Maelstrom Weapon

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Maelstrom Weapon
Spell shaman maelstromweapon
  • When you deal damage with a melee weapon, you have a chance to reduce the cast time and mana cost of your next Lightning Bolt, Chain Lightning, Hex, or any healing spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Usable by
LocationEnhancement, Tier 6
AffectsLightning Bolt, Chain Lightning, Hex, Healing spell
Points required25
Spec specificYes
Talent requiredNone

Maelstrom Weapon is a talent in the Enhancement tree. You will need to spend 25 points in Enhancement to max it. Each rank improves the chance for the spell to trigger. At five stacks (the max), the covered spells become instant-cast.


The chance to gain a charge when attacking is dependent on weapon speed, using the PPM mechanic. This means that you gain charges from auto-attacks at the same rate regardless of weapon speed. In effect, this means that slower weapons will have a slightly higher chance to trigger Maelstrom Weapon due to instant attacks. Dual wielding will greatly increase the rate at which charges are generated, although it won't be double, due to the miss penalty inherent in dual wielding. When Dual wielding, the PPM rate is approximately 25 PPM.[1]

The Maelstrom Weapon effect stacks up to five charges, at which point the next Chain Lightning, Lightning Bolt, Lesser Healing Wave, Healing Wave, Chain Heal, or Hex spell becomes instant cast. Because of this, the talent can be seen as the Nature's Swiftness of the Enhancement tree, allowing for emergency heals or burst damage.

Patch changes

  • Wrath-Logo-Small Patch 3.2.0 (04-Aug-2009): Now also has a chance to reduce the cast time of Hex.
  • Wrath-Logo-Small Patch 3.0.3 (04-Nov-2008): Tooltips corrected to correctly describe the chance for this talent to be triggered.
  • Bc icon/Wrath-Logo-Small Patch 3.0.2 (14-Oct-2008): Added.

External links

Facts about "Maelstrom Weapon"RDF feed
Patch date4 August 2009 +, 4 November 2008 + and 14 October 2008 +

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