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(Created page with "{{stub/Achievement}} <onlyinclude>{{Achievementbox |mode={{{mode|}}} |arg={{{arg|}}} |name=Let's Do Lunch: Orgrimmar |image=inv_misc_food_19 |description=Complete each of the Org...")
 
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{{stub/Achievement}}
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{{Leatherworking}}
 
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<onlyinclude>{{Achievementbox
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|mode={{{mode|}}}
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|arg={{{arg|}}}
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|name=Let's Do Lunch: Orgrimmar
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|image=inv_misc_food_19
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|description=Complete each of the Orgrimmar cooking daily quests.
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|criteria=
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{{col-begin}}
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{{col-2}}
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* [[Quest:Careful, This Fruit Bites Back]]
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* [[Quest:Even Thieves Get Hungry]]
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* [[Quest:Stealing From Our Own]]
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{{col-2}}
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* [[Quest:Crawfish Creole]]
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* [[Quest:Everything Is Better with Bacon]]
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{{col-end}}
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|type={{{doc|Professions}}}
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|faction=Horde
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}}</onlyinclude>
   
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'''Let's Do Lunch: Orgrimmar''' is an [[achievement]] in [[Cooking]], and part of the "Let's Do Lunch" series.
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'''Leatherworking''' is one of the primary [[professions]]. Your character can only have 2 primary professions at any time.
 
   
  +
== Notes ==
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The leatherworking profession allows players to utilize the [[leather]] gathered through the [[skinning]] profession to create a variety of items, including [[cloak]]s, [[Leather Armor|leather]] and [[Mail Armor|mail]] armors, [[Armor Kit|armor kits]], [[quiver]]s, and [[Ammo Pouch|ammo pouches]]. The armor produced by leatherworking is chiefly of use to the leather and mail wearing classes: the [[druid]], [[hunter]], [[shaman]], and [[rogue]].
 
  +
*Keep in mind that you can only complete one [[Chef's Award]]-rewarding daily cooking quest each day.
  +
*[[Professions achievements/Cooking|List of Cooking achievements]]
   
  +
== Related achievements ==
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While they can create a variety of items, they strangely cannot repair these items when damaged, and must still use the services of a repair vendor.
 
  +
;Alliance
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* {{achievement|Let's Do Lunch: Darnassus}}
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* {{achievement|Let's Do Lunch: Ironforge}}
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* {{achievement|Let's Do Lunch: Stormwind}}
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* {{achievement|A Bunch of Lunch (Alliance)}}
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;Horde
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* {{achievement|Let's Do Lunch: Thunder Bluff}}
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* {{achievement|Let's Do Lunch: Undercity}}
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* {{achievement|A Bunch of Lunch (Horde)}}
   
  +
== Patch changes ==
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At later levels, players can choose from one of three specializations within the leatherworking profession to create certain higher quality items. These three specializations are: [[Dragonscale Leatherworking]], [[Elemental Leatherworking]], or [[Tribal Leatherworking]]. Each specialization grants the crafter the ability to create and equip special [[soulbound]] armor sets at higher levels in [[Burning Crusade|The Burning Crusade]].
 
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*{{Patch 4.2.0|note=Name changed from {{achievement|Let's Do Lunch}} (Horde) to {{achievement|Let's Do Lunch: Orgrimmar}}, making it a part of the new "Let's Do Lunch" achievements. Icon changed from [[File:inv_misc_food_meat_cooked_09.png|18px]] to [[File:inv_misc_food_42.png|18px]].}}
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*{{Patch 4.1.0|note=Added}}
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== Getting started ==
 
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*[[Getting started with leatherworking]]
 
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*[[Places to farm]]
 
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=== Requirements ===
 
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Unlike other professions, such as [[blacksmithing]], which requires both a purchased item and a world location for creation of items, leatherworkers do not require any special equipment or locations to process their materials into finished products. As long as the leatherworker has all of the required materials for the creation of an item, it can be made anywhere in the world at any time.
 
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There is an exception to this in the case of the curing component, {{Loot|Common|Refined Deeprock Salt}}. This can only be made by leatherworkers with 250 Skill or higher who have acquired a {{Loot|Common|Salt Shaker}} from an [[Engineering|engineer]].
 
