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{{Stub/Strategy}}
'''Rest''' is a device that allows more casual gamers to stay somewhat on par with other players, as to character [[level]]. It's also a clever device to encourage less-active players to keep their accounts, making players want to come back and play some more after some time away from the game. Rest also adds more value to the subscription fee. In light of the controversy of game addiction, rest also gives players reason to cease play. Blizzard has also stated that World of Warcraft play should be taken in moderation according to [[loading screen tips]].
 
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{{For|character biography|Fandral Staghelm}}
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{{npcbox
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|name = Majordomo Staghelm
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|title = Archdruid of the Flame
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|image = Fandralfirelands.JPG
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|race = Night elf
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|creature =
  +
|type = Boss
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|level = ??
  +
|location = [[Sulfuron Keep Courtyard]], [[Firelands]]
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|faction=Combat
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|health = 51,019,848 (10-man Normal)
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178,569,472 (25-man Normal)
  +
|instance=Firelands
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}}
   
  +
:''[[Ragnaros]]' latest chief lieutenant stands before the door to his master's chamber in [[Sulfuron Keep]]. Majordomo Staghelm's treasonous efforts will all come to a head before the very seat of his new master.''<ref>[http://us.battle.net/wow/en/blog/2682944#blog Patch 4.2 Preview: The Firelands]</ref>
Execute the following script to display the amount of Rested XP your character has earned:
 
/script p="player";x=UnitXP(p);m=UnitXPMax(p);r=GetXPExhaustion();if -1==(r or -1)then t="No rest."else t="Rest: "..(math.floor(20*r/m+0.5)).." bubbles ("if r+x<m then t=t..r else t=t.."level +"..(r+x-m)end t=t.."XP)"end;DEFAULT_CHAT_FRAME:AddMessage(t)
 
   
  +
'''Majordomo Staghelm''' {{title|Archdruid of the Flame}} (formerly Archdruid [[Fandral Staghelm]] of [[Darnassus]]) is the penultimate boss of the [[Firelands]].
A line will be added to your chat window displaying something similar one of these:
 
* No rest.
 
* Rest: 12 bubbles (23456XP)
 
* Rest: 24 bubbles (level + 43251XP)
 
   
  +
The loss of his son, [[Valstann]], in the [[War of the Shifting Sands]] utterly shattered Fandral's spirit. Now empowered by Ragnaros as the new Majordomo of the Firelands (replacing the deceased [[Majordomo Executus]]) and the leader of the treacherous [[Druids of the Flame]], Fandral seeks to bring ruin to [[Azeroth]] rather than live in a world without his beloved child.<ref>[[Encounter Journal]]</ref>
== Storing up rest ==
 
[[File:Zzzpic.jpg|right|frame|Resting...]]
 
While in an [[inn]] or anywhere in a [[capital]] [[city]], your player portrait will begin to glow and your level circle will say <span style="color: #999933;">''zzz''</span>, indicating that you are resting. If you log off here, you will continue to rest while offline.
 
   
  +
==Abilities==
One bubble of rested [[XP]] (5% of a level) is earned for every 8 hours spent resting. A maximum of 30 bubbles (150% of a level) may be earned. In other words, you can leave your character resting in an inn or capital city for up to 10 days (without gaining experience) before you earn the maximum amount of rest state, and a resting character stores up one full level of rest in 160 hours (6.67 days).
 
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*{{abilities|Concentration|Each player who engages Fandral on Heroic Difficulty gains a Concentration power bar. This bar fills over time, increasing damage and healing done by 25% for every 25 Concentration up to 100. Players hit by a damaging attack or spell lose all Concentration.|type=heroic|image=ABILITY_MAGE_STUDENTOFTHEMIND}}
   
  +
*{{abilities|Shapeshifting|Fandral transforms into a Cat when his enemies are not clustered together or into a Scorpion when 7 or more of his enemies are clustered together. On every third transform, Fandral briefly pauses in human form.}}
You also become rested while logged off in the wilderness, but the accumulation is slower. When logged off "outside," rest is gained at one fourth the rate in an inn, or one bar every 32 hours.
 
