- Main article: Faction Champions
Liandra Suncaller | |
---|---|
Title | <Paladin> |
Gender | Female |
Race | Blood elf (Humanoid) |
Level | ?? Boss |
Class | Paladin |
Resource | Mana |
Reaction | Alliance |
Affiliation(s) | Blood Knights |
Location | Trial of the Crusader |
Status | Killable |
Liandra Suncaller is a Holy paladin of the Horde and is one of the possible opponents for Alliance in the Faction Champions battle in the Trial of the Crusader raid instance. She is the carbon copy of Velanaa, who is faced by players on the Horde.
10-player abilities[]
- Flash of Light — Heals a friendly target for 18850 to 21150.
- Holy Light — Heals a friendly target for 28380 to 31620.
- Holy Shock — Blasts the target with Holy energy, healing an ally for 17280 to 18720.
- Cleanse — Cleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect.
- Hand of Freedom — Places a Hand on the friendly target, granting immunity to movement impairing effects for 10 sec. Players may only have one Hand on them per Paladin at any one time.
- Hand of Protection — A targeted ally member is protected from all physical attacks for 10 sec.
- Hammer of Justice — Stuns the target for 6 sec.
- Divine Shield — Protects the paladin from all damage and spells for 12 sec, but reduces all damage you deal by 50%. Once protected, the target cannot be protected by Divine Shield, Divine Protection or Hand of Protection again for 2 min.
25-player abilities[]
- Flash of Light — Heals a friendly target for 56550 to 63450.
- Holy Light — Heals a friendly target for 85140 to 94860.
- Holy Shock — Blasts the target with Holy energy, healing an ally for 48000 to 52000.
- Cleanse — Cleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect.
- Hand of Freedom — Places a Hand on the friendly target, granting immunity to movement impairing effects for 10 sec. Players may only have one Hand on them per Paladin at any one time.
- Hand of Protection — A targeted ally member is protected from all physical attacks for 10 sec.
- Hammer of Justice — Stuns the target for 6 sec.
- Divine Shield — Protects the paladin from all damage and spells for 12 sec, but reduces all damage you deal by 50%. Once protected, the target cannot be protected by Divine Shield, Divine Protection or Hand of Protection again for 2 min.
Patch changes[]
- Patch 3.2.0 (2009-08-04): Added.