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Note that since the {{bc-inline}}[[World of Warcraft: The Burning Crusade|Burning Crusade]], the items crafted with Refined Deeprock Salt are not much in demand anymore and you can level without the salt shaker.
 
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=== Suggested 2nd profession ===
 
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Since leatherworking is almost exclusively dependent upon materials gathered from skinning creatures around the world, [[skinning]] is the most recommended profession to pair with it. Attempting to level leatherworking to 450 exclusively through purchasing leather through the [[Auction House]] is not recommended on some servers, as some materials are not usually available in great quantity and it can be prohibitively expensive. That is not to say it is impossible, however, especially if an alternate character is used to farm leather for your leatherworker. If you do choose to level through the AH, be prepared to spend a few thousand gold doing it. Also, leatherworking is unique in a few ways that makes skinning almost invaluable that most people don't see:
 
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*Endgame recipes are bought in Dalaran for skins and furs. Unlike jewelcrafters, for example, that have to do dailies to earn a specific currency for their recipes, we can literally farm patterns.
 
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*Skins aren't nodes. Even a maxed level miner or herbalist still picks up a node they pass by when in Elwynn and sells the materials. Few people will kill and skin low-level mobs when they could farm higher level mobs with a greater yield. Low-level leatherworkers without skinning can find themselves in a standstill when no leathers are up for sale.
 
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**This can also turn into a profit for you if you do farm these leathers as they are top dollar due to rarity.
 
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=== Suggested classes ===
 
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* [[Druid]]
 
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* [[Hunter]]
 
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* [[Rogue]]
 
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* [[Shaman]]
 
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== Training in leatherworking ==
 
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There are [[leatherworking trainers]] in most of the capital cities that can teach you the basic leatherworking profession. As with most of the professions in the game, there are several ranks of leatherworking, each trainable upon acquiring an appropriate skill and class level, and are trained from the next higher up trainer.
 
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{| class="darktable td-right"
 
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|+ Tiers, requirements, and costs for training
 
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|- align="center"
 
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! Rank
 
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! Skill Levels !! Required Level !! Required Skill !! Cost !! Honored Cost !! Exalted Cost
 
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|-
 
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! Apprentice
 
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| 1-75 || 5 || None || {{cost|||10}} || {{cost|||9}} || {{cost|||8}}
 
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|-
 
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! Journeyman
 
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| 75-150 || 10 || 50 || {{cost||5}} || {{cost||4|50}} || {{cost||4}}
 
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|-
 
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! Expert
 
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| 150-225 || 20 || 125 || {{cost||50}} || {{cost||45}} || {{cost||40}}
 
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|-
 
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! Artisan
 
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| 225-300 || 35 || 200 || {{cost|5}} || {{cost|4|50}} || {{cost|4}}
 
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|-
 
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! Master {{Bc-inline}}
 
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| 300-375 || 50 || 275 || {{cost|10}} || {{cost|9}} || {{cost|8}}
 
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|-
 
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! Grand Master {{Wotlk-inline}}
 
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| 375-450 || 65 || 350 || {{cost|35}} || {{cost|31|50}} || {{cost|28}}
 
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|}
 
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* See [[leatherworking trainers]] for trainer names and locations.
 
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== Faction recipes ==
 
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Some recipes are only learnable after achieving a certain [[reputation]] level with a particular faction. These are listed at the [[Faction recipes/Leatherworking|faction recipes]] entry.
 
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== Leather conversions ==
 
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Leatherworkers are also able to take lower quality leather materials gathered through skinning and convert them into higher quality items. As the quality increases, for example, from light to medium, the number of lower quality materials required to make one higher quality material increases. The table below shows the conversions between all types of leather. Conversions taught by trainers are shown in bold green text. (The fractions are for comparison only. Leather cannot be split into lower grades.)
 
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{| style="background: transparent" cellspacing="0" cellpadding="0"
 
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|-
 
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| valign="top" align="left" style="padding-right: 20px" |
 
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{| class="darktable"
 
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|+ Standard Leather
 
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|-align="center"
 
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!
 
