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m (→‎Rank table: - Moved the level column.)
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|description=Heals the target for X over 7 sec. When Lifebloom completes its duration or is dispelled, the target instantly heals themself for Y and the Druid regains half the cost of the spell. This effect can stack up to 3 times on the same target.
 
|description=Heals the target for X over 7 sec. When Lifebloom completes its duration or is dispelled, the target instantly heals themself for Y and the Druid regains half the cost of the spell. This effect can stack up to 3 times on the same target.
 
|class=[[Druid]]
 
|class=[[Druid]]
|type=HoT with bloom
+
|type=Healing
 
|school=[[Nature]]
 
|school=[[Nature]]
|target=Friendly
 
 
|cost=28% of Base [[Mana]]
 
|cost=28% of Base [[Mana]]
 
|range=40 yds.
 
|range=40 yds.
 
|cast_time=Instant
 
|cast_time=Instant
 
|cooldown=None
 
|cooldown=None
  +
|improvement=[[Empowered Rejuvenation]], [[Genesis]], [[Gift of Nature]], [[Gift of the Earthmother]], [[Nature's Splendor]], [[Subtlety (druid talent)|Subtlety]], [[Tree of Life (talent)|Tree of Life]]
|improvement=Gift of Nature, Empowered Rejuvenation, Genesis
 
 
|ranks=3
 
|ranks=3
|requirements=Requires Caster form or Tree of Life form
 
 
|buff_type=Magic
 
|buff_type=Magic
 
|buff_desc=Heals 53 every second and 776 when effect finishes or is dispelled.
 
|buff_desc=Heals 53 every second and 776 when effect finishes or is dispelled.
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}}
 
}}
   
'''Lifebloom''' is a stackable [[Heal over Time|heal over time]] spell. If it completes its duration or is dispelled, it will [[Direct Heal|directly heal]] the target.
+
'''Lifebloom''' is a [[druid]] [[heal over time]] (HoT) spell that becomes available at level 64. Unlike other HoTs, it will stack with itself up to thee times. Each time the spell is cast on itself, the duration of the entire stack is refreshed. If Lifebloom completes its duration or is dispelled, it will bloom and immediately heal the target and refund [[mana]] equal to half the mana it cost to cast the spell.
   
 
== Rank table ==
 
== Rank table ==
 
{| class="darktable" style="text-align: center;"
 
{| class="darktable" style="text-align: center;"
 
|-
 
|-
! Rank !! Level !! Heal over Time !! Direct Heal !! Cost
+
! Rank !! Level !! Heal over Time !! Bloom Heal !! Cost
 
|-
 
|-
 
| 1 || 64 || 224 || 480 || {{Cost|5|30}}
 
| 1 || 64 || 224 || 480 || {{Cost|5|30}}
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== Notes ==
 
== Notes ==
*Lifebloom costs 978 mana before reductions at level 80.
+
* Lifebloom costs 978 mana before reductions at level 80.
*Each time that Lifebloom is cast on a target, the Lifebloom stack is incremented by 1 up to a maximum stack of 3. The entire stack shares a single expiration timer, which is refreshed to max duration every time Lifebloom is recast on the target. Therefore, a single casting of Lifebloom is sufficient to maintain an entire 3-stack.
+
* Each time that Lifebloom is cast on a target, the Lifebloom stack is incremented by 1 up to a maximum stack of 3. The entire stack shares a single expiration timer, which is refreshed to max duration every time Lifebloom is recast on the target. Therefore, a single casting of Lifebloom is sufficient to maintain an entire 3-stack.
  +
* Each Lifebloom in a stack will bloom if the stack blooms, so if a 3-stack expires the direct heal will be three times that of a single Lifebloom, and the mana returned will likewise be for the whole stack.
*The heal over time portion for this spell ticks every second.
+
* The heal over time portion for this spell ticks every second, unlike most other HoTs which only tick every three seconds.
*The HoT is enhanced by 9.5% of your spell power per stack per tick. The bloom is enhanced by 51.6% of your spell power.
+
* The HoT is enhanced by 9.5% of your [[spell power]] per stack per tick. The bloom is enhanced by 51.6% of your spell power.
*Critical effects from the bloom cannot [[proc]] [[Living Seed]] or [[Nature's Grace]].
+
* The bloom heal can [[crit]]. Critical effects from the bloom will not [[proc]] [[Living Seed]] or [[Nature's Grace]]. The mana returned is unaffected.
*[[Glyph of Lifebloom]] increases the duration of Lifebloom by a second, leading to a max duration (with [[Nature's Splendor]]) of 10 seconds.
 
