Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
- This article is about how to defeat the Lich King in Icecrown Citadel. For information on how to defeat the Lich King in the Halls of Reflection, see Lich King (tactics). For other appearances, see Lich King (disambiguation).
|The Lich King|
|Character class||Death Knight|
|Health|| 17,400,000 (10 player normal)|
61,300,000 (25 player normal)
|Location||The Frozen Throne, Icecrown Citadel|
This boss has been available since February 2, 2010 on US servers and February 3 on EU servers.
The Lich King is a long and challenging battle for survival. All classes are tested to the limits of their abilities, in particular all raid members have to react quickly to various abilities, often several at the same time. The encounter is rather unforgiving; most players must react properly in various situations, and all players get ample opportunity to commit mistakes which then wipe the raid. This encounter is a fitting end to Wrath of the Lich King and on par with Yogg-Saron in Ulduar.
The Lich King melees for roughly 40,000 on an item level 264 geared tank on 25-player difficulty. The Lich King enrages after 15 minutes of combat, gaining 900% damage and 150% attack speed. However, he is notably still affected by taunt abilities.
- ω ϖ—Summons 3 over 3 seconds. No abilities outside of basic melee s
- ω ϖ—Summons a . Stunnable.
- ω ϖ—Increases Physical damage by 200% 1.25 sec cast (7 sec cooldown)
- ω ϖ—Increases the caster's attack speed by 50% and the Physical damage it deals by 100% for 10 min. Instant, cast on Heroic when Horrors reach 20% health.
- ω ϖ Melee range—Sends a wave of force in front of the caster, causing 150% weapon damage in a 20 yard cone. 1.25 sec cast. (3 sec cooldown)
- ω ϖ 50,000 yd range—Infects the target with a deadly plague, causing 50,000 Shadow damage every 5 seconds for 15 seconds. If the target dies while afflicted, or the effect expires after its 15 sec duration, this effect will gain an additional stack and jump to a nearby unit. The 15 sec timer is refreshed after each jump. If this effect is dispelled, it will lose a stack and jump to a nearby unit in a 10 yard distance, if there is no target the plague will be removed completely. Whenever this effect jumps, the Lich King's power will increase. Instant. Disease. 100,000/5 on 25-player.
- ω ϖ 60 yd range—Deals 6,598 to 7,402 Shadow damage to all enemy players within 50,000 yards. In addition, the targets will take increasing Shadow damage per second. This effect is removed when the target has more than 90% health. 2 sec cast. 9,425 to 10,575 on 25-player
- ω ϖ 60 yd range—Summons a Shadow Trap with a ~5 yard radius under a targeted player after a short delay. Any player who steps inside the Shadow Trap will cause it to explode, dealing 23563 to 26437 shadow damage to all players withing 10 yards and knocking them off of the Frozen Throne. 0.5 sec cast. Heroic mode only
Phase 1.5 and 2.5Edit
- ω ϖ—Creates a massive winter storm, dealing 7069 to 7931 Frost damage per second to all surrounding enemies within 45 yards. 2.5 sec cast. 9425-10575/sec on 25-player
- ω ϖ 100 yd range—Deals 2828 to 3172 Shadow damage in a cone effect in front of the caster. In addition, the targets will take 500 Shadow damage per second for 3 sec. 0.5 sec cast. Stacks to 5. 4713-5287+800/sec for 3 sec on 25-player
- ω ϖ—Summons 1 Ice Sphere with around 6000 health. Moves towards a random raid memeber When it reaches its target...
- ω ϖ 100 yd range—Rips out a piece of the target's spirit, causing it to attack them. Instant. Summons a with...
- ω ϖ—Sends out underground shockwaves, causing the edge of the platform to crumble. 1.5 sec cast. Cast at the end of the phase.
The Lich King retains Infest.
- ω ϖ Melee range—Strikes the target for 50% weapon damage and afflicts the target with Soul Reaper. This effect deals 50,000 Shadow damage after 5 sec and increases the caster's haste by 100% for 5 sec. Instant. Used on the tank. 60,000 on 25-player and 10-player heroic, 70,000 on 25-player heroic.