  +
**{{abilities|Cat Form|Fandral transforms into a Cat when his enemies are not clustered together.|id=98374}}
  +
***{{abilities|Leaping Flames|Fandral leaps at an enemy, leaving behind a Spirit of the Flame. He lands in a blaze of glory, igniting the ground at his destination and causing it to burn enemy enemy units for 25000 Fire damage every 0.5 sec. for 1 min. This attack costs 100 energy.|id=98535|image=spell_shaman_improvedfirenova|notes=On heroic mode it's 32500 damage.}}
  +
***{{abilities|Spirit of the Flame|These images of Fandral attack enemies until defeated.}}
  +
***{{abilities|Adrenaline|Fandral gains a stack of Adrenaline each time he performs Leaping Flames. Adrenaline increases his energy regeneration rate by 20% per application. Fandral loses all stacks of Adrenaline when he switches forms.|id=97238|image=ability_rogue_vigor}}
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***{{abilities|Fury|Fandral gains a stack of Fury each time he transforms into a Cat or Scorpion, increasing the damage of Leaping Flames and Flame Scythe by 8% per application. This effect stacks.|id=97235|image=ability_warrior_intensifyrage}}
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**{{abilities|Scorpion Form|Fandral transforms into a Scorpion when 7 or more of his enemies are clustered together. In 25 player raids, Fandral transforms when 18 or more of his enemies are clustered together.|id=98379}}
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***{{abilities|Flame Scythe|Fandral inflicts 750000 (25-man: 2250000) Fire damage to enemies in front of him. Damage is split equally among targets hit. This attack costs 100 energy.|id=98474|image=spell_fire_flameblades|notes=On heroic mode it's 900000 and 2700000 Fire damage, respectively.}}
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***{{abilities|Adrenaline|Fandral gains a stack of Adrenaline each time he performs Flame Scythe. Adrenaline increases his energy regeneration rate by 20% per application. Fandral loses all stacks of Adrenaline when he switches forms.|id=97238|image=ability_rogue_vigor}}
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***{{abilities|Fury|Fandral gains a stack of Fury each time he transforms into a Cat or Scorpion, increasing the damage of Leaping Flames and Flame Scythe by 8% per application. This effect stacks.|id=97235|image=ability_warrior_intensifyrage}}
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**{{abilities|Human Form|When Fandral enters Human form, he briefly envelops his enemies in a Fiery Cyclone and casts an additional spell. When switching from Cat form to Scorpion form, Fandral unleashes Searing Seeds. When switching switching from Scorpion form to Cat form, Fandral unleashes Burning Orbs.}}
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***{{abilities|Fiery Cyclone|Fiery Cyclone tosses all enemy targets into the air, preventing all action but making them invulnerable for 3 sec.|id=98443|image=spell_shaman_stormearthfire}}
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***{{abilities|Searing Seeds|Searing Seeds implants fiery seeds in Fandral's enemies. Each seed grows at a different rate. When fully grown, the seeds explode, inflicting 60000 Fire damage to players within 12 yards.|id=98620|image=inv_elemental_primal_fire|notse=On heroic mode it's 75000 Fire damage.}}
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***{{abilities|Burning Orbs|Fandral summons several orbs around the room. Each orb attacks the nearest player, burning them for 5000 Fire damage every 2 sec. This effect stacks.|id=98584|image=spell_mage_flameorb|notes=On heroic mode it's 9000 Fire damage.}}
   
  +
==Strategy==
It may also be possible to engage the [[resting]] state while in [[ghost form]], or [[dead]].
 
  +
[[Image:Stub.png|20px]] ''The fight consists of two alternating phases which will change depending on your raids positioning.
   
  +
'''Form 1:''' Fire Scorpion
== Consuming rest ==
 
[[File:Restmark.jpg|frame|right|Rest mark]]
 
When rested, your XP bar will turn <span style="color:#6cc;">blue</span>, and a notch will appear indicating exactly how rested you are. You will earn double XP from killing monsters while rested until your XP bar fills to the notch. A rested character earns double combat XP until this rest state is consumed, at which point the message
 
:<span style="color:#ff33cc;">You feel normal.</span>
 
appears and you resume normal XP gains for kills.
 