**The healing per tick is not changed by either the [[Glyph of Lifebloom|glyph]] or the [[Nature's Splendor|talent]].
 
   
== Talent improvement ==
+
== Improvement ==
  +
* [[Genesis]] increases the amount of healing done by 5%.
{| class="darktable" style="text-align: center;"
 
  +
* [[Nature's Splendor]] increases the duration by 2 seconds, adding two additional ticks at full strength.
  +
* [[Subtlety (druid talent)|Subtlety]] reduces the [[threat]] caused by the spell by 30% and reduces the chance that it will be [[dispel (mechanic)|dispelled]] by 30%.
  +
* [[Gift of Nature]] increases the healing done by 10%.
 
* [[Natural Perfection]] increases the critical effect chance of the bloom heal by 3%.
  +
* [[Empowered Rejuvenation]] increases the benefit the spell gains from [[spell power]] by 20%. Note that this is a 20% increase ''to the amount gained''; it does not mean that Lifebloom gains an additional 20% of your spell power.
  +
* [[Gift of the Earthmother]] reduces the [[global cooldown]] from casting Lifebloom by 20%.
  +
* [[Tree of Life (talent)|Tree of Life]] reduces the mana cost by 20%. This applies both in and out of [[Tree of Life Form]].
 
* [[Glyph of Lifebloom]] increases the duration of Lifebloom by 1 second, adding one additional tick at full strength. This increase stacks with Nature's Splendor, bringing the duration up to 10 seconds for druids with both.
   
 
== Tips and Tactics ==
|-
 
! !! Talent!! Tree !! Tier !! # of points !!style="text-align:left"| Effect
 
 
|-
 
| [[Image:Spell Arcane Arcane03.png|32px|Balance]] || style="text-align:left" | [[Genesis]] || Balance || 1 || 5 || style="text-align:left" | Increases healing done by 1/2/3/4/5%.
 
 
|- class="alt"
 
| [[Image:Spell Nature NatureGuardian.png|32px|Nature's Splendor]]
 
| style="text-align:left" | [[Nature's Splendor]]
 
| Balance || 3 || 1
 
| style="text-align:left" | Increases the duration by 2 seconds.
 
|-
 
| [[Image:Ability EyeOfTheOwl.png|32px|Subtlety]]
 
| style="text-align:left" | [[Subtlety]]
 
| Restoration || 2 || 3
 
| style="text-align:left" | Reduces the [[threat]] caused by 10/20/30%.
 
|- class="alt"
 
| [[Image:Ability Druid MasterShapeshifter.png|32px|Master Shapeshifter]]
 
| style="text-align:left" | [[Master Shapeshifter]]
 
| Restoration || 3 || 2
 
| style="text-align:left" | Increases the healing done by 2/4%.
 
|-
 
| [[Image:Spell Nature ProtectionformNature.png|32px|Gift of Nature]]
 
| style="text-align:left" | [[Gift of Nature]]
 
| Restoration || 5 || 5
 
| style="text-align:left" | Increases the healing done by 2/4/6/8/10%
 
|- class="alt"
 
| [[Image:Ability Druid NaturalPerfection.png|32px|Natural Perfection]]
 
| style="text-align:left" | [[Natural Perfection]]
 
| Restoration || 7 || 3
 
| style="text-align:left" | Increases the critical effect chance of the bloom by 3%.
 
|-
 
| [[Image:Ability Druid EmpoweredRejuvenation.png|32px|Empowered Rejuvenation]]
 
| style="text-align:left" | [[Empowered Rejuvenation]]
 
| Restoration || 8 || 5
 
| style="text-align:left" | Increases the bonus from bonus healing by 4/8/12/16/20%.
 
|- class="alt"
 
| [[Image:Ability Druid TreeofLife.png|32px|Tree of Life]]
 
| style="text-align:left" | [[Tree of Life]]
 
| Restoration || 9 || 1
 
| style="text-align:left" | Reduces the mana cost by 20% and increases the healing received by party and <br />raid members by 6% while in Tree of Life form.
 
|-
 
|[[Image:Ability Druid ManaTree.png|32px|Gift of the Earthmother]]
 
| style="text-align:left" | [[Gift of the Earthmother]]
 
| Restoration || 10 || 5
 
| style="text-align:left" | Reduces the [[Global Cooldown]] incurred from casting Lifebloom by <br />4/8/12/16/20%.
 
|}
 
 
== Tips and tactics ==
 
 
{{seealso|Comparison of Druid Healing}}
 
{{seealso|Comparison of Druid Healing}}
  +
* When tank healing, apply Lifebloom one stack at a time. When the spell is about to end, let it bloom if the tank needs the extra healing, otherwise refresh it before the final tick and repeat the process.
*Stacking and maintaining 3 Lifeblooms on a target provides a reasonable amount of healing every second.
+
* Stacking and maintaining 3 Lifeblooms on a target provides a reasonable amount of healing every second, though it is not very mana efficient as you will never get the mana return from the bloom.
 