- ω ϖ 80 yd range—Defiles the area under a random target. Any enemies within this area will be dealt shadow damage. Any damage that Defile deals will increase its size of the area. Lasts 30s. 2 sec cast. Starts at 3000/sec on 10-player, 5000/sec on 25-player. (3 sec cooldown)
- ω ϖ—Summons a Val'kyr Shadowguard. Instant. Attempts to pick up a player and drop them off the edge of Icecrown Citadel. (3 sec cooldown)
The Lich King retains Soul Reaper and Defile.
- ω ϖ 60 yd range—Attempts to harvest the target's soul, dealing 7500 Shadow damage per second for 6 sec. If the target is still alive after the channel is completed, the target's soul will be transfered into Frostmourne to be devoured. Channeled. 15,000/sec on 25-player
- ω ϖ—Attempts to harvest the soul of all nearby enemies, dealing 2000 Shadow damage per second for until cancelled. If a target is still alive after the channel is completed, that target's soul will be transfered into Frostmourne to be devoured. Heroic mode only.
- ω ϖ—Applied when a raid member dies inside Frostmourne, increases damage dealt by 200% and size by 50%. Normal mode only, 15 sec duration.
- ω ϖ—Applied when a raid member dies inside Frostmourne, increases damage dealt by 500% and size by 50%. Heroic mode only, can stack, 15 sec duration.
- ω ϖ—Creates 10 Vile Spirits which will attack enemies after 30 seconds.
- ω ϖ—Slowly consumes the soul of the target, dealing 2000 Shadow damage per second. Debuff on players inside Frostmourne, does NOT deal damage on normal.
- ω ϖ 30 yd range—Deals increasing Shadow damage to your target every second for 8 sec. Channeled on Terenas. Magic debuff — can be dispelled
- ω ϖ—Heals the caster for half of any damage dealt. Aura on the Spirit Warden
- ω ϖ—Instantly kills the raid member inside Frostmourne if Terenas dies. Causes Arthas to gain the powerful Harvested Soul debuff. Instant cast.
- ω ϖ—Heals the caster for 5000 every second and increases damage dealt proportional to health. Aura on Terenas
- ω ϖ—Returns the target's soul to their body, bringing them back to life. Cast on the raid member inside Frostmourne after the Spirit Warden's death. 2 sec cast.
- ω ϖ—Terenas starts casting this when the raid enters Frostmourne in Phase 3 of the Heroic encounter. The raid is ported out when it completes. 40 sec cast.
- ω ϖ—Deals 1,000,000 Shadow damage to all enemies and rendering them unable to release spirit or resurrect. 2.6 sec cast. Cast at the beginning of phase 4
- ω ϖ—Raises the dead back to life to serve as undead slaves to the Lich King. Channeled. Cast after gloating over the corpses of the raid.
The fight requires the standard raid composition of 2/3 Tanks and 3/5 healers (10/25 player), while learning the encounter more healers can help. No resistance or other special gear is required. Discipline Priests are arguably the best healers for this encounter, as their bubbles help control both infest and defiles.
During Phase 1, the Lich King should be tanked by the main tank at a spot near the edge of the platform. On the phase transition this gives Arthas a greater distance to travel before casting Remorseless Winter; thus, the raid gets more time to react and a shorter distance to run. Melee sets up behind him, ranged a few yards away, even closer to the edge of the platform. 15 yards to the side of Arthas, the off tank(s) set up to tank the adds. Or the raid can set-up as in the diagram with the main tanking backing up to ranged as the Lich King reaches about 72%. Ranged and the off tank can stand on the outer edge for phase 1, simplifying the fight for the first transition. The raid should single target dps Arthas, AoE should not be used, so that dps does not aggro the ghouls. The off tank(s) should use a ranged ability to try to aggro all the ghouls. A DK's Death and Decay works well. Adds on the ranged or the main tank, can make phase 1.5 more difficult that it needs to be. Ideally, all the adds are on the off tank as phase 1.5 starts, and they are killed by the Necrotic Plague mechanism, freeing up all dps to focus on other targets.
