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{{ss||Crusaders' Coliseum}}
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{{Classnav}}
 
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{{npcbox
  +
|name=Mokra the Skullcrusher
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|image=Mokra the Skullcrusher.jpg‎
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|creature=Humanoid
  +
|faction=combat
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|affiliation=[[Horde]]
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|location=[[Crusaders' Coliseum]], [[Icecrown]]
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|status=Defeatable
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|title=Grand Champion of Orgrimmar
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|level=80
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|health=189,000 (Normal) / 315,000 (Heroic)
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|gender=Male
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|race=Orc
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|instance=Trial of the Champion
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}}
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{{for|his appearence in the [[Sunreaver Pavilion]]|Mokra the Skullcrusher}}
   
  +
'''Mokra the Skullcrusher''' is a boss of the [[Trial of the Champion]] in the [[Crusaders' Coliseum]].
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While all [[priest]]s learn the basic skills, many specialize in a particular area. All of these spiritually gifted casters start from the same basic mold: the disciplined priest accustomed to combat survival, the devout healer, and the dark-minded shadow priest.
 
   
  +
Like every horde champion, he is only encountered by alliance players.
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The result is a unique and finely-honed professional. They are capable of everything expected of a priest, but outstanding in their chosen area; they may bring utility and survivability to others, powerful healing to raids/groups, or respectable amounts of high shadow damage for dps.
 
   
  +
==Abilities==
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At level 10 the priest is able to choose a [[specialization]]. Choosing a specialization immediately grants powerful bonuses and unique abilities, dramatically changing the style of play and opening up new possibilities for the priest. Each of the three priest specializations - [[priest talents#Discipline|Discipline]], [[priest talents#Holy|Holy]] and [[priest talents#Shadow|Shadow]] - also unlocks a corresponding tree of [[talent]]s in which the priest can choose to spend their talent points, enhancing existing abilities, improving stats and even granting new abilities. However once a specialization has been chosen, 31 points must be spent in the primary tree before the others will be unlocked, further ensuring the distinctive play style and abilities characteristic of each type of priest.
 
  +
Mokra the Skullcrusher uses warrior's abilities:
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*[[Mortal Strike]]: The same as any boss mob's Mortal Strike, and no less dangerous. Good idea to rotate trinkets and cooldowns while the Warrior's up with other damage bosses on heroic.
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*[[Bladestorm]]: Every bit as effective as the real deal, this can break a melee DPS group if they're not careful. If your heroic group in particular is melee-heavy, it's a good idea to save Mokra for last so the tank can keep him away from the melee for a while.
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*'''Rolling Throw:''' Pretty much your standard boss knockback attack, though I think the flying tank might also deal damage to anyone in the airborne player's way.
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*[[Intercept]]: Nothing special, but be prepared for heal disruption now and then.
   
  +
==Strategy==
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Talent points become available at level 10, and one point is granted every other level onward, to a maximum of 41. These can be used immediately, without a visit to the trainer, or kept indefinitely until a good talent strategy has been worked out. This allows the priest to pick areas of their trade that they do often, or enjoy, and become even more proficient at them.
 
  +
Mokra the Skullcrusher is a very dangerous opponent. The big thing to watch out for is his [[Bladestorm]] ability which can, very quickly, kill all non-tanks in melee range when he starts spinning. Tanks will need to be careful not to accidentally drag him into another group member because even plate dps will be killed with just a few hits and the healer will most likely be focused on keeping the tank up. It's important to note that he moves as fast as you do when he [[Bladestorm]]s so running is not an option.
   
  +
The second thing to watch for with Mokra is your threat. Because of his [[Intercept]] ability, any ranged DPS or healer who manages to pull aggro will most likely immediately die when Mokra charges and one-shots them. Best case in this situation is Mokra kills the offending group member and bee-lines back to the tank. Worst-case he one-shots your healer in time for his [[Bladestorm]] cooldown to wipe out all your ranged DPS before they can even think about hitting their aggro-dumps.
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At level 30, players can learn [[Dual Talent Specialization]], allowing them to switch between two sets of talents, specializations, [[glyph]]s and action bars. This allows priests to explore the different play styles offered by each of the specializations without losing their current choices or spending too much gold [[Talent build#re-spec|respeccing]].
 