NOTE: Your rested state marker-notch can go off the right side of your XP bar such that you won't see it until you gain at least one level.
 
   
  +
'''Form 2:''' Fire Cat
When you are rested, when you kill a monster, in the combat log it may say something like
 
:<span style="color:#3399ff;">120 XP (+60 rested XP).</span>
 
This means you received a total of 120 XP: 60 XP for killing the monster, and an extra 60 rested XP.
 
   
  +
Each of the forms has a unique set of abilities, and these abilities become more powerful each time he switches forms. He casts these abilities when he reaches 100 energy, and regenerates energy more quickly the longer he is in a single form.
A note on consuming rested XP: Imagine the script above showed you had 5000 rested XP. Then, you earn 120 XP for killing a mob (60 kill XP, 60 rested XP). You would now have 5000 - 120 (4880) rested XP left, not 5000 - 60 (4940). The extra XP that you got "(+60 rested XP)" was not the only XP pulled from your rested XP pool.
 
   
  +
It is recommended that you pull him with your raid stacked up, forcing him into Scorpion form. It's base ability is Flame Scythe, a frontal cleave attack that splits the damage done amongst all targets hit. Fandral will only remain in this form as long as enough players are stacked in front of him. Any place works for stacking, but the middle of the circle on the platform is recommended as it works well as a range indicator for the Cat phase.
Non-combat experience such as exploration and quest experience does not consume rest state. The rest marker will be moved forward by as many XP as you gain from the exploration or quest. Also if you're using the [[Recruit-A-Friend]] function, the rest marker will be pushed forward and your rested XP will not be consumed.
 
   
  +
If the raid spreads out, Staghelm will transition into Cat form instead. When he reaches 100 energy in this form, he will cast Leaping Flames, jumping at a random ranged party member and leaving a pool of fire 20 yards across under them. He will also spawn a copy of himself called a Spirit of Flame when he leaps. The melee should immediately kill these spirits as soon as they spawn.
== Further information ==
 
When you are about 5th or 6th level, you will receive quests to go to another town area. This town is where the first inn is available to a new character. Put another way, until you get your first 5 or 6 levels out of the way you will not happen across an inn and so you will have to 'camp out' when you logout, accumulating rest at the slower "wilderness" rate. It is easy enough to get these first five levels, so it is good to finish those quests and hurry over to the inn.
 
   
  +
The goal in this encounter is to leave him in a single form as long as possible, until his energy regeneration simply becomes too high from his Adrenaline stacks for your raid to handle any more, then cluster up or spread out to force Staghelm to change forms. The soft-enrage for this fight comes from the fact that every time he changes form, his Flame Scythe and Leaping Flames will hit harder due to his Fury stacks.
At this inn, and at all other inns that you find, you will find an [[innkeeper]], who can bind your [[hearthstone]] to that inn. Activating your hearthstone you will move your character to that bound inn. This is useful for rapid or unexpected logout situations; you can activate your hearthstone and log out at the inn, gaining rest.
 
   
  +
Here is a short summary of the time it takes his energy to go from 0 to 100 based on Adrenaline stacks:
Since rest XP is based on percentage, higher level characters will receive higher absolute rest xp. So the higher your level, the better rest is for you.
 
   
  +
0 Adrenaline stacks: 18 seconds;
By having at least two characters, you can rest on one while playing the other! This is one pro of having alts.
 
  +
1 Adrenaline stack: 15 seconds;
  +
2 Adrenaline stacks: 12 seconds;
  +
3 Adrenaline stacks: 11 seconds;
  +
4 Adrenaline stacks: 10 seconds;
  +
5 Adrenaline stacks: 9 seconds;
  +
6 Adrenaline stacks: 8 seconds;
  +
7 Adrenaline stacks: 7 seconds.
  +
8 ...
   