Harmless ghouls and very dangerous Shambling Horrors spawn during the phase. Horrors have a frontal cleave and an extremely dangerous enrage. The enrage can be tranquilized, stunned, or taken care of by a Rogue. A Hunter or Rogue does not have to be part of the raid. A 70 K raid buffed tank can survive the enrages. Cool-downs can be used as the 2nd Horror emerges. The adds have huge health pools. Horrors about 3,000,000 and ghouls about 250,000. Attempting to dps them down seems to be a bad idea. If any stray ghouls survive into phase 2, have the main tank pick them up, and assume they will die to AoEs. The off tank in phase 1.5 can attempt to taunt them one at a time to their position, where they should die to the plague.
The adds are mostly killed using the Necrotic Plague mechanism. Every 15 seconds Arthas applies the Necrotic Plague debuff to a player. The plague is a DoT which deals 50k to its target every 5 seconds. Whenever its target dies, or the plague is dispelled, it jumps to any nearby unit - which includes adds. The trick is to have debuffed players run next to the adds and dispel them there, so the plague jumps to an add. The plague also stacks; this means the longer the phase lasts, the faster the adds die. This can be used to kill the Shambling Horrors, because in heroic mode, even the highest dps raids cannot spare the time to switch to the Horrors. At 10 stacks, this debuff deals 500,000 per 5 seconds. Drudge Ghouls can be used to get higher Necrotic Plague stacks before placing it on the Shambling Horror. Each time the plague debuff jumps, Arthas gains one more stack of Plague Siphon, each of which increases his damage dealt by 2%. At about 40 stacks tanks get one-shotted, thus the plague must not jump too frequently. If you have too many adds up transitioning into phase 2, consider slowing dps in phase 1 to allow more Necrotic Plagues to be placed onto the ghoul pile. Each plague placed on the ghouls, should stack up to where it will one shot ghouls, and do huge damage to the Horrors.
The Lich King also periodically casts Infest, which requires the target's HP to be topped off quickly to remove the dot. A Discipline priest can proactively shield the raid between Infest casts, helping to minimize the amount the raid needs to be healed.
This phase ends at 70%. Arthas should have about 15 stacks of Plague Siphon. When the last add dies, a player (usually the tank) gets the Plague stack (usually about 20).
At 70% health a 1 minute transition phase takes place. The Lich King moves to the center of the arena, away from the tank, and begins casting Remorseless Winter (a 45 yard AoE). When he moves away from the tank, the raid must flee on the edge of the platform to get out of the 45 yard range. He goes on casting Pain and Suffering, and summons a Raging Spirit every 20 seconds. Immediately after the third Spirit, Arthas casts Quake, which destroys the outer ring of the platform - the raid has 2.5 seconds to move away from the edge.
During the transition phase, one player usually gets the plague stack from the last add. This player must move about 10 yards away from everyone else and then get dispelled, this removes the plague (and Plague Siphon from Arthas) without further jumps.
Raging Spirits melee very hard and possess a frontal cone-area silence ability. They must be killed quickly, so that only one is up in phase two. The Raging Spirits tank can turn their back to the ghouls tank as in the diagram, allowing them to tab target the new Raging Spirits. If they are facing the ghouls tank, tabbing usually brings up ghouls. Keep dispelling the Raging Spirits tank, so they can use their taunt. Frost orbs head towards the raid and explode if they reach it. They have few HP and can be killed by ranged DPS. Pain and Suffering is a stacking DOT that is applied to random raid members. It spreads to nearby players so the raid should spread out some.
On 10, one ranged dps should be assigned to the orbs. At 50 seconds into the phase, up to 3 ranged dps should be attacking the orbs. On 10, the orbs appears to spawn every 6 seconds. Given the 45 yards to the Lich King, 2 orbs are usually up for Quake. Ranged steps onto the platform for Quake, and dpses them.