   
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An uncontrolled Mokra ''will'' kill your group by himself.
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Talents should be thought of as bonuses and upgrades to abilities and stats, rather than being required for any given priest role, and good equipment and skillful use of the standard abilities is usually more important.
 
   
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When dealing with Mokra it's usually best to target him anything other than first. He has more staying power than the other champions because of his shield, but deals less, and more predictable damage than [[Deathstalker Visceri]]. Additionally he lacks any form of CC, heals, or manner of disrupting your group which makes him strictly a secondary target regardless of who you're fighting.
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To learn further about priest talents, builds and glyphs, see
 
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* [[Priest talent analysis]] for a very in-depth analysis of each talent.
 
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* [[Priest glyphs]] and the main [[glyph]] page for information and listings of the glyphs available to priests.
 
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* [[Priest builds]] for some standard builds and suggestions for talents and glyphs.
 
   
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== Discipline ==
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==Notes==
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{{accuracy}}
 
   
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Even on heroic Mokra is vulnerable to disarms. A well-timed or lucky [[Disarm]] or [[Dismantle]] that lands just before he bladestorms will greatly reduce the damage he deals.
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[[File:Spell holy powerwordshield.png|54px]] '''''Uses magic to shield allies from taking damage as well as heal their wounds.'''''
 
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{| class=darktable style="color:gold;"
 
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| colspan="3" align="left" | [[File:Spell holy penance.png|44px|link=Penance]] <font size="2">Penance</font>
 
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|-
 
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| colspan="3" align="left" | [[File:Spell arcane mindmastery.png|32px|link=Enlightenment]] Enlightenment
 
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|-
 
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| colspan="3" align="left" | [[File:Spell nature sleep.png|32px|link=Meditation]] Meditation
 
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|-
 
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| colspan="3" align="left" | [[File:Spell_holy_absolution.png|32px|link=Absolution]] Absolution
 
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|-
 
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| colspan="3" align="left" | [[File:Spell holy powerwordshield.png|32px|link=Shield Discipline]] Mastery: Shield Discipline
 
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|}
 
   
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If you have a Rogue in your group any melee burn on Mokra should be accompanied with a [[Dismantle]]. Getting rid of his shield will significantly increase the damage he takes.
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{| class="darktable sortable"
 
   
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==Video==
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!width="100px" | Talent !! width="150px" | Requirements !! width="70px" | Ranks !! Description
 
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<youtube>xHYS02f3hxc</youtube>
   
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==Patches and hotfixes==
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|- class="alt"
 
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{{Patch 3.2.0|note=Added}}
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! [[Improved Power Word: Shield]]
 
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| align="center" | None || align="center" | 2 || Increases the damage absorbed by your Power Word: Shield by 10/20%.
 
   
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==External links==
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|-
 
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{{elinks-NPC|35572}}
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! [[Twin Disciplines]]
 
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| align="center" | None || align="center" | 3 || Increases your Shadow and Holy spell damage and healing by 2/4/6%.
 
   
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{{DEFAULTSORT:Mokra}}
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|- class="alt"
 
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[[Category:Trial of the Champion mobs]]
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! [[Mental Agility]]
 
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[[Category:Bosses]]
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| align="center" | None || align="center" | 3 || Reduces the mana cost of your instant cast spells by 4/7/10%.
 
−  
−
|-
 
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! [[Evangelism]]
 
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| align="center" | Discipline 5 || align="center" | 2 || You have a 100% chance when you Smite and a 100% chance when you Mind Flay to gain Evangelism. Stacks up to 5 times. Lasts for 20 sec.
 
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Evangelism (Smite)<br/>Increasing the damage done by your Smite, Holy Fire, and Penance spells by 2/4% and reduces the mana cost of those spells by 3/6%.
 
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Dark Evangelism (Mind Flay)<br/>Increases the damage done by your Periodic Shadow spells by 1/2%.
 
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|- class="alt"
 
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! [[Archangel]]
 
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| align="center" | Discipline 5 <br>[[Evangelism]] 2 || align="center" | 1 || Consumes your Evangelism effects, causing an effect depending what type of Evangelism effect is consumed:
 
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Archangel (Evangelism)<br/>Instantly restores 1% of your total mana and increases your healing done by 3% for each stack. Lasts for 18 sec. 30 sec cooldown.
 