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! Ruined
 
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! Light
 
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! Medium
 
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! Heavy
 
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! Thick
 
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! Rugged
 
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|-align="center"
 
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! Ruined
 
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| '''1''' || style="color:lime"| 3 || 12 || 60 || 360 || 2160
 
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|-align="center"
 
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! Light
 
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| 1/3 || '''1''' || style="color:lime"| 4 || 20 || 120 || 720
 
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|-align="center"
 
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! Medium
 
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| 1/12 || 1/4 || '''1''' || style="color:lime"| 5 || 30 || 180
 
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|-align="center"
 
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! Heavy
 
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| 1/60 || 1/20 || 1/5 || '''1''' || style="color:lime"| 6 || 36
 
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|-align="center"
 
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! Thick
 
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| 1/360 || 1/120 || 1/30 || 1/6 || '''1''' || style="color:lime"| 6
 
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|-align="center"
 
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! Rugged
 
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| 1/2160 || 1/720 || 1/180 || 1/36 || 1/6 || '''1'''
 
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|}
 
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| valign="top" align="left" |
 
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{| class="darktable"
 
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|+ {{bc-inline}} Knothide Leather
 
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|-align="center"
 
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!
 
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! Scraps
 
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! Leather
 
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! Heavy
 
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|-align="center"
 
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! Scraps
 
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| '''1''' || style="color:lime"| 5 || 25
 
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|-align="center"
 
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! Leather
 
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| 1/5 || '''1''' || style="color:lime"| 5
 
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|-align="center"
 
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! Heavy
 
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| 1/25 || 1/5 || '''1'''
 
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|}
 
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| valign="top" align="left" |
 
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{| class="darktable"
 
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|+ {{wotlk-inline}} Borean Leather
 
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|-align="center"
 
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!
 
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! Scraps
 
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! Leather
 
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! Heavy
 
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|-align="center"
 
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! Scraps
 
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| '''1''' || style="color:lime"| 5 || 30
 
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|-align="center"
 
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! Leather
 
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| 1/5 || '''1''' || style="color:lime"| 6
 
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|-align="center"
 
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! Heavy
 
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| 1/30 || 1/6 || '''1'''
 
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|}
 
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|}
 
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To create {{Loot|Common|Refined Deeprock Salt}} for curing {{Loot|Common|Rugged Hide}}, you'll need an Engineering-made {{Loot|Common|Salt Shaker}}. This item requires a skill of 250 in leatherworking to use, and now has a short cooldown timer similar to an armor kit.
 
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== About relative leatherworking skill levels ==
 
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When you open the leatherworking window or go to a trainer, you'll notice that the items in the list are colorized. The color used for the name of the item to be made has the following meanings:
 
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* <font color="red">'''Red:'''</font> You're not yet able to learn to make this item (you'll only see this on pattern items).
 
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* <font color="orange">'''Orange:'''</font> You will ''always'' gain a skill point making the item (unless you're already at the maximum).
 
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* <font color="yellow">'''Yellow:'''</font> You will ''probably'' gain a skill point making the item, but might not.
 
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* <font color="#00ee00">'''Green:'''</font> You will ''most likely not'' gain a skill point making an item, but you could. (unlikely)
 
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* <font color="#bbbbbb">'''Gray:'''</font> You won't gain any skill points making an item. In most cases, you'll probably just want to ignore gray skills completely (though don't forget that you can always use them as needed; for example, to turn leather scraps into light leather...)
 
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As your leatherworking skill level increases (by making items), patterns will go from Red to Orange, Orange to Yellow, Yellow to Green, and Green to Gray. This means you must keep learning new leatherworking patterns to continue advancing in skill.
 
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== {{Bc-inline}} Specialized leatherworking ==
 
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In Burning Crusade you have the option to specialize your leatherworking. Each specialization will give access to a specific set of patterns.
 
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=== Gaining a specialization ===
 
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When you reach 225 skill and level 40, you unlock a set of quests. These quests allow you to specialize in various types of armor, which you can make for yourself only (all BoP). Refer to the table below for a list of quest givers and their locations.
 