When the Lich King kneels and lights up the ground around him, the raid must return to the center area of the platform before the edges of the platform break away (The area that is about to fall becomes very obvious). Continue to kill any remaining Raging Spirits, but the main tank should pick up the Lich King again as quickly as possible.
During Phase 2, the raid must master two different abilities, each of which requires different positioning.
The Val'kyrs pick up raid members, carry them to the closest edge of the platform and drop them to their death. To avoid them, the raid should be huddled up closely near the center of the platform, so that the Val'kyr have the longest path to the edge. They must be snared, slowed and nuked.
Defile is an AoE which is centered on a random raid member. Whenever it deals damage, it grows larger and increases its damage output. This ability is extremely dangerous and the major cause of wipes in this encounter. In order to avoid Defile, the raid must be spread out. You may want to consider using preassigned spread out positions on 10, to try to control the defiles.
Right after the start of Phase 2, Val'kyrs come up next. Thus initially, the raid should group near the center, everyone on the same side (so that all Val'kyr victims are carried in the same direction). Immediately after the Val'kyr have picked up their targets, the raid should spread out, because after 5 seconds, the first Defile takes place.
The area in which the Val'kyr drops their victims is right where the outer ring that dropped away used to be. If a Val'kyr is summoned while the Lich King is close to the transition phase, it might be more valuable to push him to the next phase instead of killing the Val'kyr. Using 45% as the push number, seems to work. As long as a defile is not imminent, you should be OK. When the Lich King resurfaces the outer ring, the victim is dropped safely on the edge, outside of Remorseless Winter. Have the Main tank lead the raid to an edge while burning LK.
You may have a phase 2 break through when you emphasize defile avoidance more than Valk killing. Full attention to spreading for defile and trusting your dps to burn the Valk after defile is placed. Every time the defile is not placed in the middle, you have a better situation to deal with the next Valk, as the middle is still open for that.
Soul Reaper is a very damaging debuff applied on the Lich King's current tank every 30 seconds. It's a good idea to switch tank after Soul Reaper, otherwise a combination of Soul Reaper tick plus melee hit may instantly kill the tank.
Phase 2.5 – Remorseless WinterEdit
When the Lich King falls below 40%, he casts Remorseless Winter again, forcing the raid to the edge of the platform. The transition is similar to the first Remorseless Winter. This time every 15 sec a Raging Spirit spawns for a total of four. Some raids like to use DPS cooldowns after 15 sec, so the Raging Spirits die fast. After one minute, Phase 3 starts.
During Phase 3, Arthas continues to cast Defile and Soul Reaper. Instead of Val'kyr, he summons Vile Spirits. Generally, the raid should be well distributed during Phase 3, to minimize the danger from Defile.
At the start of Phase 3 1-2 Raging Spirits are up, so melee DPS should kill them, while ranged deal with the Vile Spirits. Vile Spirits (10-man normal: 66,000 health; 25-man normal: 200,000) move toward raid members and explode when they reach their target. The most obvious way to deal with them is to AoE kill them before they start moving — fire mages, shadow priests, affliction warlocks and moonkins are very effective at this - but only if the spirits are grouped closely together. The Spirits move very quickly at start but slow down over time, thus snares are helpful. An effective strategy is to drag the Lich King to one edge of the room and then drag him all the way to the opposite side after Vile Spirits spawn, and kite them through Earthbind Totems and frost traps. They start with a small amount of threat on a random player but they can be both taunted and outthreated. The tank who is not tanking can taunt the Spirits onto him and absorb their damage. This soaking method, may be the simplest way. The off tank can take from 3 to 4 spirits at time. The kite brings the raid away from the spawned Spirits, and the off tank intercepts them as they move to the raid. With the zone buff, simply spreading out for the Spirits does work. A kite should still help, as the Spirits may stagger the Spirits damage release. Melee can separate from the boss as the Spirits come down, as the dps requirement on the Lich King is low for this phase. If your raid is low on ranged DPS, attempting to kill them may not be an effective strategy, and the phase can be survived by simply kiting the spirits and staying spread out.
Arthas also casts a new spell called Harvest Soul every 70 seconds on a random raid member, which causes 45,000 (25-man 90,000) damage over six seconds. Victims who survive this are sucked into Frostmourne (see below).