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Dark Archangel (Dark Evangelism)<br/>Instantly restores 5% of your total mana and increases the damage done by your Mind Flay, Mind Spike, Mind Blast and Shadow Word: Death 4% for each stack. Lasts for 18 sec. 90 sec cooldown.
 
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−
|-
 
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! [[Inner Sanctum]]
 
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| align="center" | Discipline 5 || align="center" | 3 || Your Inner Fire also reduces all spell damage taken by 2/4/6% while it is active, and the movement speed bonus of your Inner Will is increased by 2/4/6%.
 
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|- class="alt"
 
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! [[Soul Warding]]
 
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| align="center" | Discipline 5 || align="center" | 2 || Reduces the cooldown of your Power Word: Shield ability by 1/2 sec.
 
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|-
 
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! [[Renewed Hope]]
 
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| align="center" | Discipline 10 || align="center" | 2 || Increases the critical effect chance of your Flash Heal, Greater Heal, Heal and Penance (Heal) spells by 5/10% on targets afflicted by the Weakened Soul effect, or blessed with your Grace effect.
 
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|- class="alt"
 
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! [[Power Infusion]]
 
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| align="center" | Discipline 10 || align="center" | 1 || Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.
 
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|-
 
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! [[Atonement]]
 
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| align="center" | Discipline 10 || align="center" | 2 || When you deal damage with Smite, you instantly heal a nearby low health friendly party or raid target within 15 yards from the enemy target equal to 50/100% of the damage dealt.
 
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If the Priest is healed through Atonement, the effect is reduced in half.
 
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|- class="alt"
 
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! [[Inner Focus]]
 
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| align="center" | Discipline 10 || align="center" | 1 || Reduces the mana cost of your next Flash Heal, Heal, Greater Heal or Prayer of Healing by 100% and increases its critical effect chance by 25%.
 
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|-
 
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! [[Rapture]]
 
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| align="center" | Discipline 15 || align="center" | 3 || When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 2/5/7% of your total mana. This effect can only occur once every 12 sec.
 
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|- class="alt"
 
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! [[Borrowed Time]]
 
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| align="center" | Discipline 15 || align="center" | 2 || Grants 7/14% spell haste for your next spell after casting Power Word: Shield.
 
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−
|-
 
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! [[Reflective Shield]]
 
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| align="center" | Discipline 15 || align="center" | 2 || Causes 22/45% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.
 
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|- class="alt"
 
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! [[Strength of Soul]]
 
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| align="center" | Discipline 20 <br/>[[Renewed Hope]] 2 || align="center" | 2 || When you heal a target with your Heal, Greater Heal or Flash Heal spell, the duration of the weakened soul debuff on the target is reduced by 2/4 sec.
 
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In addition, when you cast Inner Focus you become immune to Silence, Interrupt and Dispel effects 3/5 sec.
 
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|-
 
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! [[Divine Aegis]]
 
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| align="center" | Discipline 20 || align="center" | 3 || Critical heals and all heals from Prayer of Healing create a protective shield on the target, absorbing 10/20/30% of the amount healed. Lasts 12 sec.
 
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|- class="alt"
 
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! [[Pain Suppression]]
 
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| align="center" | Discipline 20 || align="center" | 1 || Instantly reduces a friendly target's threat by 5%, reduces all damage taken by 40% for 8 sec.
 
−
 
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|-
 
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! [[Train of Thought]]
 
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| align="center" | Discipline 20 || align="center" | 2 || You have a 50/100% chance when you heal with Greater Heal to reduce the cooldown of your Inner Focus by 5 sec.
 
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You have a 50/100% chance when you Smite to reduce the cooldown of your Penance by 1 sec.
 
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|- class="alt"
 
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! [[Focused Will]]
 
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| align="center" | Discipline 25 || align="center" | 2 || Whenever you are victim of an attack equal to damage greater than 10% of your total health or critically hit by any attack, you gain Focused Will reducing all damage taken by 5/10% lasting for 8 sec. Stacks up to 2 times.
 
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|-
 
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! [[Grace]]
 
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| align="center" | Discipline 25 || align="center" | 2 || Your Flash Heal, Greater Heal, Heal and Penance spells bless the target with Grace, increasing all healing received from the Priest by 4/8%. This effect will stack up to 3 times. Effect lasts 15 sec.
 
