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'''Incapacitate''' or Knockout, previously called Disorient, is a form of [[crowd control]] that render a player or NPC unable to move or act for a short period of time. '''Incapacitate''' differs from [[Stun]] in that '''Incapacitate''' effects always break on damage, while Stun effects don't.
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'''Incapacitate''' or Knockout, previously called Disorient, is a form of [[crowd control]] that render a player or NPC unable to move or act for a short period of time. '''Incapacitate''' differs from [[Stun]] in that '''Incapacitate''' effects always break on damage, while Stun effects don't. Incapacitate effects are also often harder to break free from; a [[mage]] can for example break a stun by using [[Blink]], but will be unable to do so if incapacitated.
   
 
Example of '''Incapacitate''' effects:
 
Example of '''Incapacitate''' effects:
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== Counters ==
 
== Counters ==
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*Ways to remove '''Incapacitate''' effects:
*The [[PvP trinket|PvP trinkets]]
 
*The [[Warrior]]'s [[Berserker Rage]]
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**The [[PvP trinket]]s
*The [[Paladin]]'s [[Divine Shield]]
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**The [[Warrior]]'s [[Berserker Rage]]
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**The [[Paladin]]'s [[Divine Shield]]
*[[Hunter]]'s pet with the [[Bestial Wrath]] talent are immune to '''Incapacitate'''.
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**The [[Hunter]]'s [[The Beast Within]] ([[talent]]) and [[Bestial Wrath]] (talent for pet). Neither break Incapacitate already cast.
   
 
== Patch Changes ==
 
== Patch Changes ==
*{{patched|patch=1.9|note="All Disorient effects have been renamed Incapacitate effects. This includes Gouge, Sap, etc."}}
 
*{{patched|patch=2.4|note="Sap mechanic changed from "Incapacitate" to "Sap". This will allow more humanoids that were previously immune to Sap to be vulnerable to Sap, but still immune to Gouge. Note that anything that removed Sap previously will still remove Sap after the change. "}}
 
*{{patched|patch=2.4|note="The stun caused by engineering Bombs and Grenades is now considered an Incapacitate effect and uses the appropriate Incapacitate diminishing returns."}}
 
   
 
*{{Patch 2.4.0|note="Sap mechanic changed from "Incapacitate" to "Sap". This will allow more humanoids that were previously immune to Sap to be vulnerable to Sap, but still immune to Gouge. Note that anything that removed Sap previously will still remove Sap after the change. "}}
== See also ==
 
 
*{{Patch 2.4.0|note="The stun caused by engineering Bombs and Grenades is now considered an Incapacitate effect and uses the appropriate Incapacitate diminishing returns."}}
*[[Crowd Control]]
 
 
*{{Patch 1.9.0|note="All Disorient effects have been renamed Incapacitate effects. This includes Gouge, Sap, etc."}}
**[[Charm]]
 
**[[Daze]]
 
**[[Fear Effect|Fear]]
 
**[[Root]]
 
**[[Sleep effect|Sleep]]
 
**[[Slow]]
 
**[[Snare]]
 
**[[Disorient]]
 
**[[Stun]]
 
**[[Sap]]
 
   
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{{Crowd control}}
 
[[Category:Game terms]]
 
[[Category:Game terms]]
 
[[Category:Combat]]
 
[[Category:Combat]]

Revision as of 00:11, 28 March 2010

Incapacitate or Knockout, previously called Disorient, is a form of crowd control that render a player or NPC unable to move or act for a short period of time. Incapacitate differs from Stun in that Incapacitate effects always break on damage, while Stun effects don't. Incapacitate effects are also often harder to break free from; a mage can for example break a stun by using Spell arcane blink [Blink], but will be unable to do so if incapacitated.

Example of Incapacitate effects:

Counters

Patch Changes

  • Bc icon Patch 2.4.0 (2008-03-25): "Sap mechanic changed from "Incapacitate" to "Sap". This will allow more humanoids that were previously immune to Sap to be vulnerable to Sap, but still immune to Gouge. Note that anything that removed Sap previously will still remove Sap after the change. "
  • Bc icon Patch 2.4.0 (2008-03-25): "The stun caused by engineering Bombs and Grenades is now considered an Incapacitate effect and uses the appropriate Incapacitate diminishing returns."
  • WoW Icon update Patch 1.9.0 (2006-01-03): "All Disorient effects have been renamed Incapacitate effects. This includes Gouge, Sap, etc."