  +
Remember, the number of Scythes your raid can take is not a fixed number. You'll need to figure out your healers' limits, and that limit will go down every Scorpion phase as Fandral gains Fury stacks. It is also important to make sure each phase last as long as possible, as the phases get harder and therefore must be shorter as the fight goes on. After the last Flame-Scythe, you want to spread out as fast as possible, use blink, Stampeding roar, disengage and therelikes, to make the switch as smoothly as possible.
As of patch 3.0.9, there is a glitch in the inn's bonus rest while logged out in that after you hearthstone to an inn, you have to leave the inn and re-enter before your character's icon indicates resting by glowing. It isn't immediately apparent because you don't receive the "20 seconds until logout" that you would in the wilderness. This doesn't seem to be a problem when hearthstoning to an inn within a major city.
 
   
  +
If you choose to tank the Scorpion in the middle of the circle, your ranged dps and healers will want to spread on or just outside the runic circle during the Cat phase. Leaping Flame will target ranged raiders based on their spec role, not based on how many are at range. All ranged dps and all healers are eligible targets, regardless of how close they are to Fandral.
==World of Warcraft Beta==
 
In the beta version of the original game, rest did not exist and experience was designed to prevent players from playing more than few hours in a row. Experience gained was divided by 50% after few hours. However, beta-testers did not like it and rest was implemented, giving instead 200% of experience for few hours, which Blizzard's developers later reported as being the ''"same numbers seen from the opposite point of view"''.
 
   
  +
Most raids can start out with 5-7 Scythes and 6-8 Leaps before transitioning, reducing as the fight goes one. Number of Scythes during the seed phase will need be reduced, as the damage from each will be higher due to the reduced number of people soaking each as people run out for the explosion.
==See also==
 
  +
*[[Hearthstone]]
 
  +
Every third shape-change (including his initial change into form when he enters combat), he'll briefly stun the raid and cast either Searing Seeds or Burning Orbs, depending on which form he is swapping into.
*[http://www.worldofwarcraft.com/info/basics/resting.html Resting] at the [http://www.worldofwarcraft.com Official site].
 
  +
[[Category:Game terms]]
 