After 15 minutes from when he was engaged Arthas enrages. His enrage gives him an enormous buff to his damage output, but he does not one-shot the raid when he enrages like some other major bosses; therefore it is still possible to push him into phase four (and thus defeat him) after he enrages.
Inside Frostmourne, King Terenas' spirit (an NPC) fights with the Spirit Warden (a mob). Upon entering, players get the Harvest Soul buff, which increases damage done by 100%, but kills after 60 seconds. The buff is removed when leaving Frostmourne. Players leave Frostmourne when the mob is dead.
This means that the add must die within 60 seconds. The NPC deals nearly enough damage to do the job by himself, but he does need support. The channeled spell from the add (Soul Rip) alone is enough to kill Terenas - it must be interrupted. Tanks should take over the add. Healing classes should heal Terenas. All classes should DPS the add as much as they can, and interrupt Soul Rip. Stunning the add is also very helpful, since it heals itself for 50% damage dealt. It is vulnerable to most forms of CC and interrupts that affect Undead creatures.
If either the player or the NPC die inside Frostmourne, Arthas gains +200% damage for 15 seconds.
At 10% health, the Lich King casts Fury of Frostmourne. This kills all members of the raid and renders them unable to release their spirits (clicking the button displays the message "Your soul belongs to the Lich King"). The Lich King and Tirion will have an exchange during which Tirion destroys Frostmourne using the Ashbringer. The ghost of Terenas Menethil II will appear and resurrect the raid while the spirits that were trapped inside Frostmourne hold the Lich King in place. All raid members who have died during the fight, even from being dropped off the edge by the val'kyr, are resurrected by Terenas at this point. The Lich King becomes immobilized, and players can finish off the Lich King at their leisure.
Should the raid decide not to accept Terenas Menethil's resurrection, Tirion Fordring melees the Lich King to death; which takes approximately one hour. All players still receive the achievement and loot if he dies in this fashion.
After the Lich King uses Fury of Frostmourne, it is normally impossible to release one's spirit. However, once Frostmourne is broken, there is a moment when the block on the release button is lifted, and players can release and be sent out of the instance (losing the kill credit). The obvious way to avoid this glitch is to avoid attempting to release at any time.
Shadow Traps in phase one spawn on people's locations and after a few seconds launch anyone still on them 1,000 yards off the platform (in an extremely comical manner).
Val'kyr HP triples, however they drop their target at 50% health and fly above the raid and begin casting Siphon Life on the raid until they are killed.
In the third phase the entire raid will be pulled into Frostmourne instead of one person. Wicked Spirits will fall from above which must be dodged/killed. Any deaths will still result in Harvested Soul being applied to the Lich King and it can stack.
Phase four is unchanged.
- Speaking to Tirion Fordring to begin the fight
- Long have I waited for this day, hero. Are you and your allies prepared to bring the Lich King to justice? We charge on your command!
- We are prepared, Highlord. Let us battle for the fate of Azeroth! For the light of dawn!
- The Lich King yells: So...the Light's vaunted justice has finally arrived. Shall I lay down Frostmourne and throw myself at your mercy, Fordring?
- Highlord Tirion Fordring yells: We will grant you a swift death, Arthas. More than can be said for the thousands you've tortured and slain.
- The Lich King yells: You will learn of that first hand. When my work is complete, you will beg for mercy -- and I will deny you. Your anguished cries will be testament to my unbridled power.
- Highlord Tirion Fordring yells: So be it. Champions, attack!
- The Lich King freezes Highlord Tirion Fordring in a block of ice.
- The Lich King yells: I'll keep you alive to witness the end, Fordring. I would not want the Light's greatest champion to miss seeing this wretched world remade in my image.
- Come then champions, feed me your rage!
- Casting Remorseless Winter
- I will freeze you from within until all that remains is an icy husk!
- Shattering arena
- Watch as the world around you collapses!
- Summon Val'kyr
- Val'kyr, your master calls!