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Take note that each specialization allows you to produce only a handful of different items. These selections are arranged in a progression of better items for a few gear slots, so specialization amounts to being able to produce a nice partial set of BoP gear for yourself. You should pick the one that suits your class and play style.
 
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Also note that none of the specializations is particularly well suited to a hunter; none produce mail armor with a major agility boost. A leatherworking hunter wanting to specialize will have to decide between good [[agility]] in Elemental Leatherworking or [[mail|mail armor]] in Dragonscale Leatherworking. The mail [[Netherscale Armor]] set is slanted towards [[AP]] and [[stamina]], which will also benefit hunter pets, as well as [[critical strike|crit rating]] and some [[intellect]] and [[MP5]]. Hunters desiring agility for this set will have to gem for it.
 
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=== Switching a specialization===
 
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As of patch 2.1.3, you can switch your leatherworking specialization without losing any skill points and without doing the specialization quest.
 
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First you must unlearn your current specialization. To do that, go back to the original quest giver for your leatherworking specialization and pay {{cost|100}} to remove your specialization (this cost varies depending on your level, {{cost|25}} at 49 for instance. See [http://forums.worldofwarcraft.com/thread.html?topicId=388089082&sid=1&pageNo=1 here] for more.) You will lose patterns that require that specialization. (Note: you will not lose any patterns available prior to [[Burning Crusade|The Burning Crusade]] since their specialization requirements were removed when the expansion was released.) You will also lose the ability to equip the items that require that specialization.
 
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You can then learn a new specialization by going to [[Narain Soothfancy]] and reading a book. He is located north of [[Steamwheedle Port]] in [[Tanaris]]. The book on his table will teach you either the Dragonscale, Elemental or Tribal leatherworking specialization skill.
 
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Note that there is little point to switching your leatherworking specialization unless you chose poorly in the first place and are looking to remedy that choice. You are changing out the ability to wear one set of BoP gear tailored for one class for another set of BoP gear tailored for a different class.
 
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=== Specializations and trainers ===
 
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{{Bc-section}}
 
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{| class="darktable"
 
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|-align="center"
 
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! Specialization
 
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! Description
 
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! Trainer / Quest Giver
 
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! Specialization Quest
 
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! Exclusive bind on pickup items
 
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|- valign="top"
 
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!Elemental Leatherworking
 
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|[[Stamina]] and [[Agility]] leather armor, suitable for agility classes, e.g., [[Rogue]]s, Feral [[Druid]]s, or Survival [[Hunters]].
 
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|{{NPC|Alliance|Sarah Tanner}} in [[Tanner Camp]], [[Searing Gorge]] {{coords|63|75|Searing Gorge}}<br />
 
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{{NPC|Horde|Brumn Winterhoof}} in the [[Arathi Highlands]]
 
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|{{Questlong|Alliance|55|Elemental Leatherworking (Alliance)}}<br />
 
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{{Questlong|Horde|55|Elemental Leatherworking (Horde)}}
 
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|{{Loot|Rare|Blackstorm Leggings}}<br />
 
−
{{Loot|Rare|Primalstorm Breastplate}}<br />
 
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{{Loot|Epic|Primal Intent}} ([[armor set]])
 
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−
|- valign="top" class="alt"
 
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!Dragonscale Leatherworking
 
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|Stamina and [[Intellect]] mail armor (a bit over double AC), with spell crit and spell damage for caster [[Shaman]]s and AP and crit rating for [[Hunter]]s.
 
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|{{NPC|Alliance|Peter Galen}} in [[Ruins of Eldarath]], [[Azshara]] {{coords|37|65|Azshara}}<br />
 
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{{NPC|Horde|Thorkaf Dragoneye}} in the [[Badlands]]
 
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|{{Questlong|Neutral|55|Dragonscale Leatherworking}}
 
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|{{Loot|Rare|Dragonstrike Leggings}}<br />
 
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{{Loot|Rare|Golden Dragonstrike Breastplate}}<br />
 
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{{Loot|Epic|Netherscale Armor}} ([[armor set]])<br />
 
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{{Loot|Epic|Netherstrike Armor}} ([[armor set]])<br />
 
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|- valign="top"
 
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!rowspan="2" valign="top" align="left"|Tribal Leatherworking
 
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|rowspan="2" valign="top" align="left"|Stamina, Intellect, and [[Spirit]] Leather armor, most useful for Balance and Restoration [[Druid]]s as the leather wearing casters that cannot wear mail.
 