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|- class="alt"
 
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! [[Power Word: Barrier]]
 
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| align="center" | Discipline 30 <br>[[Divine Aegis]] 3 || align="center" | 1 || Summons a holy barrier on the target location that reduces all damage done to friendly targets by 30%. While within the barrier, spellcasting will not be interrupted by damage. The barrier lasts for 10 sec.
 
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|}
 
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== Holy ==
 
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[[File:Spell holy guardianspirit.png|54px]] '''''A versatile healer who can reverse damage on individuals or groups and even heal from beyond the grave.'''''
 
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{| class=darktable style="color:gold;"
 
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| colspan="3" align="left" | [[File:Spell holy chastise.png|44px|link=Holy Word: Chastise]] <font size="2">Holy Word: Chastise</font>
 
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|-
 
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| colspan="3" align="left" | [[File:Spell holy impholyconcentration.png|32px|link=Spiritual Healing]] Spiritual Healing
 
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|-
 
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| colspan="3" align="left" | [[File:Spell nature sleep.png|32px|link=Meditation]] Meditation
 
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|-
 
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| colspan="3" align="left" | [[File:Spell_holy_absolution.png|32px|link=Absolution]] Absolution
 
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|-
 
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| colspan="3" align="left" | [[File:spell_holy_aspiration.png|32px|link=Echo of Light]] Mastery: Echo of Light
 
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|}
 
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Choosing the Holy tree grants the ability [[Holy Word: Chastise]], an instant cast attack that deals a moderate amount of damage and stuns the target for 3 seconds. This can be critical in PvP, allowing the priest time to escape, heal or retaliate, and serving as a handy nuke and interrupt. Holy Word: Chastise's 30 second cooldown can be reduced to 21 seconds with the talent [[Tome of Light]]. [[Spiritual Healing]] increases all healing by 15%, helping to make Holy priests such powerful healers, while [[Meditation]] allows 50% of your mana regeneration from Spirit to continue while in combat, helping to make up for the lack of mana regeneration abilities available for Holy priests, although they will still struggle with going [[oom]] far more often than Discipline or Shadow priests. [[Absolution]] allows Holy (and Discipline) priests to use [[Dispel Magic]] on friendly targets, adding a powerful utility to their arsenal, while the Holy priest [[Mastery]] [[Echo of Light]], available at level 80, adds a heal over time effect to all direct heals.
 
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Holy priests are flexible healers that can provide powerful healing on single targets, with greatly improved direct heals such as [[Flash Heal]] and [[Greater Heal]], and enhanced [[HoT]]s with [[Renew]]. [[Circle of Healing]] allows Holy priests to instantly 'smart-heal' a group of players, while [[Guardian Spirit]] can save a single target from certain death. The Holy ability [[Chakra]] allows the priest to choose between substantial buffs to direct healing, area of effect healing, or even damage dealing, with [[Revelations]] granting the priest a powerful instant cast single-target healing or area-of-effect HoT ability while in the corresponding Chakra state. Holy priests also gain access to unique abilities such as [[Spirit of Redemption]] and [[Lightwell]], expanding their healing capabilities even further. The Holy talent tree primarily focuses on improving the potency and effectiveness of healing spells, as well adding some powerful abilities to the priest's arsenal.
 
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{| class="darktable sortable"
 
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!width="100px" | Talent !! width="150px" | Requirements !! width="70px" | Ranks !! Description
 
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|- class="alt"
 
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! [[Improved Renew]]
 
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| align="center" | None || align="center" | 2 || Increases the amount healed by your Renew spell by 5/10%.
 
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|-
 
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! [[Empowered Healing]]
 
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| align="center" | None || align="center" | 3 || Increases the healing done by your Flash Heal, Heal, Binding Heal and Greater Heal by 5/10/15%.
 
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|- class="alt"
 
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! [[Divine Fury]]
 
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| align="center" | None || align="center" | 3 || Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.15/0.35/0.50 sec.
 
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−
|-
 
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! [[Desperate Prayer]]
 
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| align="center" | Holy 5 || align="center" | 1 || Instantly heals the caster for 30% of their total health.
 
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|- class="alt"
 
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! [[Surge of Light]]
 
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| align="center" | Holy 5 || align="center" | 2 || You have a 3/6% chance when you Smite, Heal, Flash Heal or Greater Heal to cause your next Flash Heal to be instant cast and cost no mana.
 
