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Innervate (old)

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Were you looking for the removed balance or restoration Ui-charactercreate-classes druid Druid specialization ability called [Innervate]?
Innervate
Spell nature lightning
  • Innervate
  • 30 yd  range
  • 3 min cooldown
  • Instant cast
  • Causes the target to regenerate 5% of maximum mana over 10 sec. If cast on self, the caster will regenerate an additional 15% of maximum mana over 10 sec.
Usable by
ClassDruid
Properties
TypeUtility
SchoolNature
Cooldown3 min (GCD 1.5 sec)
Level required54
Related buff
Spell nature lightning
  • Magic
  • Innervate
  • Regenerating 50 mana every 1 sec.
  • Duration: 10 seconds
TCG image
InnervateTCG
Energy surged through her body like a raging river.

Innervate was a druid ability learned at level 54. It restored mana over ten seconds. It could be cast on the druid or other mana users. The spell had no effect when used on targets that do not use mana. This spell was removed as a core ability with the release of 0500Mists-Logo-Small Mists of Pandaria and removed entirely with 0600Warlords-Logo-Small Warlords of Draenor.

Modified by Edit

Inv glyph majordruid2020
  • Glyph of Innervate
  • Item Level 25
    Disenchants into:
    Not disenchantable
  • Major Glyph
  • Classes: Druid
  • Requires level 25
  • Use: Permanently teaches you this glyph.

    When Innervate is cast on a target other than the caster, both the caster and target will benefit, but at 40% reduced effect.
  • Sell Price: 1Silver

Notes Edit

Tips and Tactics Edit

Icon-time This section concerns content that is out-of-date.
  • The mana regeneration Innervate gives you is significant, especially since the spell's cooldown timer is only 3 minutes. It is beneficial to any mana user. The short cooldown means that if you do not need it, you can cast it on another mana user in your group and have it ready again in a short amount of time. Saving Innervate for more than three minutes means you wasted a very large amount of potential mana.
  • When playing as Guardian (tank spec) or Feral in a group, do not forget about this ability. You can use Innervate on party members between pulls to reduce time spent drinking.
  • It is a great solo tool - it lowers downtime by replacing a drink, or it can give extra mana in a tough situation. It can also help you get ready to continue adventuring again after dying.
  • In five man instances, it can be a good idea to save Innervate exclusively for the healer when he or she is about to run out of mana. When playing as the healer, do not hesitate to Innervate early and often to reduce downtime between pulls. Just make sure to save it when nearing a boss fight where you think you might need it.
  • On battle resurrecting a healer or other caster, Innervate enables them to rejoin the fight faster.

Patch changes Edit

  • 0500Mists-Logo-Small Patch 5.0.4 (28-August-2012): Removed as a core ability and now specific only to Balance and Restoration.
  • 0400Cataclysm-Logo-Small Patch 4.2.0 (2011-06-28): Effect changed to "Causes the target to regenerate 5% of maximum mana over 10 sec. If cast on self, the caster will regenerate an additional 15% of maximum mana over 10 sec." Still grants 20% of the druid's maximum mana over 10 seconds when self-cast?[citation needed]
  • 0400Cataclysm-Logo-Small Patch 4.1.0 (26-Apr-2011): Effect changed to "Causes the target to regenerate mana equal to 20% of the casting Druid's maximum mana pool over 10 sec."
  • 0300Wrath-Logo-Small/0400Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): Mana regeneration changed to 20% of the casting druid's total mana.
  • 0300Wrath-Logo-Small Patch 3.2.0 (04-Aug-2009): Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.
  • 0300Wrath-Logo-Small Patch 3.1.2 (2009-05-19): This ability has been redesigned to grant 450% of the casting Druid's base mana pool to the target over 20 seconds. Previously based on spirit.
  • 0300Wrath-Logo-Small Patch 3.1.0 (14-Apr-2009): This spell no longer costs mana.
  • 0100WoW Icon 16x16/0200Bc icon Patch 2.0.1 (05-Dec-2006): Innervate moved to the Balance tree, making it castable while in Moonkin Form.
  • 0100WoW Icon 16x16 Patch 1.11.0 (20-Jun-2006): Innervate: This spell is now a base ability for all Druids, trainable at level 40. Any Druid who formerly had the Innervate talent now has the Swiftmend talent instead. Previously the 31 point talent in the Restoration tree.

External links Edit


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