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|{{NPC|Alliance|Pratt McGrubben}} in [[Feathermoon Stronghold]], [[Feralas]]<br />
 
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{{NPC|Horde|Jangdor Swiftstrider}} in [[Feralas]]
 
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|Wild Leather Quests (prerequisites) :<br/>
 
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{{Questlong|Alliance|45|Wild Leather Helmet}}<br/>
 
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{{Questlong|Alliance|45|Wild Leather Shoulders}}<br/>
 
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{{Questlong|Alliance|45|Wild Leather Vest}}<br/>
 
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{{Questlong|Alliance|45|Wild Leather Boots}}<br/>
 
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{{Questlong|Alliance|45|Wild Leather Leggings}}<br/>
 
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{{Questlong|Alliance|45|Master of the Wild Leather}}<br/>
 
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<br/><br/>
 
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{{Questlong|Horde|45|Wild Leather Helmet}}<br/>
 
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{{Questlong|Horde|45|Wild Leather Shoulders}}<br/>
 
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{{Questlong|Horde|45|Wild Leather Vest}}<br/>
 
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{{Questlong|Horde|45|Wild Leather Boots}}<br/>
 
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{{Questlong|Horde|45|Wild Leather Leggings}}<br/>
 
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{{Questlong|Horde|45|Master of the Wild Leather}}
 
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|rowspan=2|{{Loot|Rare|Wildfeather Leggings}}<br />
 
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{{Loot|Rare|Living Crystal Breastplate}}<br />
 
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{{Loot|Epic|Windhawk Armor}} ([[armor set]])
 
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|- valign="top" class="alt"
 
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|{{NPC|Alliance|Caryssia Moonhunter}} in [[Thalanaar]], [[Feralas]] {{coords|89|46|Feralas}}<br />
 
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{{NPC|Horde|Se'Jib}} in [[Stranglethorn Vale]] {{coords|36|34|Stranglethorn Vale}}
 
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|{{Questlong|Neutral|55|Tribal Leatherworking}}
 
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|}
 
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== {{Wotlk-inline}} High-level leatherworking ==
 
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Trainers only have a limited selection of patterns for the highest levels. The best are available from [[Braeg Stoutbeard]] who stands outside the [[Legendary Leathers]] shop in the [[Magus Commerce Exchange]] area in Dalaran. For a few [[Heavy Borean Leather]]s or [[Arctic Fur]]s he will give you a pattern for a [[rare]] or [[epic]] item of [[leather]] or [[mail]].
 
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== {{wotlk-inline}} Fur Lining and Leg Reinforcements ==
 
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In Wrath of the Lich King, leatherworkers can apply [[Fur Lining]] to their own bracers and [[Leg Reinforcements]] to their own leg armor. Since these augments are meant for the leatherworker's personal use only, applying them causes the equipment to become soulbound.
 
−  
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Each type of Fur Lining requires 400 leatherworking and requires 1 {{loot|rare|Arctic Fur}}. The resulting bracer enchant is equivalent to the best "self-only" enchants provided by other [[Tradeskill#Bonuses_you_only_get_with_a_certain_Profession|tradeskills]] and better than any enchant you can buy or otherwise acquire.
 
−  
−
Both types of Leg Reinforcements require 405 leatherworking. They provide exactly the same enchant as the {{loot|epic|Icescale Leg Armor}} and {{loot|epic|Frosthide Leg Armor}}, but at a vastly reduced cost, and available at level 70 (as opposed to 80 for the epic leg armors).
 
