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|patch=2.1.0
 
|patch=2.1.0
 
|note=Rank 5 will now still trigger a chill effect when all damage received is prevented by a damage shield, such as [[Mana Shield]].
 
|note=Rank 5 will now still trigger a chill effect when all damage received is prevented by a damage shield, such as [[Mana Shield]].
  +
|patch=2.4.3
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|note= Frost Armor, Ice Armor, Mage Armor, and Molten Armor are no longer Magic effects and cannot be dispelled.
 
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}}
   

Revision as of 02:22, 30 August 2009

Ice Armor
Inv misc questionmark
  • Ice Armor (6 ranks)
  • Mage ability
  • 34% of base mana
  • Instant
  • Increases Armor by X and frost resistance by Y. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Properties
Class Mage
School Frost
Cooldown None/Global Cooldown
Improvements Spell frost frostward [Frost Warding], Spell frost frostarmor [Frostbite], Achievement zone frostfire [Permafrost], Precision, Spell frost stun [Frost Channeling]
Related buff
Inv misc questionmark
  • Ice Armor
  • Increases armor by X, Frost resistance by Y and may slow attackers.
  • Duration: 30 minutes
Related debuff
Inv misc questionmark
  • Magic
  • Chilled
  • Movement slowed by 30% and time between attacks increased by 25%.
  • Duration: 5 seconds

[[Category:mage abilities]][[Category:mage abilities]]

Ice Armor is a mage spell that grants a self buff which increases armor and frost resistance, and has a chance to snare attackers. Enemies that attack with melee have a chance to become chilled, slowing their movement and attack speed. This is an improved version of Spell frost frostarmor02 [Frost Armor].

Rank Mana Cost Armor Frost resist Level Cost
1 240 290 6 30 80s
2 320 380 9 40 1g 50s
3 410 470 12 50 3g 20s
4 500 560 15 60 4g 20s
5 630 645 18 69 11g
6 915 930 40 79 15g

Notes

The secondary effects are a 30% snare and a 25% Spell nature slow [Slow] in a debuff called "Chilled".

The amount of frost resistance granted is the same amount granted by similar ranks of Spell magearmor [Mage Armor], which gives resistance to all schools.

It is possible for an enemy to resist the secondary effects, which are bundled into one debuff called "Chilled". You'll see "attacking mob resists your Chilled".

Only one armor self-buff can be active at a time.

Talent Improvements

Spell frost frostward [Frost Warding]: Increases the armor and resistance bonuses of Frost Armor by up to 50% at max rank.

Achievement zone frostfire [Permafrost]: At max rank lengthens the duration of the chill effect to 8 seconds and reduces enemy movement speed by a total 40%. Also, the chill effect can trigger the talent Spell frost frostarmor [Frostbite].

Glyph Improvements

Inv glyph majormage [Glyph of Ice Armor]: Your Ice Armor and Frost Armor spells grant an additional 50% armor and resistance.

Inv glyph majormage [Glyph of Frost Armor]: Increases the duration of your Frost Armor and Ice Armor spells by 30 min.

Tips and tactics

The snare effect means never having to fight aggressive mobs you'd rather run past, assuming they don't resist every time. On foot, a chasing creature will get in 2 or 3 hits (some things run faster and swing faster than others) before you outpace them; mounted characters will be hit a single time before getting away. A very good thing to be able to do.

Past changes

Template:Patched