  +
Shifting to Scorpion:
  +
*Searing Seeds - Each players (excluding the tank) will get a debuff with a random duration from 10 to 55 seconds. When it expires or the character dies, an AoE will explode at the character's location. Your raid members need to watch their debuff timer and move out of the group ~5 seconds before Searing Seeds expires. Once 12 yards from the rest of the players, wait for the AoE to trigger, then move back to the raid ASAP to help soak the Scythes.
  +
  +
Shifting to Cat:
  +
*Burning Orbs - Staghelm will spawn 2(10-man)/5(25-man) large orbs in random locations outside the central circle. These orbs work identically to the crystals on Bael'roc, and as you will have already defeated Bael'roc, this should be a relatively easy mechanic to understand. The only difference is that you don't need to stand close by, they will pick their closest target, no matter how far away you are. In addition, the debuff from the orbs does not disappear when you stop 'tanking' it, instead lasting approximately 8 seconds, dealing damage each second for the duration. This damage plus a flame pool will quickly kill most raid members, so a quick reaction speed is a must.
  +
  +
==Loot==
  +
{{lootbox|Normal Mode
  +
|Wristwraps of Arrogant Doom
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|Sandals of Leaping Coals
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|Firecat Leggings
  +
|Grips of Unerring Precision
  +
|Flowform Choker
  +
|Breastplate of Shifting Visions
  +
|Treads of the Penitent Man
  +
|Bracers of the Fiery Path
  +
|Fandral's Flamescythe
  +
|The Hungerer
  +
|Jaws of Defeat
  +
|Stinger of the Flaming Scorpion
  +
|Mantle of the Fiery Conqueror
  +
|Mantle of the Fiery Protector
  +
|Mantle of the Fiery Vanquisher
  +
}}
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  +
{{lootbox|Heroic Mode
  +
|Wristwraps of Arrogant Doom (heroic)
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|Sandals of Leaping Coals (heroic)
  +
|Firecat Leggings (heroic)
  +
|Grips of Unerring Precision (heroic)
  +
|Flowform Choker (heroic)
  +
|Breastplate of Shifting Visions (heroic)
  +
|Treads of the Penitent Man (heroic)
  +
|Bracers of the Fiery Path (heroic)
  +
|Fandral's Flamescythe (heroic)
  +
|The Hungerer (heroic)
  +
|Jaws of Defeat (heroic)
  +
|Stinger of the Flaming Scorpion (heroic)
  +
|Shoulders of the Fiery Conqueror
  +
|Shoulders of the Fiery Protector
  +
|Shoulders of the Fiery Vanquisher
  +
|Crystallized Firestone
  +
}}
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  +
==Quotes==
  +
;Intro
  +
:{{text|yell|Well well... I admire your tenacity. Baleroc stood guard over this keep for a thousand mortal lifetimes.}}
  +
:{{text|yell|But NONE may enter the Firelord's abode!}}
  +
:{{text|yell|Beg for mercy now, and I may yet allow you to live. Well, "heroes", what is your answer?}}
  +
  +
;Druids of the Flame killed
  +
*{{text|yell|Very well. Witness the raw power of my new lord!}}
  +
  +
;Tiger Form
  +
*{{text|yell|Behold the rage of the Firelands!}}
  +
  +
;Scorpion Form
  +
*{{text|yell|The master's power takes on many forms...}}
  +
  +
;Human Form
  +
*{{text|yell|Blaze of glory!}}
  +
  +
;Killing a player
  +
*{{text|yell|Burn!}}
  +
*{{text|yell|Nothing but ash!}}
  +
*{{text|yell|Soon, ALL of Azeroth will burn!}}
  +
*{{text|yell|So much power!!}}
  +
*{{text|yell|You stood in the fire.}}
  +
  +
;Death
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*{{text|yell|My studies... have only just... begun...}}
  +
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[[File:FandralCat.png|thumb|Majordomo Staghelm's cat form]]
  +
  +
