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Revision as of 23:22, 2 November 2010

This article is about the Cataclysm world event. For elemental invasions in classic WoW, see Elemental Invasions.

Template:Stub/Cataclysm

Elemental Unrest
The subject of this article or section was part of the Elemental Unrest, a world event that heralded the beginning of the earth-shattering Cataclysm.

Template:War

The Elemental Invasion is a world event that heralds the Cataclysm. This event began on live servers on 1 November 2010. The event will lead up to elementals attacking Stormwind, Orgrimmar, Ironforge, and Thunder Bluff. If players can defeat these elementals and free trapped citizens within their entire city, they will be granted access to two special boss encounters.

Prelude

Starting with 13th of October 2010 random earthquakes are reported in the major cities and zones of Azeroth. In response, the faction leaders of the Alliance and Horde have gathered in Stormwind and Orgrimmar respectively to deal with this turn of events.

On 16th of October 2010 the earthquakes have longer durations. Whenever there are earthquakes near the Orgrimmar or Stormwind Auction houses, or the bank in Ironforge, dust comes down from the ceilings.

On 27th of October the earthquakes become more frequent.

Phase 1

This phase released on the 1st of November, 2010. Portals have begun to spawn randomly in all questing zones, spawning elementals; the spawn timers are erratic, and not tied to the beginning of the hour. The first phase of the quest chains are now active.

To obtain the Feat of Strength Inv enchant voidsphere [Tripping the Rifts], players must obtain a buff from each type of elemental portal that spawns in Kalimdor, Eastern Kingdoms, Outland and Northrend (Earth, Fire, Water, and Wind). Players do not have to kill rifts of their level to qualify for the achievement. The daily quest Hammering It Out, obtained from the mysterious devices left after the portals have faded, does require the death of level-appropriate elementals, however.

See A [1-80] Prophecies Of Doom (Alliance) / H [1-80] Prophecies Of Doom (Horde) to begin the quest chains.


Below are the current known location of Rift Spawns by type; see Inv enchant voidsphere [Tripping the Rifts] for a detailed list.


Fire
Zone Location
Westfall Sentinel Hill
The Barrens Between Razorfen Downs and Razorfen Kraul, Ratchet, Camp Taurajo, North of Bael Modan,

Stagnant Oasis, Sludge Fen, Blackthorn Ridge (43,82) Field of Giants (46,69)

Dustwallow Marsh Inside Theramore near Armory, North of Witch Hill, Shady Rest Inn
The Hinterlands South of the mouth of the river near abandoned house
Searing Gorge N/A
Blasted Lands Firewatch Ridge, just South of Thorium Point.
Winterspring Everlook, east and west, Under Frostsaber Rock
Hellfire Peninsula Dark Portal, Honor Hold, Thrallmar, Ruins of Sha'nnar
Zul'Drak Thrym's End (just near Burr body), Between Rageclaw Den and Rageclaw Lake, South of Zeramas, East of the Reliquary of Pain, In the middle of Heb'Drakkar
Water
Zone Location
Silverpine Forest East of Shadowfang Keep, South of the fork in the road east of Sepulcher, West of Dead Field

towards the shore

Ghostlands N/A
Wetlands On the shore near the Bluegill Murlocs and the two ruined ships, Between the Greenwarden