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−
|-
 
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! [[Inspiration]]
 
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| align="center" | Holy 5 || align="center" | 2 || Reduces your target's physical damage taken by 5/10% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Penance, Prayer of Mending, Prayer of Healing, or Circle of Healing spell.
 
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|- class="alt"
 
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! [[Divine Touch]]
 
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| align="center" | Holy 10 <br>[[Improved Renew]] 2 || align="center" | 2 || Your Renew will instantly heal the target for 5/10% of the total periodic effect.
 
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|-
 
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! [[Holy Concentration]]
 
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| align="center" | Holy 10 || align="center" | 2 || Increases the amount of mana regeneration from Spirit while in combat by an additional 15/30%.
 
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|- class="alt"
 
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! [[Lightwell]]
 
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| align="center" | Holy 10 || align="center" | 1 || Creates a Holy Lightwell. Friendly players can click the Lightwell to restore (((1 + ($SP * .308)) * 3) * 1.25) health over 6 sec. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or 10 charges.
 
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−
|-
 
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! [[Tome of Light]]
 
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| align="center" | Holy 10 || align="center" | 2 || Reduces the cooldown of your Holy Word spells by 15/30%.
 
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|- class="alt"
 
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! [[Rapid Renewal]]
 
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| align="center" | Holy 15 <br> [[Divine Touch]] 2 || align="center" | 1 || Reduces the global cooldown of your Renew by 0.5 sec.
 
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−
|-
 
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! [[Spirit of Redemption]]
 
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| align="center" | Holy 15 || align="center" | 1 || Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
 
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|- class="alt"
 
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! [[Serendipity]]
 
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| align="center" | Holy 15 || align="center" | 2 || When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 10/20% and mana cost reduced by 5/10%. Stacks up to 2 times. Lasts 20 sec.
 
−  
−
|-
 
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! [[Body and Soul]]
 
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| align="center" | Holy 20 || align="center" | 2 || When you cast Power Word: Shield or Leap of Faith, you increase the target's movement speed by 30/60% for 4 sec, and you have a 50/100% chance when you cast Cure Disease on yourself to also cleanse 1 poison effect in addition to diseases.
 
−  
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|- class="alt"
 
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! [[Chakra]]
 
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| align="center" | Holy 20 <br>[[Holy Concentration]] 2 || align="center" | 1 || When activated, your next Heal, Flash Heal, Greater Heal, Binding Heal, Prayer of Healing, Prayer of Mending, Mind Spike or Smite will put you into a Chakra state for 1 min.
 
−  
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Serenity (Heal, Flash Heal, Greater Heal, Binding Heal)<br/>
 
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Increases the critical effect chance of your direct healing spells by 10%, and causes your direct heals to refresh the duration of your Renew on the target.
 
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Sanctuary (Prayer of Healing, Prayer of Mending)<br/>
 
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Increases the healing done by your area of effect spells and Renew by 15% and reduces the cooldown of your Circle of Healing by 2 sec.
 
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−
Chastise (Mind Spike, Smite<br/>
 
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Increases your total damage done by Shadow and Holy spells by 15%.
 
−  
−
|-
 
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! [[Revelations]]
 
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| align="center" | Holy 20 <br>[[Chakra]] 1 || align="center" | 1 || While within Chakra: Serenity or Chakra: Sanctuary, your Holy Word: Chastise ability will transform into a different ability depending on which state you are in.
 
−  
−
Holy Word: Serenity<br/>
 
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Instantly heals the target for X, and increases the critical effect chance of your healing spells on the target by 25% for 6 sec. 15 sec cooldown.
 
−  
−
Holy Word: Sanctuary<br/>
 
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Blesses the ground with Divine light, healing all within it for Y every 2 sec for 18 sec. Only one Sanctuary can be active at any one time. 40 sec cooldown.
 
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|- class="alt"
 
−
! [[Blessed Resilience]]
 
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| align="center" | Holy 20 || align="center" | 2 || Whenever you are victim of an attack equal to damage greater than 10% of your total health or critically hit by any attack, you gain Blessed Resilience increasing all healing received by 15/30% lasting for 10 sec.
 