==Videos==
  +
  +
===10-man Heroic===
  +
{{Youtubelink|yZrrzNqSH_8|desc=[http://www.vagrantcorps.com/ Vagrant Corps] - 1080p}}
  +
  +
===10-man Normal===
  +
{{Youtubelink|EQG_e6sTkus|desc=[http://www.vagrantcorps.com/ Vagrant Corps] - 1080p}}
  +
{{Youtubelink|FUk37Tkv2I0|desc=[http://www.dov-gaming.net/ Defenders of Valor] - 1080p}}
  +
  +
===25-man Normal===
  +
{{Youtubelink|LVkRzArhTa8|desc=[http://www.Learntoraid.com/ Learntoraid] Normal 25-man Strategy Guide}}
  +
{{Youtubelink|rz0HCMPm2FI|desc=TankSpot}}
  +
{{Youtubelink|cxcSg5Rm9c4|desc=Game sounds and voices, vent}}
  +
  +
===25-man Heroic===
  +
{{Youtubelink|YftyX2j-Xg8|desc= '''FTW''' Heroic 25 man - Rogue PoV - 720p }}
  +
  +
==References==
  +
{{Reflist}}
  +
  +
==Patches and hotfixes==
  +
* {{Hotfix|date=2011-09-20|bluenote=
  +
** Health and damage have been reduced by 25% on normal difficulty. Health and damage has been reduced by 15% on Heroic difficulty.
  +
** Druid of the Flame have had their health reduced by 15%, and Sunfire damage reduced by 25% on both difficulties.
  +
** The health and melee damage of Spirit of the Flame have been reduced by 25% on normal difficulty, and reduced by 15% on Heroic difficulty.|link=http://us.battle.net/wow/en/blog/3019413}}
  +
* {{Hotfix|date=2011-08-04|bluenote=Burning Orb attack range has been increased for the Majordomo Staghelm encounter.|link=http://us.battle.net/wow/en/blog/3019413}}
  +
* {{Hotfix|date=2011-07-26|bluenote=
  +
** Fandral’s health has been reduced on 25-player Heroic difficulty.
  +
** Damage suffered from a shaman's Spirit Link totem will no longer break player Concentration.
  +
** Player pets should now benefit from their master's Concentration.
  +
** Fandral now gains energy when his Flame Scythe hits fewer than 7 targets. The amount gained increases as fewer targets are hit.|link=http://us.battle.net/wow/en/blog/3019413}}
  +
* {{Hotfix|date=2011-07-12|bluenote=
  +
** Flame Scythe now properly hits pets.
  +
** Fandral can now cast Searing Seeds and Burning Orbs while moving.|link=http://us.battle.net/wow/en/blog/3019413}}
  +
* {{Hotfix|date=2011-07-06|bluenote=Majordomo Staghelm has had his health increased by 10% on Heroic difficulty.|link=http://us.battle.net/wow/en/blog/3019413}}
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* {{Patch 4.2.0|note=Added.}}
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  +
==External links==
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
  +
Links that do not conform to the rules will be DELETED.
  +
Repeat violations may result in a BAN.
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Have a nice day. :) -->
  +
{{elinks-NPC|52571}}
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{{elink|icon=L2R|site=LearnToRaid.com|link=http://www.learntoraid.com/2011/07/07/majordomo-staghelm-video-strategy-guide-25-normal/|desc=Majordomo Staghelm Video Strategy Guide}}
  +
{{elink|icon=icyveinscom|site=Icy Veins|link=http://www.icy-veins.com/majordomo-staghelm-detailed-strategy|desc=Comprehensive Majordomo Staghelm strategy guide (includes perspective guides for tanks, healers, and DPS, as well as Heroic mode)}}
  +
{{elink|icon=25man|site=25man.com|link=http://25man.com/firelands/majordomo-staghelm|desc=Majordomo Staghelm Tactics & Strategy Guide}}
  +
{{elink|site=Guiaswow.com|link=http://www.guiaswow.com/las-tierras-del-fuego/guia-mayordomo-majordomo-fandral-corzocelada-staghelm.html|desc=Guía de Mayordomo Corzocelada / Majordomo Staghelm en Español}}
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[[Category:Bosses]]
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[[Category:Firelands mobs]]