and Dark Iron Dwarf Camps, Menethil Harbor inside near front entrance

Thousand Needles Darkcloud Pinnacle
Stranglethorn Vale Kurzen's Compound, Wild Shore, West of Nesingwary camp
Swamp of Sorrows Stonard
Tanaris Lost Rigger Cove, Dunemaul Compound
Un'goro Crater Entrance from Tanaris
Zangarmarsh On road leading to Terrokkar, Orebor Harborage, Ango'rosh Grounds, Bloodscale Grounds
Shadowmoon Valley Legion Hold, Shadowmoon Village
Dragonblight Obsidian Dragon Shrine (Next to the Ember Drake bones, left of the cave's entrance), Frostmourne Cavern (to the right side of the cave entrance down the path by the tower), Agmar's Hammer, Wintergarde Keep, Ruby Dragonshrine, New Hearthglen
Icecrown Sindragosa's Fall, Deathspeaker's Watch west of Argent Tournament
Hrothgar's Landing North part
Wind
Zone Location
Darkshore Aubderine, South of Auberdine on the shore
Felwood Northern Furbolg Camp, below entrance to Timbermaw Hold
Hillsbrad Foothills Southshore, Tarren Mill
Duskwood South East of Raven Hill Cemetery, Darkshire
Arathi Highlands South of Circle of West Binding, Hammerfall, Dabyrie's Farmstead
Feralas Ruins of Solarsal, Front of Dire Maul, West of Feathermoon Stronghold, Forgotten Coast near the dock
Eastern Plaguelands Northpass Tower, South of Corin's Crossing, Undercroft
Terokkar Forest Cenarion Thicket, Veil Shienor, Bone Wastes, Tuurem, Firewing Point, Allerian Stronghold
Netherstorm Area 52, Arklon Ruins, South of Manaforge Ultris near bridge
Borean Tundra Taunka'le Village (North of the village Grave Yard in the The Flood plains), Magmoth
Sholazar Basin Mosswalker Village, Kartak's Hold, Death's Hand Encampment
Crystalsong Forest Unbound Thicket, Ruins of Shandaral
Earth
Zone Location
Loch Modan Mo'grosh Stronghold, The Loch (upper island)
Redridge Mountains In Lakeshire
Desolace Nigel's Point, Kolkar Village
Badlands Just north of Theldurin the Lost
Alterac Mountains The Uplands (Just southeast of the Growless Cave), Flame of Uzel for Horde players
Western Plaguelands Felstone Field
Burning Steppes West of Dreadmaul Rock
Silithus Cenarion Hold towards Swarming Pillar
Nagrand Laughing Skull Ruins, Windyreed Village, Telaar, Northwest of Oshu'gun, Garadar, Burning Blade Ruins
Blade's Edge Mountains Grishnath, Sylvanaar, Bladespire Hold
Howling Fjord Wyrmskull Village near the hut where Alliance players witness the visions of the past
Grizzly Hills Drak'atal Passage, Rage Fang Shrine, Zeb'Halak
Storm Peaks First Gnoll camp west of K3, Inventory's Library, Valkyrion[25, 62]VZ-Storm PeaksBlip


Video

Phase 2

This phase has not yet been turned on for the live realms.

Phase two will open up a few more quests in Thunder Bluff / Ironforge.

Optional Alliance-only breadcrumb: A [80] What's Shaking in Ironforge

Phase 3

Invasion preparation

Before every invasion event starts, a herald will yell, warning players and citizens about incoming danger. At this time, players are instructed to grab barricades/sandbags from stockpiles around their major city and place them in zones directed by a red arrow. Low-level players unable to participate in this event are instructed to evacuate to the nearest portal activated by several guards. When all barricades are placed or 5 minutes have elapsed, the battle against the invasion begins.

Combating the invasion

CataclysmThunderBluffInvasion

Viewing a city's map during an invasion will display all the districts and which are still under attack by elementals or need citizens freed.

All of the districts of the invaded city will be attacked by elementals spawning from opened rifts. Every elemental has about 320,000 HP and every rift will spawn elementals until 32 are destroyed. Several citizens are trapped in these districts and must be freed by an [Earthen Ring Unbinding Totem] provided by Earthen Ring Defenders. Players must clear the city of every rift and rescue every citizen within an hour in order to win the event.

After players defeat 32 elementals surrounding a rift, the rift will close and a buff will be applied to all players nearby:

Elemental Faction Buff Gained
Alliance Horde
Fire Ironforge Orgrimmar Stacking damage debuff
Earth Chance to restore 2% HP
Water Stormwind Thunder Bluff +15% Power Regained
Wind 50 haste rating for 10s

Tips

  • Unlike other phased events such as Battle for the Undercity, Operation: Gnomeregan, or Zalazane's Fall, you are not buffed into invulnerability against these powerful mobs. If you are assaulting a rift by yourself or with a few players without a healer present, only attack one elemental at a time.
  • Bring an unbinding totem provided by the Earthen Ring Defenders with you. If your allies get trapped by an elemental, they must be freed or healed immediately or they might die within the time of the prison's stun.
  • The elementals' prisons are cast in a frontal AoE cone. It has a very short range, so it is possible to avoid it by simply running away during the cast.

After the invasion

If an hour has elapsed since the start of the event, Earthen Ring Defenders will intervene and suddenly halt the invasion, removing all elementals from the city. However, players will not benefit and will have to wait until the next event occurs.

If players successfully secure a major city, two portals are available to enter for the next 30 minutes to fight one of the four lieutenants Cho'gall commands:

Quests

  1. B [80] Show Me Your Papers
  2. B [80] Arrest the Infiltrators
  3. B [80] Back Under Cover
  4. B [80] I Said the Words...

Side quest:

Phase 4

Zarhym has stated "There are four stages of the event. We're on the first." Details of the fourth phase are as yet unknown.

See also

Credits

The info for the phase 1 Rift locations was taken from;

Patches

  • Cataclysm Patch 4.0.1 (2010-10-12): Added. Activated on the 1st of November 2010.