−  
−
|-
 
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! [[Test of Faith]]
 
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| align="center" | Holy 25 || align="center" | 3 || Increases healing by 4/8/12% on friendly targets at or below 50% health.
 
−  
−
|- class="alt"
 
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! [[State of Mind]]
 
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| align="center" | Holy 25 <br>[[Chakra]] 1 || align="center" | 2 || Reduces the cooldown of your Chakra spell by 3/6 sec.
 
−  
−
|-
 
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! [[Circle of Healing]]
 
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| align="center" | Holy 25 || align="center" | 1 || Heals up to 5 friendly party or raid members within 30 yards of the target for X. Prioritizes healing the most injured party members.
 
−  
−
|- class="alt"
 
−
! [[Guardian Spirit]]
 
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| align="center" | Holy 30 || align="center" | 1 || Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 sec.
 
−
|}
 
−  
−
== Shadow ==
 
−
[[File:Spell shadow shadowwordpain.png|54px]] '''''Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.'''''
 
−
{| class=darktable style="color:gold;"
 
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| colspan="3" align="left" | [[File:Spell shadow siphonmana.png|44px|link=Mind Flay]] <font size="2">Mind Flay</font>
 
−
|-
 
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| colspan="3" align="left" | [[File:Spell shadow shadowpower.png|32px|link=Shadow Power]] Shadow Power
 
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|-
 
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| colspan="3" align="left" | [[File:Spell priest shadoworbs.png|32px|link=Shadow Orbs]] Shadow Orbs
 
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|-
 
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| colspan="3" align="left" | [[File:inv_chaos_orb.png|32px|link=Shadow Orb Power]] Mastery: Shadow Orb Power
 
−
|}
 
−  
−
The Shadow Priest is the priest's damage-dealing talent build. [[Mind Flay]] becomes the staple damage-dealing spell, with [[Improved Shadow Word: Pain]] and [[Improved Mind Blast]] significantly augmenting damage between [[Mind Flay]] cycles. [[Vampiric Embrace]] and [[Vampiric Touch]] bring immense utility to a group, as they heal and regenerate mana whilst the Priest deals damage, and [[Devouring Plague]] gives the priest additional self-healing. [[Mind Spike]] and [[Mind Blast]] can also be used for immense burst damage.
 
−  
−
Shadow Priests also bring the utility of being able to [[Silence]], [[Psychic Horror]] and inflict [[Paralysis]] on their enemies, as well as an [[Improved Psychic Scream]]. The damage reduction from [[Shadowform]] and [[Dispersion]] makes a shadow priest a resilient foe.
 
−  
−
Shadow priests need not worry about going [[oom]], since talents to reduce the [[Shadowfiend]] cooldown, [[Masochism]], [[Dispersion]] and Dark [[Archangel]] (charged by Mind Flay) will provide an almost endless supply of mana.
 
−  
−
{| class="darktable zebra sortable"
 
−  
−
!width="100px" | Talent !! width="150px" | Requirements !! width="70px" | Ranks !! Description
 
−  
−
|-
 
−
! [[Darkness]]
 
−
| align="center" | None || align="center" | 3 || Spell haste increased by 1/2/3%.
 
−  
−
|-
 
−
! [[Improved Shadow Word: Pain]]
 
−
| align="center" | None || align="center" | 2 || Increases the damage of your Shadow Word: Pain spell by 3/6%.
 
−  
−
|-
 
−
! [[Veiled Shadows]]
 
−
| align="center" | None || align="center" | 2 || Decreases the cooldown of your Fade ability by 3/6 sec, and reduces the cooldown of your Shadowfiend ability by 30/60 sec.
 
−  
−
|-
 
−
! [[Improved Psychic Scream]]
 
−
| align="center" | Shadow 5 || align="center" | 2 || Reduces the cooldown of your Psychic Scream spell by 2/4 sec.
 
−  
−
|-
 
−
! [[Improved Mind Blast]]
 
−
| align="center" | Shadow 5 || align="center" | 3 || Reduces the cooldown of your Mind Blast spell by 0.5/1/1.5 sec, and while in Shadowform your Mind Blast also has a 33%/66%/100% chance to reduce all healing done to the target by 10% for 10 sec.
 
−  
−
|-
 
−
! [[Improved Devouring Plague]]
 
−
| align="center" | Shadow 5 || align="center" | 2 || Your Devouring Plague instantly deals damage equal to 15/30% of its total periodic effect.
 