Revision as of 19:09, 27 September 2011

For character biography, see Fandral Staghelm.
MobMajordomo Staghelm
No image available
Title <Archdruid of the Flame>
Race Night elf
Level ?? Boss
Location Sulfuron Keep Courtyard, Firelands
Firelands

Beth'tilac
Lord Rhyolith
Alysrazor
Shannox
Baleroc
Majordomo Staghelm
Ragnaros

(lore)
(lore)
(lore)
(lore)
(lore)
(lore)
(lore)

Loot
Ragnaros' latest chief lieutenant stands before the door to his master's chamber in Sulfuron Keep. Majordomo Staghelm's treasonous efforts will all come to a head before the very seat of his new master.[1]

Majordomo Staghelm <Archdruid of the Flame> (formerly Archdruid Fandral Staghelm of Darnassus) is the penultimate boss of the Firelands.

The loss of his son, Valstann, in the War of the Shifting Sands utterly shattered Fandral's spirit. Now empowered by Ragnaros as the new Majordomo of the Firelands (replacing the deceased Majordomo Executus) and the leader of the treacherous Druids of the Flame, Fandral seeks to bring ruin to Azeroth rather than live in a world without his beloved child.[2]

Abilities

  • Ability mage studentofthemind Concentration Heroic Difficulty — Each player who engages Fandral on Heroic Difficulty gains a Concentration power bar. This bar fills over time, increasing damage and healing done by 25% for every 25 Concentration up to 100. Players hit by a damaging attack or spell lose all Concentration.
  • Shapeshifting — Fandral transforms into a Cat when his enemies are not clustered together or into a Scorpion when 7 or more of his enemies are clustered together. On every third transform, Fandral briefly pauses in human form.
    • Cat Form — Fandral transforms into a Cat when his enemies are not clustered together.
      • Spell shaman improvedfirenova Leaping Flames — Fandral leaps at an enemy, leaving behind a Spirit of the Flame. He lands in a blaze of glory, igniting the ground at his destination and causing it to burn enemy enemy units for 25000 Fire damage every 0.5 sec. for 1 min. This attack costs 100 energy. On heroic mode it's 32500 damage.
      • Spirit of the Flame — These images of Fandral attack enemies until defeated.
      • Ability rogue vigor Adrenaline — Fandral gains a stack of Adrenaline each time he performs Leaping Flames. Adrenaline increases his energy regeneration rate by 20% per application. Fandral loses all stacks of Adrenaline when he switches forms.
      • Ability warrior intensifyrage Fury — Fandral gains a stack of Fury each time he transforms into a Cat or Scorpion, increasing the damage of Leaping Flames and Flame Scythe by 8% per application. This effect stacks.
    • Scorpion Form — Fandral transforms into a Scorpion when 7 or more of his enemies are clustered together. In 25 player raids, Fandral transforms when 18 or more of his enemies are clustered together.
      • Spell fire flameblades Flame Scythe — Fandral inflicts 750000 (25-man: 2250000) Fire damage to enemies in front of him. Damage is split equally among targets hit. This attack costs 100 energy. On heroic mode it's 900000 and 2700000 Fire damage, respectively.
      • Ability rogue vigor Adrenaline — Fandral gains a stack of Adrenaline each time he performs Flame Scythe. Adrenaline increases his energy regeneration rate by 20% per application. Fandral loses all stacks of Adrenaline when he switches forms.
      • Ability warrior intensifyrage Fury — Fandral gains a stack of Fury each time he transforms into a Cat or Scorpion, increasing the damage of Leaping Flames and Flame Scythe by 8% per application. This effect stacks.
    • Human Form — When Fandral enters Human form, he briefly envelops his enemies in a Fiery Cyclone and casts an additional spell. When switching from Cat form to Scorpion form, Fandral unleashes Searing Seeds. When switching switching from Scorpion form to Cat form, Fandral unleashes Burning Orbs.
      • Spell shaman stormearthfire Fiery Cyclone — Fiery Cyclone tosses all enemy targets into the air, preventing all action but making them invulnerable for 3 sec.
      • Inv elemental primal fire Searing Seeds — Searing Seeds implants fiery seeds in Fandral's enemies. Each seed grows at a different rate. When fully grown, the seeds explode, inflicting 60000 Fire damage to players within 12 yards.
      • Spell mage flameorb Burning Orbs — Fandral summons several orbs around the room. Each orb attacks the nearest player, burning them for 5000 Fire damage every 2 sec. This effect stacks. On heroic mode it's 9000 Fire damage.

Strategy

Stub The fight consists of two alternating phases which will change depending on your raids positioning.

Form 1: Fire Scorpion

Form 2: Fire Cat

Each of the forms has a unique set of abilities, and these abilities become more powerful each time he switches forms. He casts these abilities when he reaches 100 energy, and regenerates energy more quickly the longer he is in a single form.

It is recommended that you pull him with your raid stacked up, forcing him into Scorpion form. It's base ability is Flame Scythe, a frontal cleave attack that splits the damage done amongst all targets hit. Fandral will only remain in this form as long as enough players are stacked in front of him. Any place works for stacking, but the middle of the circle on the platform is recommended as it works well as a range indicator for the Cat phase.

If the raid spreads out, Staghelm will transition into Cat form instead. When he reaches 100 energy in this form, he will cast Leaping Flames, jumping at a random ranged party member and leaving a pool of fire 20 yards across under them. He will also spawn a copy of himself called a Spirit of Flame when he leaps. The melee should immediately kill these spirits as soon as they spawn.

The goal in this encounter is to leave him in a single form as long as possible, until his energy regeneration simply becomes too high from his Adrenaline stacks for your raid to handle any more, then cluster up or spread out to force Staghelm to change forms. The soft-enrage for this fight comes from the fact that every time he changes form, his Flame Scythe and Leaping Flames will hit harder due to his Fury stacks.

Here is a short summary of the time it takes his energy to go from 0 to 100 based on Adrenaline stacks:

   0 Adrenaline stacks: 18 seconds;
   1 Adrenaline stack: 15 seconds;
   2 Adrenaline stacks: 12 seconds;
   3 Adrenaline stacks: 11 seconds;
   4 Adrenaline stacks: 10 seconds;
   5 Adrenaline stacks: 9 seconds;
   6 Adrenaline stacks: 8 seconds;
   7 Adrenaline stacks: 7 seconds.
   8 ...

Remember, the number of Scythes your raid can take is not a fixed number. You'll need to figure out your healers' limits, and that limit will go down every Scorpion phase as Fandral gains Fury stacks. It is also important to make sure each phase last as long as possible, as the phases get harder and therefore must be shorter as the fight goes on. After the last Flame-Scythe, you want to spread out as fast as possible, use blink, Stampeding roar, disengage and therelikes, to make the switch as smoothly as possible.