−  
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{| class="darktable"
 
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! Name !! Stats || Recipe source
 
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|-
 
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!colspan=3| Resistance Fur Linings
 
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|-
 
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| [[Fur Lining - Arcane Resist]] || 70 Arcane resistance || BoP drop ([[Icecrown]] - [[Cult Researcher]], [[Frostbrood Spawn]])
 
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|- class=alt
 
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| [[Fur Lining - Fire Resist]] || 70 Fire resistance || BoP drop (Icecrown - [[Skeletal Runesmith]])
 
−
|-
 
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| [[Fur Lining - Frost Resist]] || 70 Frost resistance || BoP drop (Icecrown - [[Damned Apothecary]])
 
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|- class=alt
 
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| [[Fur Lining - Nature Resist]] || 70 Nature resistance || BoP drop (Icecrown - [[Cult Alchemist]])
 
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|-
 
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| [[Fur Lining - Shadow Resist]] || 70 Shadow resistance || BoP drop (Icecrown - [[Cultist Shard Watcher]])
 
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|-
 
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!colspan=3| Other Fur Linings
 
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|-
 
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| [[Fur Lining - Attack Power]] || 130 attack power || Trainer
 
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|- class=alt
 
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| [[Fur Lining - Spell Power]] || 76 spell power || Trainer
 
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|-
 
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| [[Fur Lining - Stamina]] || 102 Stamina || Trainer
 
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|}
 
−  
−
{| class="darktable"
 
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! Name !! Stats || Materials || Recipe source
 
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|-
 
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!colspan=4| Leg Reinforcements
 
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|-
 
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| [[Jormungar Leg Reinforcements]] || 55 Stamina, 22 Agility || 2 [[Jormungar Scale]]s || Trainer
 
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|- class=alt
 
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| [[Nerubian Leg Reinforcements]] || 75 attack power, 22 critical strike rating || 2 [[Nerubian Chitin]] || Trainer
 
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|}
 
−  
−  
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==Patch changes==
 
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*{{Patch 1.5.0|note=Tribal Leatherworkers who have restarted their profession are now able to relearn the various Wild Leather patterns if they've already completed the quests prior to restarting the profession. Speak with Pratt McGrubben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas to relearn what you once knew!}}
 
−  
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== See also ==
 
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* [[Farming Hinterland turtles]]
 
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* [[List of BC leatherworking crafted items still useful at level 70]]
 
   
 
==External links==
 
==External links==
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<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
 
Links that do not conform to the rules will be DELETED.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
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Have a nice day. :)
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Have a nice day. :) -->
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{{Elinks-achievement|5475}}
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Please do *not* put leveling guide elinks here, they belong on http://www.wowwiki.com/Tradeskill_leveling_guides
 
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-->
 
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: ''For leveling guides please visit [[Tradeskill leveling guides]]''
 
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{{elink|type=wowus|link=http://www.worldofwarcraft.com/info/professions/leatherworking.html}}
 
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{{elink|type=wowhead|link=http://www.wowhead.com/?spells=11.165}}
 
   
   
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{{professions}}
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{{achievements}}
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[[Category:Dragonscale Leatherworking| ]]
 
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[[Category:Elemental Leatherworking| ]]
 
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[[Category:Leatherworking| ]]
 
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[[Category:RPG professions]]
 
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[[Category:Tribal Leatherworking| ]]
 
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[[Category:World of Warcraft leatherworking crafted items| ]]
 
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[[Category:World of Warcraft leatherworking ingredient items| ]]
 
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[[Category:World of Warcraft leatherworking pattern items| ]]
 
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[[Category:WoW professions]]
 
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[[Category:WoW primary professions]]
 

Revision as of 10:43, 10 August 2011

Inv misc food 19 Horde Let's Do Lunch: Orgrimmar 10 Achievement points
Complete each of the Orgrimmar cooking daily quests.
Criteria:

Let's Do Lunch: Orgrimmar is an achievement in Cooking, and part of the "Let's Do Lunch" series.

Notes

Related achievements

Alliance
Horde

Patch changes

  • Cataclysm Patch 4.2.0 (2011-06-28): Name changed from Money achievement Let's Do Lunch (Horde) to Money achievement Let's Do Lunch: Orgrimmar, making it a part of the new "Let's Do Lunch" achievements. Icon changed from Inv misc food meat cooked 09 to Inv misc food 42.
  • Cataclysm Patch 4.1.0 (2011-04-26): Added

External links