glass cannons" - a design philosophy which gives mages generous burst damage at the cost of generally low health and armor values. They are one of the classes with the potential for dealing out the greatest amount of damage in the shortest amount of time. In group PvP, mages will stay back and focus on crowd control with Polymorph and pick off targets from range. Depending on the Battleground and the situation, mages typically AoE to prevent node captures or nuke flag carriers as fast as possible. In solo PvP, a skilled frost mage is a formidable opponent.

Fire mostly consists of stuns and max damage output, but with the cost of time and mana. Arcane consists of medium damage output at a low cost of mana and time. Arcane is most useful in battlegrounds if you freeze your opponent first. When an enemy approaches or is attacking you use Freeze, then Blink away and attack. On average, your freeze ability gives you about 5+ seconds to attack.

Trivia Edit


Goblin fire mage art

  • Dr. Bill Lee, a re-occurring character from the TV Series 'Stargate SG-1' and 'Stargate Atlantis,' states that he plays a mage and makes multiple references to the game, including Elwynn Forest. While his character's race is not explicitly stated, it's assumed from that statement that he plays a human.

Videos Edit

Crash Course - Mage02:34

Crash Course - Mage

See also Edit

Patch changes Edit

References Edit

External links Edit



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