−  
−
|-
 
−
! [[Twisted Faith]]
 
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| align="center" | Shadow 5 || align="center" | 2 || Increases your shadow spell damage by 1/2%, and grants you spell hit rating equal to 50/100% of any Spirit gained from items or effects.
 
−  
−
|-
 
−
! [[Shadowform]]
 
−
| align="center" | Shadow 10 || align="center" | 1 || Assume a Shadowform, increasing your Shadow damage by 15%, reducing all damage done to you by 15%, and increasing all party and raid members spell haste by 5%. However, you may not cast Holy spells while in this form.
 
−  
−
|-
 
−
! [[Phantasm]]
 
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| align="center" | Shadow 10 || align="center" | 2 || Your Fade ability now has 50/100% chance to remove all movement impairing effects.
 
−  
−
|-
 
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! [[Harnessed Shadows]]
 
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| align="center" | Shadow 10 || align="center" | 2 || Increases the chance for you to gain a Shadow Orb when dealing damage with your Mind Flay and Shadow Word: Pain by 4/8%, and you have a 50/100% chance to gain a Shadow Orb when critically hit by any attack.
 
−  
−
|-
 
−
! [[Silence]]
 
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| align="center" | Shadow 15 <br>[[Improved Psychic Scream]] 2 || align="center" | 1 || Silences the target, preventing them from casting spells for 5 sec. Non-player victim spellcasting is also interrupted for 3 sec.
 
−  
−
|-
 
−
! [[Vampiric Embrace]]
 
−
| align="center" | Shadow 15 || align="center" | 1 || Fills you with the embrace of Shadow energy, causing you to be healed for 6% and other party members to be healed for 3% of any single-target Shadow spell damage you deal.
 
−  
−
|-
 
−
! [[Masochism]]
 
−
| align="center" | Shadow 15 <br> [[Vampiric Embrace]] 1 || align="center" | 2 || When you take a damaging attack equal to or greater than 10% of your total health or damage yourself with your Shadow Word: Death, you instantly gain 5/10% of your total mana.
 
−  
−
|-
 
−
! [[Mind Melt]]
 
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| align="center" | Shadow 15 || align="center" | 2 || Increases the damage done with your Shadow Word: Death by 15/30% on targets at or below 25% health, and when you deal damage with Mind Spike, the casting time of your next Mind Blast is reduced by 25/50% lasting 6 sec. Mind Melt can stack up to 2 times.
 
−  
−
|-
 
−
! [[Pain and Suffering]]
 
−
| align="center" | Shadow 20 || align="center" | 2 || Your Mind Flay has a 30/60% chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own Shadow Word: Death by 20/40%.
 
−  
−
|-
 
−
! [[Vampiric Touch]]
 
−
| align="center" | Shadow 20 <br>[[Vampiric Embrace]] 1 || align="center" | 1 || Causes X Shadow damage over 15 sec to your target and causes up to 10 party or raid members to gain 1% of their maximum mana per 10 seconds when you deal damage from Mind Blast.
 
−  
−
|-
 
−
! [[Paralysis]]
 
−
| align="center" | Shadow 20 || align="center" | 2 || When you critically hit with your Mind Blast, you cause the target to be unable to move for 2/4 sec.
 
−  
−
|-
 
−
! [[Psychic Horror]]
 
−
| align="center" | Shadow 25 || align="center" | 1 || You terrify the target, causing them to tremble in horror for 3 sec and drop their main hand and ranged weapons for 10 sec.
 
−  
−
|-
 
−
! [[Sin and Punishment]]
 
−
| align="center" | Shadow 25 <br> [[Vampiric Embrace]] 1 <br> [[Vampiric Touch]] 1 || align="center" | 2 || When your Vampiric Touch is dispelled, the dispeller and all nearby enemy targets within 10 yards have a 50/100% chance to be instantly feared in horror for 3 sec.
 
−  
−
When your Mind Flay critically hits, the cooldown of your Shadowfiend is reduced by 5/10 sec.
 
−  
−
|-
 
−
! [[Shadowy Apparition]]
 
−
| align="center" | Shadow 25 || align="center" | 3 || When you deal periodic damage with your Shadow Word: Pain, you have an 4/8/12% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal X shadow damage.
 