- Casting Harvest Soul
- Frostmourne hungers...
- Inside Frostmourne
- Terenas Menethil II yells: You have come to bring Arthas to justice? To see the Lich King destroyed?
- Terenas Menethil II yells: First, you must escape Frostmourne's hold, or be damned as I am; trapped within this cursed blade for all eternity.
- Terenas Menethil II yells: Aid me in destroying these tortured souls! Together we will loosen Frostmourne's hold and weaken the Lich King from within! (Not said on Heroic)
- Player escapes Frostmourne
- Argh... Frostmourne, obey me!
- Player is devoured by Frostmourne
- Frostmourne feeds on the soul of your fallen ally!
- Bow down before your lord and master!
- Killing a player
- Hope wanes!
- The end has come!
- Face now your tragic end!
- The Lich King casts Fury of Frostmourne, killing all players at once.
- The Lich King yells: No questions remain unanswered. No doubts linger. You are Azeroth's greatest champions! You overcame every challenge I laid before you. My mightiest servants have fallen before your relentless onslaught, your unbridled fury... Is it truly righteousness that drives you? I wonder.
- The Lich King yells: You trained them well, Fordring. You delivered the greatest fighting force this world has ever known... right into my hands -- exactly as I intended. You shall be rewarded for your unwitting sacrifice.
- The Lich King begins to cast a resurrection spell.
- The Lich King yells: Watch now as I raise them from the dead to become masters of the Scourge. They will shroud this world in chaos and destruction. Azeroth's fall will come at their hands -- and you will be the first to die.
- The Lich King laughs.
- The Lich King yells: I delight in the irony.
- Highlord Tirion Fordring yells: LIGHT, GRANT ME ONE FINAL BLESSING. GIVE ME THE STRENGTH... TO SHATTER THESE BONDS!
- Light smites the ice block, freeing Tirion.
- Tirion jumps and strikes Frostmourne with the Ashbringer, shattering it.
- The Lich King yells: Impossible...
- Highlord Tirion Fordring yells: No more, Arthas! No more lives will be consumed by your hatred!
- The souls trapped inside Frostmourne escape and swirl around the Lich King. He yells as they lift him into the air and immobilize him.
- The ghost of Terenas Menethil II appears.
- Terenas Menethil II yells: Free at last! It is over, my son. This is the moment of reckoning.
- Terenas' ghost begins to cast a resurrection spell.
- Terenas Menethil II yells: Rise up, champions of the Light!
- Terenas resurrects all players.
- Highlord Tirion Fordring yells: THE LICH KING...MUST...FALL!
- Terenas, Tirion and the raid move in to finish the Lich King.
- The Lich King yells: Now I stand, the lion before the lambs... and they do not fear.
- The Lich King yells: They cannot fear.
- As the Lich King's HP reaches 0, the swirling maelstrom of souls stops and the Lich King falls to the ground, grunting in pain and losing the Helm of Domination.
- Arthas tries to reach for it but loses what little strength he has and collapses.
- lies supine, the shattered remnants of Frostmourne beside him. He stares as the ghost of materializes over him from the freed souls circling the area, and the characteristic blue glow dissipates from his eyes. As Terenas kneels down, Arthas places a hand on his father's chest.
- Arthas Menethil: Father? Is it... over?
- Terenas lays a comforting hand on Arthas' gauntlet.
- Terenas Menethil II: At long last. No king rules forever, my son.
- Arthas Menethil: I see... only darkness... before me...
- Arthas' eyes roll back into his head and he dies, his hand falling to the ground. Terenas closes his son's eyes and gently lays him on the ground as walks in.
- Terenas Menethil II: Without its master's command, the restless Scourge will become an even greater threat to this world.
- Terenas stands, facing Tirion.
- Terenas Menethil II: Control must be maintained... There must always be... a ...
- Terenas' ghost and the swirling souls disappear, and Tirion shields his eyes from the blinding light. With the freed souls of Frostmourne gone, Tirion picks up the Helm of Domination and examines it.