*Also very useful in PvP; players that can dispel Magic-type buffs will have to decide whether to leave the Lifebloom buff on (they continue to receive healing, then they'll get a chunk of health back), or to dispel it (in which case the target will get the final healing effect right away). One of the best mind-games a Druid can play in PvP.
+
* In [[PvP]]: players that can [[dispel (mechanic)|dispel]] Magic-type buffs will have to decide whether to leave the Lifebloom buff on (they continue to receive healing, then they'll get a chunk of health back), or to dispel it (in which case the target will get the final healing effect right away and can recast Lifebloom). One of the best mind-games a Druid can play in PvP.
 
*http://www.mmo-champion.com/index.php?topic=50699.0
 
   
 
== Patch changes ==
 
== Patch changes ==

Revision as of 18:18, 10 August 2009

Lifebloom
Inv misc questionmark
  • Lifebloom (3 ranks)
  • Druid ability
  • 40 s. yd range
  • 28% of Base Mana
  • Instant
  • Heals the target for X over 7 sec. When Lifebloom completes its duration or is dispelled, the target instantly heals themself for Y and the Druid regains half the cost of the spell. This effect can stack up to 3 times on the same target.
Properties
Class Druid
School Nature
Cooldown None
Improvements Spell nature rejuvenation [Empowered Rejuvenation], Spell nature preservation [Genesis], Spell nature spiritarmor [Gift of Nature], Ability druid manatree [Gift of the Earthmother], Inv misc bag 27 [Nature's Splendor], Subtlety, Tree of Life
Related buff
Inv misc questionmark
  • Magic
  • Lifebloom
  • Heals 53 every second and 776 when effect finishes or is dispelled.
  • Duration: 7 sec

[[Category:druid abilities]][[Category:druid abilities]]

Lifebloom is a druid heal over time (HoT) spell that becomes available at level 64. Unlike other HoTs, it will stack with itself up to thee times. Each time the spell is cast on itself, the duration of the entire stack is refreshed. If Lifebloom completes its duration or is dispelled, it will bloom and immediately heal the target and refund mana equal to half the mana it cost to cast the spell.

Rank table

Rank Level Heal over Time Bloom Heal Cost
1 64 224 480 5g 30s
2 72 287 616 20g
3 80 371 776 20g

Notes

  • Lifebloom costs 978 mana before reductions at level 80.
  • Each time that Lifebloom is cast on a target, the Lifebloom stack is incremented by 1 up to a maximum stack of 3. The entire stack shares a single expiration timer, which is refreshed to max duration every time Lifebloom is recast on the target. Therefore, a single casting of Lifebloom is sufficient to maintain an entire 3-stack.
  • Each Lifebloom in a stack will bloom if the stack blooms, so if a 3-stack expires the direct heal will be three times that of a single Lifebloom, and the mana returned will likewise be for the whole stack.
  • The heal over time portion for this spell ticks every second, unlike most other HoTs which only tick every three seconds.
  • The HoT is enhanced by 9.5% of your spell power per stack per tick. The bloom is enhanced by 51.6% of your spell power.
  • The bloom heal can crit. Critical effects from the bloom will not proc Ability druid giftoftheearthmother [Living Seed] or Spell nature naturesblessing [Nature's Grace]. The mana returned is unaffected.

Improvement

  • Spell nature preservation [Genesis] increases the amount of healing done by 5%.
  • Inv misc bag 27 [Nature's Splendor] increases the duration by 2 seconds, adding two additional ticks at full strength.
  • Subtlety reduces the threat caused by the spell by 30% and reduces the chance that it will be dispelled by 30%.
  • Spell nature spiritarmor [Gift of Nature] increases the healing done by 10%.
  • Ability druid naturalperfection [Natural Perfection] increases the critical effect chance of the bloom heal by 3%.
  • Spell nature rejuvenation [Empowered Rejuvenation] increases the benefit the spell gains from spell power by 20%. Note that this is a 20% increase to the amount gained; it does not mean that Lifebloom gains an additional 20% of your spell power.
  • Ability druid manatree [Gift of the Earthmother] reduces the global cooldown from casting Lifebloom by 20%.
  • Tree of Life reduces the mana cost by 20%. This applies both in and out of Tree of Life Form.
  • Inv glyph majordruid [Glyph of Lifebloom] increases the duration of Lifebloom by 1 second, adding one additional tick at full strength. This increase stacks with Nature's Splendor, bringing the duration up to 10 seconds for druids with both.

Tips and Tactics

See also: Comparison of Druid Healing
  • When tank healing, apply Lifebloom one stack at a time. When the spell is about to end, let it bloom if the tank needs the extra healing, otherwise refresh it before the final tick and repeat the process.
  • Stacking and maintaining 3 Lifeblooms on a target provides a reasonable amount of healing every second, though it is not very mana efficient as you will never get the mana return from the bloom.
  • In PvP: players that can dispel Magic-type buffs will have to decide whether to leave the Lifebloom buff on (they continue to receive healing, then they'll get a chunk of health back), or to dispel it (in which case the target will get the final healing effect right away and can recast Lifebloom). One of the best mind-games a Druid can play in PvP.

Patch changes

  • Template:Patched
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External links