−  
−
While moving, the chance to summon the shadowy apparation is increased to 20/40/60%. You can have up to 4 Shadowy Apparitions active at a time.
 
−  
−
|-
 
−
! [[Dispersion]]
 
−
| align="center" | Shadow 30 || align="center" | 1 || You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec.
 
−  
−
Dispersion can be cast while stunned, feared or silenced and clears all snare and movement imparing effects when cast, and makes you immune to them while dispersed.
 
−
|}
 
−  
−
== External links ==
 
−
* [http://wowlevelingbuilds.com/index.php?p=priest Priest Leveling Builds at WoW Leveling Builds]
 
−
* [http://elitistjerks.com/f77/ Raiding Priest Builds at Elitis Jerks]
 
−
* [http://wowtal.com/#k=.a6q.priest Priest Talent Calculator a Sirgie/MMO-Champion powered site]
 
−
{{elink|site=World of Warcraft official site|icon=wowus|link=http://www.worldofwarcraft.com/info/classes/priest/talents.html|desc=Priest talent calculator}}
 
−  
−  
−
{{Classfooter|Priest}}
 
−
[[Category:Priest talents| ]]
 

Revision as of 00:51, 8 September 2011

MobMokra the Skullcrusher
Image of Mokra the Skullcrusher
Title <Grand Champion of Orgrimmar>
Gender Male
Race Orc (Humanoid)
Level 80
Affiliation(s) Horde
Location Crusaders' Coliseum, Icecrown
Status Defeatable
For his appearence in the Sunreaver Pavilion, see Mokra the Skullcrusher.

Mokra the Skullcrusher is a boss of the Trial of the Champion in the Crusaders' Coliseum.

Like every horde champion, he is only encountered by alliance players.

Abilities

Mokra the Skullcrusher uses warrior's abilities:

  • Ability warrior savageblow [Mortal Strike]: The same as any boss mob's Mortal Strike, and no less dangerous. Good idea to rotate trinkets and cooldowns while the Warrior's up with other damage bosses on heroic.
  • Ability warrior bladestorm [Bladestorm]: Every bit as effective as the real deal, this can break a melee DPS group if they're not careful. If your heroic group in particular is melee-heavy, it's a good idea to save Mokra for last so the tank can keep him away from the melee for a while.
  • Rolling Throw: Pretty much your standard boss knockback attack, though I think the flying tank might also deal damage to anyone in the airborne player's way.
  • Ability warrior victoryrush [Intercept]: Nothing special, but be prepared for heal disruption now and then.

Strategy

Mokra the Skullcrusher is a very dangerous opponent. The big thing to watch out for is his Ability warrior bladestorm [Bladestorm] ability which can, very quickly, kill all non-tanks in melee range when he starts spinning. Tanks will need to be careful not to accidentally drag him into another group member because even plate dps will be killed with just a few hits and the healer will most likely be focused on keeping the tank up. It's important to note that he moves as fast as you do when he Bladestorms so running is not an option.

The second thing to watch for with Mokra is your threat. Because of his Ability warrior victoryrush [Intercept] ability, any ranged DPS or healer who manages to pull aggro will most likely immediately die when Mokra charges and one-shots them. Best case in this situation is Mokra kills the offending group member and bee-lines back to the tank. Worst-case he one-shots your healer in time for his Ability warrior bladestorm [Bladestorm] cooldown to wipe out all your ranged DPS before they can even think about hitting their aggro-dumps.

An uncontrolled Mokra will kill your group by himself.

When dealing with Mokra it's usually best to target him anything other than first. He has more staying power than the other champions because of his shield, but deals less, and more predictable damage than Deathstalker Visceri. Additionally he lacks any form of CC, heals, or manner of disrupting your group which makes him strictly a secondary target regardless of who you're fighting.

Notes

Even on heroic Mokra is vulnerable to disarms. A well-timed or lucky Ability warrior disarm [Disarm] or Ability rogue dismantle [Dismantle] that lands just before he bladestorms will greatly reduce the damage he deals.

If you have a Rogue in your group any melee burn on Mokra should be accompanied with a Ability rogue dismantle [Dismantle]. Getting rid of his shield will significantly increase the damage he takes.

Video

Patches and hotfixes

Wrath-Logo-Small Patch 3.2.0 (2009-08-04): Added

External links