- Tirion Fordring: The weight of such a burden... it must be mine. For there is no other to—
- Bolvar Fordragon: Tirion... You hold a grim destiny in your hands, brother... but it is not your own.
- The of is revealed, sitting atop the Frozen Throne.
- Tirion Fordring: Bolvar... by all that is holy...
- Bolvar Fordragon: The dragons' flame... sealed my fate. The world of the living can no longer comfort me. Place the crown upon my head, Tirion. Forevermore - I will be the jailor of the damned.
- Tirion turns his back on Bolvar, preparing to walk away.
- Tirion Fordring: NO, old friend. I cannot.
- Bolvar Fordragon: DO IT TIRION! You and these brave heroes have your own destinies to fulfill. This last act of service... is mine.
- Tirion Fordring: You will not be forgotten... brother.
- Bolvar Fordragon: I MUST be forgotten, Tirion! If the world is to live free from the tyranny of fear – they must never know what was done here today.
- Tirion nods, and slides the helm onto Bolvar's head. The chamber begins to shake violently. There is a flash of light and Bolvar's eyes are glowing golden yellow through the eye slits of the helm; the gem set into the helm changes color from blue to orange.
- Bolvar Fordragon: Tell them only that the Lich King is dead...
- Bolvar's voice changes, acquiring the Lich King's characteristic echo.
- Bolvar Fordragon/Lich King: and that Bolvar Fordragon died with him...
- The Frozen Throne freezes over, encasing Bolvar in ice.
- Bolvar Fordragon/Lich King: NOW GO. LEAVE THIS PLACE – AND NEVER RETURN.
Additionally to the loot listed in the tables below, if the Lich King is defeated while someone in the raid has equipped on any 25 man difficulty, he will also drop the , which is only lootable by the wielder of Shadowmourne.
Solo Heroic encounterEdit
10 player Normal encounterEdit
- Lost Society (Shattered Halls-EU) – low-volume in-game sound, audible player communication, in-game instructional text.
- The Usual Suspects (Tarren Mill-EU) – in-game instructions, music soundtrack.
10 player Heroic encounterEdit
- Tankspot.com – priest PoV, detailed audio instructions, some in-text instructions.
25 player Normal encounterEdit
- Lost Society (Shattered Halls-EU) – low-volume in-game sound, audible player communication, in-game instructional text.
- Learn2playwow – narrated guide.
25 player Heroic encounterEdit
- Paragon (Lightning's Blade-EU) – world first kill, part 1 of 3.
- Cuties Only (Kil'jaeden-US) – in-game sound, audible player communication, warlock perspective.
- The world first kill (10-man normal) was claimed by Blood Legion of Illidan US on February 3, 2010.
- Paragon of Lightning's Blade Europe earned the world first 25-man normal kill on February 5, the world first 10-man heroic kill on March 3, and the world first 25-man heroic kill on March 26, 2010.
- Nearly all the items in the Lich King's loot table are weapons he stole and corrupted during his reign. Most of them were originally owned by characters Arthas defeated or killed, and many of the latter had their souls stolen by the runeblade Frostmourne. They represent the impressive arsenal which was unable to overcome Frostmourne's singular power, placing its strength above all other weapons, until it was shattered by the Ashbringer.
- Hotfix (2010-02-09): "
- In the 10 player Lich King encounter, Raging Spirits have had their health decreased in both normal and heroic versions and then fewer Vile Spirirts will be summoned in just the 10 player normal mode.
- In all difficulties of the Lich King encounter, players who are tanking raging spirits are no longer valid Harvest Soul targets during phase 3, Vile Spirits in phase 3 now spawn at a greater height, and Vile Spirits in phase 3 will not be spawned as often.
- ^ Blood Legion vs The Lich King (10) - World First. Stratfu (2010-02-04). Retrieved on 2010-03-16.
- ^ http://bloodlegion.com/wow
- ^ Paragon
- ^ 
- ^ http://www.mmo-champion.com/news-2/lich-king-25-heroic-world-first-kill-by-paragon/
- ^ http://www.worldofwarcraft.com/info/underdev/3p3/riseandfall-interview.xml