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Divine Shield
Inv misc questionmark
  • Divine Shield
  • Paladin ability
  • 3% of base mana
  • 5 min cooldown
  • Instant
  • Protects the paladin from all damage and spells for 8 sec, but reduces all damage you deal by 50%. Once protected, the target cannot be targeted by Divine Shield or Hand of Protection again for 2 min.
Properties
Class Paladin
School Holy
Cooldown 5 Minutes
Related buff
Inv misc questionmark
  • Magic
  • Divine Shield
  • Immune to all attacks and spells, but reduces all damage you deal by 50%.
  • Duration: 8 seconds
Related debuff
Inv misc questionmark
  • Forbearance
  • Cannot be protected by Divine Shield, Divine Protection, Hand of Protection or Lay on Hands.
  • Duration: 2 minutes

[[Category:paladin abilities]][[Category:paladin abilities]]

Divine Shield is a protection spell that prevents all damage to the Paladin for a short period of time. Damage done is reduced by 50% while the shield is up. Divine Shield can be cast even while under the effects of most crowd control effects (Spell nature polymorph [Polymorph], Spell shadow possession [Fear], etc) and acts as a universal "cleanse" removing nearly all debuffs. Once protected, the Paladin may not be made invulnerable by Divine Shield or Spell holy sealofprotection [Hand of Protection] again for 2 minutes.

It is learned at level 48 for 2g 10s.

Tips & Tricks

  • Divine Shield is also referred to as "bubbling".
  • Paladins can use a tactic known as "Bubble Hearth" to escape combat. Divine Shield gives the Paladin enough time to fully cast their Inv misc rune 01 [Hearthstone] or Alterac Valley Trinket.
  • In a PvP situation, other classes may try to bandage themselves when you shield. Throwing down a Spell holy innerfire [Consecration] will interrupt their bandaging, letting you heal, but not allowing them to. This can be a great advantage when otherwise both combatants would be back to full health.
  • Divine Shield cancels virtually all crowd control effects, including a Ability priest silence [Silence] from another player. The exception is when casting has been interrupted by a spell lock effect such as Mage's Spell frost iceshock [Counterspell], Rogue's Ability kick [Kick], Warlock Felhunter's Spell shadow mindrot [Spell Lock] or Death Knight's Spell deathknight mindfreeze [Mind Freeze]. This will lock out all spells that derive their power from the same school of magic as the spell that was interrupted.
  • Divine Shield cannot be cast under the effect of Spell nature earthbind [Cyclone] and similar effects.
  • Divine Shield prevents all damage, including (unlike most other bubbles of other classes) falling damage, and even drowning damage. It is not uncommon for a Paladin to leap off a high cliff or despawn their flying mount in the air and bubble before landing, preventing damage or death. Spell holy sealofprotection [Hand of Protection] does exactly the same thing for falling damage, and a Paladin with good timing may bubble himself and a party member.
  • Divine Shield does not wipe threat, but mobs will ignore targets under the influence of Divine Shield unless there is no other valid target for them, which can lead to death of raid/party members if used in the wrong situation. On the other hand, if a Paladin healer or DPS pulls aggro, they can use Divine Shield to make the mobs ignore them.
  • It sometimes is helpful if a tanking Paladin activates the shield and then immediately remove the Divine Shield again (best through a macro) to instantly remove all harmful spells, but since this means a temporary aggro loss, it is highly dangerous.
  • It is possible to use Divine Shield and then immediately taunt the enemy to force the mob to stay on the now invulnerable tank as long as the taunt lasts.
  • The only abilities in the game that can dispel Divine Shield are the Priest's Spell arcane massdispel [Mass Dispel] and the Warrior's Ability warrior shatteringthrow [Shattering Throw].
  • When fighting alone against a mob that uses primarily a ranged attack, Divine Shield will cause the mob to run up to melee. Combined with another ranged attack, such as Spell holy avengersshield [Avenger's Shield] or Spell holy excorcism 02 [Exorcism], this can be used to solo pull a mob in a somewhat crowded area (if you hit only one mob with the shield, that is).
  • In the Arathi Basin battleground, you cannot use Divine Shield, then attempt to capture a node, otherwise known as a flag or base. Similarly, when you capture a flag in Eye of the Storm or Warsong Gulch, the use of Divine Shield will cause you to automatically drop the flag. You cannot continue to carry it while under the spell of Divine Shield.

Notes

This spell originally appeared in Warcraft III and was used by the Paladin hero unit. The highest level divine shield in Warcraft III allowed for 45 seconds of immunity every 65 seconds with no attack speed penalty and disallowed any units from attacking it. It is also worth note that the Warcraft III version could not be dispelled, where the World of Warcraft version can.

Patch changes

  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): The 100% attack speed penalty has been replaced by a 50% reduction to all damage caused.
  • WoW Icon update Patch 1.4.0 (2005-04-19): Fixed race condition where damage would sometimes be applied after Divine Shield was activated.

External links

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