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m (Robot automated text replacement: {{Infobox ability(.*?)}} -> <onlyinclude>{{Infobox talent\1}}</onlyinclude>)
 
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#{{questlong|Alliance|1|Lockdown!}}
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<onlyinclude>{{Infobox talent
 
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#{{questlong|Alliance|2|Something's Amiss}}
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|name=Improved Concussive Shot
 
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#{{questlong|Alliance|2|All Hell Breaks Loose}} / {{questlong|Alliance|2|Evacuate the Merchant Square}} / {{questlong|Alliance|2|Salvage the Supplies}}
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|image=Spell_Frost_Stun.png
 
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#{{questlong|Alliance|3|Royal Orders}}
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|description=Increases the duration of your Concussive Shot's daze effect by X sec.
 
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# Class quests
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|class=Hunter
 
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#* {{questclass|Alliance|Druid|2|The Winds Know Your Name... Apparently}} & {{questclass|Alliance|Druid|2|Healing Touch (worgen)|Healing Touch}}
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|location=Marksmanship, Tier 1
 
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#* {{questclass|Alliance|Hunter|2|Someone's Keeping Track of You}} & {{questclass|Alliance|Hunter|2|Steady Shot (worgen)|Steady Shot}}
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|affects=[[Concussive Shot]]
 
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#* {{questclass|Alliance|Mage|2|Arcane Inquiries}} & {{questclass|Alliance|Mage|2|Arcane Missiles (worgen)|Arcane Missiles}}
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|ranks=2
 
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#* {{questclass|Alliance|Priest|2|Seek the Sister}} & {{questclass|Alliance|Priest|2|Flash Heal (worgen)|Flash Heal}}
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|points_req=0
 
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#* {{questclass|Alliance|Rogue|2|Someone's Looking for You}} & {{questclass|Alliance|Rogue|2|Eviscerate (worgen)|Eviscerate}}
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}}</onlyinclude>
 
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#* {{questclass|Alliance|Warlock|2|Shady Associates}} & {{questclass|Alliance|Warlock|2|Immolate (worgen)|Immolate}}
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'''Improved Concussive Shot''' (ICS) is a Hunter talent in the Marksmanship tree. ICS is located in the first tier, and it increases the duration of the Hunter's [[Concussive Shot]] by a maximum of 2 seconds.
 
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#* {{questclass|Alliance|Warrior|2|Your Instructor}} & {{questclass|Alliance|Warrior|2|Charge (worgen)|Charge}}
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#{{questlong|Alliance|3|Safety in Numbers}}
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#
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#*{{questlong|Alliance|3|While You're At It}}
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#*Stoneward Prison
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#*#{{questlong|Alliance|3|Old Divisions}}
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#*#{{questlong|Alliance|3|The Prison Rooftop}}
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#*#{{questlong|Alliance|3|By the Skin of His Teeth}}
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#*#{{questlong|Alliance|3|Brothers in Arms}}
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#{{questlong|Alliance|4|The Rebel Lord's Arsenal}}
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#{{questlong|Alliance|4|From the Shadows}}
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#{{questlong|Alliance|4|Message to Greymane}}
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#{{questlong|Alliance|4|Save Krennan Aranas}}
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#{{questlong|Alliance|4|Time to Regroup}}
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#{{questlong|Alliance|5|Sacrifices}}
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#{{questlong|Alliance|5|By Blood and Ash}}
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#{{questlong|Alliance|5|Never Surrender, Sometimes Retreat}}
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#{{questlong|Alliance|5|Last Stand}}<noinclude>
   
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[[Category:Quest chain templates|{{PAGENAME}}]]</noinclude>
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== Rank table ==
 
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{| class="darktable" style="text-align: center;"
 
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|-
 
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! Rank !! Duration Increase
 
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|-
 
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| 1 || 1 sec
 
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|-class="alt"
 
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| 2 || 2 sec
 
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|}
 
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<!-- outdated -->
 
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<!--
 
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== Notes ==
 
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The usefulness of ICS is often debated among Hunters; the choice often comes down to either a 20% chance to stun with Concussive Shot or a 10% mana cost reduction to shots and stings with [[Efficiency]].
 
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The advantage of taking ICS is most notable in PvP, where Concussive Shot now can be used as one of the few Hunter interrupt skills (along with [[Silencing Shot]] and [[Intimidation]]). ICS also makes kiting a lot easier.
 
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-->
 
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{{classfooter|Hunter}}
 

Revision as of 16:31, 9 October 2010

  1. A [1] Lockdown!
  2. A [2] Something's Amiss
  3. A [2] All Hell Breaks Loose / A [2] Evacuate the Merchant Square / A [2] Salvage the Supplies
  4. A [3] Royal Orders
  5. Class quests
    • Template:Questclass & Template:Questclass
    • Template:Questclass & Template:Questclass
    • Template:Questclass & Template:Questclass
    • Template:Questclass & Template:Questclass
    • Template:Questclass & Template:Questclass
    • Template:Questclass & Template:Questclass
    • Template:Questclass & Template:Questclass
  6. A [3] Safety in Numbers
  7. A [4] The Rebel Lord's Arsenal
  8. A [4] From the Shadows
  9. A [4] Message to Greymane
  10. A [4] Save Krennan Aranas
  11. A [4] Time to Regroup
  12. A [5] Sacrifices
  13. A [5] By Blood and Ash
  14. A [5] Never Surrender, Sometimes Retreat
  15. A [5] Last Stand