If you choose to tank the Scorpion in the middle of the circle, your ranged dps and healers will want to spread on or just outside the runic circle during the Cat phase. Leaping Flame will target ranged raiders based on their spec role, not based on how many are at range. All ranged dps and all healers are eligible targets, regardless of how close they are to Fandral.

Most raids can start out with 5-7 Scythes and 6-8 Leaps before transitioning, reducing as the fight goes one. Number of Scythes during the seed phase will need be reduced, as the damage from each will be higher due to the reduced number of people soaking each as people run out for the explosion.

Every third shape-change (including his initial change into form when he enters combat), he'll briefly stun the raid and cast either Searing Seeds or Burning Orbs, depending on which form he is swapping into.

Shifting to Scorpion:

  • Searing Seeds - Each players (excluding the tank) will get a debuff with a random duration from 10 to 55 seconds. When it expires or the character dies, an AoE will explode at the character's location. Your raid members need to watch their debuff timer and move out of the group ~5 seconds before Searing Seeds expires. Once 12 yards from the rest of the players, wait for the AoE to trigger, then move back to the raid ASAP to help soak the Scythes.

Shifting to Cat:

  • Burning Orbs - Staghelm will spawn 2(10-man)/5(25-man) large orbs in random locations outside the central circle. These orbs work identically to the crystals on Bael'roc, and as you will have already defeated Bael'roc, this should be a relatively easy mechanic to understand. The only difference is that you don't need to stand close by, they will pick their closest target, no matter how far away you are. In addition, the debuff from the orbs does not disappear when you stop 'tanking' it, instead lasting approximately 8 seconds, dealing damage each second for the duration. This damage plus a flame pool will quickly kill most raid members, so a quick reaction speed is a must.

Loot

Normal Mode
Heroic Mode

Quotes

Intro
Well well... I admire your tenacity. Baleroc stood guard over this keep for a thousand mortal lifetimes.
But NONE may enter the Firelord's abode!
Beg for mercy now, and I may yet allow you to live. Well, "heroes", what is your answer?
Druids of the Flame killed
  • Very well. Witness the raw power of my new lord!
Tiger Form
  • Behold the rage of the Firelands!
Scorpion Form
  • The master's power takes on many forms...
Human Form
  • Blaze of glory!
Killing a player
  • Burn!
  • Nothing but ash!
  • Soon, ALL of Azeroth will burn!
  • So much power!!
  • You stood in the fire.
Death
  • My studies... have only just... begun...
FandralCat

Majordomo Staghelm's cat form

Videos

10-man Heroic

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10-man Normal

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25-man Normal

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25-man Heroic

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References

Patches and hotfixes

  • Cataclysm Hotfix (2011-09-20):
    • Health and damage have been reduced by 25% on normal difficulty. Health and damage has been reduced by 15% on Heroic difficulty.
    • Druid of the Flame have had their health reduced by 15%, and Sunfire damage reduced by 25% on both difficulties.
    • The health and melee damage of Spirit of the Flame have been reduced by 25% on normal difficulty, and reduced by 15% on Heroic difficulty.
  • Cataclysm Hotfix (2011-08-04): Burning Orb attack range has been increased for the Majordomo Staghelm encounter.
  • Cataclysm Hotfix (2011-07-26):
    • Fandral’s health has been reduced on 25-player Heroic difficulty.
    • Damage suffered from a shaman's Spirit Link totem will no longer break player Concentration.
    • Player pets should now benefit from their master's Concentration.
    • Fandral now gains energy when his Flame Scythe hits fewer than 7 targets. The amount gained increases as fewer targets are hit.
  • Cataclysm Hotfix (2011-07-12):
    • Flame Scythe now properly hits pets.
    • Fandral can now cast Searing Seeds and Burning Orbs while moving.
  • Cataclysm Hotfix (2011-07-06): Majordomo Staghelm has had his health increased by 10% on Heroic difficulty.
  • Cataclysm Patch 4.2.0 (2011-06-28): Added.

External links